<worn as a badge> a frost dragon's eye [modified] enchanted by Nib (glowing)
<worn on head> an ancient crown of elven royalty of endurance (magic) (glowing) (humming) [57%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a wyrmskin scale [superior] enchanted by Nib (magic) [60%]
<worn in ear> a brightly flaming earring enchanted by Nib
<worn on face> the mask of stone form (humming)
<worn around neck> a gory string of cyclops eyes [modified] enchanted by Aceldama (magic)
<worn around neck> a psionicist locket of power [superior] (magic) (glowing)
<worn on body> the Living Necroplasm (invis) (magic)[205h 37m 50s]
<worn about body> an ethereal symbiote of the inner planes enchanted by Aceldama (magic) (humming)
<worn on back> a large leather backpack
<worn as quiver> a golden scabbard encrusted with emeralds and rubies of strength (magic) (glowing) [89%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a tome of immeasurable knowledge (magic) (glowing) (humming) [85%]
<attached to belt> a tome of unhuman flesh (magic)
<attached to belt> a pitch black spellbook (magic) (glowing)
<worn on arms> some stitched sleeves of the Knights of the Raven of constitution (magic) [79%]
<held as shield> the shield of the earthwyrm [superior] (magic)
<worn around wrist> a bracelet of finger bones of health
<worn around wrist> a bracelet of finger bones of agility [70%]
<worn on hands> the sacred stone claws of Aan [modified] enchanted by Aceldama (magic)
<worn on finger> a bone band [superior] enchanted by Aceldama (magic) (humming) [85%]
<worn on finger> a bone band [superior] enchanted by Aceldama (magic) (humming)
<primary weapon> the orb of destruction (magic)
<worn on legs> some stitched leggings of the Knights of the Raven of endurance (magic)
<worn on feet> the cubes of protection [superior] enchanted by Xanan (humming) [77%]
You clamber to your feet.
< 1385h/1037H 149v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: shady sta EP: small wounds >
-=[The orc gate guard's weak slash grazes you.]=-
You dodge the orc gate guard's vicious attack.
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down#
Fresh blood covers everything in the area.
The corpse of an Orc is lying here.
The corpse of an orc warrior is lying here.
The corpse of a drunken orc is lying here.
A wandering soul stands in mid-air here, fighting YOU!(holy)(Red Aura)
The orc gate guard stands here, fighting YOU!(Red Aura)
The orc gate guard stands here, fighting YOU!(Red Aura)
The orc gate guard stands here, fighting YOU!(Red Aura)
A young orc sentinel stands here, fighting YOU!(Red Aura)
A young orc sentinel stands here, fighting YOU!(Red Aura)
A young orc sentinel stands here, fighting YOU!(Red Aura)
The orc gate guard stands here, fighting YOU!(Red Aura)
< 1384h/1037H 149v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: shady sta EP: small wounds >
You dodge the orc gate guard's vicious attack.
You dodge the orc gate guard's vicious attack.
You attempt to flee...
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
The corpse of a baby orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of a stray dog is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a cute kitten is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish merchant is lying here.
The corpse of an orcish assassin is lying here.
Crawling about, this baby orc is crying loudly.
You flee northward!
< 1384h/1037H 124v/150V Pos: standing >
Saving Nib.
< 1383h/1037H 128v/150V Pos: standing >
The red aura around you flashes blue and is gone.
< 1383h/1037H 130v/150V Pos: standing >
An Orc enters from the north.
< 1383h/1037H 138v/150V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
Fresh blood covers everything in the area.
The corpse of an Orc is lying here.
The corpse of an orc warrior is lying here.
The corpse of a drunken orc is lying here.
A wandering orcish soul, flying about here, is searching for a new victim.(holy) (casting) (Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 1382h/1037H 147v/150V Pos: standing >
Ok.
< 1382h/1037H 149v/150V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A small collar collects among the rubble on the ground.
< 1382h/1037H 149v/150V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood covers everything in the area.
The corpse of an Orc is lying here.
The corpse of an orc warrior is lying here.
The corpse of a drunken orc is lying here.
A wandering orcish soul, flying about here, is searching for a new victim.(holy)(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 1381h/1037H 148v/150V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
The corpse of a baby orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of a stray dog is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a cute kitten is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish merchant is lying here.
The corpse of an orcish assassin is lying here.
An Orc (medium) stands in mid-air here (Newbie).
Crawling about, this baby orc is crying loudly.
< 1381h/1037H 147v/150V Pos: standing >
An Orc leaves south.
< 1380h/1037H 150v/150V Pos: standing >
You start chanting...
A baby orc suddenly attacks YOU!
A baby orc misses you.
< 1380h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: baby sta EP: excellent >
Casting: bigbys clenched fist
< 1380h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: baby sta EP: excellent >
A wandering soul enters from the south.
< 1379h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: baby sta EP: excellent >
A wandering soul recognizes you, and charges to attack!
A wandering soul suddenly attacks YOU!
You are briefly surrounded by a red aura!
-=[A wandering soul's feeble punch grazes you.]=-
You complete your spell...
[Damage: 311 ] Your mighty fist smashes into a baby orc's body, killing him instantly!
A baby orc is dead! R.I.P.
You receive your share of experience.
The last gasps of a baby orc cause a sickening chill to run up your spine.
< 1390h/1037H 150v/150V Pos: standing >
It appears to be the corpse of a baby orc.
a ball of yarn
an old diaper (magic)
a copper coin
< 1390h/1037H 150v/150V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood covers everything in the area.
The corpse of an Orc is lying here.
The corpse of an orc warrior is lying here.
The corpse of a drunken orc is lying here.
An Orc (medium) stands in mid-air here (Newbie).
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 1389h/1037H 149v/150V Pos: standing >
The orc gate guard suddenly attacks YOU!
-=[The orc gate guard's weak slash grazes you.]=-
Sorry, you aren't allowed to do that in combat.
< 1388h/1037H 149v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: shady sta EP: small wounds >
The orc gate guard suddenly attacks YOU!
-=[The orc gate guard's weak slash grazes you.]=-
An Orc looks at you.
< 1387h/1037H 149v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: shady sta EP: small wounds >
The orc gate guard recognizes you, and charges to attack!
The orc gate guard suddenly attacks YOU!
-=[The orc gate guard's weak slash grazes you.]=-
< 1386h/1037H 149v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: shady sta EP: small wounds >
The red aura around you flashes blue and is gone.
< 1385h/1037H 149v/150V Pos: standing >
You start chanting...
A young orc sentinel suddenly attacks YOU!
A young orc sentinel misses you.
< 1385h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: young sta EP: few wounds >
An Orc enters from the north.
< 1385h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: young sta EP: few wounds >
An Orc leaves west.
< 1384h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: young sta EP: few wounds >
You complete your spell...
A writhing bolt of lightning leaves your hands...
[Damage: 141 ] And turns an Orc into a charred sparkling corpse!
An Orc is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an Orc.
[Damage: 124 ] Then leaps and blasts into the orc gate guard!
[Damage: 108 ] Then leaps and blasts into the orc gate guard!
[Damage: 83 ] Then leaps and blasts into the orc gate guard!
[Damage: 66 ] Then leaps and blasts into a young orc sentinel!
[Damage: 50 ] Then leaps and blasts into a young orc sentinel!
[Damage: 40 ] Then leaps and blasts into a young orc sentinel!
[Damage: 32 ] Then leaps and blasts into the orc gate guard!
You dodge a young orc sentinel's vicious attack.
< 1596h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: young sta EP: nasty wounds >
You dodge a young orc sentinel's vicious attack.
You dodge a young orc sentinel's vicious attack.
< 1596h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: young sta EP: nasty wounds >
You dodge the orc gate guard's vicious attack.
You dodge the orc gate guard's vicious attack.
The orc gate guard's kick parts your hair but does little else.
It appears to be the corpse of Rakor.
[2] a thin steel dagger
a pair of tight black sleeves
a pair of tight black pants
a pair of tight black gloves
a pair of tight black slippers
a black leather mask
[5] a set of lockpicks
[5] a small bandage
< 1596h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: young sta EP: nasty wounds >
You dodge the orc gate guard's vicious attack.
You dodge the orc gate guard's vicious attack.
You suddenly see the orc gate guard's foot in your chest.
An Orc enters from the west.
You start chanting...
< 1594h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: young sta EP: nasty wounds >
-=[The orc gate guard's slash grazes you.]=-
The orc gate guard's attack glances off of your stone hide!
-=[The orc gate guard's weak slash grazes you.]=-
The orc gate guard's kick parts your hair but does little else.
< 1592h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: young sta EP: nasty wounds >
An Orc leaves east.
< 1592h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: young sta EP: nasty wounds >
Casting: chain lightning *
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your bludgeon strikes a young orc sentinel hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[Your impressive bludgeon strikes a young orc sentinel very hard.]=-
[Damage: 5 ] -=[Your decent bludgeon wounds a young orc sentinel.]=-
[Damage: 10 ] -=[Your fine bludgeon strikes a young orc sentinel.]=-
< 1596h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: young sta EP: nasty wounds >
A wandering soul enters from the north.
An Orc enters from the east.
< 1596h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: young sta EP: nasty wounds >
A wandering soul suddenly attacks YOU!
You are briefly surrounded by a red aura!
-=[A wandering soul's feeble punch grazes you.]=-
< 1595h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: young sta EP: nasty wounds >
You dodge a young orc sentinel's vicious attack.
A young orc sentinel's attack glances off of your stone hide!
-=[A young orc sentinel's weak slash grazes you.]=-
< 1594h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: young sta EP: nasty wounds >
You complete your spell...
A writhing bolt of lightning leaves your hands...
[Damage: 142 ] And turns an Orc into a charred sparkling corpse!
An Orc is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an Orc's last actions in this world.
Your spell is absorbed by a wandering soul's hellfire!
[Damage: 105 ] Then leaps and blasts into the orc gate guard!
[Damage: 83 ] Then leaps and blasts into the orc gate guard!
[Damage: 69 ] Then leaps and blasts into the orc gate guard!
[Damage: 51 ] Then leaps and blasts into a young orc sentinel!
[Damage: 42 ] Then leaps and blasts into a young orc sentinel!
[Damage: 34 ] Then leaps and blasts into a young orc sentinel!
[Damage: 27 ] Then leaps and blasts into the orc gate guard!
< 1596h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: young sta EP: pretty hurt >
You feel your skin soften and return to normal.
-=[The orc gate guard's weak slash grazes you.]=-
-=[The orc gate guard's impressive slash grazes you.]=-
You suddenly see the orc gate guard's foot in your chest.
The orc gate guard's mighty kick sends you flying out of the room!
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
The corpse of an umber hulk is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish assassin is lying here.
The corpse of a baby orc is lying here.
< 1583h/1037H 150v/150V Pos: on your ass >
The red aura around you flashes blue and is gone.
< 1581h/1037H 150v/150V Pos: on your ass >
It appears to be the corpse of an umber hulk.
Nothing.
< 1580h/1037H 150v/150V Pos: on your ass >
Sorry, you can't do that while laying around.
< 1579h/1037H 150v/150V Pos: on your ass >
You say in common 'stone'
< 1579h/1037H 150v/150V Pos: on your ass >
You clamber to your feet.
< 1579h/1037H 150v/150V Pos: standing >
Saving Nib.
< 1579h/1037H 150v/150V Pos: standing >
You sit down and relax.
< 1579h/1037H 150v/150V Pos: sitting >
A wandering soul enters from the east.
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 4 of 6 ( 2 seconds)
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 1 of 5 ( 5 seconds)
11th circle: 3 of 4 ( 1 seconds)
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 1578h/1037H 150v/150V Pos: sitting >
A wandering soul suddenly attacks YOU!
Your mind reels in confusion as your link with negative powers is disturbed!
You are briefly surrounded by a red aura!
-=[A wandering soul's punch grazes you.]=-
< 1576h/1037H 150v/150V Pos: sitting >
< T: Nib TP: sit TC:excellent E: wandering sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 1575h/1037H 150v/150V Pos: sitting >
< T: Nib TP: sit TC:excellent E: wandering sta EP: small wounds >
You clamber to your feet.
< 1575h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: small wounds >
The Way of the Knife proceeds west into another shady part of town.
You extend your sights westward.
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East -West
< 1574h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: small wounds >
Your improved dexterity grants you an additional attack!
A wandering soul dodges your futile attack.
[Damage: 6 ] -=[Your bludgeon wounds a wandering soul.]=-
The globe around your body flares as it bears the brunt of a wandering soul's assault!
[Damage: 4 ] -=[Your crude bludgeon grazes a wandering soul.]=-
The globe around your body flares as it bears the brunt of a wandering soul's assault!
[Damage: 7 ] -=[Your decent bludgeon wounds a wandering soul.]=-
The globe around your body flares as it bears the brunt of a wandering soul's assault!
[Damage: 2 ] -=[Your weak bludgeon grazes a wandering soul.]=-
The globe around your body flares as it bears the brunt of a wandering soul's assault!
< 1589h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: few wounds >
You dodge a wandering soul's vicious attack.
You dodge a wandering soul's vicious attack.
A wandering soul's attack glances off of your stone hide!
-=[A wandering soul's feeble punch grazes you.]=-
A wandering soul starts casting an offensive spell.
You start chanting...
< 1588h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: few wounds >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
The globe around a wandering soul's body flares as it bears the brunt of your assault!
[Damage: 136 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a wandering soul.
Darkness flows from the rift encasing a wandering soul in an impenetrable shell.
A wandering soul seems to be blinded!
Clutching his head a wandering soul tries to escape the
maddening images circling him.
A wandering soul is stunned!
[Damage: 47 ] Twin bolts of writhing power slam into a wandering soul's chest.
< 1596h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: nasty wounds >
A wandering soul stops chanting abruptly!
< 1595h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: nasty wounds >
You start chanting...
< 1595h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 3 ] -=[Your weak bludgeon grazes a wandering soul.]=-
The globe around your body flares as it bears the brunt of a wandering soul's assault!
[Damage: 5 ] -=[Your decent bludgeon wounds a wandering soul.]=-
The globe around your body flares as it bears the brunt of a wandering soul's assault!
[Damage: 6 ] -=[Your bludgeon wounds a wandering soul.]=-
The globe around your body flares as it bears the brunt of a wandering soul's assault!
[Damage: 4 ] -=[Your crude bludgeon wounds a wandering soul.]=-
The globe around your body flares as it bears the brunt of a wandering soul's assault!
[Damage: 5 ] -=[Your decent bludgeon wounds a wandering soul.]=-
The globe around your body flares as it bears the brunt of a wandering soul's assault!
[Damage: 4 ] -=[Your crude bludgeon wounds a wandering soul.]=-
The globe around your body flares as it bears the brunt of a wandering soul's assault!
< 1596h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: nasty wounds >
Casting: solbeeps missile barrage *
You dodge a wandering soul's vicious attack.
A wandering soul misses you.
A wandering soul starts casting an offensive spell.
< 1596h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: nasty wounds >
You complete your spell...
[Damage: 36 ] Your missile of force hits a wandering soul soundly.
[Damage: 36 ] Your missile of force hits a wandering soul soundly.
[Damage: 38 ] Your missile of force hits a wandering soul soundly.
[Damage: 40 ] Your missile of force hits a wandering soul soundly.
< 1596h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: pretty hurt >
You start chanting...
< 1595h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: pretty hurt >
A wandering soul completes his spell...
A wandering soul utters the word 'noselacri'
< 1595h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: pretty hurt >
You complete your spell...
Your spell is absorbed by a wandering soul's hellfire!
[Damage: 45 ] Your missile of force hits a wandering soul soundly.
[Damage: 37 ] Your missile of force hits a wandering soul soundly.
[Damage: 34 ] Your missile of force hits a wandering soul soundly.
Your improved dexterity grants you an additional attack!
You miss a wandering soul.
[Damage: 4 ] -=[Your crude bludgeon strikes a wandering soul.]=-
The globe around your body flares as it bears the brunt of a wandering soul's assault!
A wandering soul dodges your futile attack.
[Damage: 2 ] -=[Your weak bludgeon wounds a wandering soul.]=-
The globe around your body flares as it bears the brunt of a wandering soul's assault!
[Damage: 7 ] -=[Your decent bludgeon strikes a wandering soul hard.]=-
The globe around your body flares as it bears the brunt of a wandering soul's assault!
< 1596h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: awful >
-=[A wandering soul's weak punch grazes you.]=-
You dodge a wandering soul's vicious attack.
A wandering soul misses you.
< 1591h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: awful >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 1590h/1037H 150v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: wandering sta EP: awful >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
The globe around a wandering soul's body flares as it bears the brunt of your assault!
The globe around a wandering soul's body flares as it bears the brunt of your assault!
[Damage: 36 ] Your missile of force hits a wandering soul soundly.
[Damage: 46 ] Your force missile slams into a wandering soul, leaving nothing but a bloody mess.
A wandering soul is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a wandering soul's last actions in this world.
A wandering soul dissolves into thin air.
< 1596h/1037H 150v/150V Pos: standing >
It appears to be the corpse of an umber hulk.
Nothing.
< 1595h/1037H 150v/150V Pos: standing >
You sit down and relax.
< 1595h/1037H 150v/150V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 4 of 6 ( 2 seconds)
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 1 of 5 ( 5 seconds)
11th circle: 0 of 4 ( 5 seconds)
12th circle: 0 of 1 ( 1 seconds)
You begin to invoke evil and assimilate the powers of darkness.
< 1594h/1037H 150v/150V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 1594h/1037H 150v/150V Pos: sitting >
You feel infused by 12th circle DARK powers!
< 1594h/1037H 150v/150V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 1593h/1037H 150v/150V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 1593h/1037H 150v/150V Pos: sitting >
Autosaving...
< 1593h/1037H 150v/150V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 1593h/1037H 150v/150V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 1592h/1037H 150v/150V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 1592h/1037H 150v/150V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 1591h/1037H 150v/150V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 1591h/1037H 150v/150V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 1591h/1037H 150v/150V Pos: sitting >
The sun vanishes behind the southern horizon.
< 1591h/1037H 150v/150V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1590h/1037H 150v/150V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1590h/1037H 150v/150V Pos: sitting >
You clamber to your feet.
< 1589h/1037H 150v/150V Pos: standing >
The Way of the Knife
Obvious exits: -East -West
someone has dropped an enhance material here!
The corpse of an umber hulk is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish assassin is lying here.
The corpse of a baby orc is lying here.
< 1589h/1037H 150v/150V Pos: standing >
The Way of the Knife proceeds west into another shady part of town.
You extend your sights westward.
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East -West
< 1588h/1037H 150v/150V Pos: standing >
You get a magical essence of Damroll.
< 1587h/1037H 150v/150V Pos: standing >
The intersection of the Path of the Damned and the Way of the Knife is east.
You extend your sights eastward.
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
A few drops of fresh blood are scattered around the area.
[3] The corpse of an Orc is lying here.
The corpse of an orc warrior is lying here.
The corpse of a drunken orc is lying here.
An Orc (medium) stands here.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 1587h/1037H 150v/150V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
A few drops of fresh blood are scattered around the area.
[3] The corpse of an Orc is lying here.
The corpse of an orc warrior is lying here.
The corpse of a drunken orc is lying here.
An orcish street sweeper is here cleaning the streets from rubbish.
An Orc (medium) stands here.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 1585h/1037H 149v/150V Pos: standing >
You start chanting...
The orc gate guard suddenly attacks YOU!
-=[The orc gate guard's impressive slash grazes you.]=-
A young orc sentinel suddenly attacks YOU!
A young orc sentinel misses you.
< 1578h/1037H 149v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: shady sta EP: few wounds >
Your flesh magically hardens, turning to stone.
< 1578h/1037H 149v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: shady sta EP: few wounds >
Casting: chain lightning *
< 1577h/1037H 149v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: shady sta EP: few wounds >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 1557h/1037H 149v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: shady sta EP: few wounds >
A young orc sentinel recognizes you, and charges to attack!
A young orc sentinel suddenly attacks YOU!
-=[A young orc sentinel's weak slash grazes you.]=-
You complete your spell...
A writhing bolt of lightning leaves your hands...
[Damage: 160 ] And turns an orcish street sweeper into a charred sparkling corpse!
An orcish street sweeper is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an orcish street sweeper dies in agony.
[Damage: 118 ] Then leaps and turns an Orc into a charred sparkling corpse!
An Orc's pair of tight black slippers exploded spreading charges of electrical energy!
An Orc is dead! R.I.P.
You receive your share of experience.