The death of [56 Psionicist] Renafk (Githzerai)

in The Ogre's Foot Inn

from the perspective of [56 Psionicist] Renafk (Githzerai)


A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 20h/20H 122v/122V Pos: standing >
Autosaving...

< 20h/20H 122v/122V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
Riif has entered the game.

< 20h/20H 122v/122V Pos: standing >
The innkeeper stores Riif's stuff in the safe and shows him to his room.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 20h/20H 122v/122V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 20h/20H 122v/122V Pos: standing >
Autosaving...

< 20h/20H 122v/122V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 20h/20H 122v/122V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 20h/20H 122v/122V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
Autosaving...

< 20h/20H 122v/122V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 20h/20H 122v/122V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 20h/20H 122v/122V Pos: standing >
Autosaving...

< 20h/20H 122v/122V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 20h/20H 122v/122V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 20h/20H 122v/122V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 20h/20H 122v/122V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
Autosaving...

< 20h/20H 122v/122V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 20h/20H 122v/122V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 20h/20H 122v/122V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 20h/20H 122v/122V Pos: standing >
Autosaving...

< 20h/20H 122v/122V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'

< 20h/20H 122v/122V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >
Autosaving...

< 20h/20H 122v/122V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 20h/20H 122v/122V Pos: standing >

< 20h/20H 122v/122V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
Autosaving...

< 20h/20H 122v/122V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 20h/20H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A beautiful black Arabian gelding stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 20h/20H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 20h/20H 122v/122V Pos: standing >
A Lich snaps into visibility.

< 20h/20H 122v/122V Pos: standing >
The receptionist suddenly attacks a Lich!
The receptionist's weak punch wounds a Lich.

< 20h/20H 122v/122V Pos: standing >
A tharnadian illusionist suddenly attacks a Lich!
A tharnadian illusionist's feeble punch grazes a Lich.

< 20h/20H 122v/122V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'buoblg qrunsoqpze yugh'
A Lich's giant fist of force is the last thing you ever see.