<worn as a badge> a jeweled dragonscale badge [38%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a sapphire encrusted eye
<worn in ear> a brightly flaming earring [72%]
<worn in ear> a black pearl earring [superior]
<worn on face> the mask of death [modified]
<worn around neck> an amulet of creation [superior] (magic) (humming) [63%]
<worn around neck> a studded dragonscale neckguard
<worn on body> a warsuit of jade wyrmscale (glowing) [89%]
<worn about body> the cloak of woven time (magic) (glowing)
<worn about waist> the ceinture of giant strength [superior] enchanted by Laz (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [modified] (magic) (holy)
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<worn around wrist> a bracelet of purple mist [86%]
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming) [84%]
<worn on hands> the gauntlets of Torm's Justice enchanted by Nib (magic) (glowing) (humming) (illuminating) [88%]
<worn on finger> a ring of sandstone (magic)
<worn on finger> the ring of the mind flayer [poor] (magic) (glowing) [81%]
<primary weapon> a bloodblade called 'Lifereaver' (magic) (humming)
<secondary weapon> a great warhammer named 'Fearfrost' (magic) [56%]
<worn on legs> greaves of cracked bluestone [superior] enchanted by Nib (glowing) [80%]
<worn on feet> the boots of a MaDMaN of wisdom (glowing) [83%]
< 729h/729H 120v/120V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
< 729h/729H 120v/120V Pos: standing >
< 729h/729H 120v/120V Pos: standing >
Duris News
Duris News
August 8th, 2014
* the cloak of woven time is less move regen.
* a tome of immeasurable knowledge is no longer spell pulse.
* the boots named "Death Incarnate" are less hit/dam.
* Some cobra scale boots are less hps.
* Grimace social works again.
* Swashbucklers are now available to Humans, Orcs, Grey Elves, and Drow Elves.
* The Living Necroplasm got some new stats.
* the spiked mace named 'Vampire' is now a spiked mace.
* Devastating crit damage is now 2.67x at 100 skill instead of 2.5x.
* The spell 'banish' now works on conjured pets.
* The epic skill 'infuse life' now affects conjured pets.
* Bard songs/instrument skills now notch faster.
* You can no longer scribe any spell at any teacher; the teacher must know the spell in order for scribe to work.
*
August 7th, 2014
* Spell pulse eq was changed again.
* Random eq should now not go off the scale.
* The command 'help races' has been automated to show what races are available to play.
August 6th, 2014
* Mobs without a spec will no longer be assigned a random spec.
* Touching epic stones before 45 will no longer give an error message.
* Help Assassin should now show the spec skills instead of the old class skills.
* You will now see random eq drop that's not a shield again.
* Spell pulse eq has been modified to benefit slower casting races more than faster ones.
August 5th, 2014
* Bard songs have been tweaked to make use of instrument skills while playing.
* Help Thief should now show the Rogue/Thief innates instead of the old Thief class innates.
* A 1.0 frag should now feed 1 arti to the full 10 days (.5 frag for 5 days time etc).
< 729h/729H 120v/120V Pos: standing >
You petition 'boooooo ruin my cloak of time suckers'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.
< 729h/729H 120v/120V Pos: standing >
You feel less agile.
< 729h/729H 120v/120V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W# -U
[2] The corpse of a troll patron is lying here.
[3] The corpse of an orc sailor is lying here.
< 729h/729H 119v/120V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
< 729h/729H 118v/120V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W# -U
[2] The corpse of a troll patron is lying here.
[3] The corpse of an orc sailor is lying here.
< 729h/729H 117v/120V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
< 729h/729H 118v/120V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W# -U
[2] The corpse of a troll patron is lying here.
[3] The corpse of an orc sailor is lying here.
< 729h/729H 119v/120V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
< 729h/729H 118v/120V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W# -U
[2] The corpse of a troll patron is lying here.
[3] The corpse of an orc sailor is lying here.
< 729h/729H 117v/120V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
< 729h/729H 117v/120V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W# -U
[2] The corpse of a troll patron is lying here.
[3] The corpse of an orc sailor is lying here.
< 729h/729H 117v/120V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
< 729h/729H 118v/120V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W# -U
[2] The corpse of a troll patron is lying here.
[3] The corpse of an orc sailor is lying here.
< 729h/729H 118v/120V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
< 729h/729H 118v/120V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W# -U
[2] The corpse of a troll patron is lying here.
[3] The corpse of an orc sailor is lying here.
< 729h/729H 119v/120V Pos: standing >
You get a slab of beef from a magical glowing sphere.
< 729h/729H 119v/120V Pos: standing >
You eat the slab of beef.
< 729h/729H 119v/120V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W# -U
[2] The corpse of a troll patron is lying here.
[3] The corpse of an orc sailor is lying here.
< 739h/739H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 739h/739H 120v/120V Pos: standing >
Ok.
< 739h/739H 120v/120V Pos: standing >
Soldier's Path
Obvious exits: -N -E -S
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 739h/739H 119v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 739h/739H 119v/120V Pos: standing >
Ok.
< 739h/739H 119v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 739h/739H 119v/120V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 739h/739H 119v/120V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
< 739h/739H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 739h/739H 120v/120V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc commoner who is close by to your east.
An orc female who is not far off to your west.
A black crow who is not far off to your west.
An orc commoner who is a brief walk away to your west.
< 739h/739H 120v/120V Pos: standing >
Score information for Bryken
Level: 52 Race: Human Class: Paladin Warrior Sex: Male
Hit points: 739(739) Moves: 120(120)
Coins carried: 0 platinum 38 gold 0 silver 0 copper
Coins in bank: 843 platinum 111 gold 18 silver 18 copper
Playing time: 7 days / 9 hours/ 22 minutes
Received data: 0.0189 MB this session.
Send data: 0.0001 MB this session.
Compression ratio: none
Title: - The Resistance
Status: Standing.
Sanctuary Soulshielded Coldshielded
Epic points: 4127
Epic Bonus: Epic Points Bonus (0.00%)
Frags: +5.81 Deaths: 22
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Gas All but High Circle Spells
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Waterbreathing Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 17 Spell Pulse: 0.97
Leaderboard Points: 1824
Active Spells:
--------------
armor (17 minutes)
sanctuary (7 minutes)
dexterity (36 minutes)
strength (36 minutes)
accelerated healing (26 minutes)
holy sword (2 minutes)
bless (2 minutes)
fly (54 minutes)
< 739h/739H 120v/120V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
An Orc commoner wanders the city here.(Red Aura)
< 739h/739H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 739h/739H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 739h/739H 119v/120V Pos: standing >
You quickly scan the area.
A young orc soldier who is not far off to your south.
An orc merchant who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
An orc female who is a brief walk away to your west.
A black crow who is a brief walk away to your west.
An orc commoner who is rather far off to your west.
< 739h/739H 119v/120V Pos: standing >
Gale Road
Obvious exits: -N# -S
< 739h/739H 118v/120V Pos: standing >
The doors seems to be closed.
< 739h/739H 118v/120V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
An Orc commoner wanders the city here.(Red Aura)
< 739h/739H 119v/120V Pos: standing >
Gale Road
Obvious exits: -N -E -S
The corpse of an orc commoner is lying here.
< 739h/739H 118v/120V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W
< 739h/739H 117v/120V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W
The corpse of an orc dock guard is lying here.
< 739h/739H 117v/120V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A tiny pond seems to suck the life from its surroundings.
A few drops of fresh blood are scattered around the area.
The corpse of an orc dock guard is lying here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
< 739h/739H 118v/120V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc sailor who is close by to your east.
An orc shipwright who is close by to your east.
< 739h/739H 120v/120V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc sailor searches for his ship along the pier.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
< 739h/739H 119v/120V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop The Silanda floats here.
The Yacht ok floats here.
The Sloop Druid floats here.
The Sloop Explorer I floats here.
The Sloop UhYeah floats here.
The Sloop TheRager floats here.
The Sloop ILoveDuris floats here.
The Sloop Duris Rules floats here.
The Sloop Labarca floats here.
The Caravel Aurora floats here.
The Sloop Cyric's Revenge floats here.
The Sloop The throbbing saint floats here.
The Sloop The Cunning Linguist floats here.
The Sloop Boogyman of Duris floats here.
The Sloop Xi floats here.
The Sloop Cyric's Revenge floats here.
< 739h/739H 118v/120V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
A harbour worker who is not far off to your west.
A harbour worker who is not far off to your west.
< 739h/739H 119v/120V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 739h/739H 120v/120V Pos: standing >
You board the Sloop The Silanda.
Aboard the Sloop The Silanda
Obvious exits: -N
< 739h/739H 120v/120V Pos: standing >
On the Bridge of the Sloop The Silanda
Obvious exits: -S
< 739h/739H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 739h/739H 119v/120V Pos: standing >
You disembark this ship.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop The Silanda floats here.
The Yacht ok floats here.
The Sloop Druid floats here.
The Sloop Explorer I floats here.
The Sloop UhYeah floats here.
The Sloop TheRager floats here.
The Sloop ILoveDuris floats here.
The Sloop Duris Rules floats here.
The Sloop Labarca floats here.
The Caravel Aurora floats here.
The Sloop Cyric's Revenge floats here.
The Sloop The throbbing saint floats here.
The Sloop The Cunning Linguist floats here.
The Sloop Boogyman of Duris floats here.
The Sloop Xi floats here.
The Sloop Cyric's Revenge floats here.
< 739h/739H 119v/120V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
A harbour worker who is not far off to your west.
A harbour worker who is not far off to your west.
< 739h/739H 119v/120V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc sailor searches for his ship along the pier.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
< 739h/739H 118v/120V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
< 739h/739H 119v/120V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A tiny pond seems to suck the life from its surroundings.
A few drops of fresh blood are scattered around the area.
The corpse of an orc dock guard is lying here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
< 739h/739H 119v/120V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc sailor who is close by to your east.
An orc shipwright who is close by to your east.
< 739h/739H 119v/120V Pos: standing >
Open what?
< 739h/739H 119v/120V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W
The corpse of an orc dock guard is lying here.
< 739h/739H 118v/120V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
A harbour worker who is close by to your east.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.
An orc shipwright who is not far off to your east.
The harbour master who is close by to your south.
A Drow Elf who is close by to your south.
A fire elemental who is close by to your south.
An Orc who is close by to your south.
An Orc who is close by to your south.
< 739h/739H 118v/120V Pos: standing >
The Docks of Storm Port
Obvious exits: -N -E
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
A Drow Elf (medium) stands here, fighting an orc sailor.(Red Aura)
A fire elemental stands in mid-air here, fighting an orc sailor. (minion)
An Orc (medium) sits resting.(Red Aura)
An Orc (medium) stands in mid-air here.(Red Aura)
An orc sailor is lying here, fighting a fire elemental.(Red Aura)
< 739h/739H 119v/120V Pos: standing >
A Drow Elf's impressive whip strikes an orc sailor very hard.
A Drow Elf's slash strikes an orc sailor.
A Drow Elf's whip seriously wounds an orc sailor.
Divine power encases you as you turn to battle evil.
[Damage: 3 ] Your bash knocks a Drow Elf to the ground!
< 739h/739H 119v/120V Pos: standing >
< T: orc TP: ass TC: nasty wounds E: A Drow Elf sit EP: few wounds >
[Damage: 11 ] Your impressive slash strikes a Drow Elf hard.
[Damage: 8 ] Your fine crush strikes a Drow Elf.
[Damage: 16 ] Your impressive slash seriously wounds a Drow Elf.
[Damage: 16 ] Your impressive slash seriously wounds a Drow Elf.
You score a CRITICAL HIT!!!!!
[Damage: 46 ] Your mighty slash grievously wounds a Drow Elf.
< 779h/779H 119v/120V Pos: standing >
< T: orc TP: ass TC: nasty wounds E: A Drow Elf sit EP: awful >
A fire elemental's fine crush strikes an orc sailor.
< 779h/779H 119v/120V Pos: standing >
< T: orc TP: ass TC: nasty wounds E: A Drow Elf sit EP: awful >
An orc sailor misses a fire elemental.
< 779h/779H 119v/120V Pos: standing >
< T: orc TP: ass TC: nasty wounds E: A Drow Elf sit EP: awful >
An Orc leaves north.
< 779h/779H 119v/120V Pos: standing >
< T: orc TP: ass TC: nasty wounds E: A Drow Elf sit EP: awful >
The harbour master assists an orc sailor heroically.
The harbour master suddenly attacks a fire elemental!
The harbour master's impressive punch seriously wounds a fire elemental.
The harbour master is burned severely as he hits a fire elemental!
< 779h/779H 119v/120V Pos: standing >
< T: orc TP: ass TC: nasty wounds E: A Drow Elf sit EP: awful >
An Orc clambers to his feet.
An Orc, looking very frustrated, packs up his book.
< 779h/779H 119v/120V Pos: standing >
< T: orc TP: ass TC: nasty wounds E: A Drow Elf sit EP: awful >
A Drow Elf's fine whip strikes an orc sailor.
A Drow Elf's decent slash strikes an orc sailor.
< 779h/779H 119v/120V Pos: standing >
< T: orc TP: ass TC:pretty hurt E: A Drow Elf sit EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 23 ] You beautifully slash a Drow Elf into two parts - both dead.
A Drow Elf's flaming whip of Mrinlor [poor] was completely destroyed by the massive blow!
A Drow Elf's humming bark sickle from the Bugger Caves was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.