<worn on head> a blackened tiara [poor] (glowing)
<worn on eyes> an eyepatch of negative energy [superior] (magic)
<worn in ear> a tiny earring woven of fireweed [superior] (magic)
<worn in ear> an earring of frozen Styx water [modified] (magic) (glowing)
<worn on face> mask of the future [modified] (glowing)
<worn around neck> a psionicist locket of power [modified] (magic) (glowing)
<worn around neck> a shrunken halfling head on a platinum chain
<worn on body> ringmail emblazoned with a mace and skull emblem [superior]
<worn about body> the shroud of corruption (magic)
<worn as quiver> a faded dragonscale quiver [modified] (magic) [33%]
<worn about waist> a belt of iron bands [modified] (magic) [77%]
<worn on arms> sleeves of gold dragonskin (magic)
<held as shield> a small shield of bluestone wreathed in flames (glowing)
<worn around wrist> a glistening bracelet [superior]
<worn around wrist> a marble bracelet of intelligence (magic) [74%]
<worn on hands> a pair of fingerless silk gloves
<worn on finger> a death ring of Tezcatlipoca (magic)[196h 18m 44s]
<worn on finger> a glowing black ring [poor]
<held> the writhing soul of a demon lord [modified] (humming)
<worn on legs> some bright blue leg plates [poor]
<worn on feet> some boots of enchantment [superior] (glowing)
Level: 55 Race: Lich Class: Necromancer Sorcerer Sex: Male
Hit points: 797(682) Moves: 120(120)
Coins carried: 0 platinum 2 gold 3 silver 4 copper
Coins in bank: 577 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 22 minutes
Received data: 0.5048 MB this session.
Send data: 0.0041 MB this session.
Compression ratio: none
Send data: 0.0041 MB this session.
Followers:
Obeen
Status: Sitting around, resting.
Memorizing Meditating
Epic points(total): 5120(5120) Current task: find runestone of The Caverns of Armageddon
Epic Bonus: Experience Bonus (40.96%)
Frags: +1.00 Deaths: 35
Detecting: Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Enchantments: Ultravision Farsee Haste Levitation Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 16 Spell Pulse: 0.50
Leaderboard Points: 664
Active Spells:
--------------
stone skin (9 minutes)
globe of invulnerability (7 minutes)
Auctions Disabled (less than a minute remaining)
stone skin (6 minutes)
strength (51 minutes)
stone skin (5 minutes)
vitality (7 minutes)
detect invisibility (49 minutes)
stone skin (3 minutes)
well-rested bonus (62 minutes)
vitalize undead (15 minutes)
haste (less than a minute remaining)
< 797h/682H 120v/120V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 797h/682H 120v/120V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 796h/682H 120v/120V Pos: sitting >
Your group consists of ( 2/-1076489707):
( Head) 796/682 hit, 120/120 move Zloe
(Front) 307/307 hit, 130/130 move Obeen
< 796h/682H 120v/120V Pos: sitting >
You clamber to your feet.
< 796h/682H 120v/120V Pos: standing >
< 796h/682H 120v/120V Pos: standing >
You are carrying: (1/10)
a rugged adventurers satchel (magic) (illuminating)
< 795h/682H 120v/120V Pos: standing >
Obeen looks at you.
< 795h/682H 120v/120V Pos: standing >
You start chanting...
< 795h/682H 120v/120V Pos: standing >
You complete your spell...
< 795h/682H 120v/120V Pos: standing >
< 795h/682H 120v/120V Pos: standing >
Your group consists of ( 2/-1076489707):
( Head) 795/682 hit, 120/120 move Zloe
(Front) 307/307 hit, 130/130 move Obeen
< 795h/682H 120v/120V Pos: standing >
Obeen quaffs a fiery red potion.
Obeen looks vitalized.
< 794h/682H 120v/120V Pos: standing >
the flaming axe of the Illithid lords (magic) [41%]
a tail ring of nightmares [poor] (magic)
a ring of invisibility (magic)
the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming) [80%]
a blackened bluestone bracelet [superior] (magic)
the bracer of the whirlwinds (glowing) [35%]
[2] a fiery red potion
a potion of bubbling goo (magic) (glowing) [83%]
a glowing azure potion (magic) (glowing)
a dangling dematite earring [86%]
a wyrmskin scale [poor] (magic) [73%]
the time warp mask (humming) [63%]
the great sword of the High Council [poor] (magic) (glowing)
the royal sword of platinum
boots of thundering might (magic) (humming)
[41] a slab of beef
a wicked waraxe covered in runes (magic)
a black longsword named 'Cauterizer' [superior] (magic)
[20] the dazzling blue potion of lesser battle readiness
[17] a green potion with black chunks
[6] a yellow potion
< 794h/682H 120v/120V Pos: standing >
Your group consists of ( 2/-1076489707):
( Head) 794/682 hit, 120/120 move Zloe
(Front) 527/527 hit, 130/130 move Obeen
< 794h/682H 120v/120V Pos: standing >
You sit down and relax.
< 794h/682H 120v/120V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 6 of 7 ( 1 seconds)
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
You begin to invoke evil and assimilate the powers of darkness.
< 794h/682H 120v/120V Pos: sitting >
You start meditating...
< 794h/682H 120v/120V Pos: sitting >
You feel infused by 6th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 794h/682H 120v/120V Pos: sitting >
Obeen nods.
< 794h/682H 120v/120V Pos: sitting >
Obeen starts casting a spell.
< 794h/682H 120v/120V Pos: sitting >
Obeen completes his spell...
< 793h/682H 120v/120V Pos: sitting >
You clamber to your feet.
< 793h/682H 120v/120V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
Obeen enters from the east.
< 793h/682H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 793h/682H 119v/120V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
Obeen enters from the west.
< 793h/682H 118v/120V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
Obeen enters from the east.
< 793h/682H 117v/120V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
Obeen enters from the north.
< 793h/682H 115v/120V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
Obeen enters from the north.
< 793h/682H 114v/120V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A stray cat who is close by to your west.
A human merchant who is not far off to your west.
< 793h/682H 114v/120V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A stray tomcat is darting after rodents, here.
Obeen enters from the east.
< 793h/682H 114v/120V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
A majestic eagle who is close by to your south.
A human merchant who is close by to your west.
< 793h/682H 114v/120V Pos: standing >
The Tharnadian Stables
This is a large, smelly stable with many horses frolicking about in their
stalls. There is hay covering the entire ground. One almost has to hold
his nose when entering here from the strong smell of moldy hay and the quite
overwhelming odor of horse manure. This place is in need of a great hero to
clean it out like the aegean stables of lore. The northern wall road can be
seen to the north and is the only exit.
Obvious exits: -North
A majestic eagle soars here.
Obeen enters from the north.
< 793h/682H 115v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
< 793h/682H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 793h/682H 115v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
< 793h/682H 116v/120V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A stray tomcat is darting after rodents, here.
Obeen enters from the south.
< 792h/682H 116v/120V Pos: standing >
< 792h/682H 119v/120V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
Obeen enters from the west.
< 792h/682H 119v/120V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
Obeen enters from the south.
< 792h/682H 117v/120V Pos: standing >
< 792h/682H 117v/120V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
Obeen enters from the north.
< 792h/682H 117v/120V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A stray tomcat is darting after rodents, here.
Obeen enters from the east.
< 791h/682H 116v/120V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A human merchant from another town stands here, perusing Tharnadia.
Obeen enters from the east.
< 791h/682H 116v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A militia guard who is close by to your south.
A militia guard who is not far off to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A vicious opossum who is close by above you.
A militia guard who is close by above you.
< 791h/682H 116v/120V Pos: standing >
A human merchant leaves west.
< 791h/682H 117v/120V Pos: standing >
Score information for Zloe
Level: 55 Race: Lich Class: Necromancer Sorcerer Sex: Male
Hit points: 791(682) Moves: 118(120)
Coins carried: 0 platinum 2 gold 3 silver 4 copper
Coins in bank: 577 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 23 minutes
Received data: 0.5292 MB this session.
Send data: 0.0043 MB this session.
Compression ratio: none
Send data: 0.0043 MB this session.
Followers:
Obeen
Status: Standing.
Epic points(total): 5120(5120) Current task: find runestone of The Caverns of Armageddon
Epic Bonus: Experience Bonus (40.96%)
Frags: +1.00 Deaths: 35
Detecting: Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Enchantments: Ultravision Farsee Haste Levitation Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 16 Spell Pulse: 0.50
Leaderboard Points: 664
Active Spells:
--------------
stone skin (9 minutes)
globe of invulnerability (7 minutes)
Auctions Disabled (less than a minute remaining)
stone skin (6 minutes)
strength (51 minutes)
stone skin (5 minutes)
vitality (7 minutes)
detect invisibility (49 minutes)
stone skin (3 minutes)
well-rested bonus (62 minutes)
vitalize undead (15 minutes)
haste (less than a minute remaining)
< 791h/682H 118v/120V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the area.
Obeen enters from the north.
< 791h/682H 119v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 791h/682H 119v/120V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the walls.
Obeen enters from the north.
< 791h/682H 118v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
A militia guard who is in the distance to your south.
A stray dog who is close by to your west.
A stray cat who is close by to your west.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
The Tharnadian Quartermaster who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A Halfling who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.
< 791h/682H 118v/120V Pos: standing >
Obeen starts casting an offensive spell.
Obeen snaps into visibility.
A militia guard suddenly attacks Obeen!
A militia guard suddenly appears a bit confused!
A militia guard misses Obeen.
< 791h/682H 118v/120V Pos: standing >
A stray dog enters from the west.
Obeen snaps into visibility.
< 791h/682H 119v/120V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'unsozfol efaui'
Obeen drains the energy of a militia guard who crumbles into a lifeless husk.
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.
You have killed 1 of 1 Human(s) for boon # 1305.
< 791h/682H 120v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
A militia guard who is in the distance to your south.
A stray cat who is close by to your west.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
The Tharnadian Quartermaster who is not far off to your west.
A large rat who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The doctor who is in the distance to your west.
< 790h/682H 120v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
A militia guard who is in the distance to your south.
A stray cat who is close by to your west.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
The Tharnadian Quartermaster who is not far off to your west.
A large rat who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A magnificent heavy warhorse who is in the distance to your west.
The doctor who is in the distance to your west.
< 790h/682H 120v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
A militia guard who is in the distance to your south.
A stray cat who is close by to your west.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
The Tharnadian Quartermaster who is not far off to your west.
A large rat who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A magnificent heavy warhorse who is in the distance to your west.
The doctor who is in the distance to your west.
< 790h/682H 120v/120V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
The corpse of a Kobold is lying here.
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Obeen enters from the east.
< 790h/682H 119v/120V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
A large rat who is not far off to your west.
A human merchant who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A militia guard who is a brief walk away to your west.
A magnificent heavy warhorse who is rather far off to your west.
The doctor who is rather far off to your west.
< 790h/682H 119v/120V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
A large rat who is not far off to your west.
A human merchant who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A militia guard who is a brief walk away to your west.
A magnificent heavy warhorse who is rather far off to your west.
< 790h/682H 119v/120V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
A large rat who is not far off to your west.
A human merchant who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
The shady youth who is not far off to your west.
A militia guard who is a brief walk away to your west.
A magnificent heavy warhorse who is rather far off to your west.
The doctor who is rather far off to your west.
< 790h/682H 119v/120V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of a militia guard is lying here.
The corpse of the receptionist is lying here.
The corpse of a militia guard is lying here.
The corpse of A tharnadian illusionist is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Obeen enters from the north.
< 790h/682H 118v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A mountain goat who is close by to your north.
A small box turtle who is close by to your north.
The town crier who is close by to your north.
A powerful buffalo who is close by above you.
A Githzerai who is close by above you.
The receptionist who is close by above you.
The mount who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.
< 790h/682H 118v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A mountain goat who is close by to your north.
A small box turtle who is close by to your north.
The town crier who is close by to your north.
A powerful buffalo who is close by above you.
A Githzerai who is close by above you.
The receptionist who is close by above you.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.
< 790h/682H 118v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A mountain goat who is close by to your north.
A small box turtle who is close by to your north.
The town crier who is close by to your north.
A powerful buffalo who is close by above you.
A Githzerai who is close by above you.
The receptionist who is close by above you.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.
< 790h/682H 118v/120V Pos: standing >
< 790h/682H 119v/120V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A few drops of fresh blood are scattered around the area.
The corpse of a Githzerai is lying here.
The corpse of a Human is lying here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A powerful buffalo stands here, appearing docile.
A Githzerai (medium) Leader of Arcane Hooligans stands here.(Gold Aura)
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 789h/682H 120v/120V Pos: standing >
< 789h/682H 120v/120V Pos: standing >
Obeen closes the door.
< 789h/682H 120v/120V Pos: standing >
< 789h/682H 120v/120V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A few drops of fresh blood are scattered around the area.
The corpse of a Githzerai is lying here.
The corpse of a Human is lying here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A powerful buffalo stands here, appearing docile.
A Githzerai (medium) Leader of Arcane Hooligans stands here.(Gold Aura)
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Obeen enters from below.
< 789h/682H 119v/120V Pos: standing >
The receptionist suddenly attacks YOU!
The receptionist's punch grazes you.
Obeen starts casting an offensive spell.
You start chanting...
< 788h/682H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: excellent >
You feel like a potion could do you good once again.
You feel your skin soften and return to normal.
< 788h/682H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: excellent >
Obeen completes his spell...
Obeen utters the words 'zrzqhfuqar znzjudihuai'
A Githzerai is engulfed by a shower of arcing electricity sent by Obeen.
A Githzerai misses Obeen.
A Githzerai misses Obeen.
Obeen dodges a Githzerai's attack.
< 788h/682H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: excellent >
You feel your skill in sorcerous spell knowledge improving.
< 788h/682H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: excellent >
Obeen starts casting an offensive spell.
Obeen snaps into visibility.
< 787h/682H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: excellent >
You complete your spell...
[Damage: 177 ] Your fist crushes a Githzerai, leaving nothing but a smear of blood on the ground.
A Githzerai is dead! R.I.P.
You receive your share of experience.