<floating about head>a LARGE blue ioun stone[237h 1m 9s]
<worn as a badge> a frost dragon's eye of constitution enchanted by Aceldama (glowing) [89%]
<worn on head> the icecrown of the frost revenants (glowing)[237h 1m 9s]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a brightly flaming earring of agility
<worn in ear> a golden scale dangling from a platinum chain of constitution [78%]
<worn on face> the mask of deceptions of dexterity (humming) [84%]
<worn around neck> a necklace of halfling ears of dexterity [42%]
<worn around neck> a studded dragonscale neckguard of health [77%]
<worn on body> the platemail of the DragonLord[237h 1m 9s]
<worn about body> the cloak of woven time of agility (glowing) [84%]
<worn as quiver> a pantherhide quiver of dexterity (glowing) (illuminating) [65%]
<worn about waist> the ceinture of giant strength of agility [65%]
<worn on belt buckle>an obsidian buckle named "Rage" (glowing) (humming)[237h 1m 9s]
<attached to belt> the wicked-looking scimitar of Demogorgon[237h 1m 9s]
<worn around wrist> a bracelet of purple mist of constitution [70%]
<worn around wrist> a pitch-black bracelet of constitution [85%]
<worn on hands> some black leather gloves with mithril blades of endurance [86%]
<worn on finger> a shiny crimson ring [poor] (invis)
<worn on finger> a shiny crimson ring of health [68%]
<primary weapon> the mystical longsword of Volo the Traveler[237h 1m 9s]
<secondary weapon> Tiamat's poison tail stinger[237h 1m 9s]
<worn on legs> a pair of vapor leggings [modified] [73%]
<worn on feet> a pair of dusty boots of health (glowing) [78%]
.M^..M.......
M...M.+..^...^^
**.^.^+..^.....
+M+++++@..M.^..
.****.+......^.
*....^+....^...
.^MM.+.^^....
M^..+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
*A Kobold (small) stands in mid-air here.
< 614h/994H 124v/140V Pos: standing >
< 619h/994H 137v/140V Pos: standing >
A Kobold snaps into visibility.
[Damage: 1 ]
< 620h/994H 139v/140V Pos: standing >
< T: Deathswash TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
A Kobold starts casting an offensive spell.
< 620h/994H 140v/140V Pos: standing >
< T: Deathswash TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
A Kobold completes his spell...
A Kobold utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
< 414h/994H 140v/140V Pos: standing >
< T: Deathswash TP: sta TC: nasty wounds E: A Kobold sta EP: small wounds >
A Kobold snaps into visibility.
A Kobold attacks you. [0 hits]
A Kobold starts casting an offensive spell.
< 416h/994H 140v/140V Pos: standing >
< T: Deathswash TP: sta TC: nasty wounds E: A Kobold sta EP: small wounds >
A Kobold snaps into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 1 ] A Kobold snaps into visibility.
[Damage: 1 ] [Damage: 8 ] [Damage: 4 ] [Damage: 13 ] [Damage: 4 ] You attack a Kobold. [6 hits]
< 444h/994H 140v/140V Pos: standing >
< T: Deathswash TP: sta TC: nasty wounds E: A Kobold sta EP: few wounds >
A Kobold snaps into visibility.
< 445h/994H 140v/140V Pos: standing >
< T: Deathswash TP: sta TC: nasty wounds E: A Kobold sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
< 339h/994H 140v/140V Pos: standing >
< T: Deathswash TP: sta TC: nasty wounds E: A Kobold sta EP: few wounds >
With superb grace and ease, you intercept a Kobold's attack with Tiamat's poison tail stinger and counter-attack!
A Kobold snaps into visibility.
[Damage: 6 ] [Damage: 9 ] A Kobold attacks you. [0 hits]
You attempt to flee...
M^..+......
...M.+..^...^
**.^.^M..^.....
+++++++P....^..
.****.+@..M..^.
*....^M....^...
..^MM.+.^^.....
^M^..+.......
M...+++M+++
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
[2] A small round shield has been dropped here.
You flee southward!
< 357h/994H 113v/140V Pos: standing >
.M^..+.....
M...M.+..^...
^**.^.^+..^....
+++++++MP....^.
*.****.@...M..^
**....^M....^..
^..^MM.+.^^....
.^M^..+......
^M...++M+++
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 360h/994H 117v/140V Pos: standing >
^.M^..+....
*M...M.+..^..
*^**.^.^+..^...
M+++++++MP....^
^*.****@+...M..
***....^M....^.
*^..^MM.+.^^...
..^M^..+.....
.^M...++M++
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 360h/994H 118v/140V Pos: standing >
^.M^..+..
*M...M.+..^
*^**.^.^+..^.
MM++++++MP...
^*.*M*@.+...M
***....^+....
*^..^MM.M.^^.
..^M^..+...
.^M...++M
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 361h/994H 118v/140V Pos: standing >
^^.M^..+.
M*M...M.+..
**^**.^.^+..^
+MM+++++++P..
*^*.*M@*.M...
****....^+...
**^..^MM.M.^^
*..^M^..+..
..^M...++
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 362h/994H 118v/140V Pos: standing >
..^M^...+..
*.^^.M^..+...
****M...M.+..^.
+**^**.^.^+..^.
M+MM+++@+++P...
+*^*.****.M...M
*****....^+....
**^..^MM.M.^^
*..^M^..+..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 363h/994H 119v/140V Pos: standing >
*..^M^...+.
^*.^^.M^..+..
*****....M.+..^
M+**^**.^.^+..^
^M+MM++@++++P..
M+*^*.****.M...
******....^+...
***^..^MM.M.^
^*..^M^..+.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 364h/994H 120v/140V Pos: standing >
**..^M^...+
*^*.^^.M^..+.
******....M.+..
*M+**^**.^.^+..
^M+MM+@+++++P.
*MM*^*.****.M..
^******....^+..
^***^..^MM.M.
*^*..^M^..+
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 364h/994H 121v/140V Pos: standing >
***..^M^...
**^*.^^.M^..+
*******....M.+.
*M+**^**.^.^+.
^M+MM@++++++P
*MM*^*.****.M.
M^******....^+.
M^***^..^MM.M
M*^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 365h/994H 122v/140V Pos: standing >
^***..^M^..
^**^*.^^.M^..
*******....M.+
*M+**^**.^.^+
^M+M@+++++++
*MM*^*.****.M
M^******....^+
MM^***^..^MM.
MM*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.
< 366h/994H 123v/140V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M+@M++++++
*MM*^*.****.
M^******....^
MMM^***^..^MM
MMM*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A member of the Woodseer Brigade patrols the countryside, scanning for evil.
< 367h/994H 124v/140V Pos: standing >
MM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**.^.
^M@MM+++++
*MM*^*.****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 367h/994H 126v/140V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+MM++++
*MM*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
< 368h/994H 127v/140V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
< 369h/994H 128v/140V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 370h/994H 129v/140V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.
< 370h/994H 129v/140V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
The corpse of a militia guard is lying here.
< 371h/994H 129v/140V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
< 373h/994H 132v/140V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 373h/994H 132v/140V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
< 374h/994H 132v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/994H 134v/140V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
Alas, you cannot go that way. . . .
< 376h/994H 136v/140V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
< 377h/994H 137v/140V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 377h/994H 137v/140V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 378h/994H 137v/140V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 379h/994H 137v/140V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 380h/994H 137v/140V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 380h/994H 138v/140V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 381h/994H 139v/140V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
< 382h/994H 138v/140V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
< 383h/994H 137v/140V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
< 383h/994H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 384h/994H 140v/140V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A Kobold (small) stands in mid-air here.
< 386h/994H 139v/140V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian illusionist stands here watching for intruders.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 387h/994H 138v/140V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster stands here.
< 387h/994H 137v/140V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
< 388h/994H 138v/140V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young treant stands here, looking like a tree.
< 389h/994H 139v/140V Pos: standing >
Doctors Office
Obvious exits: -E
Resting on the floor appears to be the decapitated head of a troll.
A warm mace sits on the ground here.
An unwanted stone mace sits on the ground here. (illuminating)
An unwanted pendant collects among the rubble here. (glowing)
A net with large, sharp spikes lays here discarded.
A concave piece of tin digs into the floor here. (invis)
A magnificent white warhorse stands here quietly.
The doctor on duty reads a current medical journal.
< 390h/994H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 390h/994H 138v/140V Pos: standing >
You do not see or have the hoel.
< 393h/994H 140v/140V Pos: standing >
You do not have the funds for the exchange.
< 398h/994H 140v/140V Pos: standing >
You get a large pile of coins from your portable hole.
There were: 60459 platinum coins, 9 gold coins, 7 silver coins, 7 copper coins.
< 402h/994H 140v/140V Pos: standing >
You give the doctor 27 platinum.
The doctor starts casting a spell.
< 405h/994H 140v/140V Pos: standing >
< 406h/994H 140v/140V Pos: standing >
You quickly scan the area.
A young treant who is close by to your east.
A militia guard who is not far off to your east.
A young cleric who is a brief walk away to your east.
The Tharnadian Quartermaster who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A mountain goat who is rather far off to your east.
A small box turtle who is rather far off to your east.
The town crier who is rather far off to your east.
A tharnadian illusionist who is in the distance to your east.
< 407h/994H 140v/140V Pos: standing >
You quickly scan the area.
A young treant who is close by to your east.
A militia guard who is not far off to your east.
A young cleric who is a brief walk away to your east.
The Tharnadian Quartermaster who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A street sweeper who is rather far off to your east.
A mountain goat who is rather far off to your east.
A small box turtle who is rather far off to your east.
The town crier who is rather far off to your east.
A tharnadian illusionist who is in the distance to your east.
< 408h/994H 140v/140V Pos: standing >
You quickly scan the area.
A young treant who is close by to your east.
A militia guard who is not far off to your east.
A young cleric who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A street sweeper who is rather far off to your east.
A mountain goat who is rather far off to your east.
The town crier who is rather far off to your east.
A militia guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A Kobold who is in the distance to your east.
< 409h/994H 140v/140V Pos: standing >
You give the doctor 27 platinum.
The doctor stops invoking abruptly!
The doctor starts casting a spell.
< 413h/994H 140v/140V Pos: standing >
< 419h/994H 140v/140V Pos: standing >
The doctor completes her spell...
The doctor utters the words 'yjrr pzar'
A torrent of divine energy flows from the doctor into your body, and your wounds begin to heal!
< 765h/994H 140v/140V Pos: standing >
< 768h/994H 140v/140V Pos: standing >
You give the doctor 27 platinum.
The doctor starts casting a spell.
< 771h/994H 140v/140V Pos: standing >
The doctor completes her spell...
The doctor utters the words 'yjrr pzar'
A torrent of divine energy flows from the doctor into your body, and your wounds begin to heal!
Ok.
You put 60378 platinum, 9 gold, 7 silver, and 7 copper coins into a portable hole.
< 993h/994H 140v/140V Pos: standing >
Doctors Office
Obvious exits: -E
Resting on the floor appears to be the decapitated head of a troll.
A warm mace sits on the ground here.
An unwanted stone mace sits on the ground here. (illuminating)
An unwanted pendant collects among the rubble here. (glowing)
A net with large, sharp spikes lays here discarded.
A concave piece of tin digs into the floor here. (invis)
A magnificent white warhorse stands here quietly.
The doctor on duty reads a current medical journal.
< 994h/994H 140v/140V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
< 994h/994H 139v/140V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
< 994h/994H 138v/140V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster stands here.
< 994h/994H 137v/140V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your east.
A mountain goat who is close by to your east.
A street sweeper who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A militia guard who is close by to your west.
A magnificent heavy warhorse who is a brief walk away to your west.
The doctor who is a brief walk away to your west.
< 994h/994H 140v/140V Pos: standing >
< 994h/994H 140v/140V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Kobold (small) stands in mid-air here, fighting the town crier. (casting)
A mountain goat stands here.
A small box turtle is here.
The town crier is lying here, fighting a Kobold.
< 994h/994H 139v/140V Pos: standing >
The town crier attacks a Kobold. [2 hits]
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian illusionist stands here watching for intruders.
< 994h/994H 138v/140V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Kobold (small) stands in mid-air here, fighting the town crier.
A mountain goat stands here.
A small box turtle is here.
The town crier is lying here, fighting a Kobold.
< 994h/994H 139v/140V Pos: standing >
A Kobold starts casting a spell.
< 994h/994H 139v/140V Pos: standing >
You mindlessly slam him with your mass!
[Damage: 3 ]
< 994h/994H 109v/140V Pos: standing >
< T: crier TP: ass TC:excellent E: A Kobold ass EP: small wounds >
A Kobold stops invoking abruptly!
< 994h/994H 109v/140V Pos: standing >
< T: crier TP: ass TC:excellent E: A Kobold ass EP: small wounds >
A Kobold attacks the town crier. [0 hits]
< 994h/994H 109v/140V Pos: standing >
< T: crier TP: ass TC:excellent E: A Kobold ass EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 26 ] [Damage: 10 ] [Damage: 46 ] A Kobold's quill was damaged from the massive blow!
[Damage: 47 ] [Damage: 10 ] [Damage: 21 ] [Damage: 40 ] [Damage: 23 ] [Damage: 26 ] You attack a Kobold. [9 hits]
A Kobold is incapacitated and will slowly die, if not aided.
The town crier attacks a Kobold. [1 hits]
< 994h/994H 109v/140V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 28 ] You beautifully slash a Kobold into two parts - both dead.
A Kobold is dead! R.I.P.
You receive your share of experience.