The death of [56 Ruiner] Shagrath The Empire of Lloth (Duergar)

in A Large Hollowed Room

from the perspective of [55 Death Magus] Ekimensio (Lich)

<worn on face>       an expression of pure madness (magic) (glowing)
<worn around neck>   a goblin unholy symbol (magic) (glowing)
<worn around neck>   a soulstone amulet (magic) [63%]             
<worn on body>       some Alatorin apprentice robes (magic)
<worn about body>    a mage's traveling cloak [superior] (magic)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<held as shield>     a buckler
<worn on hands>      some flaming cured leather gloves
<worn on finger>     Finn's signet ring [superior] (magic) [89%]             
<worn on finger>     a glowing faerie ring
<primary weapon>     a spiked mace
<worn on legs>       some knight's dragonscale leg plates from Krethik Keep
<worn on feet>       a dirty and crumpled map

A hulking golem made from brain tissue guards the area.(Red Aura)

< 255h/255H 75v/135V Pos: standing >
A Large Passage Through The Rockspire
   An enormous passage nearly a dozen feet high snakes its way
through the immense fortress of the Rockspire.  The passage seems
rougher, more natural then the rest of the Rockspire.
Stalagmites and stalactites sprout randomly throughout the
passage, in contrast to the smooth finish in the rest of the
fortress.  The passage is highly traveled, as many illithids make
their way down the passage to the west.  The foyer of the
Rockspire is to the east.
Obvious exits: -East -West
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)

< 255h/255H 74v/135V Pos: standing >
Foyer of the Rockspire
   A grand foyer serves as the entrance, and waiting room, for
any who visit the Rockspire fortress that dominates the city of
Ixarkon.  Hulking brain golems stand silent, motionless,
following some hidden agenda only their creaters know.  The air
seems to crackle from the awesome mental power concentrated in
the Rockspire, for this is where the elders of the community meet
and consult with the elder brain.  Two side passages snake off
from the foyer to the east and west; a cavernous meeting room is
to the north.  Massive iron gates lead out to the city.
Obvious exits: -North -East -South -West
A hulking golem made from brain tissue guards the Rockspire. (casting) (Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire. (casting) (Red Aura)

< 255h/255H 72v/135V Pos: standing >
A Stone Tunnel In The Rockspire
   A large stone tunnel, roughly five feet in diameter, has been
carved out of the soft stone of the Rockspire.  The tunnel floor
is set with many small slabs of quarried slate placed neatly side
by side. The Rockspire is beset with numerous tunnels snaking
throughout the core of the mountain but most are impossible to
find unless the Elder Brain allows them to be found. The winding
tunnel continues to the east, and meets with the foyer of the
Rockspire to the west.
Obvious exits: -East -West
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)

< 255h/255H 70v/135V Pos: standing >
A Stone Tunnel In The Rockspire
   A large stone tunnel, roughly six feet in diameter, has been
carved out of the soft stone of the Rockspire.  The tunnel floor
is set with many small slabs of quarried slate placed neatly side
by side. The Rockspire is beset with numerous tunnels snaking
throughout the core of the mountain but most are impossible to
find unless the Elder Brain allows them to be found. The winding
tunnel continues to the east and makes a sharp turn to head up
here.
Obvious exits: -West -Up
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)

< 255h/255H 69v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 70v/135V Pos: standing >
A Large Stone Tunnel In The Rockspire
   A few illithids come and go in this large tunnel that winds
its way through the Rockspire.  Polished slate slabs, delicately
set in place and fastened with a reddish mortar, form the floor
of the long tunnel.  The tunnel is just barely large enough to
accommodate the large brain golems of the illithids. The tunnel
continues to the north, and makes a sharp turn down here.
Obvious exits: -North -Down

< 255h/255H 68v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 69v/135V Pos: standing >
You quickly scan the area.
A brain golem who is close by to your north.
A brain golem who is close by to your north.
A brain golem who is close by to your north.
A brain golem who is close by to your north.
A brain golem who is close by below you.
A brain golem who is close by below you.
A brain golem who is close by below you.
A brain golem who is close by below you.

< 255h/255H 69v/135V Pos: standing >
A Large Stone Tunnel In The Rockspire
   A few illithids come and go in this large tunnel that winds
its way through the Rockspire.  Polished slate slabs, delicately
set in place and fastened with a reddish mortar, form the floor
of the long tunnel.  The tunnel is just barely large enough to
accommodate the large brain golems of the illithids. A huge
glowing door entwined with many arcane glyphs and sigils is set
into the side of the tunnel to the east.  Writing in some
peculiar script scrawls across the top of the door,
undecipherable by any but the illithids.  The tunnel comes to an
abrupt end at the door, but continues back to the south.
Obvious exits: -East# -South
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)

< 255h/255H 68v/135V Pos: standing >
The door seems to be closed.

< 255h/255H 68v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 255h/255H 68v/135V Pos: standing >
Ok.

< 255h/255H 71v/135V Pos: standing >
The Temple of Maanzencorian, God of Knowledge
   This immense room in the Rockspire houses the temple of the
illithid god Maanzencorian, God of Knowledge and Philosophy.  The
ceiling of the immense room is nearly fifty feet above; large
stone pillars set throughout the room stabilize the temple.  The
temple is surprisingly bare and does not appear well attended,
although a few illithids do sit on long stone pews in silent
observance of some unknown ritual.  A large stone platform
occupies the eastern half of the temple; a rune inscribed door
leads out of the temple to the west.
Obvious exits: -East -West
An illithid quietly observes a service to Maanzencorian.(Red Aura)
An illithid quietly observes a service to Maanzencorian.(Red Aura)
An illithid quietly observes a service to Maanzencorian.(Red Aura)

< 255h/255H 69v/135V Pos: standing >
You quickly scan the area.
An illithid attendant who is close by to your east.
An illithid attendant who is close by to your east.
A brain golem who is close by to your west.
A brain golem who is close by to your west.
A brain golem who is close by to your west.
A brain golem who is close by to your west.

< 255h/255H 70v/135V Pos: standing >
A Stone Platform In The Temple of Maanzencorian
   This large stone platform occupies the eastern half of the
temple.  Nearly two hundred square feet in size, the immense
platform is raised about three feet above the rest of the temple.
The unadorned platform on closer inspection is filled with
thousands up thousands of lines of tiny writing etched deep into
the stone.  The polish of the stone seems never to fade, and a
very faint glowing aura spreads from the writing.  Whether the
writing is by the illithids themselves or something created by
Maanzencorian himself is unknown.  The main body of the temple,
where worshipers gather, is to the west.  A small stone door
lies obscured by a fold in the temple wall to the north,
apparently to a small chamber of some sort.
Obvious exits: -North# -West
An illithid quietly observes a service to Maanzencorian.(Red Aura)
An illithid quietly observes a service to Maanzencorian.(Red Aura)

< 255h/255H 68v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 69v/135V Pos: standing >
You quickly scan the area.
An illithid attendant who is close by to your west.
An illithid attendant who is close by to your west.
An illithid attendant who is close by to your west.
A brain golem who is not far off to your west.
A brain golem who is not far off to your west.
A brain golem who is not far off to your west.
A brain golem who is not far off to your west.

< 255h/255H 69v/135V Pos: standing >
Open what?

< 255h/255H 70v/135V Pos: standing >
The door seems to be closed.

< 255h/255H 70v/135V Pos: standing >
Ok.

< 255h/255H 72v/135V Pos: standing >
Chambers of the High Priest of Maanzencorian
   This small chamber abuts the grand temple of Maanzencorian to
the south.  The chamber serves as a sort of home to the high
priest of Maanzencorian, a relatively thankless task due to the
greater reverence shown to Ilsensine.  The walls of the small
chamber are lined with seemingly hundreds of books, many in
languages long considered dead.  The high priest of Maanzencorian
has kept his chambers relatively simple; apart from the book-
lined shelves the only other furnishings are a small desk and a
small basin for him to rest in.  A small stone door leads out to
the temple.
Obvious exits: -South
The high priest of Maanzencorian attends to the faithful.(Red Aura)

< 255h/255H 70v/135V Pos: standing >
You quickly scan the area.
An illithid attendant who is close by to your south.
An illithid attendant who is close by to your south.

< 255h/255H 70v/135V Pos: standing >
A Stone Platform In The Temple of Maanzencorian
   This large stone platform occupies the eastern half of the
temple.  Nearly two hundred square feet in size, the immense
platform is raised about three feet above the rest of the temple.
The unadorned platform on closer inspection is filled with
thousands up thousands of lines of tiny writing etched deep into
the stone.  The polish of the stone seems never to fade, and a
very faint glowing aura spreads from the writing.  Whether the
writing is by the illithids themselves or something created by
Maanzencorian himself is unknown.  The main body of the temple,
where worshipers gather, is to the west.  A small stone door
lies obscured by a fold in the temple wall to the north,
apparently to a small chamber of some sort.
Obvious exits: -North -West
An illithid quietly observes a service to Maanzencorian.(Red Aura)
An illithid quietly observes a service to Maanzencorian.(Red Aura)

< 255h/255H 70v/135V Pos: standing >
The Temple of Maanzencorian, God of Knowledge
   This immense room in the Rockspire houses the temple of the
illithid god Maanzencorian, God of Knowledge and Philosophy.  The
ceiling of the immense room is nearly fifty feet above; large
stone pillars set throughout the room stabilize the temple.  The
temple is surprisingly bare and does not appear well attended,
although a few illithids do sit on long stone pews in silent
observance of some unknown ritual.  A large stone platform
occupies the eastern half of the temple; a rune inscribed door
leads out of the temple to the west.
Obvious exits: -East -West
An illithid quietly observes a service to Maanzencorian.(Red Aura)
An illithid quietly observes a service to Maanzencorian.(Red Aura)
An illithid quietly observes a service to Maanzencorian.(Red Aura)

< 255h/255H 68v/135V Pos: standing >
A Large Stone Tunnel In The Rockspire
   A few illithids come and go in this large tunnel that winds
its way through the Rockspire.  Polished slate slabs, delicately
set in place and fastened with a reddish mortar, form the floor
of the long tunnel.  The tunnel is just barely large enough to
accommodate the large brain golems of the illithids. A huge
glowing door entwined with many arcane glyphs and sigils is set
into the side of the tunnel to the east.  Writing in some
peculiar script scrawls across the top of the door,
undecipherable by any but the illithids.  The tunnel comes to an
abrupt end at the door, but continues back to the south.
Obvious exits: -East -South
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)

< 255h/255H 66v/135V Pos: standing >
Obvious exits:
East- (open door) The Temple of Maanzencorian, God of Knowledge
South- A Large Stone Tunnel In The Rockspire

< 255h/255H 67v/135V Pos: standing >
A Large Stone Tunnel In The Rockspire
   A few illithids come and go in this large tunnel that winds
its way through the Rockspire.  Polished slate slabs, delicately
set in place and fastened with a reddish mortar, form the floor
of the long tunnel.  The tunnel is just barely large enough to
accommodate the large brain golems of the illithids. The tunnel
continues to the north, and makes a sharp turn down here.
Obvious exits: -North -Down

< 255h/255H 66v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 67v/135V Pos: standing >
A Stone Tunnel In The Rockspire
   A large stone tunnel, roughly six feet in diameter, has been
carved out of the soft stone of the Rockspire.  The tunnel floor
is set with many small slabs of quarried slate placed neatly side
by side. The Rockspire is beset with numerous tunnels snaking
throughout the core of the mountain but most are impossible to
find unless the Elder Brain allows them to be found. The winding
tunnel continues to the east and makes a sharp turn to head up
here.
Obvious exits: -West -Up
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)

< 255h/255H 65v/135V Pos: standing >
A Stone Tunnel In The Rockspire
   A large stone tunnel, roughly five feet in diameter, has been
carved out of the soft stone of the Rockspire.  The tunnel floor
is set with many small slabs of quarried slate placed neatly side
by side. The Rockspire is beset with numerous tunnels snaking
throughout the core of the mountain but most are impossible to
find unless the Elder Brain allows them to be found. The winding
tunnel continues to the east, and meets with the foyer of the
Rockspire to the west.
Obvious exits: -East -West
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)

< 255h/255H 64v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 65v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 65v/135V Pos: standing >
Foyer of the Rockspire
   A grand foyer serves as the entrance, and waiting room, for
any who visit the Rockspire fortress that dominates the city of
Ixarkon.  Hulking brain golems stand silent, motionless,
following some hidden agenda only their creaters know.  The air
seems to crackle from the awesome mental power concentrated in
the Rockspire, for this is where the elders of the community meet
and consult with the elder brain.  Two side passages snake off
from the foyer to the east and west; a cavernous meeting room is
to the north.  Massive iron gates lead out to the city.
Obvious exits: -North -East -South -West
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)

< 255h/255H 63v/135V Pos: standing >
Iron Gates of the Rockspire
   A massive ziggurat spirals high into the air, casting its
ominous presence over the illithid settlement of Ixarkon.  The
ziggurat has been molded and shaped by the illithids tender
ministrations out of the living rock of the cavern as a home for
the elder brain of the community, as well as a home fit for their
deities should they choose to visit the underworld.  Massive iron
gates seem to grow out of the very rock, closing off the entrance of
the Rockspire to all uninvited guests.  A narrow trail winds its
way down to the cavern below here, where can be seen the bustling
markets of the city.
Obvious exits: -North -Down
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)

< 255h/255H 62v/135V Pos: standing >
A Narrow Trail Leading Toward the Rockspire
   A narrow dusty trail breaks off from the northern edge of the
bustling market district of Ixarkon and heads northward.  The
trail lies in the shadow of the massive Rockspire, a tremendous
stone ziggurat which houses the Elder Brain of the city as well
as many other important inhabitants such as the high priest of
Ilsensine.  The trail seems relatively well-used; the few
illithid travelers seem to be ones of higher rank in the city.
Occasionally a brain golem lumbers out of the Rockspire to watch
over the illithid's domain in the caverns below. The trail
scrambles upward here toward the front gate of the Rockspire, and
southward lie the markets of the city.
Obvious exits: -South -Up

< 255h/255H 60v/135V Pos: standing >
The Markets of Ixarkon
   These bustling markets serve as the lifeblood for the thriving
settlment of Ixarkon.  Here illithids of all wealth and rank mix
among each other haggling and selling innumerable wares.  Many
leads slaves off to the great auction blocks at the center of the
great markets, where virtually any type of being the illithids
have enslaved can be bought for a price.  A few of the merchants
sell embroidered robes and fancily woven clothing, others sell
trinkets or works of art for the illithids to display in their
homes.  The markets to the south and to the west an impromptu
slave fight seems to be being wagered upon.  A narrow trail leads
north away from the markets here, headed toward the Rockspire,
the ziggurat which houses the Elder Brain.
Obvious exits: -North -South -West
A well-dressed illithid commoner travels the city.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)

< 255h/255H 60v/135V Pos: standing >
The Markets of Ixarkon
   Illithid commoners and wealthy merchants comingle in the
sprawling bazaar that is the market of Ixarkon.  Exotic wares
captured in far off raids sell alongside more mundane goods such
as food and clothing.  Nearly as numerous in the markets as the
illithids are slaves from nearly every race imaginable; a few
drow and ogre slaves can be seen being led through the crowd not
to mention the more common goblin slaves.  More terrifying than
the powerful illithids, massive brain golems police the markets
ensuring that nothing goes amiss.  These brute constructs of the
illithid's are extremely powerful, and as a consequence nothing
much ever goes wrong in Ixarkon.  To the north, south and west
the sprawling markets continue; to the east crowd dies down it.
Obvious exits: -North -East -South -West
A well-dressed illithid commoner travels the city.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
A drow slave stands here, being led to the slave markets.(Red Aura)

< 255h/255H 58v/135V Pos: standing >
The Great Auction Blocks of Ixarkon
   The gathering throng of illithids concentrates around the
large stone platform set in the middle of the great market
district of the city. Slaves of innumerable races are led up a
short series of steps atop the platform, and silently bid on by
the surrounding throng.  A few of the slaves are then led off by
their new owners, whether for hard labor or a light snack is
unknown.  The few slaves that aren't bid on are either led back
to the city's plantations or sold to some of the city's food
merchants in private auctions.  The markets of the city surround
the auction block in all directions; to the north a crowd of
illithids seem to be wagering on a contest of some sorts.
Obvious exits: -North -East -South -West
A poorly-dressed illithid commoner travels the city.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
An illithid auctioneer oversees the slave markets.(Red Aura)

< 255h/255H 56v/135V Pos: standing >
The Markets of Ixarkon
   These bustling markets serve as the lifeblood for the thriving
settlment of Ixarkon.  Here illithids of all wealth and rank mix
among each other haggling and selling innumerable wares.  Many
leads slaves off to the great auction blocks at the center of the
great markets, where virtually any type of being the illithids
have enslaved can be bought for a price.  A few of the merchants
sell embroidered robes and fancily woven clothing, others sell
trinkets or works of art for the illithids to display in their
homes.  The markets continue to the north, east and south; the
throng peters out to the west.
Obvious exits: -North -East -South -West
A hulking golem made from brain tissue surveys the area.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
A goblin slave stands here, being led to the slave markets.(Red Aura)

< 255h/255H 55v/135V Pos: standing >
Outskirts of The Crowded Markets of Ixarkon
   A few illithids traverse this somewhat less crowded path near
the bustling markets of the city.  Numerous slaves of many races
comingle with their illithid masters in the cities markets; many
walking through here are being led to the auction block for sale
by their masters. From this vantage point an excellent view of
the commanding Rockspire can be seen; the immense stone ziggurat
houses the Elder Brain of Ixarkon and is the seat of the
communities leadership.  The markets are to the east; a trail
winds through the outskirts to the south.
Obvious exits: -East -South
A poorly-dressed illithid commoner travels the city.(Red Aura)
A duergar slave stands here, being led to the slave markets.(Red Aura)

< 255h/255H 53v/135V Pos: standing >
You quickly scan the area.
A brain golem who is close by to your east.
An illithid merchant who is close by to your east.
An illithid merchant who is close by to your east.
A goblin slave who is close by to your east.
A poorly-dressed commoner who is not far off to your east.
An illithid merchant who is not far off to your east.
An auctioneer who is not far off to your east.
A well-dressed commoner who is a brief walk away to your east.
An illithid merchant who is a brief walk away to your east.
A drow slave who is a brief walk away to your east.
A humanoid slave who is in the distance to your east.

< 255h/255H 53v/135V Pos: standing >
Outskirts of The Crowded Markets of Ixarkon
   A heavily worn trail runs up to the outskirts of the bustling
markets of Ixarkon. Numerous illithids of all manner and station
frequent the markets in search of goods to buy, or simply to
watch many of the impromptu slave fights.  Mingled among the many
illithids are slaves of all sorts, some being led here to be
sold, others simply acting as porters to their masters. A trail
heads west to the slave plantations; the market and its outskirts
are to the east and north respectively.
Obvious exits: -North -East -West

< 255h/255H 52v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 53v/135V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is close by to your north.
A duergar slave who is close by to your north.
An illithid merchant who is close by to your east.
A drow slave who is close by to your east.
A kobold slave who is close by to your east.
An illithid merchant who is not far off to your east.
A poorly-dressed commoner who is a brief walk away to your east.
An illithid clothing merchant who is a brief walk away to your east.
An illithid merchant who is a brief walk away to your east.
A well-dressed commoner who is close by to your west.
An illithid merchant who is close by to your west.
A human slave who is close by to your west.
A goblin slave who is close by to your west.
An illithid merchant who is not far off to your west.
A kobold slave who is not far off to your west.

< 255h/255H 53v/135V Pos: standing >
A Well-Worn Path Near The Slave Markets
   Great crowds of illithids and innumerable slaves walk to and
fro on this long narrow path leading through the city of Ixarkon.
The long, beaten strip of dirt connects the bustling slave
markets, the outskirts of which are a short distance to the east,
to the distant slave plantations on the far western side of the
city.  A great towering spire of rock dominates this part of the
city to the southeast, seeming to rise nearly hundreds of feet in
the air before vanishing into darkness.  A few narrow trails
extend southward into a broad flat cavern, where many elaborate
dwellings for the city's inhabitants can be seen.  The trail
travels to the east and west here.
Obvious exits: -East -South -West
A well-dressed illithid commoner travels the city.(Red Aura)
A richly dressed illithid leads his slaves to the market.(Red Aura)
A human slave stands here, being led to the slave markets.
A goblin slave stands here, being led to the slave markets.(Red Aura)

< 255h/255H 52v/135V Pos: standing >
A Well-Worn Path Near The Slave Markets
   Great crowds of illithids and innumerable slaves walk to and
fro on this long narrow path leading through the city of Ixarkon.
The long, beaten strip of dirt connects the bustling slave
markets of the city in the distance to the east to the distant
slave plantations on the far western side of the city.  A great
towering spire of rock dominates this part of the city to the
southeast, seeming to rise nearly hundreds of feet in the air
before vanishing into darkness.  A few narrow trails extend
southward into a broad flat cavern, where many elaborate
dwellings for the city's inhabitants can be seen.  The trail
turns up here, and passes through a great stone arch.
Obvious exits: -East -South -Up
A richly dressed illithid leads his slaves to the market.(Red Aura)
A kobold slave stands here, being led to the slave markets.(Red Aura)

< 255h/255H 51v/135V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is close by to your east.
An illithid merchant who is close by to your east.
A human slave who is close by to your east.
A goblin slave who is close by to your east.
An illithid merchant who is a brief walk away to your east.
A drow slave who is a brief walk away to your east.
A kobold slave who is a brief walk away to your east.
An illithid merchant who is rather far off to your east.
A human slave who is close by to your south.
A poorly-dressed commoner who is not far off to your south.

< 255h/255H 51v/135V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   A broad cavern extends southward off of a heavily traveled
trail.  The cavern plateau is a jumble of gorges and bends; it
seems every twist of rock has a narrow doorway burrowed into it.
The rock of the cavern is honeycombed with numerous dwellings,
most of which appear to be home to the city's illithid
inhabitants.  A great towering spire of rock dominates the
cavern; the base has many dwellings bored into it.  The cavern
continues to the east and south; a path is to the north.
Obvious exits: -North -East -South
A human slave stands here, being led to the slave markets.

< 255h/255H 50v/135V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   The land rises and falls in irregular patterns in this broad
expanse of cavern.  The twisted bumps and bends of the cavern
hide innumerable doorways hollowed out into the solid ground of
the cavern, home to many of the city's illithids of moderate
means.  A great towering spire of rock dominates the eastern
portion of the cavern, rising up hundreds of feet into the vast
darkness above.  The doorway to a dwelling bored into the spire
itself is to the east; the cavern continues in all other
directions.
Obvious exits: -North -East -South -West
A poorly-dressed illithid commoner travels the city.(Red Aura)

< 255h/255H 48v/135V Pos: standing >
You quickly scan the area.
A human slave who is close by to your north.
An illithid merchant who is not far off to your north.
A kobold slave who is not far off to your north.
A well-dressed commoner who is not far off to your west.

< 255h/255H 49v/135V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   Numerous dwellings of all sizes have been carved out of the
irregular floor of this large, broad cavern.  It seems as if
every bump and rise in the floor hides the doorway to yet another
illithid dwelling.  Most of the dwellings do not appear
particularly fancy; this part of the city seems reserved for
illithids of modest means.  A towering spire of rock dominates
the eastern portion of the cavern, it too is honeycombed with
dugouts.  The entrance to one such dwelling is to the north; the
cavern continues in all other directions.
Obvious exits: -North -East -South -West

< 255h/255H 48v/135V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is close by to your north.
A poorly-dressed commoner who is close by to your east.
A well-dressed commoner who is close by to your south.
A Duergar who is not far off to your south.
Xiixeaxzzixi, the illithid arch-mage who is not far off to your south.
A well-dressed commoner who is close by to your west.

< 255h/255H 48v/135V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   The land rises and falls in irregular patterns in this broad
expanse of cavern.  The twisted bumps and bends of the cavern
hide innumerable doorways hollowed out into the solid ground of
the cavern, home to many of the city's illithids of moderate
means.  A great towering spire of rock dominates the eastern
portion of the cavern, rising up hundreds of feet into the vast
darkness above.  The doorway to one dwelling is directly to the
east; the cavern continues to the west.
Obvious exits: -East -West
A well-dressed illithid commoner travels the city.(Red Aura)

< 255h/255H 49v/135V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   Numerous dwellings of all sizes have been carved out of the
irregular floor of this large, broad cavern.  It seems as if
every bump and rise in the floor hides the doorway to yet another
illithid dwelling.  Most of the dwellings do not appear
particularly fancy; this part of the city seems reserved for
illithids of modest means.  A towering spire of rock dominates
the eastern portion of the cavern, it too is honeycombed with
dugouts.  The entrance to one such dwelling is to the north; the
cavern continues in all other directions.
Obvious exits: -North -East -South -West

< 255h/255H 59v/135V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   The land rises and falls in irregular patterns in this broad
expanse of cavern.  The twisted bumps and bends of the cavern
hide innumerable doorways hollowed out into the solid ground of
the cavern, home to many of the city's illithids of moderate
means.  A great towering spire of rock dominates the eastern
portion of the cavern, rising up hundreds of feet into the vast
darkness above. A particularly large structure has been hollowed
out of the southern wall of the cavern here.  The cavern
continues to the north and east.
Obvious exits: -North -East -South
A well-dressed illithid commoner travels the city.(Red Aura)

< 255h/255H 59v/135V Pos: standing >
A large structure hollowed out of the rock.
You extend your sights southward.
A Large Hollowed Room
   A large room several dozens of feet in length has been
hollowed out of the cavern wall.  Large niches lead off from the
main body of the room; in each niche appears to be a large metal
basin within which a few illithids can be seen resting.  A well-
dressed illithid stands off to one side near the rooms entrance
and gives a slight nod to the occasional customer.  This appears
to be a place where illithids away from their homes can come for
some rest.  The room's wide doorway leads out to a broad cavern
to the north.
Obvious exits: -North
*A Duergar (medium) Worshipper - The Empire of Lloth stands in mid-air here.(Red Aura)
A slender planetbound illithid stands here, an aura of magic radiating around the room.(Red Aura)

< 255h/255H 60v/135V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -North -East -South
A well-dressed illithid commoner travels the city.(Red Aura)

< 255h/255H 63v/135V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -North -East -South
A well-dressed illithid commoner travels the city.(Red Aura)

< 255h/255H 65v/135V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   Numerous dwellings of all sizes have been carved out of the
irregular floor of this large, broad cavern.  It seems as if
every bump and rise in the floor hides the doorway to yet another
illithid dwelling.  Most of the dwellings do not appear
particularly fancy; this part of the city seems reserved for
illithids of modest means.  A towering spire of rock dominates
the eastern portion of the cavern, it too is honeycombed with
dugouts.  The entrance to one such dwelling is to the north; the
cavern continues in all other directions.
Obvious exits: -North -East -South -West
A well-dressed illithid commoner travels the city.(Red Aura)

< 255h/255H 64v/135V Pos: standing >
You start chanting...

< 255h/255H 66v/135V Pos: standing >
Casting: vitalize undead 

< 255h/255H 68v/135V Pos: standing >
You complete your spell...
You feel your bones gain strength.

< 255h/255H 68v/135V Pos: standing >
You start chanting...

< 347h/347H 70v/135V Pos: standing >
Casting: protect undead 

< 347h/347H 71v/135V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.

< 347h/347H 72v/135V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   The land rises and falls in irregular patterns in this broad
expanse of cavern.  The twisted bumps and bends of the cavern
hide innumerable doorways hollowed out into the solid ground of
the cavern, home to many of the city's illithids of moderate
means.  A great towering spire of rock dominates the eastern
portion of the cavern, rising up hundreds of feet into the vast
darkness above.  The doorway to one dwelling is directly to the
east; the cavern continues to the west.
Obvious exits: -East -West

< 347h/347H 71v/135V Pos: standing >
You sit down and relax.

< 347h/347H 72v/135V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  5 of  6   (   3 seconds)
  7th circle:  5 of  6   (   4 seconds)
  8th circle:  4 of  5   (   4 seconds)
  9th circle:  4 of  4
 10th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 347h/347H 72v/135V Pos: sitting >
You start meditating...

< 347h/347H 73v/135V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 347h/347H 81v/135V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 347h/347H 88v/135V Pos: sitting >
You feel infused by 6th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 347h/347H 94v/135V Pos: sitting >
You clamber to your feet.

< 347h/347H 98v/135V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   Numerous dwellings of all sizes have been carved out of the
irregular floor of this large, broad cavern.  It seems as if
every bump and rise in the floor hides the doorway to yet another
illithid dwelling.  Most of the dwellings do not appear
particularly fancy; this part of the city seems reserved for
illithids of modest means.  A towering spire of rock dominates
the eastern portion of the cavern, it too is honeycombed with
dugouts.  The entrance to one such dwelling is to the north; the
cavern continues in all other directions.
Obvious exits: -North -East -South -West
A well-dressed illithid commoner travels the city.(Red Aura)

< 347h/347H 97v/135V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   The land rises and falls in irregular patterns in this broad
expanse of cavern.  The twisted bumps and bends of the cavern
hide innumerable doorways hollowed out into the solid ground of
the cavern, home to many of the city's illithids of moderate
means.  A great towering spire of rock dominates the eastern
portion of the cavern, rising up hundreds of feet into the vast
darkness above. A particularly large structure has been hollowed
out of the southern wall of the cavern here.  The cavern
continues to the north and east.
Obvious exits: -North -East -South
A well-dressed illithid commoner travels the city.(Red Aura)

< 347h/347H 95v/135V Pos: standing >
A Large Hollowed Room
   A large room several dozens of feet in length has been
hollowed out of the cavern wall.  Large niches lead off from the
main body of the room; in each niche appears to be a large metal
basin within which a few illithids can be seen resting.  A well-
dressed illithid stands off to one side near the rooms entrance
and gives a slight nod to the occasional customer.  This appears
to be a place where illithids away from their homes can come for
some rest.  The room's wide doorway leads out to a broad cavern
to the north.
Obvious exits: -North
*A Duergar (medium) Worshipper - The Empire of Lloth stands in mid-air here.(Red Aura)
A slender planetbound illithid stands here, an aura of magic radiating around the room.(Red Aura)

< 347h/347H 94v/135V Pos: standing >
You start chanting...
You snap into visibility.

< 347h/347H 94v/135V Pos: standing >
You complete your spell...
A Duergar snaps into visibility.
Your giant fist of force causes a Duergar to stagger in agony!

< 347h/347H 96v/135V Pos: standing >
You start chanting...

< 347h/347H 97v/135V Pos: standing >
A Duergar misses you.
A Duergar misses you.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP: few scratches >
 You complete your spell...
A Duergar snaps into visibility.
Your giant fist of force causes a Duergar to stagger in agony!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  small wounds >
 You start chanting...

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  small wounds >
 You complete your spell...
A Duergar snaps into visibility.
Your giant fist of force causes a Duergar to stagger in agony!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 A Duergar dodges your futile attack.
A Duergar's weak crush grazes you.
A Duergar's weak crush grazes you.

< 345h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: A Duergar sta EP:  few wounds >
 You start chanting...

< 345h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: A Duergar sta EP:  few wounds >
 Casting: bigbys clenched fist *

< 345h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: A Duergar sta EP:  few wounds >
 You complete your spell...
A Duergar snaps into visibility.
Your giant fist of force causes a Duergar to stagger in agony!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 You start chanting...

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 A Duergar misses you.
A Duergar attempts to knee you right in the stomach, but came up short.
A Duergar's weak crush grazes you.

< 346h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: A Duergar sta EP:  few wounds >
 Casting: bigbys clenched fist *

< 346h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: A Duergar sta EP:  few wounds >
 You complete your spell...
A Duergar snaps into visibility.
Your giant fist of force causes a Duergar to stagger in agony!
A Duergar's devil eyes of ghargatula [superior] was damaged from the massive blow!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 Your power reserves are not sufficient to cast that spell!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 You start chanting...

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 Casting: immolate 

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 You complete your spell...
Your fiery blast strikes a Duergar full on!
A Duergar snaps into visibility.
A Duergar's bracelet of dracolich teeth [modified] is burned from the blast!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 You dodge a Duergar's vicious attack.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 You start chanting...

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 Casting: immolate *

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 Casting: immolate 

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 You complete your spell...
Your fiery blast strikes a Duergar full on!
A Duergar snaps into visibility.
A Duergar dodges your futile attack.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 Flames smother a Duergar, searing and baking him.
You start chanting...

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 A Duergar misses you.
A Duergar misses you.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 Casting: immolate 

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 You complete your spell...
Your fiery blast strikes a Duergar full on!
A Duergar snaps into visibility.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 Xiixeaxzzixi, the illithid arch-mage vibrates for a second, then is still.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 You start chanting...

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 A Duergar snaps into visibility.
Flames smother a Duergar, searing and baking him.
Casting: immolate 

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 You complete your spell...
Your fiery blast strikes a Duergar full on!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 Flames smother a Duergar, searing and baking him.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 A Duergar misses you.
A Duergar misses you.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 Your power reserves are not sufficient to cast that spell!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 Your power reserves are not sufficient to cast that spell!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 Your power reserves are not sufficient to cast that spell!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 Your power reserves are not sufficient to cast that spell!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 A Duergar snaps into visibility.
Flames smother a Duergar, searing and baking him.
Your power reserves are not sufficient to cast that spell!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 Your power reserves are not sufficient to cast that spell!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 Your power reserves are not sufficient to cast that spell!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 Your power reserves are not sufficient to cast that spell!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 A Duergar dodges your futile attack.
A Duergar snaps into visibility.
Your power reserves are not sufficient to cast that spell!

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 You start chanting...

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 Flames smother a Duergar, searing and baking him.
You complete your spell...
You throw a fireball at a Duergar and have the satisfaction of seeing him enveloped in flames.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 Flames smother a Duergar, searing and baking him.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 Flames smother a Duergar, searing and baking him.
A Duergar's weak crush grazes you.
A Duergar's weak crush grazes you.
You start chanting...

< 345h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: A Duergar sta EP: pretty hurt >
 A Duergar snaps into visibility.
Flames smother a Duergar, searing and baking him.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 You complete your spell...
A Duergar snaps into visibility.
You throw a fireball at a Duergar and have the satisfaction of seeing him enveloped in flames.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  awful >
 You start chanting...

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  awful >
 Autosaving...

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  awful >
 A Duergar snaps into visibility.
Flames smother a Duergar, searing and baking him.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  awful >
 Flames smother a Duergar, searing and baking him.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  awful >
 You complete your spell...
You throw a fireball at a Duergar and have the satisfaction of seeing him enveloped in flames.

< 347h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP:  awful >
 A Duergar misses you.
A Duergar's weak crush grazes you.

< 346h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: A Duergar sta EP:  awful >
 The fiery conflagration burning a Duergar subsides!

< 346h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: A Duergar sta EP:  awful >
 You start chanting...

< 346h/347H 99v/135V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: A Duergar sta EP:  awful >
 A Duergar snaps into visibility.
A Duergar screams in agony as the flames consume him completely.
A Duergar's fiery scepter of Xeanlor [superior] melted from the intense heat!
A Duergar's gloves of immolation melted from the intense heat!
A Duergar's earring of hope and enlightenment [superior] melted from the intense heat!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!