<worn on head> a glowing white stone circlet
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn around neck> an icy cured leather necklace
<worn about body> a long flowing missionary robe (glowing)
<worn around wrist> a bracelet of the earth
< 28h/202H 122v/123V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 30h/202H 122v/123V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 30h/202H 121v/123V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
A shady looking youth is standing here, eyeing you with a devious glance.
< 32h/202H 121v/123V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.
A human merchant from another town stands here, perusing Tharnadia.
< 33h/202H 122v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 33h/202H 122v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 34h/202H 122v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 34h/202H 122v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 35h/202H 122v/123V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
< 36h/202H 121v/123V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.
< 36h/202H 120v/123V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A tharnadian thief-hunter watches over the town streets intently.
A human merchant from another town stands here, perusing Tharnadia.
A young cleric is standing here, smiling at you warmly.
< 36h/202H 119v/123V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
< 37h/202H 118v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 38h/202H 120v/123V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
A tharnadian thief-hunter watches over the town streets intently.
Alarm bells sound, signalling an invasion!
< 38h/202H 119v/123V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A shady looking youth is standing here, eyeing you with a devious glance.
Alarm bells sound, signalling an invasion!
< 38h/202H 119v/123V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A human merchant from another town stands here, perusing Tharnadia.
< 39h/202H 118v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 39h/202H 119v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 40h/202H 120v/123V Pos: standing >
Tharnadian Bank
Obvious exits: -S
Fresh blood splatters cover the area.
A large stone warhammer has been dropped here.
A note in flowing script is lying here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[15] A small bandage rests upon the ground here.
[3] A two-handed sword, nearly six feet in length, lies here.
A large wooden counter is here, with a sign posted on it.
A sturdy looking mount is here, all saddled up and ready to ride.
A squirrel searches through the underbrush for food.
A magnificent white warhorse stands here quietly.
A greedy looking banker stands behind the counter, eyeing you curiously.
Alarm bells sound, signalling an invasion!
< 42h/202H 121v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 42h/202H 121v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 42h/202H 122v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
< 43h/202H 123v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
< 44h/202H 123v/123V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Kami
Obvious exits: -N#
A rather large leather backpack lies here.
A silver dragon egg has been tossed on the ground here.
[2] a satchel used to hold various items lies here. (illuminating)
A bottomless bag of the shield dwarves has been left here.
An ornate chest bearing items that are unsorted.
The escort says 'You have 174 items, this cost you 5 gold, 2 silver, and 3 copper'
< 44h/202H 123v/123V Pos: standing >
You sit down and relax.
< 44h/202H 123v/123V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - raise lich
( 9th circle) 1 - energy drain
1 - dimension door
( 8th circle) 2 - detect invisibility
2 - haste
1 - improved invisibility
( 7th circle) 5 - protect undead
( 5th circle) 1 - heal undead
( 3rd circle) 1 - sense follower
( 2nd circle) 1 - protection from living
And you are currently memorizing the following spells:
5 seconds: ( 5th) heal undead
11 seconds: ( 5th) heal undead
17 seconds: ( 5th) heal undead
19 seconds: ( 1st) detect magic
22 seconds: ( 1st) minor creation
28 seconds: ( 5th) teleport
33 seconds: ( 4th) strength
40 seconds: ( 7th) raise wraith
44 seconds: ( 3rd) dispel magic
50 seconds: ( 5th) teleport
54 seconds: ( 3rd) embalm
59 seconds: ( 3rd) dispel magic
63 seconds: ( 3rd) dispel magic
68 seconds: ( 3rd) dispel magic
72 seconds: ( 3rd) dispel magic
77 seconds: ( 3rd) dispel magic
81 seconds: ( 3rd) embalm
87 seconds: ( 5th) heal undead
90 seconds: ( 1st) slashing darkness
92 seconds: ( 1st) slashing darkness
95 seconds: ( 1st) slashing darkness
101 seconds: ( 6th) cone of cold
106 seconds: ( 4th) life leech
111 seconds: ( 4th) life leech
117 seconds: ( 4th) life leech
122 seconds: ( 4th) life leech
128 seconds: ( 6th) cone of cold
134 seconds: ( 6th) cone of cold
141 seconds: ( 6th) cone of cold
146 seconds: ( 4th) life leech
148 seconds: ( 1st) slashing darkness
151 seconds: ( 1st) slashing darkness
153 seconds: ( 1st) slashing darkness
156 seconds: ( 1st) slashing darkness
158 seconds: ( 1st) slashing darkness
162 seconds: ( 2nd) chill touch
165 seconds: ( 2nd) chill touch
169 seconds: ( 2nd) chill touch
172 seconds: ( 2nd) chill touch
176 seconds: ( 2nd) chill touch
179 seconds: ( 2nd) chill touch
185 seconds: ( 4th) life leech
190 seconds: ( 4th) life leech
193 seconds: ( 2nd) chill touch
197 seconds: ( 2nd) chill touch
200 seconds: ( 2nd) chill touch
203 seconds: ( 1st) slashing darkness
209 seconds: ( 6th) cone of cold
215 seconds: ( 6th) cone of cold
223 seconds: ( 9th) energy drain
231 seconds: ( 9th) energy drain
You can memorize no more spells.
You continue your study.
< 44h/202H 123v/123V Pos: sitting >
You start meditating...
< 44h/202H 123v/123V Pos: sitting >
You have finished memorizing heal undead.
< 44h/202H 123v/123V Pos: sitting >
Invalid sort type: hp
A small gremlin appears out of no where, quickly arranging your belongings before disappearing into thin air.
< 44h/202H 123v/123V Pos: sitting >
You have finished memorizing heal undead.
< 44h/202H 123v/123V Pos: sitting >
Invalid sort type: hps
A small gremlin appears out of no where, quickly arranging your belongings before disappearing into thin air.
< 44h/202H 123v/123V Pos: sitting >
You have finished memorizing heal undead.
< 44h/202H 123v/123V Pos: sitting >
You have finished memorizing detect magic.
< 44h/202H 123v/123V Pos: sitting >
You have finished memorizing minor creation.
A small gremlin appears out of no where, quickly arranging your belongings before disappearing into thin air.
< 44h/202H 123v/123V Pos: sitting >
You have finished memorizing teleport.
< 44h/202H 123v/123V Pos: sitting >
You stop meditating.
some mysterious leggings
[2] a troglodyte earring [superior]
[3] a robin's tail feather (glowing) (illuminating)
a bloodstone ring (glowing)
a tiny spider earring [poor] (glowing)
a jade ring (illuminating)
the mage boots of the maelstrom [poor]
a pair of dusty boots [superior]
a pair of dusty boots [poor]
a golden necklace of the gypsy king (glowing)
an eyepatch of a cRazY MaN [poor]
a nice pair of silk sleeves
the head of a giant termite queen
a silver ring embossed with a cresent moon
a small copper colored earring
[2] a glowing ruby ring
some lizardhide robes
a sapphire ring
a bracelet of the earth
a silver beaded necklace
a long beast-shaped earring
a cloak of storm winds
some robes of sand weaving
a gnomish cape of life [79%]
some soft white gloves
a royal robe garb lined with gold
[3] a long flowing missionary robe (glowing)
a shimmering wooden tiara
[2] a glowing white stone circlet
the centaurian legplates of honor
the winged boots of angelic movement
a glowing quill (glowing)
the robes of wizardry [superior]
a cloak made of Yochlol hide [modified]
a small leaf shaped earring
a mermaid scale necklace (illuminating)
a fine ruby veil
a knight's bronze torque
an icy cured leather necklace
a sparkling softwood signet
a drow-made dragonscale chestplate
a beautiful cured leather stud
some glowing obsidian sleeves from The Shadow Forest
an ashen obsidian stud
a blood-stained flesh gorget from The Forest City of Aravne
an exquisite cured leather choker
some dark mithril claws
a silver dragon egg [modified]
[2] a rugged adventurers satchel (illuminating)
< 44h/202H 123v/123V Pos: sitting >
You have finished memorizing strength.
< 44h/202H 123v/123V Pos: sitting >
You get a robin's tail feather from a large wooden chest.
< 44h/202H 123v/123V Pos: sitting >
You have finished memorizing raise wraith.
< 44h/202H 123v/123V Pos: sitting >
You can't carry any more.
< 44h/202H 123v/123V Pos: sitting >
You have finished memorizing dispel magic.
< 44h/202H 123v/123V Pos: sitting >
You are carrying: (10/10)
a robin's tail feather (glowing) (illuminating)
a large leather backpack
[3] a mysterious tome
[5] a pouch of speckled mushrooms (glowing)
< 44h/202H 123v/123V Pos: sitting >
You have finished memorizing teleport.
< 44h/202H 123v/123V Pos: sitting >
You wear a robin's tail feather on your left ear.
It glows brightly.
< 44h/202H 123v/123V Pos: sitting >
You have finished memorizing embalm.
< 54h/212H 123v/123V Pos: sitting >
You feel sated already.
< 54h/212H 123v/123V Pos: sitting >
You have finished memorizing dispel magic.
< 54h/212H 123v/123V Pos: sitting >
You put 5 pouch(s) into a large leather backpack.
< 54h/212H 123v/123V Pos: sitting >
You have finished memorizing dispel magic.
< 54h/212H 123v/123V Pos: sitting >
You get a royal robe garb lined with gold from a large wooden chest.
< 54h/212H 123v/123V Pos: sitting >
You get a long flowing missionary robe from a large wooden chest.
< 54h/212H 123v/123V Pos: sitting >
You have finished memorizing dispel magic.
< 54h/212H 123v/123V Pos: sitting >
You wear a long flowing missionary robe about your body.
< 54h/212H 123v/123V Pos: sitting >
You drop a royal robe garb lined with gold.
< 64h/222H 123v/123V Pos: sitting >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 64h/222H 123v/123V Pos: sitting >
You have finished memorizing dispel magic.
< 64h/222H 123v/123V Pos: sitting >
You are using:
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn about body> a long flowing missionary robe (glowing)
< 64h/222H 123v/123V Pos: sitting >
Character attributes for Kami
Level: 46 Race: Githzerai Class: Necromancer / Necrolyte
Age: 26 yrs / 9 mths Height: 70 inches Weight: 189 lbs Size: medium
Actual (Base) Actual (Base)
Str: 80 ( 80) Pow: 96 ( 80)
Dex: 80 ( 80) Int: 115 (100)
Agi: 82 ( 82) Wis: 94 ( 85)
Con: 95 ( 95) Cha: 72 ( 80) Luc: 80 ( 80)
Equipped Items: 2 Carried weight: 4
Armor Points: 12 Increases melee damage taken by 1.2%
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 2 Damroll: 3
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[34] FEA[34]
BRE[40] SPE[40]
Load carried: Unburdened
< 64h/222H 123v/123V Pos: sitting >
You have finished memorizing dispel magic.
< 64h/222H 123v/123V Pos: sitting >
You have finished memorizing embalm.
< 64h/222H 123v/123V Pos: sitting >
You have finished memorizing heal undead.
< 64h/222H 123v/123V Pos: sitting >
You have finished memorizing slashing darkness.
< 64h/222H 123v/123V Pos: sitting >
You have finished memorizing slashing darkness.
< 64h/222H 123v/123V Pos: sitting >
You have finished memorizing slashing darkness.
< 64h/222H 123v/123V Pos: sitting >
a royal robe garb lined with gold
a fine ruby veil
a knight's bronze torque
an icy cured leather necklace
a sparkling softwood signet
a drow-made dragonscale chestplate
a beautiful cured leather stud
some glowing obsidian sleeves from The Shadow Forest
an ashen obsidian stud
a blood-stained flesh gorget from The Forest City of Aravne
an exquisite cured leather choker
some dark mithril claws
some mysterious leggings
[2] a troglodyte earring [superior]
[2] a robin's tail feather (glowing) (illuminating)
a bloodstone ring (glowing)
a tiny spider earring [poor] (glowing)
a jade ring (illuminating)
the mage boots of the maelstrom [poor]
a pair of dusty boots [superior]
a pair of dusty boots [poor]
a golden necklace of the gypsy king (glowing)
an eyepatch of a cRazY MaN [poor]
a nice pair of silk sleeves
the head of a giant termite queen
a silver ring embossed with a cresent moon
a small copper colored earring
[2] a glowing ruby ring
some lizardhide robes
a sapphire ring
a bracelet of the earth
a silver beaded necklace
a long beast-shaped earring
a cloak of storm winds
some robes of sand weaving
a gnomish cape of life [79%]
some soft white gloves
[2] a long flowing missionary robe (glowing)
a shimmering wooden tiara
[2] a glowing white stone circlet
the centaurian legplates of honor
the winged boots of angelic movement
a glowing quill (glowing)
the robes of wizardry [superior]
a cloak made of Yochlol hide [modified]
a small leaf shaped earring
a mermaid scale necklace (illuminating)
a silver dragon egg [modified]
[2] a rugged adventurers satchel (illuminating)
< 64h/222H 123v/123V Pos: sitting >
You have finished memorizing cone of cold.
< 64h/222H 123v/123V Pos: sitting >
< 64h/222H 123v/123V Pos: sitting >
You have finished memorizing life leech.
< 64h/222H 123v/123V Pos: sitting >
You have finished memorizing life leech.
< 64h/222H 123v/123V Pos: sitting >
< 64h/222H 123v/123V Pos: sitting >
You get a glowing white stone circlet from a large wooden chest.
< 64h/222H 123v/123V Pos: sitting >
You have finished memorizing life leech.
< 64h/222H 123v/123V Pos: sitting >
You don a glowing white stone circlet on your head.
< 64h/222H 123v/123V Pos: sitting >
You have finished memorizing life leech.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing cone of cold.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing cone of cold.
< 74h/232H 123v/123V Pos: sitting >
You get a rugged adventurers satchel from a large wooden chest.
< 74h/232H 123v/123V Pos: sitting >
Nothing.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing cone of cold.
< 74h/232H 123v/123V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - raise lich
( 9th circle) 1 - energy drain
1 - dimension door
( 8th circle) 2 - detect invisibility
2 - haste
1 - improved invisibility
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 4 - cone of cold
( 5th circle) 2 - teleport
5 - heal undead
( 4th circle) 1 - strength
4 - life leech
( 3rd circle) 6 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 1 - protection from living
( 1st circle) 1 - minor creation
1 - detect magic
3 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 4th) life leech
4 seconds: ( 1st) slashing darkness
7 seconds: ( 1st) slashing darkness
9 seconds: ( 1st) slashing darkness
12 seconds: ( 1st) slashing darkness
14 seconds: ( 1st) slashing darkness
18 seconds: ( 2nd) chill touch
21 seconds: ( 2nd) chill touch
25 seconds: ( 2nd) chill touch
28 seconds: ( 2nd) chill touch
32 seconds: ( 2nd) chill touch
35 seconds: ( 2nd) chill touch
41 seconds: ( 4th) life leech
46 seconds: ( 4th) life leech
49 seconds: ( 2nd) chill touch
53 seconds: ( 2nd) chill touch
56 seconds: ( 2nd) chill touch
59 seconds: ( 1st) slashing darkness
65 seconds: ( 6th) cone of cold
71 seconds: ( 6th) cone of cold
79 seconds: ( 9th) energy drain
87 seconds: ( 9th) energy drain
You can memorize no more spells.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing life leech.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing slashing darkness.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing slashing darkness.
< 74h/232H 123v/123V Pos: sitting >
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing slashing darkness.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing slashing darkness.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing slashing darkness.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing chill touch.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing chill touch.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing chill touch.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing chill touch.
< 74h/232H 123v/123V Pos: sitting >
You get a bracelet of the earth from a large wooden chest.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing chill touch.
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Shadowclave.
'a bracelet of the earth'
Weight 2, Item type: WORN
Item is: NOREPAIR
This item will also affect your AC negatively and HITPOINTS positively.
A bracelet of the earth has an item value of 5.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing chill touch.
< 74h/232H 123v/123V Pos: sitting >
You place a bracelet of the earth around your left wrist.
< 74h/232H 123v/123V Pos: sitting >
You have finished memorizing life leech.
< 79h/237H 123v/123V Pos: sitting >
You have finished memorizing life leech.
< 79h/237H 123v/123V Pos: sitting >
You have finished memorizing chill touch.
< 79h/237H 123v/123V Pos: sitting >
You have finished memorizing chill touch.
< 79h/237H 123v/123V Pos: sitting >
You have finished memorizing chill touch.
< 79h/237H 123v/123V Pos: sitting >
You have finished memorizing slashing darkness.
< 79h/237H 123v/123V Pos: sitting >
You get an icy cured leather necklace from a large wooden chest.
< 79h/237H 123v/123V Pos: sitting >
You have finished memorizing cone of cold.
< 79h/237H 123v/123V Pos: sitting >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Heaven.
'an icy cured leather necklace'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 0
This item will also affect your HITPOINTS positively.
An icy cured leather necklace has an item value of 85.
< 79h/237H 123v/123V Pos: sitting >
You have finished memorizing cone of cold.
< 79h/237H 123v/123V Pos: sitting >
You duck your head and place an icy cured leather necklace around your neck.
< 79h/237H 123v/123V Pos: sitting >
< 95h/253H 123v/123V Pos: sitting >
< 95h/253H 123v/123V Pos: sitting >
You have finished memorizing energy drain.
< 95h/253H 123v/123V Pos: sitting >
You are using:
<worn on head> a glowing white stone circlet
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn around neck> an icy cured leather necklace
<worn about body> a long flowing missionary robe (glowing)
<worn around wrist> a bracelet of the earth
< 95h/253H 123v/123V Pos: sitting >
The Storage Locker for Kami
Obvious exits: -N#
A rather large leather backpack lies here.
A bottomless bag of the shield dwarves has been left here.
An ornate chest bearing items that are unsorted.
An ornate chest bearing items that affect hitpoints.
< 95h/253H 123v/123V Pos: sitting >
You are carrying: (5/10)
a rugged adventurers satchel (illuminating)
a large leather backpack
[3] a mysterious tome
< 95h/253H 123v/123V Pos: sitting >
You have finished memorizing energy drain.
Your studies are complete.
< 95h/253H 123v/123V Pos: sitting >
You clamber to your feet.
< 95h/253H 123v/123V Pos: standing >
Ok.
< 95h/253H 123v/123V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S#
A rather large leather backpack lies here.
The corpse of Sarn, the banker is lying here.
A large stone warhammer has been dropped here.
A note in flowing script is lying here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[15] A small bandage rests upon the ground here.
[3] A two-handed sword, nearly six feet in length, lies here.
A large wooden counter is here, with a sign posted on it.
A sturdy looking mount is here, all saddled up and ready to ride.
A squirrel searches through the underbrush for food.
A magnificent white warhorse stands here quietly.
< 95h/253H 122v/123V Pos: standing >
You start chanting...
< 95h/253H 122v/123V Pos: standing >
A Revenant snaps into visibility.
A Revenant suddenly looks a bit dumb, and madly slams _YOU_!
< 92h/253H 122v/123V Pos: on your ass >
< T: Kami TP: ass TC: nasty wounds E: A Revenant sta EP: excellent >
Standing would be a good first step.
You abort your spell before it's done!
< 92h/253H 122v/123V Pos: on your ass >
< T: Kami TP: ass TC: nasty wounds E: A Revenant sta EP: excellent >
YIKES! Another hit like that, and you've had it!!
A Revenant's stab causes massive blood-loss and you fall to the ground, lifeless.