The death of [56 Warrior] Vak (Orc)

in Before the Ramparts that Lead to the South Gates of Shady Grove

from the perspective of [56 Warrior] Vak (Orc)



< 28h/28H 113v/113V Pos: standing >
Pardon?

< 28h/28H 113v/113V Pos: standing >
Pardon?

< 28h/28H 113v/113V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
The corpse of a dancing elven girl is lying here.
The corpse of the grinning bobcat is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.

< 28h/28H 112v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
The corpse of a draft horse is lying here.
The corpse of an orcish elite is lying here.
The corpse of a draft horse is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.

< 28h/28H 111v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West

< 28h/28H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
The corpse of an orcish elite is lying here.
The corpse of an orcish merchant is lying here.
The corpse of an orcish guard is lying here.
[2] The corpse of a female orc is lying here.
(Q)An old orcish woman is lying here, mortally wounded.

< 28h/28H 109v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South

< 28h/28H 108v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West

< 28h/28H 107v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South

< 28h/28H 107v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A small black skunk peers wearily at you.
A cowardly orcish girl tries to hide herself in protection.

< 28h/28H 106v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The corpse of an orcish shaman is lying here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 28h/28H 105v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
The corpse of a female orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of an Orc is lying here.
An orcish warrior is here preparing for the next invasion.

< 28h/28H 106v/113V Pos: standing >
An orcish warrior leaves south.

< 28h/28H 113v/113V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 28h/28H 113v/113V Pos: standing >
A drunken orc enters from the south.

< 28h/28H 113v/113V Pos: standing >
The sun rises over the northern horizon.

< 28h/28H 113v/113V Pos: standing >
A Revenant suddenly looks a bit dumb, and madly slams at a drunken orc!

< 28h/28H 113v/113V Pos: standing >
A Revenant neatly performs a coup de grace and beheads a drunken orc.
A drunken orc is dead! R.I.P.
The last gasps of a drunken orc cause a sickening chill to run up your spine.

< 28h/28H 113v/113V Pos: standing >
An orcish warrior enters from the south.

< 28h/28H 113v/113V Pos: standing >
A Revenant avoids being bashed by an orcish warrior, who loses his balance and falls.

< 28h/28H 113v/113V Pos: standing >
A Revenant dodges an orcish warrior's attack.

< 28h/28H 113v/113V Pos: standing >

< 28h/28H 113v/113V Pos: standing >
Lohrr makes some strange gestures.
A strange feeling comes upon you.   Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside.  Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality.  You feel
improved!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You have been fully restored by Lohrr!

< 690h/690H 113v/113V Pos: standing >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Autosaving...

< 690h/690H 113v/113V Pos: standing >
A Revenant's slash strikes an orcish warrior.
A Revenant's pierce strikes an orcish warrior.
A Revenant's slash wounds an orcish warrior.
A Revenant's powerful slash strikes an orcish warrior.
A Revenant's slash strikes an orcish warrior.
A Revenant's mighty slash strikes an orcish warrior hard.

< 690h/690H 113v/113V Pos: standing >
A Revenant parries an orcish warrior's lunge at him.
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 690h/690H 113v/113V Pos: standing >
An orcish guard enters from above.

< 690h/690H 113v/113V Pos: standing >
A Revenant avoids being bashed by an orcish guard, who loses his balance and falls.
An orcish guard misses a Revenant.

< 690h/690H 113v/113V Pos: standing >
A Revenant's powerful slash strikes an orcish warrior.
A Revenant's powerful pierce strikes an orcish warrior.
A Revenant's awesome slash enshrouds an orcish warrior in a mist of blood.
A Revenant's powerful slash strikes an orcish warrior hard.
A Revenant's impressive slash strikes an orcish warrior hard.
A Revenant's slash strikes an orcish warrior very hard.
A Revenant's powerful slash seriously wounds an orcish warrior.
A Revenant's impressive slash strikes an orcish warrior hard.
A Revenant's mighty pierce enshrouds an orcish warrior in a mist of blood.

< 690h/690H 113v/113V Pos: standing >
You miss a Revenant.

< 690h/690H 113v/113V Pos: standing >
< T: orcish TP: ass TC:pretty hurt E: A Revenant sta EP: excellent >
 A Revenant parries an orcish warrior's lunge at him.

< 690h/690H 113v/113V Pos: standing >
< T: orcish TP: ass TC:pretty hurt E: A Revenant sta EP: excellent >
 An orcish guard's punch wounds a Revenant.

< 690h/690H 113v/113V Pos: standing >
< T: orcish TP: ass TC:pretty hurt E: A Revenant sta EP: few scratches >
 A Revenant's impressive slash seriously wounds an orcish warrior.
A Revenant's powerful pierce causes an orcish warrior to grimace in pain.
An orcish warrior is slashed into two by a master stroke performed by a Revenant.
An orcish warrior is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as an orcish warrior dies in agony.

< 690h/690H 113v/113V Pos: standing >
<A Revenant gets a few coins from the corpse of an orcish warrior.

< 690h/690H 113v/113V Pos: standing >
<A Revenant puts a pile of coins into a portable hole.

< 690h/690H 113v/113V Pos: standing >
<A Revenant parries your futile lunge at him.

< 690h/690H 113v/113V Pos: standing >
<Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -South -Up
Fresh blood splatters cover the area.
The corpse of an orcish warrior is lying here.
The corpse of a drunken orc is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of an Orc is lying here.
An orcish guard is lying here, fighting a Revenant.
A Revenant (medium) stands in mid-air here.

< 690h/690H 113v/113V Pos: standing >
<
< 690h/690H 113v/113V Pos: standing >
<A Revenant parries an orcish guard's lunge at him.

< 690h/690H 113v/113V Pos: standing >
<You miss a Revenant.
A Revenant deflects your blow and strikes back at YOU!
A Revenant's impressive slash wounds you.

< 675h/690H 113v/113V Pos: standing >
< T: Vak TP: sta TC:few scratches E: A Revenant sta EP: excellent >
 A Revenant settles to his knees.

< 675h/690H 113v/113V Pos: standing >
< T: Vak TP: sta TC:few scratches E: A Revenant kne EP: excellent >
 A Revenant's leap knocks into you, sending you slightly off balance...

< 675h/690H 113v/113V Pos: sitting >
< T: Vak TP: sit TC:few scratches E: A Revenant sta EP: excellent >
 An orcish guard misses a Revenant.

< 675h/690H 113v/113V Pos: sitting >
< T: Vak TP: sit TC:few scratches E: A Revenant sta EP: excellent >
 A Revenant's slash strikes you.
A Revenant's pierce wounds you.
A Revenant's slash strikes you.
A Revenant's fine slash wounds you.
A Revenant's slash strikes you.
A Revenant's powerful slash strikes you.
A Revenant's powerful pierce strikes you.

< 477h/690H 113v/113V Pos: sitting >
< T: Vak TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 A Revenant parries your futile lunge at him.

< 477h/690H 113v/113V Pos: sitting >
< T: Vak TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 An orcish guard clambers to his feet.

< 477h/690H 113v/113V Pos: sitting >
< T: Vak TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 A Revenant parries an orcish guard's lunge at him.
A Revenant parries an orcish guard's lunge at him.

< 477h/690H 113v/113V Pos: sitting >
< T: Vak TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 A Revenant's slash strikes you.
A Revenant's impressive slash strikes you.
A Revenant's powerful slash strikes you hard.
A Revenant's powerful slash strikes you.
A Revenant's slash strikes you very hard.
A Revenant's powerful pierce strikes you.
A Revenant's pierce strikes you very hard.

< 257h/690H 113v/113V Pos: sitting >
< T: Vak TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 A Revenant dodges your futile attack.

< 257h/690H 113v/113V Pos: sitting >
< T: Vak TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 A Revenant dodges an orcish guard's attack.
A Revenant dodges an orcish guard's attack.
A Revenant avoids being bashed by an orcish guard, who loses his balance and falls.

< 257h/690H 113v/113V Pos: sitting >
< T: Vak TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 A Revenant's powerful slash seriously wounds you.
A Revenant's powerful pierce seriously wounds you.
A Revenant's slash strikes you very hard.
A Revenant's slash seriously wounds you.
A Revenant's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Revenant's slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Revenant's powerful pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Revenant's pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -1h/690H 113v/113V Pos: sitting >
< T: Vak TP: sit TC: awful E: A Revenant sta EP: excellent >
 A Revenant parries your futile lunge at him.

< -1h/690H 113v/113V Pos: sitting >
< T: Vak TP: sit TC: awful E: A Revenant sta EP: excellent >
 
< -1h/690H 113v/113V Pos: sitting >
< T: Vak TP: sit TC: awful E: A Revenant sta EP: excellent >
 A Revenant deflects an orcish guard's blow and strikes back at him!
A Revenant's slash wounds an orcish guard.

< -1h/690H 113v/113V Pos: sitting >
< T: Vak TP: sit TC: awful E: A Revenant sta EP: excellent >
 Your upper body is disconnected from your legs as a Revenant slashes you.