<worn as a badge> a fanged stone badge
<worn on head> the crown of dragons (magic)
<worn on eyes> a delicate spider-shaped eyepatch [poor] (magic)
<worn in ear> a tiny orb of obsidian (magic)
<worn in ear> a glowing jade earring (glowing)
<worn around neck> a collar of the pyrobeast [superior]
<worn around neck> an amulet of fire dragon's blood (magic)
<worn about body> a blood red robe of linked bones [superior] (humming)
<worn as quiver> a shimmering obsidian quiver from The Underworld
<worn about waist> a girdle of giant strength [poor] (magic)
<worn on belt buckle>a mystical serpent runed grimoire [modified] (magic)
<worn on arms> some sleeves of stretched drow-skin [87%]
<worn around wrist> a hardened dragonscale bracelet
<worn around wrist> a bracelet made from leaves of nightshade
<worn on hands> a living matrix (magic)
<worn on finger> the ring of the legendary hunter (magic) (glowing) (humming)
<worn on finger> an ancient ring of spellweaving (magic)
<primary weapon> a dagger called 'Stealth' [modified] (magic)
<held> A red staff of fluxing energy [poor] (magic) (glowing) (humming) [89%]
<worn on legs> some dwarven-made dragonscale greaves from Plane of Air [57%]
<worn on feet> some dwarven-made obsidian moccasins [85%]
..M^...@.*+....
*..M^.....+...
*^.^MM....+...
*..^M^...+...
.^^.M^..+..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 461h/461H 32v/121V Pos: standing >
^....^..*+*
^^^^.....*+**
M^.^.^...**+***
M......^..*+.*.
^..M^..@..*+...
^*..M^.....+...
**^.^MM....+...
**..^M^...+..
*.^^.M^..+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 461h/461H 30v/121V Pos: standing >
^^....^..*+
M^^^^.....*+*
MM^.^.^...**+**
MM......^..*+.*
M^..M^.@...*+..
M^*..M^.....+..
^**^.^MM....+..
***..^M^...+.
^*.^^.M^..+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 461h/461H 28v/121V Pos: standing >
M^^....^..*
MM^^^^.....*+
MMM^.^.^...**+*
MMM......^..*+.
MM^..M^@....*+.
MM^*..M^.....+.
M^**^.^MM....+.
^***..^M^...+
*^*.^^.M^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 461h/461H 27v/121V Pos: standing >
MM^^....^..
MMM^^^^.....*
MMMM^.^.^...**+
MMMM......^..*+
MMM^..M@.....*+
MMM^*..M^.....+
MM^**^.^MM....+
M^***..^M^...
**^*.^^.M^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 461h/461H 25v/121V Pos: standing >
MM^^^......
MM^^....^..*
MMM^^^^.....*+
MMMM^.^.^...**+
MMMM...@..^..*+
MMM^..M^.....*+
MMM^*..M^.....+
M^**^.^MM....
^***..^M^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 461h/461H 23v/121V Pos: standing >
MM^^^.....
MM^^....^..
MMM^^^^.....*
MMMM^.^.^...**
MMMMM..@...^..*
MMM^..M^.....*
MMMM^*..M^.....
MM^**^.^MM...
M^***..^M^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 461h/461H 22v/121V Pos: standing >
MM^^^....
MM^^....^.
MMM^^^^.....
MMMM^.^.^...*
MMMMM.@....^..
MMM^..M^.....
MMMMM^*..M^....
MMM^**^.^MM..
MM^***..^M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 461h/461H 20v/121V Pos: standing >
MM^^^...
MM^^....^
MMM^^^^....
MMMM^.^.^...
MMMMM@.....^.
MMM^..M^....
MMMMMM^*..M^...
MMMM^**^.^MM.
MMM^***..^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 461h/461H 18v/121V Pos: standing >
MM^^....
MMM^^^^...
MMMM^.^.^...
MMMMM......^.
MMM^@.M^....
MMMMMM^*..M^...
MMMMM^**^.^MM..
MMMM^***..^M^
M^**^*.^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 461h/461H 17v/121V Pos: standing >
MMM^^^^..
MMMM^.^.^..
MMMMM......^.
MMM^..M^....
MMMMMM^@..M^...
MMMMM^**^.^MM..
MMMM^***..^M^.
M^**^*.^^.M
*******..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 461h/461H 15v/121V Pos: standing >
MMMM^.^.^.
MMMMM......^
MMM^..M^....
MMMMMM^*..M^...
MMMMM^*@^.^MM..
MMMM^***..^M^.
M^**^*.^^.M^
*******...
*M+**^**
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 461h/461H 13v/121V Pos: standing >
MMMMM......
MMM^..M^...
MMMMMM^*..M^...
MMMMM^**^.^MM..
MMMM^*@*..^M^.
M^**^*.^^.M^
*******....
*M+**^**.
^M+++++
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 461h/461H 12v/121V Pos: standing >
MMM^..M^..
MMMMM^*..M^..
MMMMM^**^.^MM..
MMMM^***..^M^.
M^**@*.^^.M^
*******....
*M+**^**.^
^M++++++
*M+*^*.*
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are residual brain waves in the area.
< 461h/461H 10v/121V Pos: standing >
MMMM^*..M^.
MMMM^**^.^MM.
MMMM^***..^M^.
M^**^*.^^.M^
***@***....
*M+**^**.^
^M++++++M
*M+*^*.**
M^******.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 461h/461H 9v/121V Pos: standing >
MMM^**^.^MM
MMMM^***..^M^
M^**^*.^^.M^
*******....
*M@**^**.^
^M++++++M
*M+*^*.***
M^******..
MMMM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 461h/461H 7v/121V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@++++++M
*M+*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 461h/461H 6v/121V Pos: standing >
M^**^*.^^.
*******...
*M+**^**.^
^M++++++M
*M@*^*.***
M^******...
MMMM^***^..^M
MMMMMM*^*..^M
MMMM^^**..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 461h/461H 8v/121V Pos: standing >
*******..
*M+**^**.
^M++++++M
*M+*^*.***
M^*@****...
MMMM^***^..^M
MMMMMMM*^*..^M^
MMMMM^^**..^M
MMM^**.^M
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 461h/461H 8v/121V Pos: standing >
*******.
*M+**^**
^M++++++
*M+*^*.**
M^@*****..
MMMM^***^..^
MMMMMMMM*^*..^M
MMMMMM^^**..^
MMM^**.^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 461h/461H 7v/121V Pos: standing >
You drop to your belly.
< 461h/461H 8v/121V Pos: on your ass >
You close your eyes and relax.
< 461h/461H 9v/121V Pos: on your ass >
You drift off to sleep.
< 461h/461H 9v/121V Pos: on your ass >
Score information for Ak
Level: 49 Race: Lich Class: MindFlayer Sex: Male
Hit points: 461(461) Mana: 1398(1398) Moves: 10(121)
Coins carried: 0 platinum 0 gold 8 silver 6 copper
Coins in bank: 1900 platinum 105 gold 0 silver 0 copper
Playing time: 8 days / 9 hours/ 43 minutes
Received data: 0.0952 MB this session.
Send data: 0.0030 MB this session.
Compression ratio: 84%
84%
Status: Stretched out, fast asleep.
Epic points: 187
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 147
In the illusion of: a rabbit (fair)
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Living
Enchantments: Inertial-Barrier Ultravision Farsee Fly Haste Invisibility Sneaking Tower of Iron Will
Bartender Quests Remaining: 4
Combat Pulse: 13 Spell Pulse: 0.50
Leaderboard Points: 468
Active Spells:
--------------
Auctions Disabled (2 minutes)
enhance armor (25 minutes)
flesh armor (25 minutes)
displacement (41 minutes)
molecular control (5 minutes)
vitality (2 minutes)
energy containment (14 minutes)
intellect fortress (6 minutes)
tower of iron will (6 minutes)
adrenaline control (35 minutes)
combat mind (33 minutes)
enhance strength (28 minutes)
enhance dexterity (28 minutes)
enhance constitution (28 minutes)
cannibalize (16 minutes)
aura sight (17 minutes)
inertial barrier (30 minutes)
fly (6 minutes)
detect invisibility (15 minutes)
< 461h/461H 10v/121V Pos: on your ass >
< 461h/461H 73v/121V Pos: on your ass >
< 461h/461H 81v/121V Pos: on your ass >
< 461h/461H 87v/121V Pos: on your ass >
< 461h/461H 92v/121V Pos: on your ass >
You wake up.
< 461h/461H 100v/121V Pos: on your ass >
You clamber to your feet.
< 461h/461H 102v/121V Pos: standing >
M^**^*.^^
*******..
*M+**^**.
^M++++++
*@+*^*.**
M^******..
MMMM^***^..^
MMMMMMM*^*..^
MMMMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 461h/461H 103v/121V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
There are residual brain waves in the area.
< 461h/461H 103v/121V Pos: standing >
Ok.
< 461h/461H 103v/121V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 461h/461H 102v/121V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U
< 461h/461H 102v/121V Pos: standing >
Keats Street
Obvious exits: -N -S
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 461h/461H 103v/121V Pos: standing >
Keats Street
Obvious exits: -N -S -W
< 461h/461H 102v/121V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is a brief walk away to your north.
A peasant farmer who is a brief walk away to your north.
A militia guard who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
< 461h/461H 103v/121V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 461h/461H 104v/121V Pos: standing >
You see nothing special...
< 461h/461H 104v/121V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 461h/461H 104v/121V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 461h/461H 105v/121V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 461h/461H 106v/121V Pos: standing >
Your body vibrates as you fan out your molecules.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 461h/461H 106v/121V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A magnificent white warhorse stands here quietly.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 461h/461H 106v/121V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A magnificent white warhorse stands here quietly.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 461h/461H 107v/121V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
< 461h/461H 106v/121V Pos: standing >
The door is open.
You extend your sights northward.
Room #2
Obvious exits: -S
(Q)A brawny dwarf stands here, practicing his technique.
< 461h/461H 108v/121V Pos: standing >
The door is open.
You extend your sights southward.
Room #1
Obvious exits: -N
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 461h/461H 108v/121V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 461h/461H 108v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Small Library
Obvious exits: -S
A finely carved desk stands, regally, here.
< 461h/461H 108v/121V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #3
Obvious exits: -N
A slender grey elf is here, looking for something.(Gold Aura)
< 461h/461H 109v/121V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 461h/461H 109v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #6
Obvious exits: -S
A Gnome (small) stands, floating here.
A torch floats near a Gnome's head. (illuminating)
*A Grey Elf (medium) - The Resistance stands in mid-air here.(Gold Aura)
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.
< 461h/461H 110v/121V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #5
Obvious exits: -N
< 461h/461H 110v/121V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 461h/461H 110v/121V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 461h/461H 110v/121V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #5
Obvious exits: -N
< 461h/461H 111v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #6
Obvious exits: -S
A Gnome (small) stands, floating here.
A torch floats near a Gnome's head. (illuminating)
*A Grey Elf (medium) - The Resistance stands in mid-air here.(Gold Aura)
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.
< 461h/461H 114v/121V Pos: standing >
Room #6
Obvious exits: -S
A Gnome (small) stands, floating here.
A torch floats near a Gnome's head. (illuminating)
*A Grey Elf (medium) - The Resistance stands in mid-air here.(Gold Aura)
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.
< 461h/461H 117v/121V Pos: standing >
You begin to focus your will...
< 461h/461H 118v/121V Pos: standing >
Your mental manipulations become a reality...
You send out a wave of psionic death!
You snap into visibility.
[Damage: 70 ] Your spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf snaps into visibility.
[Damage: 133 ] An energetic gnome's body shivers and falls lifeless as a wave of death reaches him.
An energetic gnome is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an energetic gnome's last actions in this world.
You dodge a Grey Elf's vicious attack.
A Gnome's weak crush grazes you.
< 460h/461H 118v/121V Pos: standing >
< T: a rabbit TP: sta TC:few scratches E: A Gnome sta EP: small wounds >
You miss a Gnome.
You snap into visibility.
[Damage: 2 ] Your weak pierce grazes a Gnome.
< 460h/461H 119v/121V Pos: standing >
< T: a rabbit TP: sta TC:few scratches E: A Gnome sta EP: small wounds >
Saving Ak.
< 460h/461H 119v/121V Pos: standing >
< T: a rabbit TP: sta TC:few scratches E: A Gnome sta EP: small wounds >
You begin to focus your will...
< 460h/461H 119v/121V Pos: standing >
< T: a rabbit TP: sta TC:few scratches E: A Gnome sta EP: small wounds >
Your mental manipulations become a reality...
You send out a wave of psionic death!
You snap into visibility.
[Damage: 70 ] A Grey Elf snaps into visibility.
[Damage: 71 ]
< 461h/461H 119v/121V Pos: standing >
< T: a rabbit TP: sta TC:excellent E: A Gnome sta EP: few wounds >
You feel your skill in 1h piercing improving.
You miss a Gnome.
[Damage: 2 ] Your weak pierce wounds a Gnome.
A Gnome misses you.
< 461h/461H 119v/121V Pos: standing >
< T: a rabbit TP: sta TC:excellent E: A Gnome sta EP: few wounds >
A Grey Elf misses you.
You snap into visibility.
< 461h/461H 119v/121V Pos: standing >
< T: a rabbit TP: sta TC:excellent E: A Gnome sta EP: few wounds >
You begin to focus your will...
You snap into visibility.
< 461h/461H 119v/121V Pos: standing >
< T: a rabbit TP: sta TC:excellent E: A Gnome sta EP: few wounds >
Your mental manipulations become a reality...
[Damage: 186 ] You explode a Gnome, satisfied yet? Good...
A Gnome's necklace of glittering shells shattered in bits as the tortured body spasms and quivers!
A Gnome is dead! R.I.P.