The death of [56 Shaman] Rami (Human)

in A Dark Forest with Tall Evergreens

from the perspective of [56 Shaman] Rami (Human)


A tough looking warrior is scanning the landscape beyond the walls.

< 121h/364H 91v/112V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++MM  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.

< 121h/364H 91v/112V Pos: standing >
 
   M^**^*.^^    
    *******..   
     *M+**^**.  
      ^M++++MM  
     *M@*^*.**  
    M^******..  
  MMMM^***^..^  
  MMMMM*^*..^   
   MMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 122h/364H 91v/112V Pos: standing >
 
 *M+*^  
 ^*@**  
 M^***  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 122h/364H 90v/112V Pos: standing >
 
 ^****  
 M^@**  
 MM*^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 122h/364H 89v/112V Pos: standing >
The following help topics matched your search:
 Multi-user dungeon
 Multiclass
 Multiplay
 Multiplaying


< 122h/364H 92v/112V Pos: standing >
Multiclass
=========================================
Upon reaching level 46 Humans and Orcs have the option of "multi-classing" their character.  Multiclassing adds the traits of a secondary class, creating a new, hybrid class type.

Some pros:
1. You can use the spells and skills of both classes.
2. You can use the equipment of both classes.
3. Your dam modifier is the best of either class.
4. Your combat pulse is the best of the two classes.
5. You can practice epic skills from your second class for a steep price.
6. You no longer lose all your epic skills when you multiclass.

Some cons:
1. You only get your primary (first) class innates.
2. Your mem/prayer times are longer.
3. You might lose some skill level if your second class has a different skill cap.

Considering multiclassing??  Here are some more details you should know:

Players can only multi into classes that are offered by your race. Some combinations are not available. Using the command "multi" on your class will tell you which combinations exist.

Multiclasses get the best possible skill combo of both classes. If the primary class has a skill and the secondary doesn't, the multiclass will max that skill at the primary skill cap.  If the secondary class has the skill, but the primary doesn't,  the cap is 95% of the secondary class's skill.  If they both have the skill, the new class will use the higher between the two.

The spells/skills of the secondary class are ALL moved up 5 levels. This means upon reaching level 51, players will have all the skills and spells of the primary class and the level 46 skills and spells of the secondary class.

You will not lose epic skills if you choose to multiclass.  Any skills you have spent time developing will carry over to your newly created multi.
 
Multiclasses can now use items for both classes including artifacts available to each. 

The primary attribute for the primary class will carry on over to the secondary class.  For example, if the multiclass order is Conjurer/Shaman, then the primary class attribute of Intelligence will apply to both the arcane and shaman spells. The inverse is also true (Wisdom is the primary attribute for a Shaman/Conjurer multi).

When you multiclass, you lose the specialization you had previously chosen and go back to level 1, with level 1 hitpoints. 


Here are the options available to each class:
* Warrior     : Mercenary, Cleric
* Ranger      : Warrior, Druid, Rogue, Psionicist
* Paladin     : Warrior
* Anti-Paladin: Warrior
* Cleric      : Druid, Bard, Warrior, Shaman
* Druid       : Cleric
* Shaman      : Conjurer, Druid, Cleric, Blighter
* Sorcerer    : Conjurer
* Conjurer    : Sorcerer, Shaman, Bard
* Rogue       : Bard, Mercenary
* Mercenary   : Rogue, Warrior
* Bard        : Sorcerer, Rogue, Illusionist, Conjurer
* Reaver      : Sorcerer, Rogue, Psionicist
* Blighter    : Cleric
* Ethermancer : Sorcerer, Shaman
* Summoner    : Sorcerer, Shaman

==Multi-Class Names==
* Gladiator: Warrior / Mercenary
* War Priest: Warrior / Cleric
* Woodsman: Ranger / Warrior
* Forrestal: Ranger / Druid
* Scout: Ranger / Rogue
* Visionary: Ranger / Psionicist
* Defender: Paladin / Warrior
* Blackguard: Anti-Paladin / Warrior
* Cenobite: Cleric / Druid
* Skald: Cleric / Bard
* War Priest: Cleric / Warrior
* Spiritmaster: Cleric / Shaman
* Cenobite: Druid / Cleric
* Channeler: Shaman / Conjurer
* Beastmaster: Shaman / Druid
* Spiritmaster: Shaman / Cleric
* Desecrator: Shaman / Blighter
* Archmagi: Sorcerer / Conjurer
* Archmagi: Conjurer / Sorcerer
* Channeler: Conjurer / Shaman
* Gypsy: Conjurer / Bard
* Grifter: Rogue / Bard
* Thug: Rogue / Mercenary
* Thug: Mercenary / Rogue
* Gladiator: Mercenary / Warrior
* Enchanter: Bard / Sorcerer
* Grifter: Bard / Rogue
* Trickster: Bard / Illusionist
* Gypsy: Bard / Conjurer
* Defiler: Reaver / Sorcerer
* Shadow Reaver: Reaver / Rogue
* Transcendent: Reaver / Psionicist
* Decay Priest: Blighter / Cleric
* Storm Magi: Ethermancer / Sorcerer
* Geomancer: Ethermancer / Shaman
* Archmage: Summoner / Sorcerer
* Haruspex: Summoner / Shaman


< 123h/364H 94v/112V Pos: standing >
Multiclass
=========================================
Upon reaching level 46 Humans and Orcs have the option of "multi-classing" their character.  Multiclassing adds the traits of a secondary class, creating a new, hybrid class type.

Some pros:
1. You can use the spells and skills of both classes.
2. You can use the equipment of both classes.
3. Your dam modifier is the best of either class.
4. Your combat pulse is the best of the two classes.
5. You can practice epic skills from your second class for a steep price.
6. You no longer lose all your epic skills when you multiclass.

Some cons:
1. You only get your primary (first) class innates.
2. Your mem/prayer times are longer.
3. You might lose some skill level if your second class has a different skill cap.

Considering multiclassing??  Here are some more details you should know:

Players can only multi into classes that are offered by your race. Some combinations are not available. Using the command "multi" on your class will tell you which combinations exist.

Multiclasses get the best possible skill combo of both classes. If the primary class has a skill and the secondary doesn't, the multiclass will max that skill at the primary skill cap.  If the secondary class has the skill, but the primary doesn't,  the cap is 95% of the secondary class's skill.  If they both have the skill, the new class will use the higher between the two.

The spells/skills of the secondary class are ALL moved up 5 levels. This means upon reaching level 51, players will have all the skills and spells of the primary class and the level 46 skills and spells of the secondary class.

You will not lose epic skills if you choose to multiclass.  Any skills you have spent time developing will carry over to your newly created multi.
 
Multiclasses can now use items for both classes including artifacts available to each. 

The primary attribute for the primary class will carry on over to the secondary class.  For example, if the multiclass order is Conjurer/Shaman, then the primary class attribute of Intelligence will apply to both the arcane and shaman spells. The inverse is also true (Wisdom is the primary attribute for a Shaman/Conjurer multi).

When you multiclass, you lose the specialization you had previously chosen and go back to level 1, with level 1 hitpoints. 


Here are the options available to each class:
* Warrior     : Mercenary, Cleric
* Ranger      : Warrior, Druid, Rogue, Psionicist
* Paladin     : Warrior
* Anti-Paladin: Warrior
* Cleric      : Druid, Bard, Warrior, Shaman
* Druid       : Cleric
* Shaman      : Conjurer, Druid, Cleric, Blighter
* Sorcerer    : Conjurer
* Conjurer    : Sorcerer, Shaman, Bard
* Rogue       : Bard, Mercenary
* Mercenary   : Rogue, Warrior
* Bard        : Sorcerer, Rogue, Illusionist, Conjurer
* Reaver      : Sorcerer, Rogue, Psionicist
* Blighter    : Cleric
* Ethermancer : Sorcerer, Shaman
* Summoner    : Sorcerer, Shaman

==Multi-Class Names==
* Gladiator: Warrior / Mercenary
* War Priest: Warrior / Cleric
* Woodsman: Ranger / Warrior
* Forrestal: Ranger / Druid
* Scout: Ranger / Rogue
* Visionary: Ranger / Psionicist
* Defender: Paladin / Warrior
* Blackguard: Anti-Paladin / Warrior
* Cenobite: Cleric / Druid
* Skald: Cleric / Bard
* War Priest: Cleric / Warrior
* Spiritmaster: Cleric / Shaman
* Cenobite: Druid / Cleric
* Channeler: Shaman / Conjurer
* Beastmaster: Shaman / Druid
* Spiritmaster: Shaman / Cleric
* Desecrator: Shaman / Blighter
* Archmagi: Sorcerer / Conjurer
* Archmagi: Conjurer / Sorcerer
* Channeler: Conjurer / Shaman
* Gypsy: Conjurer / Bard
* Grifter: Rogue / Bard
* Thug: Rogue / Mercenary
* Thug: Mercenary / Rogue
* Gladiator: Mercenary / Warrior
* Enchanter: Bard / Sorcerer
* Grifter: Bard / Rogue
* Trickster: Bard / Illusionist
* Gypsy: Bard / Conjurer
* Defiler: Reaver / Sorcerer
* Shadow Reaver: Reaver / Rogue
* Transcendent: Reaver / Psionicist
* Decay Priest: Blighter / Cleric
* Storm Magi: Ethermancer / Sorcerer
* Geomancer: Ethermancer / Shaman
* Archmage: Summoner / Sorcerer
* Haruspex: Summoner / Shaman


< 123h/364H 96v/112V Pos: standing >
You are not in the proper location to multiclass.
However, here is a list of your possible choices:

   Cleric
   Druid
   Conjurer



< 124h/364H 98v/112V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 124h/364H 100v/112V Pos: standing >
Multiclass
=========================================
Upon reaching level 46 Humans and Orcs have the option of "multi-classing" their character.  Multiclassing adds the traits of a secondary class, creating a new, hybrid class type.

Some pros:
1. You can use the spells and skills of both classes.
2. You can use the equipment of both classes.
3. Your dam modifier is the best of either class.
4. Your combat pulse is the best of the two classes.
5. You can practice epic skills from your second class for a steep price.
6. You no longer lose all your epic skills when you multiclass.

Some cons:
1. You only get your primary (first) class innates.
2. Your mem/prayer times are longer.
3. You might lose some skill level if your second class has a different skill cap.

Considering multiclassing??  Here are some more details you should know:

Players can only multi into classes that are offered by your race. Some combinations are not available. Using the command "multi" on your class will tell you which combinations exist.

Multiclasses get the best possible skill combo of both classes. If the primary class has a skill and the secondary doesn't, the multiclass will max that skill at the primary skill cap.  If the secondary class has the skill, but the primary doesn't,  the cap is 95% of the secondary class's skill.  If they both have the skill, the new class will use the higher between the two.

The spells/skills of the secondary class are ALL moved up 5 levels. This means upon reaching level 51, players will have all the skills and spells of the primary class and the level 46 skills and spells of the secondary class.

You will not lose epic skills if you choose to multiclass.  Any skills you have spent time developing will carry over to your newly created multi.
 
Multiclasses can now use items for both classes including artifacts available to each. 

The primary attribute for the primary class will carry on over to the secondary class.  For example, if the multiclass order is Conjurer/Shaman, then the primary class attribute of Intelligence will apply to both the arcane and shaman spells. The inverse is also true (Wisdom is the primary attribute for a Shaman/Conjurer multi).

When you multiclass, you lose the specialization you had previously chosen and go back to level 1, with level 1 hitpoints. 


Here are the options available to each class:
* Warrior     : Mercenary, Cleric
* Ranger      : Warrior, Druid, Rogue, Psionicist
* Paladin     : Warrior
* Anti-Paladin: Warrior
* Cleric      : Druid, Bard, Warrior, Shaman
* Druid       : Cleric
* Shaman      : Conjurer, Druid, Cleric, Blighter
* Sorcerer    : Conjurer
* Conjurer    : Sorcerer, Shaman, Bard
* Rogue       : Bard, Mercenary
* Mercenary   : Rogue, Warrior
* Bard        : Sorcerer, Rogue, Illusionist, Conjurer
* Reaver      : Sorcerer, Rogue, Psionicist
* Blighter    : Cleric
* Ethermancer : Sorcerer, Shaman
* Summoner    : Sorcerer, Shaman

==Multi-Class Names==
* Gladiator: Warrior / Mercenary
* War Priest: Warrior / Cleric
* Woodsman: Ranger / Warrior
* Forrestal: Ranger / Druid
* Scout: Ranger / Rogue
* Visionary: Ranger / Psionicist
* Defender: Paladin / Warrior
* Blackguard: Anti-Paladin / Warrior
* Cenobite: Cleric / Druid
* Skald: Cleric / Bard
* War Priest: Cleric / Warrior
* Spiritmaster: Cleric / Shaman
* Cenobite: Druid / Cleric
* Channeler: Shaman / Conjurer
* Beastmaster: Shaman / Druid
* Spiritmaster: Shaman / Cleric
* Desecrator: Shaman / Blighter
* Archmagi: Sorcerer / Conjurer
* Archmagi: Conjurer / Sorcerer
* Channeler: Conjurer / Shaman
* Gypsy: Conjurer / Bard
* Grifter: Rogue / Bard
* Thug: Rogue / Mercenary
* Thug: Mercenary / Rogue
* Gladiator: Mercenary / Warrior
* Enchanter: Bard / Sorcerer
* Grifter: Bard / Rogue
* Trickster: Bard / Illusionist
* Gypsy: Bard / Conjurer
* Defiler: Reaver / Sorcerer
* Shadow Reaver: Reaver / Rogue
* Transcendent: Reaver / Psionicist
* Decay Priest: Blighter / Cleric
* Storm Magi: Ethermancer / Sorcerer
* Geomancer: Ethermancer / Shaman
* Archmage: Summoner / Sorcerer
* Haruspex: Summoner / Shaman


< 124h/364H 101v/112V Pos: standing >
You can choose from the following specializations:
Elementalist
Spiritualist
Animalist

< 124h/364H 102v/112V Pos: standing >

< 125h/364H 104v/112V Pos: standing >
Spiritualist
=========================================
The Spiritualist has mastered the art of both life and death. He is able to
heal more effectively than his other Shaman counterparts. Having seen beyond
death, the Spiritualist cannot be shaken by mortal intimidation. It is even said
that at the highest form of their art, they can even stave off death itself!

==See also==
* Shaman

==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Minotaur, Goblin, Kobold, Firbolg

==Innate abilities==
*resurrection (obtained at level 56)
*improved healing (obtained at level 36)
'*' Designates passive ability.

==Skills==
None.

==Spells==
7th Circle: indomitability
8th Circle: tormenting spirits
9th Circle: consecrate land, lesser resurrect
10th Circle: depressed earth, restoration, spirit walk
11th Circle: guardian spirits, resurrect


< 125h/364H 107v/112V Pos: standing >
Spiritualist
=========================================
The Spiritualist has mastered the art of both life and death. He is able to
heal more effectively than his other Shaman counterparts. Having seen beyond
death, the Spiritualist cannot be shaken by mortal intimidation. It is even said
that at the highest form of their art, they can even stave off death itself!

==See also==
* Shaman

==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Minotaur, Goblin, Kobold, Firbolg

==Innate abilities==
*resurrection (obtained at level 56)
*improved healing (obtained at level 36)
'*' Designates passive ability.

==Skills==
None.

==Spells==
7th Circle: indomitability
8th Circle: tormenting spirits
9th Circle: consecrate land, lesser resurrect
10th Circle: depressed earth, restoration, spirit walk
11th Circle: guardian spirits, resurrect


< 126h/364H 110v/112V Pos: standing >
Tormenting spirits
=========================================
* Area of effect: Target
* Aggressive: Yes
* Cumulative: Yes
* Duration: waves
Type of Spell: Psychic

The ancient anscetors of the unfortunate target are called back from
beyond to torment the unfortunate soul. The tormenting is rumored to
cause severe injuries and death. The victim must seek a purification
to rid the spirits quickly, otherwise his essence becomes greatly
weakened.

==See also==
* Shaman
* Spiritualist

< 127h/364H 112v/112V Pos: standing >
Shaman
=========================================
Shamans are unlike most other magic-using classes, in that they use the
powers of nature, the elements and the spirit world to create and use their 
magics. Unlike Druids, however, they twist the forces of nature for their 
own uses instead of communing on a more friendly, integral level. Shamans
spellcasting abilities include healing and offensive, though neither is as 
far-reaching or potent as those of a Sorcerer or Cleric. Shamans are also 
unique in that they must use totems in order to cast their spells. For more 
help, see totems.

==Equipment usage==
Shamans fall under the Priest classification of item restriction. This means
they are restricted to use of non-edged weapons such as maces, clubs and staves.
Some exceptions are allowed, depending on the deity you worship. They can wear
almost any type of armor, but are mildly restricted in the use of miscellaneous
magical items.

==See also==
* Animal Sphere
* Elemental Sphere
* Shaman Skills
* Spirit Sphere
* Totems 


==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Minotaur, Goblin, Kobold, Firbolg

==Innate abilities==
None.

==Specializations==
* Elementalist
* Spiritualist
* Animalist


The following help topics also matched your search:
 Shaman Skills
 Shaman Spell Knowledge


< 128h/364H 112v/112V Pos: standing >
You aren't wearing anything!

< 128h/364H 112v/112V Pos: standing >
Skill
1h bludgeon                   40
2h bludgeon                   40
bandage                       40
carve                         40
climb                         40
concentration                 40
craft                         10
fishing                       40
kick                          40
meditate                      41
mount                         40
quick chant                   41
retreat                       40
salvage                       40
shaman spell knowledge        40
swim                          40

< 129h/364H 112v/112V Pos: standing >
 
 ^**P*  
 M^@**  
 MM*^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 129h/364H 112v/112V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - greater spirit sight
               2 - greater earthen grasp
(10th circle)  2 - etherportal
               3 - gaseous cloud
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  3 - corrosive blast
               2 - spirit jump
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  6 - greater mending
               1 - spirit anguish
( 5th circle)  8 - molten spray
( 4th circle)  3 - pantherspeed
               1 - summon beast
               1 - hawkvision
               2 - scorching touch
               2 - mending
( 3rd circle)  7 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  9 - flameburst
               2 - lesser mending
( 1st circle)  9 - ice missile
               3 - spirit armor

You can memorize no more spells.

< 130h/364H 112v/112V Pos: standing >
Liel starts casting a spell.

< 130h/364H 112v/112V Pos: standing >
Liel completes his spell...
Liel utters the word 'zuharuhl'
You feel vitalized.

< 130h/364H 112v/112V Pos: standing >
Liel has just given you his consent.

< 347h/580H 112v/112V Pos: standing >
You tip your hat at no one in particular.

< 347h/580H 112v/112V Pos: standing >
Liel is now a member of your group.

< 347h/580H 112v/112V Pos: standing >
 
 ^****  
 M^@**  
 MM*^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Liel (Halfling)(small) stands in mid-air here.

< 347h/580H 112v/112V Pos: standing >
Liel starts casting a spell.

< 347h/580H 112v/112V Pos: standing >
Liel completes his spell...
Liel utters the words 'yjrr pzar'
A torrent of divine energy flows from Liel into your body, and your wounds begin to heal!

< 579h/580H 112v/112V Pos: standing >
You sit down and relax.

< 580h/580H 112v/112V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - greater spirit sight
               2 - greater earthen grasp
(10th circle)  2 - etherportal
               3 - gaseous cloud
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  3 - corrosive blast
               2 - spirit jump
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  6 - greater mending
               1 - spirit anguish
( 5th circle)  8 - molten spray
( 4th circle)  3 - pantherspeed
               1 - summon beast
               1 - hawkvision
               2 - scorching touch
               2 - mending
( 3rd circle)  7 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  9 - flameburst
               2 - lesser mending
( 1st circle)  9 - ice missile
               3 - spirit armor

You can memorize no more spells.

< 580h/580H 112v/112V Pos: sitting >
You start meditating...

< 580h/580H 112v/112V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 580h/580H 112v/112V Pos: standing >
You aren't wearing anything!

< 580h/580H 112v/112V Pos: standing >
You patiently twiddle your thumbs.

< 580h/580H 112v/112V Pos: standing >
 
 ^****  
 M^@**  
 MM*^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Liel (Halfling)(small) stands in mid-air here.

< 580h/580H 112v/112V Pos: standing >
Liel starts casting a spell.

< 580h/580H 112v/112V Pos: standing >
Liel completes his spell...
Liel utters the word 'zuharuhl'
Liel looks vitalized.

< 580h/580H 112v/112V Pos: standing >

< 580h/580H 112v/112V Pos: standing >
Someone completes his spell...
Someone utters the word 'abrazak'

< 580h/580H 112v/112V Pos: standing >
You do not see that here.

< 580h/580H 112v/112V Pos: standing >
Someone completes his spell...
Someone utters the word 'fido'

< 580h/580H 112v/112V Pos: standing >
 
 ^****  
 M^@**  
 MM*^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 580h/580H 112v/112V Pos: standing >
You say in common 'shouldnt stay here :-p'

< 580h/580H 112v/112V Pos: standing >
 
 ^****  
 M^@**  
 MM*^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 580h/580H 112v/112V Pos: standing >
Autosaving...
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 580h/580H 112v/112V Pos: standing >
Experience till level: 33956099

< 580h/580H 112v/112V Pos: standing >
Someone says in halfling 'why not?'

< 580h/580H 112v/112V Pos: standing >
You are not in the proper location to multiclass.
However, here is a list of your possible choices:

   Cleric
   Druid
   Conjurer



< 580h/580H 112v/112V Pos: standing >
Channeler
=========================================
A Channeler is a multi-class Shaman/Conjurer.

Notes on Channeler:
Shamans use totems, and memorize spells without spellbooks.
Conjurers memorize and require spellbooks.
If you start as a Shaman, you will memorize spells, but you will no longer
need totems or spellbooks, for ANY of your spells.
If you start as a Conjurer, you will need spellbooks for all of your
conjurer AND your shaman spells.

< 580h/580H 112v/112V Pos: standing >
An Orc enters from the south.
A deadly nightmare trots in from the south.

< 580h/580H 112v/112V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!

< 579h/580H 112v/112V Pos: sitting >
< T: Rami TP: sit TC:few scratches E: An Orc sta EP: excellent >
 A deadly nightmare suddenly attacks YOU!
-=[A deadly nightmare's thrash wounds you.]=-

< 572h/580H 112v/112V Pos: sitting >
< T: Rami TP: sit TC:few scratches E: someone sta EP: excellent >
 -=[An Orc's fine slash wounds you.]=-
-=[An Orc's mighty pierce strikes you very hard.]=-
OUCH!  That really did HURT!
-=[An Orc's impressive slash wounds you.]=-
-=[An Orc's impressive slash strikes you.]=-
-=[An Orc's impressive slash strikes you.]=-
-=[An Orc's fine slash wounds you.]=-

< 435h/580H 112v/112V Pos: sitting >
< T: Rami TP: sit TC: small wounds E: An Orc sta EP: excellent >
 Someone dodges your futile attack.

< 435h/580H 112v/112V Pos: sitting >
< T: Rami TP: sit TC: small wounds E: An Orc sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'pzaruio garzz'
Upon someone's touch a soft glow flows from his hands and surrounds you.

< 435h/580H 112v/112V Pos: sitting >
< T: Rami TP: sit TC: small wounds E: An Orc sta EP: excellent >
 You feel a warm wave going through your body.

< 529h/580H 112v/112V Pos: sitting >
< T: Rami TP: sit TC:few scratches E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'pzaruio garzz'
Upon someone's touch a soft glow flows from his hands and surrounds you.
-=[An Orc's slash strikes you.]=-
-=[An Orc's pierce strikes you.]=-
-=[An Orc's powerful slash strikes you.]=-
-=[An Orc's impressive slash strikes you.]=-
-=[An Orc's impressive slash strikes you.]=-
-=[An Orc's mighty slash strikes you very hard.]=-
OUCH!  That really did HURT!
-=[An Orc's impressive slash strikes you.]=-

< 345h/580H 112v/112V Pos: sitting >
< T: Rami TP: sit TC: few wounds E: An Orc sta EP: excellent >
 -=[A deadly nightmare's thrash wounds you.]=-

< 336h/580H 112v/112V Pos: sitting >
< T: Rami TP: sit TC: few wounds E: someone sta EP: excellent >
 You feel a warm wave going through your body.

< 440h/580H 112v/112V Pos: sitting >
< T: Rami TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.

< 440h/580H 112v/112V Pos: sitting >
< T: Rami TP: sit TC: small wounds E: An Orc sta EP: excellent >
 You feel a warm wave going through your body.
Someone completes his spell...
Someone utters the words 'pzaruio garzz'
Upon someone's touch a soft glow flows from his hands and surrounds you.

< 500h/580H 112v/112V Pos: sitting >
< T: Rami TP: sit TC: small wounds E: someone sta EP: excellent >
 You feel a warm wave going through your body.

< 580h/580H 112v/112V Pos: sitting >
< T: Rami TP: sit TC:excellent E: someone sta EP: excellent >
 Someone says 'oh ya'
You clamber to your feet.

< 580h/580H 112v/112V Pos: standing >
< T: Rami TP: sta TC:excellent E: someone sta EP: excellent >
 -=[An Orc's slash strikes you.]=-
-=[An Orc's fine pierce wounds you.]=-
You dodge an Orc's vicious attack.
-=[An Orc's slash strikes you.]=-
-=[An Orc's fine slash wounds you.]=-

< 517h/580H 112v/112V Pos: standing >
< T: Rami TP: sta TC: small wounds E: An Orc sta EP: excellent >
 You feel a warm wave going through your body.

< 580h/580H 112v/112V Pos: standing >
< T: Rami TP: sta TC:excellent E: someone sta EP: excellent >
 Um.. you don't see any such target here?
Someone turns to focus his attack on someone!
A dark shroud encases an Orc as he charges into battle.

< 580h/580H 112v/112V Pos: standing >
< T: someone TP: sta TC:excellent E: An Orc sta EP: excellent >
 The red aura around you flashes blue and is gone.
An Orc dodges your futile attack.

< 580h/580H 112v/112V Pos: standing >
< T: someone TP: sta TC:excellent E: An Orc sta EP: excellent >
 -=[A deadly nightmare's thrash wounds you.]=-

< 571h/580H 112v/112V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: excellent >
 You feel a warm wave going through your body.

< 580h/580H 112v/112V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: excellent >
  
 ^****  
 M^@**  
 MM*^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A deadly nightmare stands in mid-air here, fighting YOU! (minion) 

< 580h/580H 112v/112V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: excellent >
 An Orc's feeble slash grazes Liel.
Liel dodges an Orc's attack.
An Orc's feeble slash grazes Liel.
Liel dodges an Orc's attack.
An Orc's feeble slash grazes Liel.
An Orc's feeble slash grazes Liel.

< 580h/580H 112v/112V Pos: standing >
< T: Liel TP: sta TC:few scratches E: An Orc sta EP: excellent >
 Someone parries someone's lunge at him.
Someone parries someone's lunge at him.

< 580h/580H 112v/112V Pos: standing >
< T: Liel TP: sta TC:few scratches E: An Orc sta EP: excellent >
 Liel is knocked to the ground by an Orc's mighty bash!

< 580h/580H 112v/112V Pos: standing >
< T: Liel TP: sit TC:few scratches E: An Orc sta EP: excellent >
 Someone dodges your futile attack.

< 580h/580H 112v/112V Pos: standing >
< T: someone TP: sit TC:few scratches E: An Orc sta EP: excellent >
 A black rift in space opens next to you, and the inferno, Kiovock steps out of it grinning.

< 580h/580H 112v/112V Pos: standing >
< T: someone TP: sit TC:few scratches E: An Orc sta EP: excellent >
 -=[A deadly nightmare's decent thrash wounds you.]=-

< 571h/580H 112v/112V Pos: standing >
< T: someone TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc parries someone's lunge at him.
An Orc's slash grazes Liel.
Liel's shield of the earthwyrm of regeneration blocks an Orc's attack.
An Orc's weak slash grazes Liel.
An Orc's feeble slash grazes Liel.
An Orc's impressive slash wounds Liel.
Liel's shield of the earthwyrm of regeneration blocks an Orc's attack.
Liel blocks an Orc's lunge at him.

< 571h/580H 112v/112V Pos: standing >
< T: Liel TP: sit TC:few scratches E: An Orc sta EP: excellent >
 You feel a warm wave going through your body.

< 580h/580H 112v/112V Pos: standing >
< T: someone TP: sit TC:few scratches E: someone sta EP: excellent >
 You aren't wearing anything!

< 580h/580H 112v/112V Pos: standing >
< T: someone TP: sit TC:few scratches E: someone sta EP: excellent >
 Someone parries your futile lunge at him.

< 580h/580H 112v/112V Pos: standing >
< T: someone TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc deflects someone's blow and strikes back at him!
An Orc's fine pierce grazes Liel.

< 580h/580H 112v/112V Pos: standing >
< T: Liel TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc's fine slash grazes Liel.
An Orc's fine pierce wounds Liel.
Liel blocks an Orc's lunge at him.
An Orc's impressive slash wounds Liel.
Liel blocks an Orc's lunge at him.
Liel's shield of the earthwyrm of regeneration blocks an Orc's attack.

< 580h/580H 112v/112V Pos: standing >
< T: Liel TP: sit TC:few scratches E: An Orc sta EP: excellent >
 You attempt to flee...
 
 *****  
 ^P@*^  
 M*^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
You flee eastward!

< 580h/580H 84v/112V Pos: standing >
 
 ^****  
 M^@**  
 MM*^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A man known as the Inferno, juggles balls of fire here.
A deadly nightmare stands in mid-air here, fighting someone. (minion) 

< 580h/580H 84v/112V Pos: standing >
The inferno, Kiovock recognizes someone, and charges to attack!
The inferno, Kiovock suddenly attacks someone!
The inferno, Kiovock misses someone.
Someone parries someone's lunge at him.
Someone parries someone's lunge at him.
Liel attempts to flee.
Liel leaves east.

< 580h/580H 85v/112V Pos: standing >
You see nothing special about him.
This Orc is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He's surrounded by a diffuse globe of light!

<worn as a badge>    a frost dragon's eye [modified] enchanted by Nib (glowing) [89%]             
<worn on head>       a crown of burning flames
<worn on eyes>       a black duergar eyepatch [superior]
<worn in ear>        a golden scale dangling from a platinum chain [superior]
<worn in ear>        an enchanted earring of strength of strength
<worn on face>       the mask of deceptions (humming)
<worn around neck>   a gory string of cyclops eyes [modified] enchanted by Aceldama
<worn around neck>   a scarf of enhanced stealth of intelligence [83%]             
<worn on body>       the spiked platemail of the Azharul dragons
<worn on back>       a large leather backpack [85%]             
<worn as quiver>     a black leather quiver of dexterity
<worn about waist>   a thin black belt of accuracy [superior] [70%]             
<worn on belt buckle>a dagger of twisted souls [superior]
<attached to belt>   a glowing azure potion (glowing) [53%]             
<worn on arms>       the pauldrons of the tide [superior] enchanted by Laz (glowing) [47%]             
<worn around wrist>  a bracelet of purple mist of dexterity [80%]             
<worn around wrist>  a dracolich-bone bracelet of agility (humming) [80%]             
<worn on hands>      the sacred stone claws of Aan [modified] enchanted by Aceldama [78%]             
<worn on finger>     the ring of the ultimium [superior]
<worn on finger>     a shiny crimson ring of agility
<primary weapon>     the legendary cutlass 'Sanguine Song' [modified] (glowing) (humming) [86%]             
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing'
<worn on legs>       the leggings of a MaDMaN of endurance [51%]             
<worn on feet>       boots of thundering might of constitution (humming) [71%]             

< 580h/580H 85v/112V Pos: standing >
Someone parries the inferno, Kiovock's lunge at him.
Someone parries the inferno, Kiovock's lunge at him.
The inferno, Kiovock starts casting a spell.
Liel misses the inferno, Kiovock.
A dark shroud encases an Orc as he charges into battle.
An Orc's impressive slash wounds the inferno, Kiovock.
An Orc is burned severely as he hits the inferno, Kiovock!
You miss the inferno, Kiovock.
A deadly nightmare suddenly attacks the inferno, Kiovock!
A deadly nightmare's thrash grazes the inferno, Kiovock.
The inferno, Kiovock completes his spell...
The inferno, Kiovock utters the words 'sfugwahuq gsfal'
The inferno, Kiovock sends a azure shaft of light streaking towards Liel!
The inferno, Kiovock sends a red shaft of light streaking towards an Orc!
The inferno, Kiovock sends a azure shaft of light streaking towards an Orc!
The inferno, Kiovock sends a green shaft of light streaking towards YOU!
The inferno, Kiovock sends a blue shaft of light streaking towards a deadly nightmare!

< 580h/580H 89v/112V Pos: standing >
< T: An Orc TP: sta TC:excellent E: kiovock sta EP: few scratches >
 An Orc's feeble slash grazes the inferno, Kiovock.
An Orc's feeble pierce grazes the inferno, Kiovock.
An Orc's feeble slash grazes the inferno, Kiovock.
An Orc's weak slash grazes the inferno, Kiovock.
An Orc is burned severely as he hits the inferno, Kiovock!
An Orc's slash grazes the inferno, Kiovock.
An Orc is burned severely as he hits the inferno, Kiovock!
An Orc's feeble slash grazes the inferno, Kiovock.

< 580h/580H 90v/112V Pos: standing >
< T: An Orc TP: sta TC:excellent E: kiovock sta EP: few scratches >
 Liel attempts to flee.
Liel leaves south.

< 580h/580H 90v/112V Pos: standing >
< T: someone TP: sta TC:excellent E: kiovock sta EP: few scratches >
 The inferno, Kiovock dodges your futile attack.

< 580h/580H 90v/112V Pos: standing >
< T: someone TP: sta TC:excellent E: kiovock sta EP: few scratches >
 An Orc's weak slash grazes the inferno, Kiovock.
An Orc is burned severely as he hits the inferno, Kiovock!
An Orc's feeble pierce grazes the inferno, Kiovock.
An Orc's crude slash grazes the inferno, Kiovock.
An Orc is burned severely as he hits the inferno, Kiovock!
The inferno, Kiovock dodges an Orc's attack.
The inferno, Kiovock dodges an Orc's attack.
An Orc's feeble slash grazes the inferno, Kiovock.
The inferno, Kiovock misses an Orc.
An Orc parries the inferno, Kiovock's lunge at him.
The inferno, Kiovock starts casting an offensive spell.
The inferno, Kiovock completes his spell...
The inferno, Kiovock utters the words 'sfugwahuq gsfal'
The inferno, Kiovock sends a green shaft of light streaking towards an Orc!
The inferno, Kiovock sends a green shaft of light streaking towards YOU!
The inferno, Kiovock sends a azure shaft of light streaking towards YOU!
The inferno, Kiovock sends a orange shaft of light streaking towards a deadly nightmare!
The inferno, Kiovock sends a red shaft of light streaking towards a deadly nightmare!

< 580h/580H 90v/112V Pos: standing >
< T: An Orc TP: sta TC:excellent E: kiovock sta EP: few scratches >
 A deadly nightmare's feeble thrash grazes the inferno, Kiovock.

< 580h/580H 90v/112V Pos: standing >
< T: someone TP: sta TC:excellent E: kiovock sta EP: few scratches >
 Someone completes his spell...
Someone utters the words 'pzaruio garzz'
Upon someone's touch a soft glow flows from his hands and surrounds someone.

< 580h/580H 90v/112V Pos: standing >
< T: someone TP: sta TC:excellent E: kiovock sta EP: few scratches >
 The Inferno, as he is known world-wide(at least by his own claims), has studied
the ways of fire and its origins since he could barely read.  Fascinated by
the amazing power of the substance, he has long since mastered every facet of
fire control.
The inferno, Kiovock appears to be Human and has a few scratches.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
He is surrounded by burning flames!
He's encased in a shimmering globe!


< 580h/580H 90v/112V Pos: standing >
< T: someone TP: sta TC:excellent E: kiovock sta EP: few scratches >
 The inferno, Kiovock dodges your futile attack.
An Orc's feeble slash grazes the inferno, Kiovock.
An Orc's pierce grazes the inferno, Kiovock.
An Orc is burned severely as he hits the inferno, Kiovock!
An Orc's weak slash grazes the inferno, Kiovock.
An Orc is burned severely as he hits the inferno, Kiovock!
An Orc's slash grazes the inferno, Kiovock.
An Orc is burned severely as he hits the inferno, Kiovock!
An Orc's weak slash grazes the inferno, Kiovock.
An Orc is burned severely as he hits the inferno, Kiovock!
An Orc glares at the inferno, Kiovock, and begins emanating a HORRIBLE sound!
The sphere circling the inferno, Kiovock's body darts in front of an Orc's assault!
An Orc's impressive slash wounds the inferno, Kiovock.
An Orc is burned severely as he hits the inferno, Kiovock!

< 580h/580H 90v/112V Pos: standing >
< T: An Orc TP: sta TC:excellent E: kiovock sta EP: few scratches >
 The inferno, Kiovock misses someone.
The inferno, Kiovock's punch grazes an Orc.
The inferno, Kiovock starts casting a spell.
The inferno, Kiovock completes his spell...
The inferno, Kiovock utters the words 'sfugwahuq gsfal'
The inferno, Kiovock sends a red shaft of light streaking towards Liel!
The inferno, Kiovock sends a yellow shaft of light streaking towards Liel!
The inferno, Kiovock sends a red shaft of light streaking towards an Orc!
The inferno, Kiovock sends a red shaft of light streaking towards YOU!
OUCH!  That really did HURT!
The inferno, Kiovock sends a red shaft of light streaking towards YOU!
The inferno, Kiovock sends a blue shaft of light streaking towards a deadly nightmare!
An Orc turns to focus his attack on Liel!
A dark shroud encases an Orc as he charges into battle.

< 490h/580H 90v/112V Pos: standing >
< T: An Orc TP: sta TC:excellent E: kiovock sta EP: few scratches >
 Someone misses the inferno, Kiovock.
Someone misses the inferno, Kiovock.

< 490h/580H 90v/112V Pos: standing >
< T: someone TP: sta TC:excellent E: kiovock sta EP: few scratches >
 A deadly nightmare's thrash grazes the inferno, Kiovock.

< 490h/580H 90v/112V Pos: standing >
< T: someone TP: sta TC:excellent E: kiovock sta EP: few scratches >
 An Orc's fine slash wounds Liel.
Liel's shield of the earthwyrm of regeneration blocks an Orc's attack.
An Orc's feeble slash grazes Liel.
An Orc's feeble slash grazes Liel.
An Orc's weak slash grazes Liel.
An Orc glares at Liel, and begins emanating a HORRIBLE sound!
You wince as an Orc sends out an agonizing wave of sound at Liel!
An Orc's feeble slash grazes Liel.
An Orc's feeble slash grazes Liel.

< 490h/580H 90v/112V Pos: standing >
< T: An Orc TP: sta TC:excellent E: kiovock sta EP: few scratches >
 You miss the inferno, Kiovock.

< 490h/580H 90v/112V Pos: standing >
< T: someone TP: sta TC:excellent E: kiovock sta EP: few scratches >
 The inferno, Kiovock misses someone.
A dark shroud encases an Orc as he charges into battle.
An Orc parries the inferno, Kiovock's lunge at him.
The inferno, Kiovock starts casting an offensive spell.
The inferno, Kiovock completes his spell...
The inferno, Kiovock utters the words 'sfugwahuq gsfal'
The inferno, Kiovock sends a blue shaft of light streaking towards an Orc!
The inferno, Kiovock sends a azure shaft of light streaking towards an Orc!
The inferno, Kiovock sends a violet shaft of light streaking towards YOU!
The inferno, Kiovock tries to dispel your magic!
You feel less vitalized.
The inferno, Kiovock sends a azure shaft of light streaking towards YOU!
You have been blinded!
Someone sends a blue shaft of light streaking towards someone!

< 274h/364H 90v/112V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: few scratches >
 You attempt to flee...
You can't see a damn thing, you're blinded!
You flee southward!

< 274h/364H 58v/112V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by someone's mighty bash!

< 273h/364H 62v/112V Pos: sitting >
< T: someone TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'pzaruio garzz'
Upon someone's touch a soft glow flows from his hands and surrounds you.

< 273h/364H 62v/112V Pos: sitting >
< T: someone TP: sit TC: small wounds E: someone sta EP: excellent >
 -=[Someone's slash seriously wounds you.]=-
OUCH!  That really did HURT!
-=[Someone's powerful slash strikes you very hard.]=-
-=[Someone's slash strikes you very hard.]=-
Someone bombards you with a massive wave of sound. You feel as if your head will explode!
OUCH!  That really did HURT!
-=[Someone's impressive slash strikes you very hard.]=-
-=[Someone's slash enshrouds you in a mist of blood.]=-
-=[Someone's slash grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 15h/364H 62v/112V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 You feel a warm wave going through your body.

< 89h/364H 62v/112V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 You miss someone.

< 89h/364H 62v/112V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 -=[Someone's powerful slash seriously wounds you.]=-
-=[Someone's fine pierce strikes you very hard.]=-
-=[Someone's powerful slash causes you to grimace in pain.]=-
You wish that your wounds would stop BLEEDING so much!
You feel your internal organs burst as someone emits a vile sound.