<floating about head>a LARGE blue ioun stone[239h 58m 39s]
<worn as a badge> a frost dragon's eye of constitution enchanted by Aceldama (glowing) [89%]
<worn on head> the icecrown of the frost revenants (glowing)[239h 58m 39s]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a brightly flaming earring of agility
<worn in ear> a golden scale dangling from a platinum chain of constitution [78%]
<worn on face> the mask of deceptions of dexterity (humming) [84%]
<worn around neck> a necklace of halfling ears of dexterity [42%]
<worn around neck> a studded dragonscale neckguard of health [77%]
<worn on body> the platemail of the DragonLord[239h 58m 39s]
<worn about body> the cloak of woven time of agility (glowing) [84%]
<worn as quiver> a pantherhide quiver of dexterity (glowing) (illuminating) [65%]
<worn about waist> the ceinture of giant strength of agility [65%]
<worn on belt buckle>an obsidian buckle named "Rage" (glowing) (humming)[239h 58m 39s]
<attached to belt> the wicked-looking scimitar of Demogorgon[239h 58m 39s]
<worn around wrist> a pitch-black bracelet of constitution [85%]
<worn around wrist> a bracelet of purple mist of constitution [70%]
<worn on hands> some black leather gloves with mithril blades of endurance [86%]
<worn on finger> a shiny crimson ring [poor] (invis)
<worn on finger> a shiny crimson ring of health [68%]
<primary weapon> the mystical longsword of Volo the Traveler[239h 58m 39s]
<secondary weapon> Tiamat's poison tail stinger[239h 58m 39s]
<worn on legs> a pair of vapor leggings [modified] [73%]
<worn on feet> a pair of dusty boots of health (glowing) [78%]
MM*^M.****.+.
*****....^+
**^..^MM.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Kobold is lying here.
Tilran (Grey Elf)(medium) stands in mid-air here.
< 1165h/1228H 140v/140V Pos: standing >
You quickly scan the area.
A Town Guardian who is almost out of sight to your west.
< 1168h/1228H 140v/140V Pos: standing >
You quickly scan the area.
A Town Guardian who is almost out of sight to your west.
A Town Guardian who is almost out of sight to your west.
< 1170h/1228H 140v/140V Pos: standing >
< 1197h/1228H 140v/140V Pos: standing >
^.^MM....
*M.M^M^...+
*^*.^^.M^..+.
***M*....M.+.
M+**^*@.^.^+.
^M+P++++++++.
M+*^M.****.+.
*****....^+
**^..^MM.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Kobold is lying here.
< 1228h/1228H 140v/140V Pos: standing >
You quickly scan the area.
A Town Guardian who is almost out of sight to your west.
< 1228h/1228H 140v/140V Pos: standing >
You quickly scan the area.
A Town Guardian who is almost out of sight to your west.
< 1228h/1228H 140v/140V Pos: standing >
*^.^MM...
**M.M^M^...
**^*.^^.M^..+
****M*....M.+
*M+**^@*.^.^+
^MM+++P+++++
*MM*^M.****.+
******....^
***^..^MM
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 1228h/1228H 138v/140V Pos: standing >
*..M^....
**^.^MM....
^***.M^M^...+
**^*.^^.M^..+
******@...M.+
*M+**^**.^.^+
^MM+++++++++
MM*^*.****.
*****....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 136v/140V Pos: standing >
..M^.....
*^.^MM....+
***.M^M^...+.
*^*.^^.M^..+.
*****.@..M.+.
M+**^**.^.^+.
^M+M++++++++.
M*^*.****.+
****....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 138v/140V Pos: standing >
.M^.....+
^.^MM....+.
**.M^M^...+..
^*.^^.M^..+..
****..@.M.+..
+**^**.^.^+..
M+M++++++++..
*^*.****.+.
***....^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 136v/140V Pos: standing >
M^.....+.
.^MM....+..
*.M^M^...+...
*.^^.M^..+...
***...@M.+..^
**^**.^.^+..^
+M++++++++...
^*.****.+..
**....^+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 134v/140V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 1228h/1228H 136v/140V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 1228h/1228H 139v/140V Pos: standing >
^.....*+.
.M^.....+..
^.^MM....+...
*..MM^...+...
*.^^.M@..+...
***....M.+..^
**^**.^.^+..^
M++++++++..
*.****.+.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 138v/140V Pos: standing >
...^..*+.
M^.....*+..
..M^.....+...
^.^MM....+...
*..MM^@..+...
*.^^.M^..+...
***....M.+..^
*^**.^.^+..
M+++++++.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 136v/140V Pos: standing >
.^...**+*
....^..*+.*
.M^.....*+...
..M^.....+...
^.^MM.@..+...
*..MM^...+...
*.^^.M^..+...
**....M.+..
^**.^.^+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 134v/140V Pos: standing >
^.....*+*
^.^...**+**
.....^..*+.*.
.M^.....*+...
..M^..@..+...
^.^MM....+...
*..MM^...+...
.^^.M^..+..
*....M.+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 134v/140V Pos: standing >
...^..*+*
^^.....*+**
.^.^...**+***
.....^..*+.*.
.M^...@.*+...
..M^.....+...
^.^MM....+...
..MM^...+..
^^.M^..+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 135v/140V Pos: standing >
......*+*
....^..*+**
^^^.....*+***
.^.^...**+***
.....^@.*+.*.
.M^.....*+...
..M^.....+...
.^MM....+..
.MM^...+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 135v/140V Pos: standing >
^.^..^.+*
^......*+**
^....^..*+***
^^^.....*+***
.^.^..@**+***
.....^..*+.*.
.M^.....*+...
.M^.....+..
^MM....+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 136v/140V Pos: standing >
.^..^.+**
......*+***
....^..*+****
^^.....*+**M*
^.^...@*+****
....^..*+.*..
M^.....*+....
M^.....+...
MM....+..
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1228h/1228H 138v/140V Pos: standing >
^..^.+***
.....*+****
...^..*+*****
^.....*+**M**
.^...*@+****.
...^..*+.*..M
^.....*+.....
^.....+...M
M....+...
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1228h/1228H 136v/140V Pos: standing >
..^.+****
....*+****.
..^..*+******
.....*+******
^...**@****..
..^..*+.*..M.
.....*+......
.....+...M
....+...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1228h/1228H 134v/140V Pos: standing >
.^.+*****
...*+****..
.^..*+**M***.
....*+******.
...**+@***...
.^..*+.*..M..
....*+.......
....+...M
...+... M
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1228h/1228H 135v/140V Pos: standing >
...+.****
..^.+*****.
....*+****...
.^..*+**M***.
....*+@*****.
...**+****...
.^..*+.*..M..
...*+......
...+...M
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1228h/1228H 136v/140V Pos: standing >
^..+.****
....+.*****
^..^.+*****..
....*+****...
.^..*+@*M***.
....*+******.
...**+****...
^..*+.*..M.
..*+.....
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1228h/1228H 136v/140V Pos: standing >
...+..***
.^..+.*****
.....+.******
^..^.+*****..
....*+@***...
.^..*+**M***.
....*+******.
..**+****..
..*+.*..M
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1228h/1228H 137v/140V Pos: standing >
...++++++
....+..****
^.^..+.******
.....+.******
^..^.+@****..
....*+****...
.^..*+**M***.
...*+******
.**+****.
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1228h/1228H 137v/140V Pos: standing >
^..^...**
^...+++++++
^....+..*****
^.^..+.******
.....+@******
^..^.+*****..
....*+****...
^..*+******
..*+*****
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 138v/140V Pos: standing >
^^......*
.^..^...***
.^...++++++++
^....+..*****
^.^..+@******
.....+.******
^..^.+*****..
...*+****..
..*+*****
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 136v/140V Pos: standing >
M^^...^..
^^^......**
..^..^...****
.^...++++++++
^....+@.*****
^.^..+.******
.....+.******
..^.+*****.
..*+****.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 134v/140V Pos: standing >
M^^^.....
MM^^...^..*
^^^^......***
..^..^...****
.^...+@++++++
^....+..*****
^.^..+.******
....+.*****
.^.+*****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1228h/1228H 134v/140V Pos: standing >
M^^...^..
^^^......**
..^..^...****
.^...++++++++
M....+@.*****
^.^..+.******
.....+.******
..^.+*****.
..*+****.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1228h/1228H 138v/140V Pos: standing >
MM^^...^.
^^^^......*
^..^..^...***
^.^...+++++++
^M....@..****
^^.^..+.*****
^.....+.*****
^..^.+*****
...*+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1228h/1228H 138v/140V Pos: standing >
MM^^^....
MMM^^...^..
M^^^^......**
^..^..^...***
^.^...@++++++
^M....+..****
^^.^..+.*****
.....+.****
..^.+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1228h/1228H 137v/140V Pos: standing >
A Stone Path
Obvious exits: -N -S
< 1228h/1228H 136v/140V Pos: standing >
A Stone Path
Obvious exits: -N -S
A small round shield has been dropped here.
A magnificent horse trots through here, looking noble.
< 1228h/1228H 136v/140V Pos: standing >
Outside Vella's Bordello
Obvious exits: -N -S
A grinning merchant stands here, looking over the merchandise.
< 1228h/1228H 137v/140V Pos: standing >
Entry Hall of Vella's Bordello
Obvious exits: -N -E -S -W -U
A grinning old man stands here, eyeing the merchandise.
< 1228h/1228H 137v/140V Pos: standing >
You quickly scan the area.
A topless prostitute who is not far off to your north.
A tired young man who is not far off to your north.
A sleezy prostitute who is not far off to your north.
A red headed slut who is a brief walk away to your north.
A well built prostitute who is a brief walk away to your north.
An exotic woman who is rather far off to your north.
A grinning merchant who is close by to your south.
A magnificent horse who is not far off to your south.
A Kobold who is not far off to your west.
A topless prostitute who is close by above you.
< 1228h/1228H 140v/140V Pos: standing >
You quickly scan the area.
A topless prostitute who is not far off to your north.
A tired young man who is not far off to your north.
A sleezy prostitute who is not far off to your north.
A red headed slut who is a brief walk away to your north.
An exotic woman who is rather far off to your north.
A grinning merchant who is close by to your south.
A magnificent horse who is not far off to your south.
A grinning merchant who is close by to your west.
A Kobold who is not far off to your west.
A topless prostitute who is close by above you.
< 1228h/1228H 140v/140V Pos: standing >
Outside Vella's Bordello
Obvious exits: -N -S
A grinning merchant stands here, looking over the merchandise.
< 1228h/1228H 139v/140V Pos: standing >
Entry Hall of Vella's Bordello
Obvious exits: -N -E -S -W -U
A grinning old man stands here, eyeing the merchandise.
< 1228h/1228H 137v/140V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Side Hallway
Obvious exits: -N -E -W
A grinning merchant stands here, looking over the merchandise.
< 1228h/1228H 139v/140V Pos: standing >
A grinning merchant enters from the west.
< 1228h/1228H 140v/140V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
< 1228h/1228H 139v/140V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Side Hallway
Obvious exits: -N -E -W
A Kobold (tiny) sits resting.
< 1228h/1228H 139v/140V Pos: standing >
Entry Hall of Vella's Bordello
Obvious exits: -N -E -S -W -U
A grinning merchant stands here, looking over the merchandise.
A grinning old man stands here, eyeing the merchandise.
< 1228h/1228H 138v/140V Pos: standing >
Outside Vella's Bordello
Obvious exits: -N -S
A grinning merchant stands here, looking over the merchandise.
< 1228h/1228H 137v/140V Pos: standing >
A grinning old man enters from the north.
< 1228h/1228H 140v/140V Pos: standing >
A grinning merchant leaves south.
< 1228h/1228H 140v/140V Pos: standing >
< 1228h/1228H 140v/140V Pos: standing >
You feel your skin soften and return to normal.
< 1228h/1228H 140v/140V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
Entry Hall of Vella's Bordello
Obvious exits: -N -E -S -W -U
A grinning merchant stands here, looking over the merchandise.
< 1228h/1228H 138v/140V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
< 1228h/1228H 137v/140V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A Kobold (tiny) sits resting.
< 1228h/1228H 139v/140V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A Kobold (tiny) sits resting.
< 1228h/1228H 139v/140V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A Kobold (tiny) sits resting.
< 1228h/1228H 139v/140V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A Kobold (tiny) sits resting.
< 1228h/1228H 139v/140V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A Kobold (tiny) sits resting.
< 1228h/1228H 139v/140V Pos: standing >
You cough loudly.
< 1228h/1228H 139v/140V Pos: standing >
You feel your skin harden to stone.
< 1228h/1228H 139v/140V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A Kobold (tiny) sits resting.
< 1228h/1228H 140v/140V Pos: standing >
A Kobold clambers to his feet.
A Kobold moans loudly in confusion as his contact with dark powers is disturbed.
< 1228h/1228H 140v/140V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A Kobold (tiny) stands in mid-air here.
< 1228h/1228H 140v/140V Pos: standing >
You mindlessly slam him with your mass!
[Damage: 3 ]
< 1228h/1228H 110v/140V Pos: standing >
< T: Deathswash TP: sta TC:excellent E: A Kobold ass EP: few scratches >
A Kobold attacks you. [0 hits]
< 1228h/1228H 110v/140V Pos: standing >
< T: Deathswash TP: sta TC:excellent E: A Kobold ass EP: few scratches >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
< 1228h/1228H 110v/140V Pos: standing >
< T: Deathswash TP: sta TC:excellent E: A Kobold ass EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 31 ] [Damage: 15 ] [Damage: 36 ] [Damage: 39 ] [Damage: 52 ] [Damage: 16 ] [Damage: 15 ] [Damage: 34 ] You attack a Kobold. [8 hits]
< 1228h/1228H 110v/140V Pos: standing >
< T: Deathswash TP: sta TC:excellent E: A Kobold ass EP: pretty hurt >
You play with a Kobold before lunging into an offensive routine!
[Damage: 16 ] [Damage: 50 ] A Kobold is mortally wounded, and will die soon, if not aided.
A Kobold attacks you. [0 hits]
< 1228h/1228H 110v/140V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 40 ] You beautifully slash a Kobold into two parts - both dead.
A Kobold's quill was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.