The death of [55 BeRSeRKeR] Zal (Minotaur)

in The Brawling Foot Inn

from the perspective of [56 Holyman] Gells Arcane Hooligans (Githzerai)

<worn as a badge>    an ever-watching eye (glowing) (humming)
<worn on head>       an ancient crown of elven royalty enchanted by Xanan (magic) (glowing) (humming) [63%]             
<worn on eyes>       the visor of divine vision [modified] (magic) (glowing) [77%]             
<worn in ear>        a black pearl earring [superior] (illuminating) [88%]             
<worn in ear>        a strip of Tiamat's flesh of agility (magic) (glowing) [30%]             
<worn on face>       a white hot mask of living flame [modified] (glowing)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       an embroidered tunic of the Knights of the Raven (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a large leather backpack
<worn about waist>   a belt of fresh blood
<worn on belt buckle>an intricate hourglass running in reverse [superior] (invis) (magic)
<worn on arms>       sleeves of gold dragonskin (magic)
<held as shield>     the shield of the battle dragon (magic) [83%]             
<worn around wrist>  a silver charm bracelet (magic) (glowing) [50%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing) [89%]             
<worn on finger>     a gleaming platinum ring [poor] (magic) [84%]             
<worn on finger>     a ring called 'Soulcatcher'
<held>               A red staff of fluxing energy [modified] (magic) (glowing) (humming) [87%]             
<worn on legs>       a pair of aboleth leggings [modified]
<worn on feet>       a pair of clawed demon-hide moccasins enchanted by Aceldama


< 1033h/1033H 122v/122V Pos: sitting >
You have finished praying for cause critical.
Your prayers are complete.

< 1033h/1033H 122v/122V Pos: sitting >
You clamber to your feet.

< 1033h/1033H 122v/122V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 1033h/1033H 122v/122V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
An agitated commoner walks the road.
Grym, the innkeeper, sits on his stool.

< 1033h/1033H 122v/122V Pos: standing >
Experience till level: 24377083

< 1033h/1033H 122v/122V Pos: standing >
Saving Gells.

< 1033h/1033H 122v/122V Pos: standing >
Saving Gells.

< 1033h/1033H 122v/122V Pos: standing >
Saving Gells.

< 1033h/1033H 122v/122V Pos: standing >
Saving Gells.

< 1033h/1033H 122v/122V Pos: standing >

< 1033h/1033H 122v/122V Pos: standing >

< 1033h/1033H 122v/122V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
An agitated commoner walks the road.
Grym, the innkeeper, sits on his stool.

< 1033h/1033H 122v/122V Pos: standing >
Saving Gells.

< 1033h/1033H 122v/122V Pos: standing >

< 1033h/1033H 122v/122V Pos: standing >
Saving Gells.

< 1033h/1033H 122v/122V Pos: standing >
Saving Gells.

< 1033h/1033H 122v/122V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               1 - resurrect
               3 - holy word
( 8th circle)  2 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
               5 - flame strike
( 5th circle)  2 - heal
               3 - vitality
               3 - destroy undead
( 4th circle)  2 - summon
               2 - cure disease
               1 - self comprehension
               4 - invigorate
( 3rd circle)  2 - remove poison
               8 - cause critical
( 2nd circle)  5 - blindness
               1 - preserve
               4 - cause serious
( 1st circle)  3 - armor
               3 - bless
               4 - turn undead

You can pray 2 1st and 1 2nd circle spell(s).

< 1033h/1033H 122v/122V Pos: standing >
Saving Gells.

< 1033h/1033H 122v/122V Pos: standing >
Saving Gells.

< 1033h/1033H 122v/122V Pos: standing >
Saving Gells.

< 1033h/1033H 122v/122V Pos: standing >

< 1033h/1033H 122v/122V Pos: standing >

< 1033h/1033H 122v/122V Pos: standing >
You are carrying: (1/10)
a portable hole

< 1033h/1033H 122v/122V Pos: standing >
Saving Gells.

< 1033h/1033H 122v/122V Pos: standing >

< 1033h/1033H 122v/122V Pos: standing >

< 1033h/1033H 122v/122V Pos: standing >
Saving Gells.

< 1033h/1033H 122v/122V Pos: standing >
Saving Gells.

< 1033h/1033H 122v/122V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               1 - resurrect
               3 - holy word
( 8th circle)  2 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
               5 - flame strike
( 5th circle)  2 - heal
               3 - vitality
               3 - destroy undead
( 4th circle)  2 - summon
               2 - cure disease
               1 - self comprehension
               4 - invigorate
( 3rd circle)  2 - remove poison
               8 - cause critical
( 2nd circle)  5 - blindness
               1 - preserve
               4 - cause serious
( 1st circle)  3 - armor
               3 - bless
               4 - turn undead

You can pray 2 1st and 1 2nd circle spell(s).

< 1033h/1033H 122v/122V Pos: standing >
Saving Gells.

< 1033h/1033H 122v/122V Pos: standing >

< 1033h/1033H 122v/122V Pos: standing >
Autosaving...

< 1033h/1033H 122v/122V Pos: standing >

< 1033h/1033H 122v/122V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 1033h/1033H 121v/122V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 1033h/1033H 121v/122V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Grimney Sleeping Chamber
Obvious exits: -D
A Minotaur (huge) stands here.(Red Aura)
An agitated commoner walks the road.
Grym, the innkeeper, sits on his stool.

< 1033h/1033H 121v/122V Pos: standing >
A Minotaur enters from above.

< 1033h/1033H 121v/122V Pos: standing >

< 1033h/1033H 121v/122V Pos: standing >
You snap into visibility.
[Damage:  2 ] Your fine punch grazes a Minotaur.

< 1033h/1033H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 A Minotaur misses you.
You dodge a Minotaur's vicious attack.

< 1033h/1033H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 You miss a Minotaur.
You snap into visibility.
[Damage:  1 ] Your crude punch grazes a Minotaur.

< 1033h/1033H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 You start chanting...
You snap into visibility.

< 1033h/1033H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 You complete your spell...
[Damage: 46 ] You send a Minotaur reeling with your word of power.

< 1033h/1033H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 
< 1033h/1033H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 You feel less vitalized.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 
< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 A Minotaur misses you.
You snap into visibility.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 A Minotaur dodges your futile attack.
A Minotaur dodges your futile attack.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 A Minotaur wields a steel long sword.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 You start chanting...
You snap into visibility.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 You complete your spell...
[Damage: 46 ] You send a Minotaur reeling with your word of power.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You start chanting...

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You barely block a Minotaur's lunge at you.
You barely block a Minotaur's lunge at you.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You complete your spell...
[Damage: 46 ] You send a Minotaur reeling with your word of power.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 A Minotaur parries your futile lunge at her.
A Minotaur parries your futile lunge at her.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 
< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You don't have that spell memorized.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You don't have that spell memorized.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You barely block a Minotaur's lunge at you.
You dodge a Minotaur's vicious attack.
You snap into visibility.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You don't have that spell memorized.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You start chanting...

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You snap into visibility.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You snap into visibility.
You complete your spell...
[Damage: 49 ] You call down the FULL wrath of your god on a Minotaur!

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You barely block a Minotaur's lunge at you.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You snap into visibility.
Casting: full harm *

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 
< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You snap into visibility.
You complete your spell...
[Damage: 99 ] You call down the FULL wrath of your god on a Minotaur!

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 
< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 You snap into visibility.
Casting: full harm *

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 You barely block a Minotaur's lunge at you.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
[Damage: 49 ] You call down the FULL wrath of your god on a Minotaur!

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.
You snap into visibility.
[Damage:  1 ] Your crude punch grazes a Minotaur.
You start chanting...

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
[Damage: 99 ] You call down the FULL wrath of your god on a Minotaur!

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 
< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 You don't have that spell memorized.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 You don't have that spell memorized.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.
You snap into visibility.
You start chanting...

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 You snap into visibility.
Casting: flame strike 

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 You complete your spell...
[Damage: 19 ] [Damage: 19 ] You call down a roaring flamestrike which hits a Minotaur dead on!
A Minotaur dodges your futile attack.
You miss a Minotaur.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 
< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You snap into visibility.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
[Damage: 18 ] [Damage: 18 ] You call down a roaring flamestrike which hits a Minotaur dead on!
You barely block a Minotaur's lunge at you.
You dodge a Minotaur's vicious attack.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
[Damage: 50 ] [Damage: 50 ] You call down a roaring flamestrike which hits a Minotaur dead on!
A Minotaur parries your futile lunge at her.
A Minotaur dodges your futile attack.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 
< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You barely block a Minotaur's lunge at you.
A Minotaur misses you.
You snap into visibility.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You start chanting...

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 Casting: flame strike 

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You complete your spell...
[Damage: 21 ] [Damage: 21 ] You call down a roaring flamestrike which hits a Minotaur dead on!
A Minotaur dodges your futile attack.
A Minotaur dodges your futile attack.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You snap into visibility.
Casting: flame strike 
You barely block a Minotaur's lunge at you.
A Minotaur misses you.
You snap into visibility.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You complete your spell...
[Damage: 22 ] A Minotaur fills with BloodLust
[Damage: 24 ] You call down a roaring flamestrike which hits a Minotaur dead on!

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You don't have that spell memorized.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You don't have that spell memorized.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You don't have that spell memorized.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You don't have that spell memorized.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You snap into visibility.
[Damage:  1 ] Your crude punch grazes a Minotaur.
A Minotaur parries your futile lunge at her.
You don't have that spell memorized.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 A Minotaur misses you.
A Minotaur misses you.
You snap into visibility.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You snap into visibility.
[Damage:  1 ] Your crude punch grazes a Minotaur.
A Minotaur dodges your futile attack.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You don't have that spell memorized.

< 813h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You snap into visibility.
A Minotaur's slash grazes you.
You dodge a Minotaur's vicious attack.

< 812h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  nasty wounds >
 You don't have that spell memorized.

< 812h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  nasty wounds >
 You snap into visibility.
[Damage:  1 ] Your punch grazes a Minotaur.
[Damage:  2 ] Your punch grazes a Minotaur.

< 812h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  nasty wounds >
 You are using:
<worn as a badge>    an ever-watching eye (glowing) (humming)
<worn on head>       an ancient crown of elven royalty enchanted by Xanan (magic) (glowing) (humming) [63%]             
<worn on eyes>       the visor of divine vision [modified] (magic) (glowing) [77%]             
<worn in ear>        a black pearl earring [superior] (illuminating) [88%]             
<worn in ear>        a strip of Tiamat's flesh of agility (magic) (glowing) [30%]             
<worn on face>       a white hot mask of living flame [modified] (glowing)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       an embroidered tunic of the Knights of the Raven (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a large leather backpack
<worn about waist>   a belt of fresh blood
<worn on belt buckle>an intricate hourglass running in reverse [superior] (invis) (magic)
<worn on arms>       sleeves of gold dragonskin (magic)
<held as shield>     the shield of the battle dragon (magic) [83%]             
<worn around wrist>  a silver charm bracelet (magic) (glowing) [50%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing) [89%]             
<worn on finger>     a gleaming platinum ring [poor] (magic) [84%]             
<worn on finger>     a ring called 'Soulcatcher'
<held>               A red staff of fluxing energy [modified] (magic) (glowing) (humming) [87%]             
<worn on legs>       a pair of aboleth leggings [modified]
<worn on feet>       a pair of clawed demon-hide moccasins enchanted by Aceldama

< 812h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  nasty wounds >
 You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  1 - accelerated healing
( 9th circle)  1 - word of recall
               1 - resurrect
( 8th circle)  2 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
( 5th circle)  2 - heal
               3 - vitality
               3 - destroy undead
( 4th circle)  2 - summon
               2 - cure disease
               1 - self comprehension
               4 - invigorate
( 3rd circle)  2 - remove poison
               8 - cause critical
( 2nd circle)  5 - blindness
               1 - preserve
               4 - cause serious
( 1st circle)  3 - armor
               3 - bless
               4 - turn undead

And you are currently praying for the following spells:
    5 seconds:  ( 9th) holy word
   10 seconds:  ( 9th) holy word
   15 seconds:  ( 9th) holy word
   20 seconds:  (10th) full harm
   26 seconds:  (10th) full harm
   31 seconds:  (10th) full harm
   37 seconds:  (10th) full harm
   41 seconds:  ( 6th) flame strike
   45 seconds:  ( 6th) flame strike
   49 seconds:  ( 6th) flame strike
   54 seconds:  ( 6th) flame strike
   58 seconds:  ( 6th) flame strike

You can pray 2 1st and 1 2nd circle spell(s).

< 812h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  nasty wounds >
 A Minotaur misses you.
You snap into visibility.

< 812h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  nasty wounds >
 You don't have that spell memorized.

< 812h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  nasty wounds >
 A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
You don't have that spell memorized.

< 812h/813H 121v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  nasty wounds >
 You attempt to flee...
Small Cobblestone Road
Obvious exits: -N -E -S -W
You flee westward!

< 812h/813H 95v/122V Pos: standing >
Saving Gells.

< 812h/813H 96v/122V Pos: standing >
Saving Gells.

< 812h/813H 99v/122V Pos: standing >
Saving Gells.

< 812h/813H 103v/122V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
A Minotaur (huge) stands here.(Red Aura)

< 812h/813H 103v/122V Pos: standing >
Ok.

< 812h/813H 108v/122V Pos: standing >
You sit down and relax.

< 812h/813H 114v/122V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  1 - accelerated healing
( 9th circle)  1 - word of recall
               1 - resurrect
( 8th circle)  2 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
( 5th circle)  2 - heal
               3 - vitality
               3 - destroy undead
( 4th circle)  2 - summon
               2 - cure disease
               1 - self comprehension
               4 - invigorate
( 3rd circle)  2 - remove poison
               8 - cause critical
( 2nd circle)  5 - blindness
               1 - preserve
               4 - cause serious
( 1st circle)  3 - armor
               3 - bless
               4 - turn undead

And you are currently praying for the following spells:
    5 seconds:  ( 9th) holy word
   10 seconds:  ( 9th) holy word
   15 seconds:  ( 9th) holy word
   20 seconds:  (10th) full harm
   26 seconds:  (10th) full harm
   31 seconds:  (10th) full harm
   37 seconds:  (10th) full harm
   41 seconds:  ( 6th) flame strike
   45 seconds:  ( 6th) flame strike
   49 seconds:  ( 6th) flame strike
   54 seconds:  ( 6th) flame strike
   58 seconds:  ( 6th) flame strike

You can pray 2 1st and 1 2nd circle spell(s).
You continue your praying.

< 812h/813H 117v/122V Pos: sitting >
You start meditating...

< 812h/813H 120v/122V Pos: sitting >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 813h/813H 122v/122V Pos: sitting >
A Minotaur leaves east.

< 813h/813H 122v/122V Pos: sitting >
A Minotaur enters from the east.

< 813h/813H 122v/122V Pos: sitting >
A Minotaur leaves up.

< 813h/813H 122v/122V Pos: sitting >
The snow is coming down faster now.
You have finished praying for holy word.

< 813h/813H 122v/122V Pos: sitting >
You have finished praying for holy word.

< 813h/813H 122v/122V Pos: sitting >
You have finished praying for holy word.

< 813h/813H 122v/122V Pos: sitting >
A Minotaur enters from above.

< 813h/813H 122v/122V Pos: sitting >
You have finished praying for full harm.

< 813h/813H 122v/122V Pos: sitting >

< 813h/813H 122v/122V Pos: sitting >
You have finished praying for full harm.

< 813h/813H 122v/122V Pos: sitting >
A Minotaur leaves east.

< 813h/813H 122v/122V Pos: sitting >
You feel your skin soften and return to normal.

< 813h/813H 122v/122V Pos: sitting >

< 813h/813H 122v/122V Pos: sitting >
A Minotaur enters from the east.

< 813h/813H 122v/122V Pos: sitting >
A Minotaur opens the door.

< 813h/813H 122v/122V Pos: sitting >
You stop meditating.
You are already resting.

< 813h/813H 122v/122V Pos: sitting >
You feel your skin harden to stone.

< 813h/813H 122v/122V Pos: sitting >

< 813h/813H 122v/122V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  2 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               1 - resurrect
               3 - holy word
( 8th circle)  2 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
( 5th circle)  2 - heal
               3 - vitality
               3 - destroy undead
( 4th circle)  2 - summon
               2 - cure disease
               1 - self comprehension
               4 - invigorate
( 3rd circle)  2 - remove poison
               8 - cause critical
( 2nd circle)  5 - blindness
               1 - preserve
               4 - cause serious
( 1st circle)  3 - armor
               3 - bless
               4 - turn undead

And you are currently praying for the following spells:
    0 seconds:  (10th) full harm
    6 seconds:  (10th) full harm
   10 seconds:  ( 6th) flame strike
   14 seconds:  ( 6th) flame strike
   18 seconds:  ( 6th) flame strike
   23 seconds:  ( 6th) flame strike
   27 seconds:  ( 6th) flame strike

You can pray 2 1st and 1 2nd circle spell(s).

< 813h/813H 122v/122V Pos: sitting >
You have finished praying for full harm.

< 813h/813H 122v/122V Pos: sitting >
You clamber to your feet.
You abandon your praying.

< 813h/813H 122v/122V Pos: standing >
You snap into visibility.
[Damage:  1 ] Your crude punch grazes a Minotaur.

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You barely block a Minotaur's lunge at you.
You dodge a Minotaur's vicious attack.

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You miss a Minotaur.
You miss a Minotaur.
You snap into visibility.

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 An agitated minotaur enters from above.

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You snap into visibility.

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 A Minotaur seems to have overcome her battle madness.

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You snap into visibility.
You complete your spell...
[Damage: 49 ] You call down the FULL wrath of your god on a Minotaur!
A Minotaur fills with BloodLust

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You barely block a Minotaur's lunge at you.
You barely block a Minotaur's lunge at you.
You barely block a Minotaur's lunge at you.
You snap into visibility.
You start chanting...

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You snap into visibility.
Casting: full harm *

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
[Damage: 54 ] You call down the FULL wrath of your god on a Minotaur!

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You snap into visibility.
Casting: full harm *
You barely block a Minotaur's lunge at you.
You dodge a Minotaur's vicious attack.
You snap into visibility.

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You complete your spell...
[Damage: 54 ] You call down the FULL wrath of your god on a Minotaur!

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You don't have that spell memorized.

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You don't have that spell memorized.

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You don't have that spell memorized.

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You complete your spell...
You snap into visibility.
[Damage: 46 ] You send an agitated minotaur reeling with your word of power.
[Damage: 50 ] You send a Minotaur reeling with your word of power.
You dodge an agitated minotaur's vicious attack.
You dodge an agitated minotaur's vicious attack.
You dodge an agitated minotaur's feeble leg sweep.

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You start chanting...

< 813h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 A Minotaur's weak slash grazes you.

< 812h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
 You complete your spell...
[Damage: 46 ] You send an agitated minotaur reeling with your word of power.
An agitated minotaur seems to be blinded!
[Damage: 50 ] You send a Minotaur reeling with your word of power.

< 812h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
 A Minotaur's kick hits you in your side.
[Damage:  1 ] A Minotaur suffers from contact with the holy aura about you.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
 You miss a Minotaur.
A Minotaur dodges your futile attack.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
 You complete your spell...
[Damage: 46 ] You send an agitated minotaur reeling with your word of power.
An agitated minotaur is already blind as a bat!
[Damage: 50 ] You send a Minotaur reeling with your word of power.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You barely block an agitated minotaur's lunge at you.
You barely block an agitated minotaur's lunge at you.
You snap into visibility.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 A Minotaur misses you.
You dodge a Minotaur's vicious attack.
You dodge a Minotaur's vicious attack.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You don't have that spell memorized.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 A Minotaur dodges your futile attack.
A Minotaur dodges your futile attack.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You don't have that spell memorized.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You barely block an agitated minotaur's lunge at you.
You snap into visibility.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You don't have that spell memorized.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 A Minotaur misses you.
You dodge a Minotaur's vicious attack.
You dodge a Minotaur's vicious attack.
You snap into visibility.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You start chanting...
You snap into visibility.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You snap into visibility.
You complete your spell...
[Damage: 25 ] Your touch sends wracking pains through a Minotaur's body.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 An agitated minotaur misses you.
An agitated minotaur misses you.
You start chanting...

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You barely block a Minotaur's lunge at you.
You dodge a Minotaur's vicious attack.
You barely block a Minotaur's lunge at you.
You snap into visibility.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 Casting: cause critical *

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You complete your spell...
[Damage: 22 ] Your touch sends wracking pains through a Minotaur's body.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You snap into visibility.
[Damage:  2 ] Your fine punch wounds a Minotaur.
A Minotaur parries your futile lunge at her.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You start chanting...

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You snap into visibility.
Casting: cause critical *
You dodge an agitated minotaur's vicious attack.
An agitated minotaur misses you.
You snap into visibility.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You barely block a Minotaur's lunge at you.
A Minotaur misses you.
You dodge a Minotaur's vicious attack.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You complete your spell...
[Damage: 24 ] Your touch sends wracking pains through a Minotaur's body.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You start chanting...
You snap into visibility.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You snap into visibility.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You snap into visibility.
You complete your spell...
[Damage: 23 ] Your touch sends wracking pains through a Minotaur's body.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You dodge an agitated minotaur's vicious attack.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You barely block a Minotaur's lunge at you.
A Minotaur misses you.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You start chanting...
You snap into visibility.

< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 
< 810h/813H 122v/122V Pos: standing >
< T: Gells TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You snap into visibility.
You complete your spell...
[Damage: 28 ] Your touch sends wracking pains through a Minotaur's body.
A Minotaur is incapacitated and will slowly die, if not aided.
A Minotaur slumps to the ground.

< 810h/813H 122v/122V Pos: standing >
<You start chanting...
You snap into visibility.

< 810h/813H 122v/122V Pos: standing >
<You snap into visibility.
You complete your spell...
[Damage: 25 ] You kill a Minotaur with a critical touch.
A Minotaur is dead! R.I.P.
You receive your share of experience.