The death of [56 Necrolyte] Kami The Resistance (Githzerai)

in An Odd Laboratory

from the perspective of [56 Thief] Twqw The Empire of Lloth (Goblin)

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       a heavy black crown [modified] (magic) [86%]             
<worn on eyes>       an eyepatch of despair [modified] (magic) [53%]             
<worn in ear>        a tiny orb of obsidian (magic) [81%]             
<worn in ear>        an enchanted earring of dexterity
<worn on face>       a white hot mask of living flame [poor] (glowing) [83%]             
<worn around neck>   the amulet of lordly protection (magic)
<worn around neck>   a neckguard of spikes [superior]
<worn on body>       the bandedmail of reaving (magic)
<worn about body>    a light and windy cloak of strength (magic) (glowing)
<worn as quiver>     the masters quiver [superior] (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing) [86%]             
<worn on arms>       some sleeves of stretched drow-skin of intelligence [67%]             
<worn around wrist>  the ancient bracelet of Oberon, the elven king (humming)
<worn around wrist>  a bracer bearing the Longhollow symbol (magic)
<worn on hands>      the gauntlets of the overfiend [superior]
<worn on finger>     some mithril ringlets (magic) [87%]             
<worn on finger>     a shiny crimson ring of endurance (invis) (magic)
<primary weapon>     a wicked black dagger named 'Sanguine Blessing' [modified] (magic)
<secondary weapon>   a bright silver dagger [superior] (magic)
<worn on legs>       a pair of dark green leggings [superior]
<worn on feet>       a pair of boots of stealth [superior] (magic)

        .........   
         .......    
     **  M...^.     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 681h/681H 57v/145V Pos: standing >
 
     **........     
     *^........M    
     **.......^^^   
     **...M.....^^  
      **.......^MM  
      **.@....^^.M  
       *.........M  
 M     *.......^.^  
       .........^   
        ........    
         ......     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 681h/681H 56v/145V Pos: standing >
 
    ***.M..DMM^     
     **.........    
     *^........M^   
     **.......^^^.  
     **...M.....^^  
      **.@.....^MM  
      **......^^.M  
       *.........M  
       *.......^.   
       .........    
        .......     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 681h/681H 54v/145V Pos: standing >
 
    ***.....^.M     
    ***.M..DMM^M    
     **.........M   
     *^........M^M  
     **.......^^^.  
     **..@M.....^^  
      **.......^MM  
      **......^^.M  
       *.........   
       *.......^    
       ........     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 681h/681H 52v/145V Pos: standing >
 
     ***.....^.     
     ***.M..DMM^    
      **.........   
      *^........M^  
      **.......^^^  
      **.@.M.....^  
       **.......^M  
 .     **......^^.  
        *........   
        *.......    
        .......     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 681h/681H 51v/145V Pos: standing >
 
      ***.....^     
      ***.M..DMM    
       **........   
       *^........M  
       **.......^^  
 .     **@..M.....  
 .      **.......^  
 *.     **......^^  
  .      *.......   
   M     *......    
         ......     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 681h/681H 49v/145V Pos: standing >
 
  **..  
  *@..  
   **.  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 681h/681H 48v/145V Pos: standing >
 
  *^..  
  *@..  
  *...  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 681h/681H 46v/145V Pos: standing >
 
        *......     
        *..M....    
       ***.....^.   
       ***.M..DMM^  
        **........  
        *@........  
        **.......^  
  .     **...M....  
  .      **......   
   .     **.....    
          *....     
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 681h/681H 45v/145V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
There are some tracks heading east.

< 681h/681H 44v/145V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West

< 681h/681H 43v/145V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -North -East -South -West

< 681h/681H 44v/145V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A crazed zebra madly bucks and snorts, kicking everything in sight.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.
There are some tracks heading east.

< 681h/681H 43v/145V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A proud lion who is close by to your north.
A thorn-root tree who is not far off to your north.
A zebra who is close by to your east.
A zebra who is close by to your east.
A giraffe who is a brief walk away to your east.
The mount who is a brief walk away to your east.
A proud lion who is not far off to your south.
A thorn-root tree who is rather far off to your south.
A giraffe who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 681h/681H 44v/145V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
A crazed zebra madly bucks and snorts, kicking everything in sight.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.
There are Goblin tracks going east.

< 681h/681H 45v/145V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
A crazed zebra madly bucks and snorts, kicking everything in sight.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.
There are Goblin tracks going east.

< 681h/681H 45v/145V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
A crazed zebra madly bucks and snorts, kicking everything in sight.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.
There are some tracks heading east.

< 681h/681H 46v/145V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
A crazed zebra madly bucks and snorts, kicking everything in sight.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.
There are some tracks heading east.

< 681h/681H 46v/145V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
A crazed zebra madly bucks and snorts, kicking everything in sight.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.

< 681h/681H 46v/145V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
A crazed zebra madly bucks and snorts, kicking everything in sight.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.

< 681h/681H 47v/145V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
There are Goblin tracks going east.

< 681h/681H 46v/145V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Halflings have a saying that M'Bele is not a
good god to turn your back on, or your front to for that matter.
Obvious exits: -North -East -South -West

< 681h/681H 44v/145V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
A sturdy looking mount is here, all saddled up and ready to ride.
There are Goblin tracks going east.

< 681h/681H 42v/145V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A thorn-root tree who is not far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A large gazelle who is rather far off to your south.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A crazed zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A large zebra who is a brief walk away to your west.
Luncke who is in the distance to your west.
Ange de Morte who is in the distance to your west.

< 681h/681H 43v/145V Pos: standing >
A giraffe leaves south.

< 681h/681H 44v/145V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
There are some tracks heading south.

< 681h/681H 43v/145V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East -South -West
A thorn-root tree stands amidst the grasses here, looking out of place.
There are some tracks heading south.

< 681h/681H 41v/145V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 681h/681H 39v/145V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.

< 681h/681H 38v/145V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the east lies an enormous baobab tree.
Obvious exits: -North -South -West -Up

< 681h/681H 36v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 681h/681H 37v/145V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 681h/681H 41v/145V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -West

< 681h/681H 39v/145V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
There are Goblin tracks going south.

< 681h/681H 39v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 681h/681H 39v/145V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the east lies an enormous baobab tree.
Obvious exits: -North -South -West -Up
There are Goblin tracks going south.

< 681h/681H 38v/145V Pos: standing >
Climbing a Huge Baobab Tree
   "Climbing" does not describe it as well as "strolling." The branches are
so many in number, and of such tensile strength, that it is possible for even
the most unskilled climber to move from place to place within this tree.
Higher up, the branches thin out somewhat, while in the center of the ancient
tree someone or something has created a great hollow leading downwards.
Obvious exits: -North -East -South -West -Up -Down

< 681h/681H 37v/145V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A loggerhead shrike who is a brief walk away to your north.
A giraffe who is rather far off to your north.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A goshawk who is close by to your south.
A Butsu guardsman who is rather far off to your south.
A powerful Butsu warrior who is in the distance to your south.
A giraffe who is a brief walk away to your west.
A mother lion who is a brief walk away to your west.
A young lion who is a brief walk away to your west.
A mother lion who is a brief walk away to your west.
A young lion who is a brief walk away to your west.
A young lion who is a brief walk away to your west.
A mother lion who is a brief walk away to your west.
A cheetah who is in the distance to your west.
Sprithnog the Alchemist who is not far off below you.

< 681h/681H 39v/145V Pos: standing >
High in a Huge Baobab Tree
   The canopy of branches that could be walked on further down does not exist
here, and some care must be taken to avoid a fall. Three limbs jut their way
out from this junction; the other branches in the area really aren't big
enough to support any major weight.
Obvious exits: -South -Down -Northwest -Northeast

< 681h/681H 37v/145V Pos: standing >
You quickly scan the area.
Sprithnog the Alchemist who is a brief walk away below you.

< 681h/681H 38v/145V Pos: standing >
Climbing a Huge Baobab Tree
   "Climbing" does not describe it as well as "strolling." The branches are
so many in number, and of such tensile strength, that it is possible for even
the most unskilled climber to move from place to place within this tree.
Higher up, the branches thin out somewhat, while in the center of the ancient
tree someone or something has created a great hollow leading downwards.
Obvious exits: -North -East -South -West -Up -Down

< 681h/681H 40v/145V Pos: standing >
Inside a Huge Baobab
   The trunk of the ancient baobab is so broad that this passage leading
downwards has actually been hollowed out in the shape of a smooth spiral.
This makes the trip down a controlled slide rather than an outright fall.
Getting back up might be a little tricky, though.
   A flickering light can be seen at the bottom of the incline.
Obvious exits: -Up -Down

< 681h/681H 38v/145V Pos: standing >
Bottom of the Vertical Passage
   A single torch in a small sconce illuminates the passage as it moves from
vertical to horizontal. The baobab wood has been worn quite smooth, and the
torchlight picks up weird, swirling patterns in the grain. The corridor
continues west, from which direction some odd clanking noises can be heard.
Obvious exits: -West -Up
Sprithnog, the long-forgotten gnomish alchemist, works here.

< 681h/681H 39v/145V Pos: standing >
Inside a Huge Baobab
   The trunk of the ancient baobab is so broad that this passage leading
downwards has actually been hollowed out in the shape of a smooth spiral.
This makes the trip down a controlled slide rather than an outright fall.
Getting back up might be a little tricky, though.
   A flickering light can be seen at the bottom of the incline.
Obvious exits: -Up -Down

< 681h/681H 39v/145V Pos: standing >
Bottom of the Vertical Passage
   A single torch in a small sconce illuminates the passage as it moves from
vertical to horizontal. The baobab wood has been worn quite smooth, and the
torchlight picks up weird, swirling patterns in the grain. The corridor
continues west, from which direction some odd clanking noises can be heard.
Obvious exits: -West -Up
Sprithnog, the long-forgotten gnomish alchemist, works here.

< 681h/681H 39v/145V Pos: standing >
A Subterranean Passage
   The baobab wood ends abruptly and is replaced by the hard, dry earth of
the Savannah. There are buttresses every ten feet or so, preventing a cave-in
from the passage of the larger animals above.  The passage extends perhaps
sixty feet, going east back to the baobab tree and west into a slightly
larger chamber from which a clanking noise can be heard.
Obvious exits: -East -West

< 681h/681H 38v/145V Pos: standing >
An Odd Laboratory
   This chamber is about thirty by fifty feet, and nearly fifteen feet high.
The passage to it must slope downwards, or else there would not be enough
room for the high ceiling. The room has two long work tables running its
length; each of these is overflowing with papers, beakers, retorts, burners
and unidentifiable instruments, and one has a small plaque attached to it.
Two magical balls of light are hung from opposite corners of the room,
providing ample illumination.
Obvious exits: -East
The corpse of a motley golem is lying here.
A Githzerai (medium) stands in mid-air here, fighting a motley golem. (casting) 
A golem composed of many things stands here motionless.
A golem composed of many things stands here motionless.
A motley golem stands in mid-air here, fighting a Githzerai.

< 681h/681H 38v/145V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'qaiz ay qare'
A Githzerai fires a blast of cold at a motley golem, who screams out in pain!
a motley golem sags, apparently weakened from the frigid cold!

< 681h/681H 40v/145V Pos: standing >
A Githzerai starts casting an offensive spell.

< 681h/681H 41v/145V Pos: standing >
Aren't we funny today...

< 681h/681H 42v/145V Pos: standing >
You are already standing.

< 681h/681H 44v/145V Pos: standing >
A motley golem misses a Githzerai.
A motley golem's decent maul strikes a Githzerai.

< 681h/681H 44v/145V Pos: standing >
An Odd Laboratory
Obvious exits: -East
The corpse of a motley golem is lying here.
A Githzerai (medium) stands in mid-air here, fighting a motley golem. (casting) 
A golem composed of many things stands here motionless.
A golem composed of many things stands here motionless.
A motley golem stands in mid-air here, fighting a Githzerai.

< 681h/681H 44v/145V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'qaiz ay qare'
A Githzerai fires a blast of cold at a motley golem, who screams out in pain!
a motley golem sags, apparently weakened from the frigid cold!

< 681h/681H 45v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 681h/681H 46v/145V Pos: standing >
A Githzerai starts casting an offensive spell.

< 681h/681H 47v/145V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'qpurr hajqp'
A Githzerai touches a motley golem who slumps to the ground as a dead lump, rather chilly, isn't it?
A motley golem is dead! R.I.P.
You feel a carnal satisfaction as a motley golem's gurgling and choking signals its demise.

< 681h/681H 48v/145V Pos: standing >
You don't see that here.

< 681h/681H 53v/145V Pos: standing >
A Githzerai starts casting a spell.

< 681h/681H 54v/145V Pos: standing >
This Githzerai has quite a few wounds.
He's medium in size.
He appears to be casting.

<worn on head>       a glowing white stone circlet [poor] (magic)
<worn on eyes>       a foggy visor [superior]
<worn in ear>        an ashen obsidian stud
<worn in ear>        a drow-made leather stud from The Savannah of Broken Trusts
<worn around neck>   an angelic brass collar
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a human-made dragonscale robe
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a soldier's steel belt buckle from Cloud Giant Kingdom
<attached to belt>   a mysterious tome
<worn on arms>       a pair of worn leather sleeves
<worn around wrist>  a carved diorite bracer (magic) [83%]             
<worn around wrist>  a leather bracer
<worn on hands>      some decent leather mitts from Vella's Bordello
<worn on finger>     a sparkling softwood signet
<worn on finger>     a glowing green ring [superior] (magic)
<primary weapon>     a green-hilted long blade
<worn on legs>       a pair of spiked slaadi leggings (magic)
<worn on feet>       the mage boots of the maelstrom [superior]

< 681h/681H 58v/145V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'pzar jioculoae'

< 681h/681H 58v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 681h/681H 60v/145V Pos: standing >
You think you noticed an opening in your victim defenses...

< 681h/681H 67v/145V Pos: standing >
You run in circles, attempting to stab yourself; your comrades stare at you in awe.

< 681h/681H 68v/145V Pos: standing >
Trip who?

< 681h/681H 68v/145V Pos: standing >
An Odd Laboratory
Obvious exits: -East
Fresh blood covers everything in the area.
[2] The corpse of a motley golem is lying here.
A Githzerai (medium) stands in mid-air here.
A golem composed of many things stands here motionless.
A golem composed of many things stands here motionless.

< 681h/681H 70v/145V Pos: standing >
You stealthily position yourself behind a Githzerai, circling him.

< 681h/681H 73v/145V Pos: standing >
< T: a githzerai slave TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  9 ] A Githzerai screams in pain as your pierce tears into his flesh
A Githzerai dodges your futile attack.
[Damage: 11 ] A Githzerai screams in pain as your pierce tears into his flesh
[Damage: 22 ] A Githzerai screams in pain as your pierce tears into his flesh
[Damage: 15 ] A Githzerai screams in pain as your pierce tears into his flesh

< 681h/681H 74v/145V Pos: standing >
< T: a githzerai slave TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 Aren't we funny today...

< 681h/681H 74v/145V Pos: standing >
< T: a githzerai slave TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 Autosaving...
You parry a Githzerai's lunge at you.

< 681h/681H 74v/145V Pos: standing >
< T: a githzerai slave TP: sta TC:excellent E: A Githzerai sta EP:  small wounds >
 You do a fancy maneuver, tripping a Githzerai.

< 681h/681H 74v/145V Pos: standing >
< T: a githzerai slave TP: sta TC:excellent E: A Githzerai sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 10 ] A Githzerai screams in pain as your pierce tears into his flesh
[Damage:  6 ] A Githzerai screams in pain as your pierce tears into his flesh
[Damage:  8 ] A Githzerai screams in pain as your pierce tears into his flesh
[Damage: 18 ] A Githzerai screams in pain as your pierce tears into his flesh
[Damage: 15 ] A Githzerai screams in pain as your pierce tears into his flesh
[Damage: 10 ] A Githzerai screams in pain as your pierce tears into his flesh
[Damage: 12 ] A Githzerai screams in pain as your pierce tears into his flesh

< 681h/681H 74v/145V Pos: standing >
< T: a githzerai slave TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 11 ] A Githzerai screams in pain as your pierce tears into his flesh
A Githzerai's foggy visor [superior] was damaged from the massive blow!
[Damage: 14 ] A Githzerai screams in pain as your pierce tears into his flesh
[Damage:  4 ] A Githzerai screams in pain as your pierce tears into his flesh
[Damage:  4 ] A Githzerai screams in pain as your pierce tears into his flesh
[Damage:  5 ] A Githzerai screams in pain as your pierce tears into his flesh

< 681h/681H 74v/145V Pos: standing >
< T: a githzerai slave TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
 You parry a Githzerai's lunge at you.

< 681h/681H 74v/145V Pos: standing >
< T: a githzerai slave TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage: 18 ] Your impressive pierce seriously wounds a Githzerai.
[Damage:  6 ] Your decent pierce strikes a Githzerai hard.
[Damage: 18 ] Your pierce enshrouds a Githzerai in a mist of blood.
[Damage: 16 ] Your impressive pierce causes a Githzerai to grimace in pain.
[Damage: 13 ] Your pierce hits a Githzerai.
A Githzerai is mortally wounded, and will die soon, if not aided.

< 681h/681H 74v/145V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 19 ] Your stab cuts a vital artery and causes a Githzerai to fall before your feet.
A Githzerai's human-made dragonscale robe was completely destroyed by the massive blow!
A Githzerai's glowing white stone circlet [poor] was completely destroyed by the massive blow!
A Githzerai's angelic brass collar was completely destroyed by the massive blow!
A Githzerai's pair of worn leather sleeves was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.