<worn as a badge> a royal badge of Arcium [superior] (illuminating)
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes> a soldier's dragonscale visor [65%]
<worn in ear> a strip of Tiamat's flesh (magic) (glowing) [57%]
<worn in ear> a black pearl earring of damage [88%]
<worn on face> a virulent case of herpes simplex [80%]
<worn around neck> a blood-stained githyanki rosary
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a warsuit of jade wyrmscale of agility (glowing)
<worn about body> the cloak of woven time (magic) (glowing)
<worn about waist> a belt of soft feathers (magic)
<worn on belt buckle>a huge hammer named 'SkullSplitter' (magic) (glowing)
<worn on arms> sleeves of gold dragonskin of greater constitution (magic)
<held as shield> the shield of the battle dragon (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> a sapphire bracelet [superior]
<worn on hands> the gloves of warding (magic)
<worn on finger> a sun ring [superior] (magic) (glowing)
<worn on finger> a gleaming platinum ring (magic)
<held> a parasol-like furled banner [superior]
<worn on legs> some leggings of red flames (magic)
<worn on feet> some enchanted boots of endurance (magic)
Ok.
< 1066h/1066H 277v/278V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 1066h/1066H 277v/278V Pos: standing >
Ok.
< 1066h/1066H 277v/278V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
< 1066h/1066H 277v/278V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
The corpse of an orcish guard is lying here.
< 1066h/1066H 276v/278V Pos: standing >
A Small Pathway
Obvious exits: -N -S
The corpse of an orcish guard is lying here.
The corpse of Ghizyon is lying here.
The corpse of an Orc is lying here.
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 1066h/1066H 275v/278V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**^.^^@..***M
*.^...+..^***
......+...***
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
The corpse of a female leucrotta is lying here.
< 1066h/1066H 275v/278V Pos: standing >
*******MM
****^^^*^MM
***^*^^^^**MM
**^.^^+..***M
*.^...@..^***
......+...***
...^..+....**
.^*..+.....
^**.M....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 1066h/1066H 277v/278V Pos: standing >
***^^^*^M
**^*^^^^**M
**^.^^+..***M
*.^...+..^***
......@...***
...^..+....**
..^*..+......
^^**.M.....
****+*...
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 1066h/1066H 276v/278V Pos: standing >
*^*^^^^**
*^.^^+..***
*.^...+..^***
......+...***
...^..@....**
..^*..+......
.^^**.M......
.****+*....
*^^*+*^^.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 1066h/1066H 275v/278V Pos: standing >
^.^^+..**
.^...+..^**
......+...***
...^..+....**
..^*..@......
.^^**.M......
^.****+*.....
**^^*+*^^.^
**^*+^^*.
A repaired Cobblestone Path
Obvious exits: -N -E -S -W
< 1066h/1066H 276v/278V Pos: standing >
^...+..^*
.....+...**
...^..+....**
..^*..+......
.^^**.@......
^.****+*.....
.**^^*+*^^.^.
.**^*+^^*..
+++.++**.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A large humanoid creature at least twelve feet in height is roaming about here.
< 1066h/1066H 277v/278V Pos: standing >
.^...+..^
......+...*
M...^..+....*
...^*..+.....
..^^**@M.....
.^.****+*....
..**^^*+*^^.^
..**^*+^^*.
++++.++**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1066h/1066H 276v/278V Pos: standing >
*.^...+..
*......+...
.M...^..+....
....^*..+....
...^^*@.M....
..^.****+*...
...**^^*+*^^.
...**^*+^^*
.++++.++*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
A mature male leucrotta sniffs the air in search of prey.
< 1066h/1066H 274v/278V Pos: standing >
......+..
M...^..+...
....^*..+....
...^^*M.M....
..^.**@*+*...
...**^^*+*^^.
....**^*+^^*.
+.++++.+D**
...**^*+*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1066h/1066H 276v/278V Pos: standing >
......+..
M...^..+...
....^*..M....
...^^*M.+....
..^.**@*+*...
...**^^*+*^^.
....**^*+^^*.
+.++++.+D**
...**^*+*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1066h/1066H 276v/278V Pos: standing >
Pardon?
< 1066h/1066H 276v/278V Pos: standing >
*......+.
.M...^..+..
.....^*..M...
....^^*M.+...
...^.*@**+*..
....**^^*+*^^
.....**^*+^^*
.+.++++.++*
....**^*+
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1066h/1066H 274v/278V Pos: standing >
*......+.
.M...^..+..
.....^*..M...
....^^*M.+...
...^.*@**+*..
....**^^*+*^^
.....**^*+^^*
.+.++++.++*
....**^*+
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1066h/1066H 278v/278V Pos: standing >
*......+.
.M...^..+..
.....^*..M...
....^^*M.+...
...^.*@**+*..
....**^^*+*^^
.....**^*+^^*
.+.++++.++*
....**^*+
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1066h/1066H 278v/278V Pos: standing >
Score information for Vokir
Level: 54 Race: Dwarf Class: Druid / Storm Druid Sex: Male
Hit points: 1066(1066) Moves: 278(278)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1856 platinum 58 gold 0 silver 0 copper
Playing time: 9 days / 1 hours/ 58 minutes
Received data: 1.4738 MB this session.
Send data: 0.0032 MB this session.
Compression ratio: none
Title: - The Resistance
Status: Standing.
Epic points(total): 7490(7426) Current task: find runestone of Pits of Cerberus
Epic Bonus: Epic Points Bonus (44.56%)
Frags: +6.75 Deaths: 16
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Spirit Ward Slow Poison
Enchantments: Farsee Fly Haste Invisibility Waterbreathing Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 19 Spell Pulse: 0.82
Leaderboard Points: 1248
Active Spells:
--------------
regeneration (4 minutes)
pass without trace (9 minutes)
storm shield (9 minutes)
improved invisibility (26 minutes)
endurance (less than a minute remaining)
barkskin (13 minutes)
well-rested bonus (40 minutes)
animal vision (35 minutes)
natures blessing (35 minutes)
mielikki vitality (3 minutes)
< 1066h/1066H 278v/278V Pos: standing >
Score information for Vokir
Level: 54 Race: Dwarf Class: Druid / Storm Druid Sex: Male
Hit points: 1066(1066) Moves: 278(278)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1856 platinum 58 gold 0 silver 0 copper
Playing time: 9 days / 1 hours/ 58 minutes
Received data: 1.4764 MB this session.
Send data: 0.0032 MB this session.
Compression ratio: none
Title: - The Resistance
Status: Standing.
Epic points(total): 7490(7426) Current task: find runestone of Pits of Cerberus
Epic Bonus: Epic Points Bonus (44.56%)
Frags: +6.75 Deaths: 16
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Spirit Ward Slow Poison
Enchantments: Farsee Fly Haste Invisibility Waterbreathing Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 19 Spell Pulse: 0.82
Leaderboard Points: 1248
Active Spells:
--------------
regeneration (4 minutes)
pass without trace (9 minutes)
storm shield (9 minutes)
improved invisibility (26 minutes)
endurance (less than a minute remaining)
barkskin (13 minutes)
well-rested bonus (40 minutes)
animal vision (35 minutes)
natures blessing (35 minutes)
mielikki vitality (3 minutes)
< 1066h/1066H 278v/278V Pos: standing >
Autosaving...
< 1066h/1066H 278v/278V Pos: standing >
The following epic skills are available to you:
-----------------------------------------------
summon blizzard Teacher: Mimir
summon familiar Teacher: the witch
shield combat Teacher: Kurlon, the mercenary of endless battles
toughness Teacher: a bloody butcher
improved endurance Teacher: Eriic
fix Teacher: the city smithy
smelt Teacher: Carmotee
infuse magical device Teacher: Deathium
natures sanctity Teacher: Azalea
epic strength Teacher: Olat
epic power Teacher: Ezallixxel
epic agility Teacher: Grellinar, the high ranger
epic intelligence Teacher: the undead wizard
epic dexterity Teacher: the captain of the Ceothian Guard
epic wisdom Teacher: Chauseis, the high elf priestess
epic constitution Teacher: Thurdorf
epic charisma Teacher: Frolikk
epic luck Teacher: Babedo
ship damage control Teacher: a leather-hided headless commodore
< 1066h/1066H 278v/278V Pos: standing >
*......+.
.....^..+..
..M..^*..+M..
....^^*M.+...
...^.*@**+*..
....**^^*+*^^
.....**^*+^^*
.+.++++.++*
....**^*+
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1066h/1066H 278v/278V Pos: standing >
< 1066h/1066H 278v/278V Pos: standing >
**.^...+.
**......+..
*.....^..+M..
..M..^*..+...
....^^@M.+...
...^.****+*..
....**^^*+*^^
....**^*M^^
+.++++.++
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1066h/1066H 276v/278V Pos: standing >
***^.^^+.
***.^...+..
***......+...
*.....^..+M..
..M..^@..+...
....^^*M.+...
...^.****+*..
...**^^*+*^
...**^*M^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1066h/1066H 274v/278V Pos: standing >
****^*^^^
****^.^^+..
****.^...+..^
***......+...
*.....@..+M..
..M..^*..+...
....^^**.+...
..^.****+*.
..**^^*+*
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 1066h/1066H 272v/278V Pos: standing >
M*****^^^
M****^*^^^^
M****^.^^+..*
****.^...+..^
***...@..+...
*.....^..+M..
..M..^*..+...
...^^**.+..
.^.****+*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1066h/1066H 272v/278V Pos: standing >
MMM******
MM*****^^^*
MM****^*^^^^*
M****^.^^+..*
****.^@..+..^
***......+...
*.....^..+M..
.M..^*..+..
..^^**.+.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1066h/1066H 275v/278V Pos: standing >
MMMM^^*^
MMMM*******
MMM*****^^^*^
MM****^*^^^^*
M****^@^^+..*
****.^...+..^
***......+...
.....^..+M.
M..^*..+.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1066h/1066H 276v/278V Pos: standing >
MMM^^^
MMMM^^*^M
MMMM*******M
MMM*****^^^*^
MM****@*^^^^*
M****^.^^+..*
****.^...+..^
**......+..
....^..+M
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 1066h/1066H 274v/278V Pos: standing >
MMM^^^M
MMMM^^*^MM
MMMM*M*****MM
MM*****^^^*^M
M****^@^^^^**
****^.^^+..**
***.^...+..^*
*......+...
...^..+M.
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1066h/1066H 274v/278V Pos: standing >
MMMM^^*^M
MMM*******M
MM*****^^^*^M
M****^*^^^^**
****^.@^+..**
***.^...+..^*
**......+...*
....^..+M..
..^*..+..
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 1066h/1066H 275v/278V Pos: standing >
MMM^^*^MM
MM*******MM
M*****^^^*^MM
****^*^^^^**M
***^.^@+..***
**.^...+..^**
*......+...**
...^..+M...
.^*..+...
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 1066h/1066H 276v/278V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**^.^^@..***M
*.^...+..^***
......+...***
..^..+M...*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
The corpse of a female leucrotta is lying here.
< 1066h/1066H 274v/278V Pos: standing >
Your endurance fades away.
A Small Pathway
Obvious exits: -N -S
The corpse of an orcish guard is lying here.
The corpse of Ghizyon is lying here.
The corpse of an Orc is lying here.
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 1066h/1066H 273v/278V Pos: standing >
You quickly scan the area.
You see nothing.
< 1066h/1066H 278v/278V Pos: standing >
Looks like an exit.
You extend your sights northward.
Nearing the Shady Grove
Obvious exits: -N -S
The corpse of an orcish guard is lying here.
< 1066h/1066H 278v/278V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
The corpse of an orcish guard is lying here.
< 1066h/1066H 276v/278V Pos: standing >
This pathway leads to just before the south gates of the city.
You extend your sights northward.
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
< 1066h/1066H 276v/278V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
An Orc (medium) stands in mid-air here.(Red Aura)
< 1066h/1066H 275v/278V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
An orcish shaman is here practicing a new spell.(Red Aura)
A drunken orc wanders about lost out of his mind.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 1066h/1066H 276v/278V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
The corpse of an orcish guard is lying here.
< 1066h/1066H 277v/278V Pos: standing >
You feel the hatred in your heart subside.
< 1066h/1066H 277v/278V Pos: standing >
This pathway leads to just before the south gates of the city.
You extend your sights northward.
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
An Orc (medium) stands in mid-air here.(Red Aura)
< 1066h/1066H 278v/278V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
An Orc (medium) stands in mid-air here.(Red Aura)
< 1066h/1066H 277v/278V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 1066h/1066H 277v/278V Pos: standing >
You start chanting...
You snap into visibility.
< 1066h/1066H 277v/278V Pos: standing >
Casting: sunray
< 1066h/1066H 278v/278V Pos: standing >
You complete your spell...
[Damage: 109 ] You unleash light in a focused, searing ray at an Orc!
< 1066h/1066H 278v/278V Pos: standing >
You start chanting...
< 1066h/1066H 278v/278V Pos: standing >
Casting: sunray
< 1066h/1066H 278v/278V Pos: standing >
You complete your spell...
An Orc seems to be blinded!
[Damage: 90 ] An Orc is struck by your ray of sunlight, and is destroyed instantly!
An Orc is dead! R.I.P.
You receive your share of experience.