The death of [55 Rogue] Mendel (Human)

in A Recently Rebuilt Stone Highway

from the perspective of [55 Rogue] Mendel (Human)


You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You have been fully restored by Lohrr!

< 395h/395H 114v/114V Pos: standing >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Autosaving...

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
You are carrying: (31/11)
a rugged adventurers satchel (illuminating)
[5] a small bandage
[5] a set of lockpicks
a black leather mask
a pair of tight black slippers
a pair of tight black gloves
a pair of tight black pants
a pair of tight black sleeves
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
[3] a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 395h/395H 114v/114V Pos: standing >
You drop a rugged adventurers satchel.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a set of lockpicks.
You drop a set of lockpicks.
You drop a set of lockpicks.
You drop a set of lockpicks.
You drop a set of lockpicks.
You drop a black leather mask.
You drop a pair of tight black slippers.
You drop a pair of tight black gloves.
You drop a pair of tight black pants.
You drop a pair of tight black sleeves.
You drop a hard leather cloak.
You drop a thin leather belt.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a small leather bag.
You drop a small leather-bound book.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a thin steel dagger.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.

< 395h/395H 114v/114V Pos: standing >
A set of lockpicks crumbles to dust and blows away.
A set of lockpicks crumbles to dust and blows away.
A set of lockpicks crumbles to dust and blows away.
A set of lockpicks crumbles to dust and blows away.
A set of lockpicks crumbles to dust and blows away.
A black leather mask crumbles to dust and blows away.
A pair of tight black slippers crumbles to dust and blows away.
A pair of tight black gloves crumbles to dust and blows away.
A pair of tight black pants crumbles to dust and blows away.
A pair of tight black sleeves crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A thin leather belt crumbles to dust and blows away.
A small leather bag crumbles to dust and blows away.
A small leather-bound book crumbles to dust and blows away.

< 395h/395H 114v/114V Pos: standing >
You get a rugged adventurers satchel.

< 395h/395H 114v/114V Pos: standing >
You aren't wearing anything!

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
Zluid enters from below.

< 395h/395H 114v/114V Pos: standing >
Skill
1h piercing                   40
appraise                      40
awareness                     40
backstab                      40
bandage                       40
blindfighting                 40
carve                         40
circle                        40
climb                         40
disguise                      40
double attack                 40
dual wield                    40
fishing                       40
hide                          40
kick                          40
mount                         40
parry                         40
pick lock                     40
ranged weapons                40
retreat                       40
safe fall                     40
salvage                       40
sneak                         40
subterfuge                    40
swim                          40
switch opponents              40
unarmed damage                40

< 395h/395H 114v/114V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
The corpse of a Human is lying here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Zluid (Halfling)(small) stands in mid-air here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 395h/395H 114v/114V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 395h/395H 114v/114V Pos: standing >
Hints are now turned OFF.

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
Skill
1h piercing                   40
appraise                      40
awareness                     40
backstab                      40
bandage                       40
blindfighting                 40
carve                         40
circle                        40
climb                         40
disguise                      40
double attack                 40
dual wield                    40
fishing                       40
hide                          40
kick                          40
mount                         40
parry                         40
pick lock                     40
ranged weapons                40
retreat                       40
safe fall                     40
salvage                       40
sneak                         40
subterfuge                    40
swim                          40
switch opponents              40
unarmed damage                40

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
A majestic eagle enters from the west.

< 395h/395H 114v/114V Pos: standing >
A black wolf enters from the west.

< 395h/395H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
The corpse of a Human is lying here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A black wolf prowls the area.
A majestic eagle soars here.
Zluid (Halfling)(small) stands in mid-air here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 395h/395H 114v/114V Pos: standing >
A large black wolf.
A black wolf appears to be Animal and is in excellent condition.
It's medium in size.


You attempt to peek at the inventory:
You can't see anything.

< 395h/395H 114v/114V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 395h/395H 114v/114V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 395h/395H 113v/114V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Kobold is lying here.
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
An odd little man, with a shaved head and an orange robe, hums something.
A human merchant from another town stands here, perusing Tharnadia.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 395h/395H 112v/114V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the area.

< 395h/395H 111v/114V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 395h/395H 110v/114V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 395h/395H 109v/114V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.
A human merchant from another town stands here, perusing Tharnadia.

< 395h/395H 109v/114V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 395h/395H 108v/114V Pos: standing >
A human merchant enters from the west.
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 395h/395H 107v/114V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a Lich is lying here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 395h/395H 106v/114V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 395h/395H 106v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.

< 395h/395H 104v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 395h/395H 102v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 395h/395H 100v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 395h/395H 105v/114V Pos: standing >

< 395h/395H 106v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 395h/395H 104v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 395h/395H 102v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 395h/395H 101v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 395h/395H 101v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 395h/395H 102v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 395h/395H 99v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 395h/395H 98v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 395h/395H 98v/114V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 395h/395H 97v/114V Pos: standing >

< 395h/395H 97v/114V Pos: standing >
 
   MMM^***..^M    
    M^**^*M^M.M   
     *******....  
      *MM**^**.^  
       ^@+++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.

< 395h/395H 97v/114V Pos: standing >
The sun hangs low on the southern sky.
 
   M^***..^M    
  M^**^*M^M.M   
   *******....  
    *MM**^**.^  
     ^M@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 395h/395H 96v/114V Pos: standing >
 
   MM^***..^    
   M^**^*M^M.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
A Decorated Town Guardian stands watch over the city gates.

< 395h/395H 97v/114V Pos: standing >
A Town Guardian starts casting a spell.
An elite highwayman leaves south.

< 395h/395H 98v/114V Pos: standing >
A Town Guardian stops chanting abruptly!

< 395h/395H 99v/114V Pos: standing >

< 395h/395H 100v/114V Pos: standing >
An elite highwayman enters from the south.

< 395h/395H 105v/114V Pos: standing >
An elite highwayman leaves east.

< 395h/395H 107v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
An elite highwayman rides in on a magnificent horse from the east.

< 395h/395H 114v/114V Pos: standing >
An elite highwayman leaves north riding on a magnificent horse.

< 395h/395H 114v/114V Pos: standing >
An elite highwayman rides in on a magnificent horse from the north.

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
An elite highwayman leaves south riding on a magnificent horse.

< 395h/395H 114v/114V Pos: standing >
An elite highwayman rides in on a magnificent horse from the south.

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
An elite highwayman leaves east riding on a magnificent horse.

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
Gonsk enters from the east.

< 395h/395H 114v/114V Pos: standing >
Gonsk leaves west.

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
Zluid enters from the west.

< 395h/395H 114v/114V Pos: standing >
Zluid leaves east.

< 395h/395H 114v/114V Pos: standing >
Zluid enters from the north.

< 395h/395H 114v/114V Pos: standing >
Zluid leaves west.

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
Gonsk enters from the west.

< 395h/395H 114v/114V Pos: standing >
Gonsk leaves east.

< 395h/395H 114v/114V Pos: standing >
Gonsk enters from the east.

< 395h/395H 114v/114V Pos: standing >
Zluid enters from the west.

< 395h/395H 114v/114V Pos: standing >
Zluid leaves east.

< 395h/395H 114v/114V Pos: standing >
Gonsk looks at you.

< 395h/395H 114v/114V Pos: standing >
Gonsk leaves east.

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
Autosaving...

< 395h/395H 114v/114V Pos: standing >
The sun starts to set in the south.

< 395h/395H 114v/114V Pos: standing >
Drozk enters from the east.

< 395h/395H 114v/114V Pos: standing >
Drozk leaves east.

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
Gonsk enters from the east.

< 395h/395H 114v/114V Pos: standing >
Gonsk leaves west.

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
An elite highwayman enters from the east.

< 395h/395H 114v/114V Pos: standing >
An elite highwayman leaves north.

< 395h/395H 114v/114V Pos: standing >
An elite highwayman enters from the north.

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
An elite highwayman leaves south.

< 395h/395H 114v/114V Pos: standing >
An elite highwayman enters from the south.

< 395h/395H 114v/114V Pos: standing >
An elite highwayman leaves east.

< 395h/395H 114v/114V Pos: standing >
A tharnadian highway marshall enters from the east.
Zluid enters from the east.

< 395h/395H 114v/114V Pos: standing >
Zluid leaves west.

< 395h/395H 114v/114V Pos: standing >
A tharnadian highway marshall leaves north.

< 395h/395H 114v/114V Pos: standing >
A tharnadian highway marshall enters from the north.

< 395h/395H 114v/114V Pos: standing >
A tharnadian highway marshall leaves south.

< 395h/395H 114v/114V Pos: standing >
A tharnadian highway marshall enters from the south.

< 395h/395H 114v/114V Pos: standing >
A tharnadian highway marshall leaves east.

< 395h/395H 114v/114V Pos: standing >

< 395h/395H 114v/114V Pos: standing >
A Lich enters from the south.

< 395h/395H 114v/114V Pos: standing >
A Lich starts casting an offensive spell.

< 395h/395H 114v/114V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
OUCH!  That really did HURT!
Your punch grazes a Lich.

< 335h/395H 114v/114V Pos: standing >
< T: Mendel TP: sta TC: small wounds E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell.

< 335h/395H 114v/114V Pos: standing >
< T: Mendel TP: sta TC: small wounds E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
OUCH!  That really did HURT!

< 266h/395H 114v/114V Pos: standing >
< T: Mendel TP: sta TC: few wounds E: A Lich sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 229h/395H 114v/114V Pos: standing >
< T: Mendel TP: sta TC: few wounds E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell.

< 229h/395H 114v/114V Pos: standing >
< T: Mendel TP: sta TC: few wounds E: A Lich sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
OUCH!  That really did HURT!
You miss a Lich.

< 126h/395H 114v/114V Pos: standing >
< T: Mendel TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 110h/395H 114v/114V Pos: standing >
< T: Mendel TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell.

< 110h/395H 114v/114V Pos: standing >
< T: Mendel TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
 Shadows stretch across the land as the sun limps towards the horizon.

< 110h/395H 114v/114V Pos: standing >
< T: Mendel TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 1h/395H 114v/114V Pos: standing >
< T: Mendel TP: sta TC: awful E: A Lich sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
You feel your pulse begin to slow and you realize you are mortally wounded...

< -9h/395H 114v/114V Pos: standing >