<worn on head> a bronze skull cap
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 26h/26H 112v/112V Pos: standing >
You aren't wearing anything!
< 26h/26H 112v/112V Pos: standing >
You are carrying: (28/11)
[5] a small bandage
a small round wooden shield
a long steel sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
You are carrying: (28/11)
[5] a small bandage
a small round wooden shield
a long steel sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
< 26h/26H 112v/112V Pos: standing >
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a hard leather cloak about your body.
You wield a long steel sword.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.
< 26h/26H 112v/112V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a small leather bag.
You drop a small leather-bound book.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
< 26h/26H 112v/112V Pos: standing >
A small leather bag crumbles to dust and blows away.
A small leather-bound book crumbles to dust and blows away.
< 26h/26H 112v/112V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 26h/26H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 26h/26H 112v/112V Pos: standing >
You have now turned Paging mode off.
< 26h/26H 112v/112V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.
< 26h/26H 111v/112V Pos: standing >
The door seems to be closed.
< 26h/26H 111v/112V Pos: standing >
The door seems to be closed.
< 26h/26H 111v/112V Pos: standing >
The shady youth enters from the north.
< 26h/26H 111v/112V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 26h/26H 111v/112V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 26h/26H 110v/112V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
< 26h/26H 109v/112V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 26h/26H 108v/112V Pos: standing >
< 26h/26H 112v/112V Pos: standing >
Lohrr makes some strange gestures.
A strange feeling comes upon you. Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside. Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality. You feel
improved!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You have been fully restored by Lohrr!
< 598h/598H 112v/112V Pos: standing >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Autosaving...
< 598h/598H 112v/112V Pos: standing >
A militia guard enters from the west.
< 598h/598H 112v/112V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 598h/598H 112v/112V Pos: standing >
The Great Bazaar
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
< 598h/598H 112v/112V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 598h/598H 111v/112V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 598h/598H 110v/112V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 598h/598H 109v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 598h/598H 107v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 598h/598H 105v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A young man in leather armor seems to be patrolling outside the gates.
< 598h/598H 103v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 598h/598H 104v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 598h/598H 105v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 598h/598H 103v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 598h/598H 101v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A homeless peasant is here, looking lost and hungry.
< 598h/598H 100v/112V Pos: standing >
You can choose from the following specializations:
Swordsman
Guardian
Swashbuckler
< 598h/598H 101v/112V Pos: standing >
A homeless peasant leaves west.
< 598h/598H 101v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 598h/598H 100v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 598h/598H 100v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 598h/598H 99v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 598h/598H 97v/112V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 598h/598H 97v/112V Pos: standing >
M^**^*.^^
*******..
*M+**^**
^@+++++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 598h/598H 96v/112V Pos: standing >
^**^*.^^.
*******...
*M+**^**.
^M@++++M
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 598h/598H 95v/112V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^
^MM@+++M+
*M+*^*.***
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 598h/598H 94v/112V Pos: standing >
******...
*M+**^**.^
^M+++++M+
*M+*@*.***
M^******...
MM^***^..^M
MM*^*..^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 598h/598H 94v/112V Pos: standing >
+*^*.
*M@**
***^.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 598h/598H 93v/112V Pos: standing >
M+*^*
**@M*
^***^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 598h/598H 93v/112V Pos: standing >
Score information for Twiddles
Level: 54 Race: Human Class: Warrior Sex: Male
Hit points: 598(598) Moves: 94(112)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 0 minutes
Received data: 0.0140 MB this session.
Send data: 0.0001 MB this session.
Compression ratio: 72%
72%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 17 Spell Pulse: 1.00
Leaderboard Points: 550
< 598h/598H 94v/112V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!
< 597h/598H 96v/112V Pos: sitting >
< T: Twiddles TP: sit TC:few scratches E: An Orc sta EP: excellent >
Someone parries your futile lunge at him.
An Orc's impressive slash wounds you.
An Orc's mighty pierce strikes you hard.
OUCH! That really did HURT!
An Orc's fine slash wounds you.
An Orc's fine slash wounds you.
An Orc's impressive slash strikes you.
< 493h/598H 96v/112V Pos: sitting >
< T: Twiddles TP: sit TC: small wounds E: An Orc sta EP: excellent >
An Orc's slash wounds you.
An Orc's powerful pierce strikes you.
You barely block an Orc's lunge at you.
An Orc's mighty slash strikes you very hard.
OUCH! That really did HURT!
An Orc's powerful slash strikes you.
An Orc's impressive slash strikes you.
< 355h/598H 96v/112V Pos: sitting >
< T: Twiddles TP: sit TC: few wounds E: An Orc sta EP: excellent >
Someone parries your futile lunge at him.
< 355h/598H 96v/112V Pos: sitting >
< T: Twiddles TP: sit TC: few wounds E: An Orc sta EP: excellent >
An Orc's slash strikes you.
An Orc's slash strikes you.
An Orc's slash seriously wounds you.
An Orc's slash strikes you.
An Orc's impressive slash strikes you.
< 228h/598H 96v/112V Pos: sitting >
< T: Twiddles TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
Someone parries your futile lunge at him.
< 228h/598H 96v/112V Pos: sitting >
< T: Twiddles TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 228h/598H 96v/112V Pos: sitting >
< T: Twiddles TP: sit TC: nasty wounds E: someone sta EP: excellent >
You clamber to your feet.
< 228h/598H 96v/112V Pos: standing >
< T: Twiddles TP: sta TC: nasty wounds E: someone sta EP: excellent >
You attempt to flee...
^M+++
M+@^*
****M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
You flee northward!
< 228h/598H 71v/112V Pos: standing >
The red aura around you flashes blue and is gone.
< 228h/598H 71v/112V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!
< 227h/598H 73v/112V Pos: sitting >
< T: Twiddles TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
An Orc's impressive slash strikes you hard.
An Orc's fine pierce strikes you.
An Orc's powerful slash strikes you very hard.
An Orc's impressive slash strikes you hard.
An Orc's fine slash strikes you.
An Orc's slash strikes you hard.
An Orc's slash seriously wounds you.
< 100h/598H 74v/112V Pos: sitting >
< T: Twiddles TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
Someone parries your futile lunge at him.
< 100h/598H 74v/112V Pos: sitting >
< T: Twiddles TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
An Orc's slash strikes you hard.
You barely block an Orc's lunge at you.
An Orc's impressive slash strikes you very hard.
An Orc's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
An Orc's fine slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
You barely block an Orc's lunge at you.
< 37h/598H 74v/112V Pos: sitting >
< T: Twiddles TP: sit TC: awful E: An Orc sta EP: excellent >
An Orc's slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 12h/598H 74v/112V Pos: sitting >
< T: Twiddles TP: sit TC: awful E: An Orc sta EP: excellent >
Your upper body is disconnected from your legs as an Orc slashes you.
Your small round wooden shield was completely destroyed by the massive blow!
Your suit of spiked leather armor was completely destroyed by the massive blow!