<worn as a badge> an ever-watching eye (glowing) (humming)
<worn on head> an ancient crown of elven royalty enchanted by Xanan (magic) (glowing) (humming) [63%]
<worn on eyes> the visor of divine vision [modified] (magic) (glowing) [77%]
<worn in ear> a black pearl earring [superior] (illuminating) [88%]
<worn in ear> a strip of Tiamat's flesh of agility (magic) (glowing) [30%]
<worn on face> a white hot mask of living flame [modified] (glowing)
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> an embroidered tunic of the Knights of the Raven (magic)
<worn about body> the cloak of woven time (magic) (glowing)
<worn on back> a large leather backpack
<worn about waist> a belt of fresh blood
<worn on belt buckle>an intricate hourglass running in reverse [superior] (invis) (magic)
<worn on arms> sleeves of gold dragonskin (magic)
<held as shield> the shield of the battle dragon (magic) [83%]
<worn around wrist> a silver charm bracelet (magic) (glowing) [50%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> the gauntlets of a Living Legend (magic) (glowing) [89%]
<worn on finger> a gleaming platinum ring [poor] (magic) [84%]
<worn on finger> a ring called 'Soulcatcher'
<held> A red staff of fluxing energy [modified] (magic) (glowing) (humming) [87%]
<worn on legs> a pair of aboleth leggings [modified]
<worn on feet> a pair of clawed demon-hide moccasins enchanted by Aceldama
You clamber to your feet.
< 818h/818H 122v/122V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 818h/818H 122v/122V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
Puddles of fresh blood cover the ground.
The corpse of a Minotaur is lying here.
< 818h/818H 122v/122V Pos: standing >
Saving Gells.
< 818h/818H 122v/122V Pos: standing >
Score information for Gells
Level: 55 Race: Githzerai Class: Cleric / Holyman Sex: Male
Hit points: 818(818) Moves: 122(122)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 21049 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 8 hours/ 44 minutes
Received data: 0.0416 MB this session.
Send data: 0.0023 MB this session.
Compression ratio: 82%
Title: Leader of Arcane Hooligans
Status: Standing.
Soulshielded
Epic points(total): 5497(5493) Current task: find runestone of The Dark Stone Tower of the Northern Realms
Epic Bonus: No Epic Bonus (0.00%)
Frags: +1.00 Deaths: 1
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Acid Living Animals
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 18 Spell Pulse: 0.87
Leaderboard Points: 678
Active Spells:
--------------
stone skin (3 minutes)
rested bonus (65 minutes)
true seeing (34 minutes)
comprehend languages (73 minutes)
armor (11 minutes)
bless (21 minutes)
< 818h/818H 122v/122V Pos: standing >
You start chanting...
< 818h/818H 122v/122V Pos: standing >
You complete your spell...
You are encased in a solid white aura!
< 818h/818H 122v/122V Pos: standing >
You start chanting...
< 818h/818H 122v/122V Pos: standing >
Casting: virtue
< 818h/818H 122v/122V Pos: standing >
You complete your spell...
You feel overwhelmed to honor the gods!
< 818h/818H 122v/122V Pos: standing >
You have memorized the following spells:
(11th circle) 1 - true seeing
1 - group recall
1 - lesser sanctuary
(10th circle) 4 - full harm
1 - accelerated healing
( 9th circle) 1 - word of recall
1 - resurrect
3 - holy word
( 8th circle) 2 - dispel magic
3 - mass heal
( 7th circle) 6 - full heal
( 6th circle) 1 - curse
1 - continual light
5 - flame strike
( 5th circle) 2 - heal
3 - vitality
3 - destroy undead
( 4th circle) 2 - summon
2 - cure disease
1 - self comprehension
4 - invigorate
( 3rd circle) 2 - remove poison
8 - cause critical
( 2nd circle) 5 - blindness
1 - preserve
4 - cause serious
( 1st circle) 3 - armor
3 - bless
4 - turn undead
And you are currently praying for the following spells:
5 seconds: (11th) lesser sanctuary
10 seconds: ( 8th) virtue
You can pray 2 1st and 1 2nd circle spell(s).
< 818h/818H 122v/122V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
Puddles of fresh blood cover the ground.
The corpse of a Minotaur is lying here.
< 818h/818H 122v/122V Pos: standing >
Experience till level: 11043747
< 818h/818H 122v/122V Pos: standing >
Saving Gells.
< 818h/818H 122v/122V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
Puddles of fresh blood cover the ground.
The corpse of a Minotaur is lying here.
< 818h/818H 122v/122V Pos: standing >
Saving Gells.
< 818h/818H 122v/122V Pos: standing >
Saving Gells.
< 818h/818H 122v/122V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
Puddles of fresh blood cover the ground.
The corpse of a Minotaur is lying here.
< 818h/818H 122v/122V Pos: standing >
Saving Gells.
< 818h/818H 122v/122V Pos: standing >
Score information for Gells
Level: 55 Race: Githzerai Class: Cleric / Holyman Sex: Male
Hit points: 818(818) Moves: 122(122)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 21049 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 8 hours/ 44 minutes
Received data: 0.0424 MB this session.
Send data: 0.0024 MB this session.
Compression ratio: 82%
Title: Leader of Arcane Hooligans
Status: Standing.
Sanctuary Soulshielded
Epic points(total): 5497(5493) Current task: find runestone of The Dark Stone Tower of the Northern Realms
Epic Bonus: No Epic Bonus (0.00%)
Frags: +1.00 Deaths: 1
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Acid Living Animals
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 18 Spell Pulse: 0.87
Leaderboard Points: 678
Active Spells:
--------------
virtue (25 minutes)
sanctuary (15 minutes)
stone skin (3 minutes)
rested bonus (65 minutes)
true seeing (34 minutes)
comprehend languages (73 minutes)
armor (11 minutes)
bless (21 minutes)
< 818h/818H 122v/122V Pos: standing >
Saving Gells.
< 818h/818H 122v/122V Pos: standing >
You sit down and relax.
< 818h/818H 122v/122V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - true seeing
1 - group recall
1 - lesser sanctuary
(10th circle) 4 - full harm
1 - accelerated healing
( 9th circle) 1 - word of recall
1 - resurrect
3 - holy word
( 8th circle) 2 - dispel magic
3 - mass heal
( 7th circle) 6 - full heal
( 6th circle) 1 - curse
1 - continual light
5 - flame strike
( 5th circle) 2 - heal
3 - vitality
3 - destroy undead
( 4th circle) 2 - summon
2 - cure disease
1 - self comprehension
4 - invigorate
( 3rd circle) 2 - remove poison
8 - cause critical
( 2nd circle) 5 - blindness
1 - preserve
4 - cause serious
( 1st circle) 3 - armor
3 - bless
4 - turn undead
And you are currently praying for the following spells:
5 seconds: (11th) lesser sanctuary
10 seconds: ( 8th) virtue
You can pray 2 1st and 1 2nd circle spell(s).
You continue your praying.
< 818h/818H 122v/122V Pos: sitting >
You start meditating...
< 818h/818H 122v/122V Pos: sitting >
An agitated minotaur enters from above.
< 818h/818H 122v/122V Pos: sitting >
Saving Gells.
< 818h/818H 122v/122V Pos: sitting >
You have finished praying for lesser sanctuary.
< 818h/818H 122v/122V Pos: sitting >
You stop meditating.
The Brawling Foot Inn
Obvious exits: -E -W# -U
The corpse of a Minotaur is lying here.
An agitated commoner walks the road.
< 818h/818H 122v/122V Pos: sitting >
Saving Gells.
< 818h/818H 122v/122V Pos: sitting >
Saving Gells.
< 818h/818H 122v/122V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - true seeing
1 - group recall
2 - lesser sanctuary
(10th circle) 4 - full harm
1 - accelerated healing
( 9th circle) 1 - word of recall
1 - resurrect
3 - holy word
( 8th circle) 2 - dispel magic
3 - mass heal
( 7th circle) 6 - full heal
( 6th circle) 1 - curse
1 - continual light
5 - flame strike
( 5th circle) 2 - heal
3 - vitality
3 - destroy undead
( 4th circle) 2 - summon
2 - cure disease
1 - self comprehension
4 - invigorate
( 3rd circle) 2 - remove poison
8 - cause critical
( 2nd circle) 5 - blindness
1 - preserve
4 - cause serious
( 1st circle) 3 - armor
3 - bless
4 - turn undead
And you are currently praying for the following spells:
0 seconds: ( 8th) virtue
You can pray 2 1st and 1 2nd circle spell(s).
< 818h/818H 122v/122V Pos: sitting >
You have finished praying for virtue.
Your prayers are complete.
< 818h/818H 122v/122V Pos: sitting >
You clamber to your feet.
< 818h/818H 122v/122V Pos: standing >
Score information for Gells
Level: 55 Race: Githzerai Class: Cleric / Holyman Sex: Male
Hit points: 818(818) Moves: 122(122)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 21049 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 8 hours/ 44 minutes
Received data: 0.0432 MB this session.
Send data: 0.0024 MB this session.
Compression ratio: 82%
Title: Leader of Arcane Hooligans
Status: Standing.
Sanctuary Soulshielded
Epic points(total): 5497(5493) Current task: find runestone of The Dark Stone Tower of the Northern Realms
Epic Bonus: No Epic Bonus (0.00%)
Frags: +1.00 Deaths: 1
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Acid Living Animals
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 18 Spell Pulse: 0.87
Leaderboard Points: 678
Active Spells:
--------------
virtue (24 minutes)
sanctuary (14 minutes)
stone skin (2 minutes)
rested bonus (64 minutes)
true seeing (33 minutes)
comprehend languages (72 minutes)
armor (10 minutes)
bless (20 minutes)
< 818h/818H 122v/122V Pos: standing >
Saving Gells.
< 818h/818H 122v/122V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
The corpse of a Minotaur is lying here.
An agitated commoner walks the road.
< 818h/818H 122v/122V Pos: standing >
Saving Gells.
< 818h/818H 122v/122V Pos: standing >
Epic Players
Goods
Deathswash
Kami
Saif
Asha
Baddie
Dom
Saeef
Drokar
Ixy
Mitao
Evils
Ak
Inlith
Hd
Dermo
Cora
Slazza
Ardeen
Railyn
Aktosh
Belcon
< 818h/818H 122v/122V Pos: standing >
An agitated minotaur leaves up.
< 818h/818H 122v/122V Pos: standing >
Saving Gells.
< 818h/818H 122v/122V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
The Brawling Foot Inn
Obvious exits: -E -W# -U
The corpse of a Minotaur is lying here.
< 818h/818H 122v/122V Pos: standing >
You detach from reality for a moment, pondering.
< 818h/818H 122v/122V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 129 hours.
The corpse of Zal is made of flesh and appears to be of slightly below average quality.
The corpse of Zal has an item value of 1.
It appears to be the corpse of Zal.
a brass nose ring
a rugged adventurers satchel (magic)
a small wooden mace
a steel long sword
a belt made from assorted skins
a reptile skin cloak
a steel short sword
a thin steel dagger
a two-handed sword
a steel warhammer
a stout oaken cudgel
a small bag made from rabbit skin
a small pinewood raven totem (magic)
a small limestone totem (magic)
a small ivory totem (magic)
[5] a small bandage
< 818h/818H 122v/122V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
< 818h/818H 122v/122V Pos: standing >
The door seems to be closed.
< 818h/818H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 818h/818H 122v/122V Pos: standing >
Ok.
< 818h/818H 122v/122V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
< 818h/818H 121v/122V Pos: standing >
Ok.
< 818h/818H 121v/122V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 818h/818H 120v/122V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
An agitated commoner walks the road.
< 818h/818H 121v/122V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
< 818h/818H 120v/122V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
< 818h/818H 122v/122V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W
< 818h/818H 121v/122V Pos: standing >
Autosaving...
< 818h/818H 121v/122V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W
< 818h/818H 120v/122V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
< 818h/818H 121v/122V Pos: standing >
You detach from reality for a moment, pondering.
< 818h/818H 121v/122V Pos: standing >
Bloody Brick Way
Obvious exits: -N -S
The corpse of a Minotaur is lying here.
< 818h/818H 120v/122V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 69 hours.
The corpse of Koi is made of flesh and appears to be of average quality.
The corpse of Koi has an item value of 1.
It appears to be the corpse of Koi.
a rugged adventurers satchel (magic) (illuminating)
[5] a small bandage
a long steel sword
a suit of spiked leather armor
a bronze skull cap
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a small ivory totem (magic)
a small limestone totem (magic)
a small pinewood raven totem (magic)
a small bag made from rabbit skin
a brass nose ring
a thin batwing cloak
a thick leather belt
[2] a large wooden torch
a stout oaken cudgel
a steel warhammer
a two-handed sword
[2] a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 818h/818H 122v/122V Pos: standing >
Before a Large Building
Obvious exits: -N# -E -S
An commoner walks the road, intent on his destination.
< 818h/818H 121v/122V Pos: standing >
The sun vanishes behind the southern horizon.
< 818h/818H 121v/122V Pos: standing >
Before a Large Building
Obvious exits: -N# -E -S
An commoner walks the road, intent on his destination.
< 818h/818H 122v/122V Pos: standing >
Before a Large Building
Obvious exits: -N# -E -S
An commoner walks the road, intent on his destination.
< 818h/818H 122v/122V Pos: standing >
Justice Alley
Obvious exits: -E -W
< 818h/818H 121v/122V Pos: standing >
Before a Large Building
Obvious exits: -N# -E -S
An commoner walks the road, intent on his destination.
< 818h/818H 120v/122V Pos: standing >
An commoner leaves south.
< 818h/818H 120v/122V Pos: standing >
Bloody Brick Way
Obvious exits: -N -S
The corpse of a Minotaur is lying here.
An commoner walks the road, intent on his destination.
< 818h/818H 121v/122V Pos: standing >
The snow is coming down faster now.
< 818h/818H 121v/122V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
< 818h/818H 120v/122V Pos: standing >
The gate seems to be closed.
< 818h/818H 122v/122V Pos: standing >
Ok.
< 818h/818H 122v/122V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
A Narrow Staircase
Obvious exits: -W -D
< 818h/818H 121v/122V Pos: standing >
Ok.
< 818h/818H 121v/122V Pos: standing >
You quickly scan the area.
You see nothing.
< 818h/818H 121v/122V Pos: standing >
Before a Narrow Staircase
Obvious exits: -N -U
< 818h/818H 120v/122V Pos: standing >
A Narrow Corridor
Obvious exits: -N# -S
< 818h/818H 121v/122V Pos: standing >
Ok.
< 818h/818H 121v/122V Pos: standing >
A War Room
Obvious exits: -E -S -W
The corpse of a Minotaur is lying here.
Ackum, the master warrior, is here.
< 818h/818H 120v/122V Pos: standing >
You sit down and relax.
< 818h/818H 122v/122V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - true seeing
1 - group recall
2 - lesser sanctuary
(10th circle) 4 - full harm
1 - accelerated healing
( 9th circle) 1 - word of recall
1 - resurrect
3 - holy word
( 8th circle) 2 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 1 - curse
1 - continual light
5 - flame strike
( 5th circle) 2 - heal
3 - vitality
3 - destroy undead
( 4th circle) 2 - summon
2 - cure disease
1 - self comprehension
4 - invigorate
( 3rd circle) 2 - remove poison
8 - cause critical
( 2nd circle) 5 - blindness
1 - preserve
4 - cause serious
( 1st circle) 3 - armor
3 - bless
4 - turn undead
You can pray 2 1st and 1 2nd circle spell(s).
< 818h/818H 122v/122V Pos: sitting >
You start meditating...
< 818h/818H 122v/122V Pos: sitting >
Saving Gells.
< 818h/818H 122v/122V Pos: sitting >
You stop meditating.
You clamber to your feet.
< 818h/818H 122v/122V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
[2] The corpse of a Minotaur is lying here.
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here. (magic)
[7] A small limestone totem lies here. (magic)
[7] A small ivory totem lies here. (magic)
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 818h/818H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 818h/818H 121v/122V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
[2] The corpse of a Minotaur is lying here.
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here. (magic)
[7] A small limestone totem lies here. (magic)
[7] A small ivory totem lies here. (magic)
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 818h/818H 121v/122V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
< 818h/818H 121v/122V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
[2] The corpse of a Minotaur is lying here.
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here. (magic)
[7] A small limestone totem lies here. (magic)
[7] A small ivory totem lies here. (magic)
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 818h/818H 121v/122V Pos: standing >
You detach from reality for a moment, pondering.
< 818h/818H 121v/122V Pos: standing >
< 818h/818H 121v/122V Pos: standing >
A Minotaur has returned from the dead.
< 818h/818H 122v/122V Pos: standing >
You throw back your head and cackle with insane glee!
< 818h/818H 122v/122V Pos: standing >
You start chanting...
You snap into visibility.
< 818h/818H 122v/122V Pos: standing >
You complete your spell...
[Damage: 14 ] A Minotaur fills with BloodLust
[Damage: 15 ] A Minotaur turns into a pile of ash as your flamestrike hits!
A Minotaur is dead! R.I.P.
You receive your share of experience.