The death of [56 Warrior] Vak (Orc)

in The Inn of the Shady Grove

from the perspective of [56 Warrior] Vak (Orc)



< 1h/679H 113v/113V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 1h/679H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
Fresh blood covers everything in the area.
[3] The corpse of an Orc is lying here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A spellbook has been tossed aside here.
[4] A long steel sword is here in the dirt.
[5] A thick sword has been tossed aside here.
[8] A steel dagger has been tossed aside here.
[4] A cudgel has been dropped here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[5] An amber-colored metallic rod lies here.
A large stone warhammer has been dropped here.
[65] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
A warg prowls here looking for things to eat.
A warg prowls here looking for things to eat.
An orcish guard stands here patrolling.

< 1h/679H 113v/113V Pos: standing >

< 3h/679H 113v/113V Pos: standing >
Pardon?

< 3h/679H 113v/113V Pos: standing >

< 4h/679H 113v/113V Pos: standing >

< 6h/679H 113v/113V Pos: standing >

< 9h/679H 113v/113V Pos: standing >

< 12h/679H 113v/113V Pos: standing >

< 14h/679H 113v/113V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 16h/679H 113v/113V Pos: standing >

< 23h/679H 113v/113V Pos: standing >

< 25h/679H 113v/113V Pos: standing >

< 29h/679H 113v/113V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 31h/679H 113v/113V Pos: standing >
Jooo has returned from the dead.

< 32h/679H 113v/113V Pos: standing >
Jooo leaves south.

< 33h/679H 113v/113V Pos: standing >

< 41h/679H 113v/113V Pos: standing >

< 42h/679H 113v/113V Pos: standing >

< 45h/679H 113v/113V Pos: standing >

< 45h/679H 113v/113V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 46h/679H 113v/113V Pos: standing >
An orc anti-paladin starts casting a spell.

< 55h/679H 113v/113V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'gsufuh abrazak'
An orc anti-paladin points at an orcish guard.
an orcish guard is briefly surrounded by a purple aura.

< 56h/679H 113v/113V Pos: standing >

< 56h/679H 113v/113V Pos: standing >

< 57h/679H 113v/113V Pos: standing >

< 60h/679H 113v/113V Pos: standing >
Autosaving...

< 60h/679H 113v/113V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 61h/679H 113v/113V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 76h/679H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
[3] The corpse of an Orc is lying here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A spellbook has been tossed aside here.
[4] A long steel sword is here in the dirt.
[5] A thick sword has been tossed aside here.
[8] A steel dagger has been tossed aside here.
[4] A cudgel has been dropped here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[5] An amber-colored metallic rod lies here.
A large stone warhammer has been dropped here.
[65] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
A warg prowls here looking for things to eat.
A warg prowls here looking for things to eat.
An orcish guard stands here patrolling.

< 77h/679H 113v/113V Pos: standing >
An orc anti-paladin starts casting a spell.

< 77h/679H 113v/113V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'abrazak'

< 78h/679H 113v/113V Pos: standing >
Jooo enters from the south.

< 86h/679H 113v/113V Pos: standing >
The innkeeper stores Jooo's stuff in the safe and shows him to his room.

< 87h/679H 113v/113V Pos: standing >
Rukk has entered the game.

< 88h/679H 113v/113V Pos: standing >
Rukk leaves south.

< 88h/679H 113v/113V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 91h/679H 113v/113V Pos: standing >

< 96h/679H 113v/113V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 106h/679H 113v/113V Pos: standing >

< 116h/679H 113v/113V Pos: standing >
Autosaving...

< 120h/679H 113v/113V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 121h/679H 113v/113V Pos: standing >
An orc anti-paladin starts casting a spell.

< 122h/679H 113v/113V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'saihpzfgszze'
An orc anti-paladin points at a snarling warg.
A snarling warg begins to move much more quickly.

< 123h/679H 113v/113V Pos: standing >
Bizaro has returned from the dead.

< 129h/679H 113v/113V Pos: standing >
You qualify for a new boon (#1326) that has been created.

< 131h/679H 113v/113V Pos: standing >

< 132h/679H 113v/113V Pos: standing >

< 132h/679H 113v/113V Pos: standing >

< 133h/679H 113v/113V Pos: standing >
Bizaro leaves south.

< 133h/679H 113v/113V Pos: standing >
A water elemental enters from the south.

< 133h/679H 113v/113V Pos: standing >
A Revenant quickly maneuvers beside you and kicks your legs out from under you!

< 133h/679H 113v/113V Pos: sitting >
An orc anti-paladin suddenly attacks a Revenant!
A dark shroud encases an orc anti-paladin as he charges into battle.
An orc anti-paladin's feeble punch grazes a Revenant.
A Revenant spins out of the way and rolls back onto his feet as an orcish guard tries to knock him to the ground.
An orcish guard suddenly attacks a Revenant!
An orcish guard's punch grazes a Revenant.

< 134h/679H 113v/113V Pos: sitting >

< 134h/679H 113v/113V Pos: sitting >
A water elemental suddenly attacks YOU!
A water elemental's crush strikes you very hard.

< 118h/679H 113v/113V Pos: sitting >
< T: Vak TP: sit TC:pretty hurt E: water sta EP: excellent >
 An orcish guard's feeble punch grazes a Revenant.
A Revenant dodges an orcish guard's attack.
A Revenant parries an orcish guard's lunge at him.
A Revenant avoids being bashed by an orcish guard, who loses his balance and falls.
A Revenant dodges an orc anti-paladin's attack.
A Revenant parries an orc anti-paladin's lunge at him.
A Revenant parries an orc anti-paladin's lunge at him.
An orc anti-paladin starts casting an offensive spell.
A Revenant's slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Revenant misses you.
A Revenant's pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Revenant's slash critically injures you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your vision spins into darkness as your head falls towards the ground.