<worn around neck> a glittering bone choker from Tundra
<worn around neck> a brutal granite pendant from Ceothia
<worn on body> the armor of purity
<worn about body> a fragile steel cloak from Rift Valley Jungle
<worn as quiver> a twined cured leather quiver from Ceothia
<worn about waist> a superior dragonscale girth
<worn on arms> some polished sleeves of Dagon of health
<worn on hands> some jeweled crystal gloves from Rift Valley Jungle
<worn on finger> a frozen emerald signet from Ceothia
<worn on finger> a bloody dragonscale band
<held> an oval seastone [modified] (magic) (humming)
<worn on legs> some humming ivory leg plates from Mitashi - Capital City of the Jade Empire
You feel infused by 7th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
Vampiric trance
=========================================
* Area of effect: <caster>
* Aggressive: No
* Cumulative: No
* Duration: Dependent on proficiency of caster
* Type of spell: Generic
Vampiric Trance infuses the caster with the power of the undead, granting a higher hitroll and damroll, as well as the con bonus of a Vampire. The power of Vampiric Touch is granted to the caster as well. Be warned, when the Necromancer is in this form, they cannot control any Undead of their own. In this form they also take sun damage and must assimilate their spells.
==See also==
Vampiric Touch
Assimilate
Remort
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
Character attributes for Ekimensio
Level: 46 Race: Lich Class: Necromancer Sorcerer
Age: 571 yrs / 12 mths Height: 59 inches Weight: 182 lbs Size: medium
Actual (Base) Actual (Base)
Str: 77 (110) Pow: 160 ( 94)
Dex: 80 ( 80) Int: 138 ( 95)
Agi: 106 ( 92) Wis: 86 ( 86)
Con: 67 ( 95) Cha: 72 ( 80) Luc: 80 ( 80)
Equipped Items: 12 Carried weight: 9
Armor Points: -112 Reduces melee damage taken by 11.2%
Melee Critical Percentage(int): 15%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 177%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 24 Damroll: 17
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[34] FEA[34]
BRE[40] SPE[25]
Load carried: Not a problem
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
< 371h/371H 120v/120V Pos: sitting >
Autosaving...
You feel infused by 6th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel less agile.
You feel less strong.
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 5th circle DARK powers!
You petition 'am i supposed to gain extra hps or hit/dam with vampiric trance, it seems i get no benefits'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.
< 371h/371H 120v/120V Pos: sitting >
You stop meditating.
You are already resting.
< 371h/371H 120v/120V Pos: sitting >
You currently have the following spell slots available:
1st circle: 0 of 11 ( 16 seconds)
2nd circle: 0 of 10 ( 20 seconds)
3rd circle: 0 of 9 ( 22 seconds)
4th circle: 0 of 8 ( 24 seconds)
5th circle: 5 of 7 ( 6 seconds)
6th circle: 6 of 6
7th circle: 6 of 6
8th circle: 5 of 5
9th circle: 4 of 4
10th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 371h/371H 120v/120V Pos: sitting >
You start meditating...
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 3rd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 3rd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 3rd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 3rd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 3rd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 3rd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 3rd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 3rd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 3rd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 2nd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 2nd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 2nd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 2nd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 2nd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 2nd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 2nd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 2nd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 2nd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 2nd circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 1st circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 1st circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 1st circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 1st circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 1st circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 1st circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 1st circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 1st circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 1st circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 1st circle DARK powers!
< 371h/371H 120v/120V Pos: sitting >
You feel infused by 1st circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 371h/371H 120v/120V Pos: sitting >
You clamber to your feet.
< 371h/371H 120v/120V Pos: standing >
Character attributes for Ekimensio
Level: 46 Race: Lich Class: Necromancer Sorcerer
Age: 571 yrs / 12 mths Height: 59 inches Weight: 182 lbs Size: medium
Actual (Base) Actual (Base)
Str: 70 (100) Pow: 160 ( 94)
Dex: 80 ( 80) Int: 138 ( 95)
Agi: 94 ( 81) Wis: 86 ( 86)
Con: 67 ( 95) Cha: 72 ( 80) Luc: 80 ( 80)
Equipped Items: 12 Carried weight: 9
Armor Points: -105 Reduces melee damage taken by 10.5%
Melee Critical Percentage(int): 15%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 177%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 24 Damroll: 12
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[34] FEA[34]
BRE[40] SPE[25]
Load carried: Not a problem
< 371h/371H 120v/120V Pos: standing >
You petition 'crap'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.
< 371h/371H 120v/120V Pos: standing >
You petition 'would be nice to get the hps benefits'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.
< 371h/371H 120v/120V Pos: standing >
On the Bridge of the Ketch The Loveboat
Obvious exits: -South
< 371h/371H 120v/120V Pos: standing >
You are already standing.
< 371h/371H 120v/120V Pos: standing >
On the Bridge of the Ketch The Loveboat
Obvious exits: -South
< 371h/371H 120v/120V Pos: standing >
You disembark this ship.
M M
MMM MM
^^^MMM MM
^*^MMMM
****MMM@
^^^*^MMMM
^^^^**MMMM
+..***MMMMM
..^****MMMM
A Quickly Constructed Dock and a Tunnel westwards
Obvious exits: -North -East -South -West
The Sloop <><> floats here.
The Ketch The Loveboat floats here.
< 371h/371H 120v/120V Pos: standing >
MMMMM
MM^^^MMM
MM^^*^MMMM
*******MMMS
***^^^*@MMMM
*^*^^^^**MMMM
^.^^+..***MMMMM
...+..^****MM
..+...*****
A Recently Cleared Forest with a Tunnel eastwards.
Obvious exits: -North -East -South -West
< 371h/371H 120v/120V Pos: standing >
M^^^MMM
M^^*^MMMM
******MMMMS
***^^^*^MMMM
*^*^^^^@*MMMM
^.^^+..***MMMMM
^...+..^****MMM
...+...******
..+....****
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 371h/371H 120v/120V Pos: standing >
^^*^MMMM
*****MMMMS
***^^^*^MMMM
*^*^^^^**MMMM
^.^^+..@**MMMMM
^...+..^****MMM
....+...******M
^..+....*****
..+.....M**
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 371h/371H 120v/120V Pos: standing >
M^^*^MMMM
*******MMMS
****^^^*^MMMM
**^*^^^^**MMMM
*^.^^+.@***MMMM
.^...+..^****MM
.....+...******
.^..+....****
*..+.....M*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 371h/371H 120v/120V Pos: standing >
MM^^*^MMMM
M*******MMMS
*****^^^*^MMMM
***^*^^^^**MMMM
**^.^^+@.***MMM
*.^...+..^****M
......+...*****
..^..+....***
^*..+.....M
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 371h/371H 120v/120V Pos: standing >
MMM^^*^MMMM
MM*******MMMS
M*****^^^*^MMMM
****^*^^^^**MMM
***^.^^@..***MM
**.^...+..^****
*......+...****
...^..+....**
.^*..+.....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
An orcish shaman who is not far off to your north.
The grinning bobcat who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A mature leucrotta who is in the distance to your west.
< 371h/371H 120v/120V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
< 371h/371H 120v/120V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orcish shaman is here practicing a new spell.(Red Aura)
< 371h/371H 120v/120V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up#
The grinning bobcat hungrily peers through the area.
An orc guard of the Black Order is here watching your every action.(Red Aura)
< 371h/371H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
An orcish shaman who is close by to your south.
< 371h/371H 120v/120V Pos: standing >
An orcish guard leaves south.
Ok.
< 371h/371H 120v/120V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
An orcish shaman is here practicing a new spell. (casting) (Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
The grinning bobcat who is close by to your north.
A female orc who is not far off to your north.
An orcish warrior who is not far off to your north.
A baby orc who is not far off to your north.
An orcish warrior who is a brief walk away to your north.
An orcish elite who is close by to your east.
A wandering soul who is close by to your east.
An orcish thief who is close by to your west.
The grinning bobcat who is close by below you.
< 371h/371H 120v/120V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'saihpzfgszze'
An orcish shaman points at the orc gate guard.
The orc gate guard begins to move much more quickly.
< 371h/371H 120v/120V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
An orc guard of the Black Order is here watching your every action.(Red Aura)
The grinning bobcat hungrily peers through the area.
< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish warrior who is close by to your north.
A baby orc who is close by to your north.
An orcish merchant who is a brief walk away to your north.
A female orc who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish shaman who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
A baby orc who is close by to your west.
A cowardly orcish girl who is close by to your west.
An orcish guard who is close by to your west.
< 371h/371H 120v/120V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orcish warrior is here preparing for the next invasion.(Red Aura)
Crawling about, this baby orc is crying loudly.
< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your north.
An orcish warrior who is close by to your north.
An orcish merchant who is not far off to your north.
A wandering soul who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
An old orcish woman who is a brief walk away to your north.
An orcish merchant who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish guard who is close by to your south.
The grinning bobcat who is close by to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
< 371h/371H 120v/120V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A drunken orc wanders about lost out of his mind.(Red Aura)
An orcish warrior is here preparing for the next invasion.(Red Aura)
< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your north.
A wandering soul who is not far off to your north.
A drunken orc who is not far off to your north.
An old orcish woman who is not far off to your north.
An orcish guard who is a brief walk away to your north.
A wandering soul who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
An orcish guard who is close by to your east.
A female orc who is close by to your east.
Khazar, the jeweler who is close by to your east.
A female orc who is close by to your south.
An orcish warrior who is close by to your south.
A baby orc who is close by to your south.
An orcish guard who is not far off to your south.
The grinning bobcat who is not far off to your south.
An orcish shaman who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An orcish guard who is close by to your west.
A grave-robbing orc who is close by to your west.
A drunken orc who is close by to your west.
An orcish warrior who is close by to your west.
The orc gate guard who is close by to your west.
< 371h/371H 120v/120V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A belt of holding is lying here. (magic)
An orcish merchant is standing here completing his next transaction.(Red Aura)
< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
A drunken orc who is close by to your north.
An old orcish woman who is close by to your north.
An orcish guard who is not far off to your north.
A wandering soul who is not far off to your north.
A baby orc who is not far off to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish assassin who is close by to your east.
A drunken orc who is close by to your south.
A female orc who is not far off to your south.
An orcish warrior who is not far off to your south.
A baby orc who is not far off to your south.
An orcish guard who is a brief walk away to your south.
The grinning bobcat who is a brief walk away to your south.
< 371h/371H 120v/120V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
A drunken orc wanders about lost out of his mind.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)
< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A wandering soul who is close by to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish elite who is a brief walk away to your north.
A large warhorse who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
Meinar, the old baker who is close by to your east.
A drunken orc who is not far off to your south.
A female orc who is a brief walk away to your south.
An orcish warrior who is a brief walk away to your south.
A wandering soul who is close by to your west.
An orcish street sweeper who is close by to your west.
A baby orc who is close by to your west.
< 371h/371H 120v/120V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A small collar collects among the rubble on the ground.
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
Crawling about, this baby orc is crying loudly.
< 371h/371H 120v/120V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
< 371h/371H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your east.
An orcish street sweeper who is close by to your east.
A baby orc who is close by to your east.
A wandering soul who is not far off to your east.
A drunken orc who is not far off to your east.
An old orcish woman who is not far off to your east.
Meinar, the old baker who is a brief walk away to your east.
An orcish street sweeper who is close by above you.
An orcish guard who is close by above you.
Ixie who is close by above you.
A dancing elven girl who is close by above you.
< 371h/371H 120v/120V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.
< 371h/371H 120v/120V Pos: standing >
A dancing elven girl starts casting a spell.
< 371h/371H 120v/120V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
The corpse of an Ogre is lying here.
An Orc (medium) stands in mid-air here.(Red Aura)
An orc anti-paladin surveys the area for intruders. (casting) (Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 371h/371H 120v/120V Pos: standing >
Ixie starts casting a spell.
< 371h/371H 120v/120V Pos: standing >
A dancing elven girl completes her spell...
A dancing elven girl utters the words 'gsufuh abrazak'
A dancing elven girl points at a jet black stag.
a jet black stag is briefly surrounded by a purple aura.
< 371h/371H 120v/120V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'ofzahzf gsufuh xabrae'
Ixie points at a jet black stag.
A jet black stag glows visibly as a faint white halo surrounds him.
< 371h/371H 120v/120V Pos: standing >
Ixie starts casting a spell.
< 371h/371H 120v/120V Pos: standing >
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
The corpse of an Ogre is lying here.
An Orc (medium) stands in mid-air here.(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 371h/371H 120v/120V Pos: standing >
You see nothing special about him.
This Orc is in excellent condition.
He's medium in size.
<worn on finger> a frost-rimed dragonscale signet from Storm Port
< 371h/371H 120v/120V Pos: standing >
Now where did that chicken go?
< 371h/371H 120v/120V Pos: standing >
The Inn of the Shady Grove is located just east of this house.
You extend your sights eastward.
The House of the Poor
This small room near the inn is barely lighted. There are
rotten fumes of decay present in this room. The poor and the
helpless come to seek shelter here within this room. A large well
sits in the corner of this room ready to accept the unwanted items
and any donations. The room here is littered with a variety of
items. There is only one exit out of this room.
Obvious exits: -West
A large well sits in the corner of this room.
An orc anti-paladin surveys the area for intruders.(Red Aura)
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
< 371h/371H 120v/120V Pos: standing >
You're too busy concentrating on staying on your mount to cast!
< 371h/371H 120v/120V Pos: standing >
An orc anti-paladin starts casting a spell.
You dismount a jet black stag.
< 371h/371H 120v/120V Pos: standing >
You start chanting...
You snap into visibility.
< 371h/371H 120v/120V Pos: standing >
You complete your spell...
Your fiery blast strikes an Orc full on!
An Orc is incapacitated and will slowly die, if not aided.
You touch an Orc with your bare hands, draining his life force.
An Orc's frost-rimed dragonscale signet from Storm Port was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.