The death of [56 Psionicist] Renafk (Githzerai)

in The Ogre's Foot Inn

from the perspective of [55 Death Magus] Zloe (Lich)

<worn on head>       a blackened tiara [poor] (glowing)
<worn on eyes>       an eyepatch of negative energy [superior] (magic)
<worn in ear>        a tiny earring woven of fireweed [superior] (magic)
<worn in ear>        an earring of frozen Styx water [modified] (magic) (glowing)
<worn on face>       mask of the future [modified] (glowing)
<worn around neck>   a psionicist locket of power [modified] (magic) (glowing)
<worn around neck>   a shrunken halfling head on a platinum chain
<worn on body>       ringmail emblazoned with a mace and skull emblem [superior]
<worn about body>    the shroud of corruption (magic)
<worn about waist>   a belt of soft feathers (magic)
<worn on arms>       sleeves of gold dragonskin (magic)
<held as shield>     a small shield of bluestone wreathed in flames (glowing)
<worn around wrist>  a glistening bracelet [superior]
<worn around wrist>  a marble bracelet of intelligence (magic) [74%]             
<worn on hands>      a pair of fingerless silk gloves
<worn on finger>     a ring of invisibility (magic)
<worn on finger>     a glowing black ring [poor]
<held>               the writhing soul of a demon lord [modified] (humming)
<worn on legs>       some bright blue leg plates [poor]
<worn on feet>       some boots of enchantment [superior] (glowing)

 MMMMM*^*..^M^..  
 MMMM^^M@M.^M...  
   MMM^*P.^M^^..  
  MMMM^**M^M.^..  
    MM^^**^M^..   
     MM^^*.M..    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Obeen enters from the south.

< 672h/672H 128v/130V Pos: standing >
 
     ^M+++++++    
    *M+*^*.*M**   
   M^******....^  
 MMMM^***^..^MM.  
 MMMMM*^@..^M^..  
 MMMM^^MPM.^M...  
   MMM^**.^M^^..  
  MMMM^**M^M.^.   
    MM^^**^M^.    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Obeen enters from the south.

< 672h/672H 126v/130V Pos: standing >
 
    *MM**^**.^    
     ^M++++++++   
    *M+*^*.*M**.  
   M^******....^  
 MMMM^**@^..^MM.  
 MMMMM*^P..^M^..  
 MMMM^^M*M.^M...  
   MMM^**.^M^^.   
   MMM^**M^M.^    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Obeen enters from the south.

< 672h/672H 124v/130V Pos: standing >
 
   *****M*....    
    *MM**^**.^.   
     ^M+++++++++  
    *M+*^*.*M**.  
   M^***@**....^  
 MMMM^**P^..^MM.  
 MMMMM*^*..^M^..  
  MMM^^M*M.^M..   
   MMM^**.^M^^    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Obeen enters from the south.

< 672h/672H 122v/130V Pos: standing >
 
   ^**^*.^^.M^    
   *******....M   
    *MM**^**.^.M  
     ^M+++++++++  
    *M+*@*.****.  
   M^******....^  
 MMMM^***^..^MM.  
  MMMM*^*..^M^.   
   MM^^**M.^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Obeen enters from the south.

< 672h/672H 120v/130V Pos: standing >
 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *MM**^**.^.M  
     ^M+@+++++++  
    *M+*P*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Obeen enters from the south.

< 672h/672H 118v/130V Pos: standing >
 
   M^**^.^MM..    
  MM^***..^M^..   
  M^**^*.^^.M^..  
   *****M*....M.  
    *MM*@^**.^.M  
     ^M+P+++++++  
    *M+*^*.*M**.  
   M^******....   
   MM^***^..^M    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Obeen enters from the south.

< 672h/672H 118v/130V Pos: standing >
 
   MM^**^.^MM.    
  MMM^***..^M^.   
   M^**^*.^^.M^.  
    *****M*....M  
     *MM@P^**.^.  
      ^M++++++++  
     *M+*^*.*M**  
    M^******...   
   MMM^***^..^    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Obeen enters from the east.

< 672h/672H 116v/130V Pos: standing >
 
   MMM^**^.^MM    
  MMMM^***..^M^   
    M^**^*.^^.M^  
     *******....  
      *M@**^**.^  
       ^M+++++++  
      *M+*^*.***  
     M^******..   
   MMMM^***^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)
Obeen enters from the east.

< 672h/672H 114v/130V Pos: standing >
 
   MMMM^**^.^M    
   MMMM^***..^M   
     M^**^*.^^.M  
      *******...  
       *@P**^**.  
        ^M++++++  
       *M+*^*.**  
      M^******.   
    MMMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.(holy)
A Decorated Town Guardian stands watch over the city gates.(holy)
A Decorated Town Guardian stands watch over the city gates.(holy)
Obeen enters from the east.

< 672h/672H 114v/130V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Obeen enters from elsewhere.

< 672h/672H 114v/130V Pos: standing >
The gate seems to be closed.

< 672h/672H 114v/130V Pos: standing >
The gate seems to be closed.

< 672h/672H 114v/130V Pos: standing >
Ok.

< 672h/672H 115v/130V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Obeen enters from the north.

< 672h/672H 115v/130V Pos: standing >
Ok.

< 672h/672H 115v/130V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Obeen enters from the north.

< 672h/672H 115v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 672h/672H 115v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 672h/672H 116v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 672h/672H 116v/130V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.
Obeen enters from the west.

< 672h/672H 115v/130V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A militia guard who is not far off to your east.
A tough mercenary who is a brief walk away to your east.
A tharnadian thief-hunter who is rather far off to your east.
A playful squirrel who is rather far off to your east.

< 672h/672H 116v/130V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 672h/672H 116v/130V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A stray tomcat is darting after rodents, here.
Obeen enters from the west.

< 672h/672H 116v/130V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tough mercenary who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A playful squirrel who is a brief walk away to your east.
A powerful buffalo who is close by to your south.
A stray dog who is close by to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A stray cat who is close by to your west.
A large rat who is close by to your west.
A militia guard who is close by above you.

< 672h/672H 116v/130V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tough mercenary who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A playful squirrel who is a brief walk away to your east.
A powerful buffalo who is close by to your south.
A stray dog who is close by to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A stray cat who is close by to your west.
A large rat who is close by to your west.
A militia guard who is close by above you.

< 672h/672H 116v/130V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A powerful buffalo stands here, appearing docile.
A large wandering dog is here, growling at you.
Obeen enters from the north.

< 672h/672H 116v/130V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Obeen enters from the north.

< 672h/672H 115v/130V Pos: standing >
You quickly scan the area.
A powerful buffalo who is close by to your north.
A stray dog who is close by to your north.
A stray cat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
A militia guard who is close by to your west.
A human merchant who is close by to your west.
A militia guard who is close by to your west.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
A human merchant who is not far off to your west.
The Tharnadian Quartermaster who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A magnificent heavy warhorse who is in the distance to your west.
The doctor who is in the distance to your west.

< 672h/672H 116v/130V Pos: standing >
You quickly scan the area.
A powerful buffalo who is close by to your north.
A stray dog who is close by to your north.
A stray cat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
A militia guard who is close by to your west.
A human merchant who is close by to your west.
A militia guard who is close by to your west.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
A human merchant who is not far off to your west.
The Tharnadian Quartermaster who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A magnificent heavy warhorse who is in the distance to your west.

< 672h/672H 116v/130V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Kobold is lying here.
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Obeen enters from the east.

< 672h/672H 116v/130V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A magnificent heavy warhorse who is rather far off to your west.
The doctor who is rather far off to your west.

< 672h/672H 116v/130V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A magnificent heavy warhorse who is rather far off to your west.
The doctor who is rather far off to your west.

< 672h/672H 117v/130V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Obeen enters from the north.

< 672h/672H 116v/130V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
A mountain goat who is close by to your north.
A small box turtle who is close by to your north.
The town crier who is close by to your north.
A stray cat who is close by above you.
A Githzerai who is close by above you.
A Githzerai who is close by above you.
The receptionist who is close by above you.
A Githzerai who is close by above you.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 672h/672H 116v/130V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
A small box turtle who is close by to your north.
The town crier who is close by to your north.
A stray cat who is close by above you.
A Githzerai who is close by above you.
The receptionist who is close by above you.
A Githzerai who is close by above you.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 672h/672H 117v/130V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
A mountain goat who is close by to your north.
A small box turtle who is close by to your north.
The town crier who is close by to your north.
A stray cat who is close by above you.
A Githzerai who is close by above you.
A Githzerai who is close by above you.
The receptionist who is close by above you.
A Githzerai who is close by above you.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 672h/672H 117v/130V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
A mountain goat who is close by to your north.
A small box turtle who is close by to your north.
The town crier who is close by to your north.
A stray cat who is close by above you.
A Githzerai who is close by above you.
A Githzerai who is close by above you.
The receptionist who is close by above you.
A Githzerai who is close by above you.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 672h/672H 117v/130V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Kobold is lying here.
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Obeen enters from the south.

< 672h/672H 118v/130V Pos: standing >

< 672h/672H 120v/130V Pos: standing >

< 672h/672H 121v/130V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Obeen enters from the north.

< 672h/672H 123v/130V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
The corpse of a Human is lying here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A stray tomcat is darting after rodents, here.
*A Githzerai (medium) Leader of Arcane Hooligans stands, floating here.(Gold Aura)
A Githzerai (medium) stands in mid-air here.(Gold Aura)
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
A Githzerai (medium) stands here.(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Obeen enters from below.

< 672h/672H 122v/130V Pos: standing >
The receptionist suddenly attacks Obeen!
The receptionist's punch strikes Obeen.
You start chanting...

< 672h/672H 123v/130V Pos: standing >
An elite guard assists the receptionist heroically.
An elite guard suddenly attacks Obeen!
An elite guard's crude crush grazes Obeen.

< 672h/672H 124v/130V Pos: standing >
Casting: bigbys clenched fist 

< 672h/672H 124v/130V Pos: standing >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks Obeen!
An elite guard's fine slash wounds Obeen.

< 672h/672H 124v/130V Pos: standing >
You complete your spell...
A Githzerai snaps into visibility.
Your giant fist of force causes a Githzerai to stagger in agony!
A Githzerai's feeble slash grazes you.
You dodge a Githzerai's vicious attack.
A Githzerai's feeble slash grazes you.
A Githzerai's feeble slash grazes you.
A Githzerai's slash grazes you.
A Githzerai's fine slash wounds you.
A Githzerai's slash grazes you.

< 657h/672H 125v/130V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Githzerai sta EP:  small wounds >
 You start chanting...

< 657h/672H 125v/130V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Githzerai sta EP:  small wounds >
 Obeen starts casting an offensive spell.

< 657h/672H 125v/130V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Githzerai sta EP:  small wounds >
 Obeen completes his spell...
Obeen utters the words 'electrical execution'
A Githzerai snaps into visibility.
A Githzerai is engulfed by a shower of arcing electricity sent by Obeen.

< 657h/672H 125v/130V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 Casting: bigbys clenched fist 
The receptionist nimbly swivels out of the path of Obeen's attack.
The receptionist arches around Obeen's blow, and deals a brutal counterattack!
The receptionist's feeble punch wounds Obeen.
Obeen misses the receptionist.

< 657h/672H 125v/130V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 A tharnadian illusionist enters from below.
The receptionist's punch strikes Obeen.
The receptionist's weak punch wounds Obeen.
The receptionist's punch grazes Obeen.
The receptionist's punch grazes Obeen.
The receptionist's punch grazes Obeen.
The receptionist's feeble punch wounds Obeen.
The receptionist's crude punch strikes Obeen.
The receptionist's weak punch strikes Obeen.
The receptionist starts casting a spell.
A Githzerai misses the receptionist.
The receptionist completes her spell...
The receptionist utters the words 'parl xafe'
The receptionist's spell flows around Obeen, leaving him unharmed!
You resist the effects of the receptionist's spell!
You feel power surge into you.

< 657h/672H 125v/130V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 You complete your spell...
A Githzerai snaps into visibility.
Your giant fist of force causes a Githzerai to stagger in agony!
The receptionist gracefully whirls around a Githzerai's attack.

< 672h/672H 125v/130V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 Obeen avoids being bashed by a tharnadian illusionist, who loses his balance and falls.
Obeen starts casting an offensive spell.

< 672h/672H 125v/130V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 An elite guard's fine crush wounds Obeen.
An elite guard's weak crush grazes Obeen.

< 672h/672H 125v/130V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 You start chanting...
A Githzerai attempts to flee.
A Githzerai leaves down.

< 672h/672H 125v/130V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 A Githzerai's feeble slash grazes you.
A Githzerai's feeble slash hits Zloe on the torso making him grimace in pain.
A Githzerai's feeble slash grazes you.
A Githzerai's feeble slash grazes you.
A Githzerai's slash grazes you.
A Githzerai's feeble slash grazes you.
A Githzerai's slash grazes you.
An elite guard's slash grazes Obeen.
An elite guard's weak slash grazes Obeen.

< 665h/672H 125v/130V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 A Githzerai snaps into visibility.
Electrical arcs continue to blacken and pincushion a Githzerai.
Obeen completes his spell...
Obeen utters the words 'electrical execution'
A Githzerai is engulfed by a shower of arcing electricity sent by Obeen.
A Githzerai attempts to flee.
A Githzerai leaves west.

< 665h/672H 125v/130V Pos: standing >
You abort your spell before it's done!

< 665h/672H 125v/130V Pos: standing >
Obeen starts casting an offensive spell.
You start chanting...

< 665h/672H 125v/130V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'electrical execution'
A Githzerai twitches and jerks violently to death from Obeen's shower of arcing electricity!
A Githzerai is dead! R.I.P.
You receive your share of experience.