The death of [55 Cleric] Bruce (Dwarf)

in A Grove of Tall Elm Trees

from the perspective of [56 Death Magus] Obeen (Lich)

<worn as a badge>    a glass pyramid [78%]             
<worn on eyes>       a foggy visor of power [36%]             
<worn in ear>        a black pearl earring [superior]
<worn in ear>        a small couatl scale [superior]
<worn on face>       the mask of death of agility [79%]             
<worn on body>       ringmail emblazoned with a mace and skull emblem [superior]
<worn about body>    the robe of the Red Dragons (magic)
<worn on back>       a large leather backpack
<worn about waist>   a belt of fresh blood [62%]             
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some vambraces of holy might [poor] (magic)
<worn around wrist>  a bracelet of woven leafs [modified] (magic) [84%]             
<worn around wrist>  a bracelet of influence [superior] (magic) [88%]             
<worn on hands>      a pair of mailed dragoon gloves (magic) [37%]             
<worn on finger>     a ring of invisibility (magic)
<worn on finger>     the green ring of perfection (magic)
<primary weapon>     a dagger called 'Stealth' [poor] (magic)
<held>               the tome of Strahd (magic) (glowing) [65%]             
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic)
<worn on feet>       some boots of enchantment [superior] (glowing)


< 573h/426H 105v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: brahvinos sta EP:  small wounds >
 You start chanting...

< 573h/426H 105v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: brahvinos sta EP:  small wounds >
 You complete your spell...
[Damage: 57 ] A huge shower of arcing electricity engulfs Brahvinos, the gatekeeper.

< 573h/426H 105v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: brahvinos sta EP:  few wounds >
 [Damage: 36 ] Electrical arcs continue to blacken and pincushion Brahvinos, the gatekeeper.

< 573h/426H 105v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: brahvinos sta EP:  few wounds >
 You miss Brahvinos, the gatekeeper.
You miss Brahvinos, the gatekeeper.

< 573h/426H 105v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: brahvinos sta EP:  few wounds >
 You start chanting...

< 573h/426H 105v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: brahvinos sta EP:  few wounds >
 You complete your spell...
[Damage: 58 ] A huge shower of arcing electricity engulfs Brahvinos, the gatekeeper.
Brahvinos, the gatekeeper nimbly swivels out of the path of the lich of an elite guard's attack.
The lich of an elite guard's crude punch wounds Brahvinos, the gatekeeper.

< 573h/426H 105v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: brahvinos sta EP:  nasty wounds >
 [Damage: 35 ] Electrical arcs continue to blacken and pincushion Brahvinos, the gatekeeper.

< 573h/426H 105v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: brahvinos sta EP: pretty hurt >
 Brahvinos, the gatekeeper's feeble punch grazes you.
You dodge Brahvinos, the gatekeeper's vicious attack.
Brahvinos, the gatekeeper misses you.
You dodge Brahvinos, the gatekeeper's vicious attack.

< 572h/426H 105v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: brahvinos sta EP: pretty hurt >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion Brahvinos, the gatekeeper.
You start chanting...

< 572h/426H 105v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: brahvinos sta EP: pretty hurt >
 You complete your spell...
[Damage: 57 ] A huge shower of arcing electricity engulfs Brahvinos, the gatekeeper.

< 571h/426H 105v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: brahvinos sta EP:  awful >
 [Damage: 37 ] Electrical arcs continue to blacken and pincushion Brahvinos, the gatekeeper.
Brahvinos, the gatekeeper is stunned!

< 571h/426H 105v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: brahvinos sta EP:  awful >
 [Damage: 16 ] Brahvinos, the gatekeeper's body smokes and him lifeless body turns black.
Brahvinos, the gatekeeper is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as Brahvinos, the gatekeeper dies in agony.
You have killed 1 of 1 Human(s) for boon # 1305.

< 571h/426H 105v/120V Pos: standing >
You failed.

< 571h/426H 105v/120V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (slightly good)
   The Swamp Laboratory of Khul'Lor              (slightly good)
   Clan Stoutdorf Settlement                     (slightly good)
   Kobold Settlement                             (slightly good)
  *The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (very evil)
  *Orrak                                         (extremely evil)
  *Pits of Cerberus                              (very evil)
   Myrloch Vale                                  (slightly evil)
   Pharr Valley Swamp                            (slightly good)
   Village of Werrun                             (evil)
  *Nizari                                        (slightly evil)
  *The Dark Stone Tower of the Northern Realms   (slightly good)
  *Tower of High Sorcery                         (very good)
  *Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly good)
  *The Elemental Groves                          (good)
  *Temple of Flames                              (evil)
  *Drustl's Yerdonia Enslaved                    (slightly evil)
  *The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (slightly evil)
  *The Mountain of the Banished                  (slightly good)
  *Nakral's Crypt                                (slightly evil)
  *The Outcasts Tower                            (slightly evil)
   Fort Boyard                                   (evil)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly good)
  *Faerie Realm                                  (very evil)
   The Ruins of Tharnadia's Old Quarter          (slightly evil)
   The Fields Between                            (slightly good)
  *The Githyanki Fortress                        (very evil)
  *Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (slightly evil)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               (slightly evil)
   The Lair of the Swamp Troll King              (slightly evil)
   Zalkapfaan, City of the Headless Horde        (evil)
   New Cave city                                 (evil)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly evil)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (evil)
   IceCrag Castle                                (very evil)
   Prison of Fort Boyard                         (slightly evil)
   The Ancient Halls of Ironstar                 (evil)
  *The Jade Empire                               (slightly good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (slightly evil)
   The Sky City of Ultarium                      (slightly evil)
   Lair of the Gibberling King                   (slightly evil)
  *Plane of Air                                  (pure evil)
   The Kingdom of Torg                           (very evil)
   Tribal Oasis                                  (very evil)
  *The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly good)
  *Shadamehr Keep                                (slightly evil)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly evil)
   The Trakkia Mountains                         (slightly evil)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (extremely evil)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              (evil)
   Jotunheim                                     (evil)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (slightly good)
   Temple of the Earth                           (slightly evil)
   Sea Kingdom                                   (slightly evil)
  *Plane of Earth                                (slightly evil)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (extremely evil)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (slightly evil)
  *The Hall of Knighthood                        (very evil)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (slightly evil)
   Valley of the Snow Ogres                      (slightly good)
   The Great Shaboath                            (slightly evil)
   The Tempest Court                             (evil)
   Pit of Dragons                                (slightly evil)
   Ny'Neth                                       (evil)
  *Lost Temple of Tikitzopl                      (slightly evil)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (slightly evil)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   Tiamat                                        (evil)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (evil)
   Vecna's Tomb                                  (slightly evil)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly evil)
   Castle Ravenloft                              (slightly evil)

* = already completed this boot.

< 571h/426H 105v/120V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
Fresh blood splatters cover the area.
The corpse of Brahvinos, the gatekeeper is lying here.
a satchel used to hold various items lies here. (magic) (illuminating)
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The lich of an elite guard stands here. (minion) (Red Aura)

< 569h/426H 105v/120V Pos: standing >
A Dwarf enters from the south.

< 569h/426H 105v/120V Pos: standing >
You start chanting...

< 569h/426H 105v/120V Pos: standing >
Casting: embalm 

< 568h/426H 105v/120V Pos: standing >
You complete your spell...
The corpse of Brahvinos, the gatekeeper is preserved for an additional 110 hours.

< 568h/426H 105v/120V Pos: standing >
A Dwarf leaves south.

< 568h/426H 105v/120V Pos: standing >
You do not see that here.

< 568h/426H 105v/120V Pos: standing >
You failed.

< 568h/426H 105v/120V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
The lich of an elite guard enters from the north.

< 568h/426H 103v/120V Pos: standing >
You do not see that here.

< 568h/426H 103v/120V Pos: standing >
A Bend In The Dark Trail
Obvious exits: -E -S
A green iguana walks across the ground here, slowly peering about.
The lich of an elite guard enters from the east.

< 568h/426H 102v/120V Pos: standing >
A Dark Trail
Obvious exits: -N -S
The lich of an elite guard enters from the north.

< 568h/426H 100v/120V Pos: standing >
 
   ***********    
  *************   
 ***************  
 *******^*******  
 ****M**@P*****M  
 M**************  
 ***************  
  *************   
   ***********    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
The lich of an elite guard enters from the north.

< 567h/426H 99v/120V Pos: standing >
 
   ***********    
  *************   
 ***************  
 ******^********  
 ***M**M@*****M*  
 ***************  
 **************.  
  *************   
   **********M    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A Dwarf (medium) sits resting.(Gold Aura)
The lich of an elite guard enters from the west.

< 567h/426H 99v/120V Pos: standing >
You see nothing special about him.
This Dwarf is in excellent condition.
He's medium in size.


< 567h/426H 100v/120V Pos: standing >
A Dwarf takes out his holy symbol and begins praying intently.

< 567h/426H 101v/120V Pos: standing >
Pardon?

< 567h/426H 103v/120V Pos: standing >
A Dwarf clambers to his feet.
A Dwarf, looking very frustrated, packs up his holy symbol.
You turn green and puke...chunks everywhere!!! 

< 567h/426H 103v/120V Pos: standing >
A Dwarf leaves east.

< 566h/426H 105v/120V Pos: standing >
You failed.

< 566h/426H 106v/120V Pos: standing >
 
   **********.    
  ************.   
 **************.  
 *****^******M*.  
 **M***M@P*****.  
 **************.  
 *************..  
  ************.   
   *********M.    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
The lich of an elite guard enters from the west.

< 566h/426H 105v/120V Pos: standing >
Slay whom?

< 566h/426H 106v/120V Pos: standing >
 
   *********..    
  ***********..   
 *************.^  
 ****^******M*.^  
 *M****M@*****.^  
 ***********P*..  
 ************...  
  ***********..   
   ********M..    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
The lich of an elite guard enters from the west.

< 566h/426H 106v/120V Pos: standing >
Slay whom?

< 566h/426H 106v/120V Pos: standing >
 
   ********...    
  **********..^   
 ************.^.  
 ***^*****M**.^.  
 M*****M@****.^M  
 ************...  
 ***********...^  
  *********P...   
   *******M...    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
The lich of an elite guard enters from the west.

< 565h/426H 106v/120V Pos: standing >
 
   *******....    
  *********..^.   
 ***********.^.^  
 **^*****M**.^..  
 ******M@***.^M.  
 ***********...^  
 **********...^^  
  ********P...^   
   ******M...^    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
The lich of an elite guard enters from the west.

< 565h/426H 104v/120V Pos: standing >
 
   ******....^    
  ********..^.^   
 **********.^.^^  
 *^*****M**.^..^  
 ******M@**.^M.^  
 **********...^^  
 *********...^^.  
  *******P...^M   
   *****M...^^    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
The lich of an elite guard enters from the west.

< 565h/426H 103v/120V Pos: standing >
 
   *****....^^    
  *******..^.^M   
 *********.^.^^.  
 ^*****M**.^..^^  
 ******M@*.^M.^^  
 *********...^^^  
 ********...^^.^  
  ******P...^M.   
   ****M...^^^    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
The lich of an elite guard enters from the west.

< 565h/426H 101v/120V Pos: standing >
 
   ******..^.^    
  ********.^.^^   
 ^*****M**.^..^^  
 *******M*.^M.^^  
 *******@*...^^^  
 ********...^^.^  
 *******P...^M.^  
  *****M...^^^.   
   **........^    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
The lich of an elite guard enters from the north.

< 565h/426H 101v/120V Pos: standing >
 
   *******.^.^    
  *****M**.^..^   
 *********.^M.^^  
 *******M*...^^^  
 *******@...^^.^  
 *******P...^M.^  
 ******M...^^^.M  
  ***........^M   
   ......^^..M    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
The lich of an elite guard enters from the north.

< 565h/426H 99v/120V Pos: standing >
 
   ****M**.^..    
  ********.^M.^   
 *********...^^^  
 *******M...^^.^  
 *******@...^M.^  
 ******M...^^^.M  
 ****........^MM  
  *......^^..MM   
   ..^..^^.^MM    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A Dwarf (medium) stands here.(Gold Aura)
The lich of an elite guard enters from the north.

< 565h/426H 97v/120V Pos: standing >
[Damage:  3 ] Your crude pierce grazes a Dwarf.

< 565h/426H 99v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 The lich of an elite guard suddenly attacks a Dwarf!
The lich of an elite guard's punch wounds a Dwarf.
A Dwarf attempts to flee.
A Dwarf leaves north.

< 564h/426H 99v/120V Pos: standing >
 
   *******.^.^    
  *****M**.^..^   
 *********.^M.^^  
 *******P*...^^^  
 *******@...^^.^  
 *******M...^M.^  
 ******M...^^^.M  
  ***........^M   
   ......^^..M    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 564h/426H 97v/120V Pos: standing >
Slay whom?

< 564h/426H 97v/120V Pos: standing >
 
   ******..^.^    
  ********.^.^M   
 ^*****M**.^..^^  
 *********.^M.^^  
 *******@*...^^^  
 ********...^^.^  
 *******M...^M.^  
  *****M...^^^.   
   **........^    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A Dwarf (medium) sits resting.(Gold Aura)

< 563h/426H 96v/120V Pos: standing >
[Damage:  5 ] Your fine pierce wounds a Dwarf.

< 563h/426H 97v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
 Looking panicked, a Dwarf scrambles madly to his feet!

< 563h/426H 97v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 A Dwarf says 'I javi 458 (475) jitt, end 13 (106) mowemint poontt.'

< 563h/426H 97v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 [Damage:  3 ] Your crude pierce grazes a Dwarf.
You score a CRITICAL HIT!!!!!
[Damage:  9 ] Your fine pierce wounds a Dwarf.

< 563h/426H 97v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 A Dwarf misses you.

< 562h/426H 97v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 You start chanting...

< 562h/426H 97v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 You complete your spell...
[Damage: 66 ] A huge shower of arcing electricity engulfs a Dwarf.

< 562h/426H 97v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 You miss a Dwarf.
A Dwarf dodges your futile attack.

< 562h/426H 97v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 Your power reserves are not sufficient to cast that spell!

< 562h/426H 97v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 Bye! a Dwarf is leaving!

< 562h/426H 97v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 [Damage: 36 ] Electrical arcs continue to blacken and pincushion a Dwarf.
You dodge a Dwarf's vicious attack.

< 562h/426H 97v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You start chanting...

< 562h/426H 97v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf attempts to flee.
A Dwarf leaves east.

< 561h/426H 97v/120V Pos: standing >
You abort your spell before it's done!

< 561h/426H 97v/120V Pos: standing >
 
   *****..^.^.    
  *******.^.^M.   
 ****M***.^..^^M  
 ********.^M.^^M  
 *******@...^^^M  
 *******...^^.^M  
 ******M...^M.^M  
  ***M*...^^^.M   
   *........^M    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A Dwarf (medium) stands here.(Gold Aura)

< 561h/426H 95v/120V Pos: standing >
[Damage:  9 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 561h/426H 95v/120V Pos: standing >
[Damage:  3 ] Your crude pierce grazes a Dwarf.

< 561h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 [Damage: 11 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 561h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf misses you.
A Dwarf nods.

< 560h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You miss a Dwarf.
You score a CRITICAL HIT!!!!!
[Damage:  9 ] Your pierce wounds a Dwarf.

< 560h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 [Damage: 11 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 560h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You start chanting...

< 560h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf looks at you.

< 560h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You complete your spell...
Your fiery blast strikes a Dwarf full on!
[Damage: 58 ] 
< 560h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 560h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You shrug helplessly.

< 560h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 [Damage:  3 ] Your crude pierce wounds a Dwarf.
[Damage:  4 ] Your pierce wounds a Dwarf.
You sigh loudly.

< 560h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A Dwarf misses you.

< 560h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 [Damage: 13 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 559h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 [Damage: 31 ] Flames smother a Dwarf, searing and baking him.

< 559h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 The arcs of electricity surrounding a Dwarf ground out!

< 559h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 [Damage:  2 ] Your weak pierce wounds a Dwarf.
[Damage:  3 ] Your crude pierce wounds a Dwarf.

< 559h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You dodge a Dwarf's vicious attack.

< 559h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You say 'what else do i do ?'

< 559h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A Dwarf taps his foot impatiently.

< 558h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
  
   *****..^.^.    
  *******.^.^M.   
 ****M***.^..^^M  
 ********.^^.^^M  
 *******@..M^^^M  
 *******...^^.^M  
 ******M...^M.^M  
  *****...^^^.M   
   *.M......^M    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A Dwarf (medium) stands here, fighting YOU!(Gold Aura)

< 558h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 [Damage: 31 ] Flames smother a Dwarf, searing and baking him.

< 558h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 [Damage:  2 ] Your pierce wounds a Dwarf.
[Damage:  4 ] Your decent pierce wounds a Dwarf.

< 558h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 A Dwarf misses you.

< 558h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 558h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 Pardon?

< 557h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 [Damage:  2 ] Your weak pierce wounds a Dwarf.
You feel your skill in 1h piercing improving.
[Damage:  2 ] Your weak pierce wounds a Dwarf.

< 557h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 [Damage: 22 ] Flames smother a Dwarf, searing and baking him.

< 557h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You start chanting...

< 557h/426H 95v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You complete your spell...
[Damage: 248 ] Your fist crushes a Dwarf, leaving nothing but a smear of blood on the ground.
A Dwarf is dead! R.I.P.
You receive your share of experience.