<worn as a badge> an emblem of Shanatar royalty [superior] (magic) [79%]
<worn on horns> a pair of horns embossed with a red dragon of magic detection [superior] made by Rukkus (magic) (glowing) [75%]
<worn on eyes> a glass eye with a crimson iris [superior]
<worn in ear> a mithril stud carved like a fist of precision (magic)
<worn in ear> a lightning earring [superior]
<worn on face> a mask of dragonscale [superior] made by Rukkus (magic) [58%]
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn around neck> the fang of inhabitation [modified] (magic) [76%]
<worn on body> the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body> the cloak of woven time of damage (magic) (glowing)
<worn on tail> a small brass bell dangling on a golden chain of chilling [modified] made by Rukkus (magic) [77%]
<worn about waist> the winged belt of flight (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [49%]
<worn on arms> some barbed sleeves oozing slime [superior] (magic)
<worn around wrist> the bracer of Uz's alliance of endurance
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of magic detection [poor] made by Rukkus (magic) [79%]
<worn on hands> a pair of gloves studded with durithalite of the Troll [superior] made by Effu
<worn on finger> the ring of the berserker lord of intelligence (magic)
<worn on finger> a ring of strength [modified]
<primary weapon> a massive spiked demon mace of the tanar'ri (magic) (humming) [81%]
<worn on legs> a pair of aboleth leggings [modified] (magic)
Obvious exits: -South -West -Up
Jodnan, the blacksmith stands here working his metals.
< 1235h/1235H 171v/172V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A peasant farmer is here from his farmstead, probably on business.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1235h/1235H 170v/172V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A stray tomcat is darting after rodents, here.
< 1235h/1235H 169v/172V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A peasant farmer is here from his farmstead, probably on business.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1235h/1235H 171v/172V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West -Up
Jodnan, the blacksmith stands here working his metals.
< 1235h/1235H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 1235h/1235H 170v/172V Pos: standing >
< 1235h/1235H 172v/172V Pos: standing >
Autosaving...
< 1235h/1235H 172v/172V Pos: standing >
< 1235h/1235H 172v/172V Pos: standing >
< 1235h/1235H 172v/172V Pos: standing >
Kannard's Secret Shop of Intrigue
Formed by a light blue, glowing mist, this room seems to pulsate
in and out of existence. Various artifacts from reaches far beyond our own realm
slowly phase into view, providing a glimpse into other-worldy realms. A
cloaked, hooded figure hovers in the center of the room, beckoning you closer.
This area seems to be devoid of magic!
Obvious exits: -Up -Down
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.
< 1235h/1235H 171v/172V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West -Up
Jodnan, the blacksmith stands here working his metals.
< 1235h/1235H 170v/172V Pos: standing >
The Hall of Guilds
This room is filled with documents of all sorts: Combat Scenarios,
Battle Treaties, Governing Documents. A tall Human stands behind
a wooden counter, twirling his moustache and eyeing you.
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 1235h/1235H 169v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 1235h/1235H 171v/172V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West -Up
Jodnan, the blacksmith stands here working his metals.
< 1235h/1235H 171v/172V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A peasant farmer is here from his farmstead, probably on business.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1235h/1235H 170v/172V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A stray tomcat is darting after rodents, here.
< 1235h/1235H 169v/172V Pos: standing >
A Huge Bakery
The wonderful aromas of baking bread permeate the air of this bakery. Two
dual-level brick ovens are recessed within the northern wall, fires blazing
within cooking bread to its perfection. A long glass counter stretches across
the room, breads of all kinds on display for sale. A small wooden staircase,
against the east wall, ascends to the bakery's second level. A small door is
set in the southern wall of the shop.
Obvious exits: -South -Up
A stone dual hearth is set in the wall.
The baker looks at you calmly, wiping flour from his face with one hand.
< 1235h/1235H 171v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 1235h/1235H 171v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 1235h/1235H 171v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 1235h/1235H 171v/172V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A stray tomcat is darting after rodents, here.
< 1235h/1235H 170v/172V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A peasant farmer is here from his farmstead, probably on business.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1235h/1235H 171v/172V Pos: standing >
The door seems to be closed.
< 1235h/1235H 171v/172V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A shady looking youth is standing here, eyeing you with a devious glance.
A stray tomcat is darting after rodents, here.
< 1235h/1235H 171v/172V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling the area.
< 1235h/1235H 170v/172V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 1235h/1235H 169v/172V Pos: standing >
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East
The doctor on duty reads a current medical journal.
< 1235h/1235H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 1235h/1235H 172v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 1235h/1235H 172v/172V Pos: standing >
You get a small pile of coins from your bottomless bag of the shield dwarves.
There were: 260 platinum coins, 128 gold coins, 22 silver coins, 32 copper coins.
< 1235h/1235H 172v/172V Pos: standing >
You give the doctor 127 platinum, and 5 gold.
The doctor starts casting a spell.
< 1235h/1235H 172v/172V Pos: standing >
Ok.
You put 145 platinum, 5 gold, 5 silver, and 2 copper coins into a bottomless bag of the shield dwarves.
< 1235h/1235H 172v/172V Pos: standing >
The doctor completes her spell...
The doctor utters the words 'aqqzrzfahze pzaruio'
You begin to heal faster.
< 1235h/1235H 172v/172V Pos: standing >
You get the dazzling blue potion of lesser battle readiness from a bottomless bag of the shield dwarves.
< 1235h/1235H 172v/172V Pos: standing >
As you quaff the dazzling blue potion of lesser battle readiness, the vial disappears in a bright flash of light!
You feel stronger.
You feel more dexterous.
< 1235h/1235H 172v/172V Pos: standing >
Doctors Office
Obvious exits: -East
The doctor on duty reads a current medical journal.
< 1235h/1235H 172v/172V Pos: standing >
You are carrying: (4/9)
[2] a slab of beef
a bright platinum wedding band [superior]
a bottomless bag of the shield dwarves
< 1235h/1235H 172v/172V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 1235h/1235H 171v/172V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling the area.
< 1235h/1235H 170v/172V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A shady looking youth is standing here, eyeing you with a devious glance.
< 1235h/1235H 169v/172V Pos: standing >
< 1235h/1235H 171v/172V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A peasant farmer is here from his farmstead, probably on business.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1235h/1235H 171v/172V Pos: standing >
Ok.
< 1235h/1235H 171v/172V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1235h/1235H 170v/172V Pos: standing >
That's absurd.
< 1235h/1235H 172v/172V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West# -Down
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Darius (Barbarian)(large) stands, floating here.
Rcend (Human)(medium) stands here (Newbie).
A whitetiger obeys her master with obedience.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 1235h/1235H 171v/172V Pos: standing >
Ok.
< 1235h/1235H 171v/172V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
< 1235h/1235H 170v/172V Pos: standing >
Maul who?
< 1235h/1235H 170v/172V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down
< 1235h/1235H 171v/172V Pos: standing >
Maul who?
< 1235h/1235H 171v/172V Pos: standing >
You quickly scan the area.
You see nothing.
< 1235h/1235H 171v/172V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
< 1235h/1235H 170v/172V Pos: standing >
Darius enters from the east.
You quickly scan the area.
Rcend who is close by to your east.
A tharnadian illusionist who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 1235h/1235H 170v/172V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 1230h/1230H 171v/172V Pos: standing >
You quickly scan the area.
Darius who is close by to your east.
A whitetiger who is not far off to your east.
An elite guard who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 1230h/1230H 171v/172V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 1230h/1230H 170v/172V Pos: standing >
You quickly scan the area.
Darius who is not far off to your east.
Rcend who is a brief walk away to your east.
A whitetiger who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
< 1230h/1230H 170v/172V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 1230h/1230H 171v/172V Pos: standing >
You quickly scan the area.
Rcend who is rather far off to your east.
A whitetiger who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.
< 1230h/1230H 171v/172V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
< 1230h/1230H 170v/172V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A Revenant who is rather far off to your east.
Rcend who is in the distance to your east.
A whitetiger who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.
< 1230h/1230H 170v/172V Pos: standing >
Darius enters from the east.
< 1230h/1230H 172v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 1230h/1230H 172v/172V Pos: standing >
Maul who?
< 1230h/1230H 172v/172V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 1230h/1230H 171v/172V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 1230h/1230H 170v/172V Pos: standing >
Maul who?
< 1230h/1230H 170v/172V Pos: standing >
Darius enters from the west.
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 1230h/1230H 171v/172V Pos: standing >
Darius enters from the west.
Maul who?
< 1230h/1230H 171v/172V Pos: standing >
Darius leaves east.
< 1230h/1230H 171v/172V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East# -South -West -Up
Darius (Barbarian)(large) stands, floating here.
*A Revenant (large) Fuck You from The Empire stands in mid-air here.
< 1230h/1230H 170v/172V Pos: standing >
You snap into visibility.
A Revenant snaps into visibility.
You fill with BLoodLuST and make a ferocious attack against a Revenant!
You growl as a Revenant avoids your maul, and you become FURIOUS when you hit the ground!
< 1230h/1230H 170v/172V Pos: kneeling >
< T: Effu TP: kne TC:excellent E: A Revenant sta EP: excellent >
You feel your skin soften and return to normal.
You snap into visibility.
A Revenant suddenly appears a bit confused!
You watch in glee as a Revenant looks dazzled.
As a Revenant strikes you, the power of your ancestors fill you with RAGE!
A Revenant attacks you. [6 hits]
< 1074h/1230H 171v/172V Pos: kneeling >
< T: Effu TP: kne TC: small wounds E: A Revenant sta EP: excellent >
Darius opens the door.
< 1074h/1230H 171v/172V Pos: kneeling >
< T: Effu TP: kne TC: small wounds E: A Revenant sta EP: excellent >
You snap into visibility.
You attack a Revenant. [0 hits]
Darius leaves east.
< 1075h/1230H 171v/172V Pos: kneeling >
< T: Effu TP: kne TC: small wounds E: A Revenant sta EP: excellent >
< 1078h/1230H 171v/172V Pos: kneeling >
< T: Effu TP: kne TC: small wounds E: A Revenant sta EP: excellent >
He begins to fumble his own weapon, loosing complete control over it.
A Revenant starts to fumble his weapon in a vain attempt to disarm you.
< 1079h/1230H 171v/172V Pos: kneeling >
< T: Effu TP: kne TC: small wounds E: A Revenant sta EP: excellent >
A faint hum can be heard from Tiamat's poison tail stinger carried by a Revenant.
< 1080h/1230H 171v/172V Pos: kneeling >
< T: Effu TP: kne TC: small wounds E: A Revenant sta EP: excellent >
You snap into visibility.
As a Revenant strikes you, the power of your ancestors fill you with RAGE!
A Revenant attacks you. [6 hits]
< 827h/1230H 171v/172V Pos: kneeling >
< T: Effu TP: kne TC: few wounds E: A Revenant sta EP: excellent >
You snap into visibility.
[Damage: 1 ] You lash out with a powerful strike, but a Revenant cunningly sidesteps and escapes the attack.
You stumble in your attack, and jab at a Revenant!
You attack a Revenant. [1 hits]
< 827h/1230H 171v/172V Pos: kneeling >
You feel your skin harden to stone.
< 831h/1230H 172v/172V Pos: kneeling >
You rise to your feet.
< 832h/1230H 172v/172V Pos: standing >
You say in minotaur 'stone'
< 833h/1230H 172v/172V Pos: standing >
Ok.
< 834h/1230H 172v/172V Pos: standing >
A Corridor
Obvious exits: -North -East -South -West -Up
A Revenant (large) Fuck You from The Empire stands in mid-air here, fighting YOU!
< 836h/1230H 172v/172V Pos: standing >
You snap into visibility.
A Revenant's Sunblade, longsword of Justice explodes in a torrent of pure flame!
A Revenant unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from a Revenant into a Revenant's body!
A Revenant attacks you. [5 hits]
< 521h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant sta EP: excellent >
You fill with BLoodLuST and make a ferocious attack against a Revenant!
You knock a Revenant down with a mighty blow!
[Damage: 13 ]
< 522h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant kne EP: few scratches >
< 525h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant kne EP: few scratches >
You snap into visibility.
[Damage: 2 ] As you strike a Revenant, the power of your ancestors fill you with RAGE!
[Damage: 2 ] [Damage: 7 ] [Damage: 3 ] [Damage: 1 ] [Damage: 5 ] You attack a Revenant. [6 hits]
< 527h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant kne EP: few scratches >
You snap into visibility.
A Revenant attacks you. [0 hits]
< 528h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant kne EP: few scratches >
< 530h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant kne EP: few scratches >
A Revenant rises to his feet.
< 530h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant sta EP: few scratches >
A Revenant attemps to legsweep you, but only manages to land on his ass.
< 531h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant ass EP: few scratches >
You snap into visibility.
[Damage: 6 ] [Damage: 7 ] [Damage: 7 ] [Damage: 11 ] You smash your massive spiked demon mace of the tanar'ri into a Revenant and tear it out with a vicious rip, causing an acidic spike to break off in the wound!
cries out in pain as the acid burns and sizzles.
Your fiery blast strikes a Revenant full on!
The intense flames cause a Revenant's skin to smolder and burn!
[Damage: 70 ] Your bubbling spray of goo strikes a Revenant full on!
[Damage: 52 ] [Damage: 16 ] [Damage: 19 ] As you strike a Revenant, the power of your ancestors fill you with RAGE!
[Damage: 7 ] [Damage: 19 ] You attack a Revenant. [8 hits]
< 533h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant ass EP: few wounds >
A Revenant suddenly appears a bit confused!
You watch in glee as a Revenant looks dazzled.
You snap into visibility.
A Revenant attacks you. [2 hits]
< 514h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant ass EP: small wounds >
< 516h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant ass EP: small wounds >
You snap into visibility.
[Damage: 8 ] [Damage: 11 ] [Damage: 26 ] As you strike a Revenant, the power of your ancestors fill you with RAGE!
[Damage: 26 ] [Damage: 14 ] [Damage: 13 ] [Damage: 24 ] You attack a Revenant. [7 hits]
< 517h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant ass EP: few wounds >
< 517h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant ass EP: few wounds >
The intense flames cause a Revenant's skin to smolder and burn!
You snap into visibility.
[Damage: 38 ] Flames smother a Revenant, searing and baking him.
[Damage: 1 ] Green slime eats away at a Revenant's skin!
< 519h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant ass EP: few wounds >
Darius enters from the east.
< 520h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant ass EP: few wounds >
You feel your skin soften and return to normal.
You snap into visibility.
A Revenant attacks you. [2 hits]
Darius looks at a Revenant.
< 412h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant ass EP: few wounds >
A Revenant's skin seems to turn to stone.
Darius leaves east.
You say in minotaur 'stone'
< 413h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant ass EP: few wounds >
You snap into visibility.
[Damage: 4 ] [Damage: 1 ] [Damage: 1 ] [Damage: 1 ] [Damage: 5 ] [Damage: 1 ] [Damage: 2 ] [Damage: 3 ] [Damage: 1 ] You attack a Revenant. [9 hits]
< 414h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant ass EP: few wounds >
A Revenant clambers to his feet.
< 417h/1230H 172v/172V Pos: standing >
< T: Effu TP: sta TC: nasty wounds E: A Revenant sta EP: few wounds >
A Revenant quickly maneuvers beside you and kicks your legs out from under you!
< 417h/1230H 172v/172V Pos: sitting >
< T: Effu TP: sit TC: nasty wounds E: A Revenant sta EP: few wounds >
The intense flames cause a Revenant's skin to smolder and burn!
You snap into visibility.
[Damage: 38 ] Flames smother a Revenant, searing and baking him.
[Damage: 1 ] Green slime eats away at a Revenant's skin!
< 418h/1230H 172v/172V Pos: sitting >
< T: Effu TP: sit TC: nasty wounds E: A Revenant sta EP: few wounds >
A Revenant attacks you. [6 hits]
< 229h/1230H 172v/172V Pos: sitting >
< T: Effu TP: sit TC:pretty hurt E: A Revenant sta EP: few scratches >
A faint hum can be heard from Tiamat's poison tail stinger carried by a Revenant.
[Damage: 5 ] [Damage: 9 ] [Damage: 31 ] [Damage: 17 ] You attack a Revenant. [4 hits]
< 229h/1230H 172v/172V Pos: sitting >
< T: Effu TP: sit TC:pretty hurt E: A Revenant sta EP: small wounds >
A faint hum can be heard from Sunblade, longsword of Justice carried by a Revenant.
A Revenant's skin seems to turn to stone.
< 234h/1230H 172v/172V Pos: sitting >
< T: Effu TP: sit TC:pretty hurt E: A Revenant sta EP: small wounds >
You snap into visibility.
[Damage: 18 ] As you strike a Revenant, the power of your ancestors fill you with RAGE!
[Damage: 9 ] [Damage: 10 ] You lash out with a powerful strike, but a Revenant cunningly sidesteps and escapes the attack.
You attack a Revenant. [3 hits]
< 234h/1230H 172v/172V Pos: sitting >
< T: Effu TP: sit TC:pretty hurt E: A Revenant sta EP: small wounds >
The intense flames cause a Revenant's skin to smolder and burn!
You snap into visibility.
[Damage: 27 ] Flames smother a Revenant, searing and baking him.
[Damage: 22 ] Green slime eats away at a Revenant's skin!
A Revenant's Tiamat's poison tail stinger strikes at you with a blur of speed!
A Revenant's Tiamat's poison tail stinger strikes out in a blur of speed at Effu.
Ye feel a wave of strange weakness running through yer body.
You feel very sick.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A Revenant attacks you. [6 hits]
< 98h/1230H 172v/172V Pos: sitting >
< T: Effu TP: sit TC: awful E: A Revenant sta EP: few scratches >
You snap into visibility.
[Damage: 12 ] [Damage: 6 ] You attack a Revenant. [2 hits]
< 102h/1230H 172v/172V Pos: sitting >
< T: Effu TP: sit TC: awful E: A Revenant sta EP: few scratches >
A Revenant suddenly appears a bit confused!
You watch in glee as a Revenant looks dazzled.
You snap into visibility.
You wish that your wounds would stop BLEEDING so much!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as a Revenant slashes you.
Your rod of summoning was completely destroyed by the massive blow!
Your masters quiver [modified] was completely destroyed by the massive blow!