The death of [32 Zealot] Arpe (Dwarf)

in On a Stone Stairway

from the perspective of [32 Zealot] Arpe (Dwarf)

<worn as a badge>    a twisted cured leather badge from Rift Valley Jungle
<worn on head>       the halo of bloodshed (magic)
<worn on face>       a sinister ivory mask
<worn around neck>   a collar of razor-sharp mithril blades (magic) (glowing)
<worn around neck>   a shadowsteel torc (magic)
<worn about waist>   a mithril belt encrusted with aquamarines
<worn on arms>       some rune covered electrum sleeves (magic)
<held as shield>     a crude gem tower shield from Rift Valley Jungle
<worn around wrist>  an elven bracelet of precision (magic)
<worn around wrist>  a ceremonial brass bracelet (magic)
<worn on hands>      a pair of silverish githyanki gauntlets (magic)
<worn on finger>     a tiny batskull ring (illuminating)
<worn on finger>     a ring of rainbows (magic)
<worn on feet>       some humming stone shoes from Rift Valley Jungle


< 511h/511H 128v/128V Pos: standing >
The wandering merchant enters from below.

< 511h/511H 128v/128V Pos: standing >
You are using:
<worn as a badge>    a twisted cured leather badge from Rift Valley Jungle
<worn on head>       the halo of bloodshed (magic)
<worn on eyes>       an unearthly brass eyepatch from Newhaven
<worn in ear>        an aboleth's shrunken head (magic) [78%]             
<worn in ear>        a tiny amethyst earring
<worn on face>       a sinister ivory mask
<worn around neck>   a collar of razor-sharp mithril blades (magic) (glowing)
<worn around neck>   a shadowsteel torc (magic)
<worn on body>       a cured leather tunic lined with fur
<worn about waist>   a mithril belt encrusted with aquamarines
<worn on arms>       some rune covered electrum sleeves (magic)
<held as shield>     a crude gem tower shield from Rift Valley Jungle
<worn around wrist>  an elven bracelet of precision (magic)
<worn around wrist>  a ceremonial brass bracelet (magic)
<worn on hands>      a pair of silverish githyanki gauntlets (magic)
<worn on finger>     a tiny batskull ring (illuminating)
<worn on finger>     a ring of rainbows (magic)
<primary weapon>     the daemonite whip (magic)
<worn on legs>       some dented gem leggings from Rift Valley Jungle
<worn on feet>       some humming stone shoes from Rift Valley Jungle

< 511h/511H 128v/128V Pos: standing >

		Character attributes for Arpe

Level: 32   Race: Dwarf   Class: Cleric / Zealot 
Age: 62 yrs / 8 mths  Height: 68 inches Weight: 487 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 130 ( 96)    Pow:  76 ( 84)
Dex:  89 ( 93)    Int:  73 ( 85)   
Agi:  75 ( 88)    Wis: 115 ( 92)
Con: 109 ( 90)    Cha:  64 ( 80)   Luc:  85 ( 85)
Equipped Items:  20     Carried weight:  283

Armor Points: -672  Reduces melee damage taken by 67.2% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 2%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hitroll: 33   Damroll: 29
Alignment: 835  (-1000 to 1000)

Saving Throws: PAR[48]  FEA[38]
               BRE[29]  SPE[39]

Load carried: Moderate

< 511h/511H 128v/128V Pos: standing >

< 511h/511H 128v/128V Pos: standing >
You feel invigorated as the spirits of Rift Valley Jungle bless you.

< 511h/511H 128v/128V Pos: standing >

< 521h/521H 128v/128V Pos: standing >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Saving Arpe.

< 521h/521H 128v/128V Pos: standing >
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous
shine.  Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting.  The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations.  A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up -Down
The corpse of the receptionist is lying here.
The corpse of a halfling guard is lying here.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 521h/521H 127v/128V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West

< 521h/521H 126v/128V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
The corpse of a halfling guard is lying here.

< 521h/521H 126v/128V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
A wealthy halfling woman on a shopping trip walks down the road.

< 521h/521H 127v/128V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
An ugly frog is here eating insects.

< 521h/521H 126v/128V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Fresh blood covers everything in the area.
The corpse of a halfling woman is lying here.
The corpse of a halfling guard is lying here.
The corpse of the burly guardian is lying here.
[2] The corpse of A minotaur mercenary guard is lying here.
The corpse of A minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Lich (medium) Clan Love Corpse stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Lich's head.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
The burly guardian stands in mid-air here, fighting a green dracolich.
A halfling guard is lying here, incapacitated.
A minotaur mercenary stands guard over the halflings.

< 521h/521H 125v/128V Pos: standing >
The burly guardian misses a green dracolich.
The burly guardian's feeble punch grazes a green dracolich.
The burly guardian's feeble punch grazes a green dracolich.
Alas, you cannot go that way. . . .

< 521h/521H 125v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 521h/521H 125v/128V Pos: standing >
A Lich starts casting an offensive spell.

< 521h/521H 125v/128V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'buoblg qrunsoqpze yugh'
A Lich's fist beats the life out of the burly guardian, blood pours from his body!

< 521h/521H 126v/128V Pos: standing >

< 521h/521H 127v/128V Pos: standing >
A Lich starts casting an offensive spell.

< 521h/521H 127v/128V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'buoblg qrunsoqpze yugh'
A Lich's fist beats the life out of the burly guardian, blood pours from his body!

< 521h/521H 128v/128V Pos: standing >
A halfling guard slumps to the ground.
The burly guardian's feeble punch grazes a green dracolich.
The burly guardian's punch grazes a green dracolich.
The burly guardian's feeble punch grazes a green dracolich.

< 521h/521H 128v/128V Pos: standing >
A Lich starts casting an offensive spell.

< 521h/521H 128v/128V Pos: standing >
A green dracolich's claw seriously wounds the burly guardian.
The burly guardian dodges a green dracolich's attack.
A green dracolich's fine claw enshrouds the burly guardian in a mist of blood.

< 521h/521H 128v/128V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'buoblg qrunsoqpze yugh'
A Lich's magic fist punches the burly guardian into so much pulp!
The burly guardian is dead! R.I.P.
The last gasps of the burly guardian cause a sickening chill to run up your spine.
You giggle.

< 521h/521H 128v/128V Pos: standing >
A Lich looks at you.

< 521h/521H 128v/128V Pos: standing >
A Lich starts casting an offensive spell.

< 521h/521H 128v/128V Pos: standing >
You see nothing special about him.
This Lich is in excellent condition.
He's medium in size.
He appears to be casting.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!
He has little gills in his neck!

<worn as a badge>    a glass pyramid [78%]             
<worn on eyes>       a foggy visor of power [36%]             
<worn in ear>        a small couatl scale [superior]
<worn in ear>        a black pearl earring [superior]
<worn on face>       the mask of stone form (humming)
<worn on body>       ringmail emblazoned with a mace and skull emblem [superior]
<worn about body>    the robe of the Red Dragons (magic)
<worn on back>       a large leather backpack
<worn about waist>   a belt of fresh blood [62%]             
<worn on arms>       some vambraces of holy might [poor] (magic)
<worn around wrist>  a bracelet of influence [superior] (magic) [88%]             
<worn around wrist>  a bracelet of woven leafs [modified] (magic) [84%]             
<worn on hands>      a pair of mailed dragoon gloves (magic) [37%]             
<worn on finger>     the green ring of perfection (magic)
<worn on finger>     a ring of invisibility (magic)
<primary weapon>     a dagger called 'Stealth' [poor] (magic)
<held>               the tome of Strahd (magic) (glowing) [45%]             
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic)
<worn on feet>       some boots of enchantment [superior] (glowing)

< 521h/521H 128v/128V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
OUCH!  That really did HURT!
You miss a Lich.
[Damage:  1 ] Your feeble whip grazes a Lich.

< 464h/521H 128v/128V Pos: standing >
< T: Arpe TP: sta TC: small wounds E: A Lich sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 464h/521H 128v/128V Pos: standing >
< T: Arpe TP: sta TC: small wounds E: A Lich sta EP: excellent >
 A Lich misses you.
You dodge a Lich's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 464h/521H 128v/128V Pos: standing >
< T: Arpe TP: sta TC: small wounds E: A Lich sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Lich starts casting an offensive spell.

< 464h/521H 128v/128V Pos: standing >
< T: Arpe TP: sta TC: small wounds E: A Lich sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 464h/521H 128v/128V Pos: standing >
< T: Arpe TP: sta TC: small wounds E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
OUCH!  That really did HURT!

< 407h/521H 128v/128V Pos: standing >
< T: Arpe TP: sta TC: small wounds E: A Lich sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
You attempt to flee...
PANIC!  You couldn't escape!

< 369h/521H 128v/128V Pos: standing >
< T: Arpe TP: sta TC: few wounds E: A Lich sta EP: excellent >
 You attempt to flee...
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
You flee downward!

< 369h/521H 105v/128V Pos: standing >
A green dracolich enters from above.
A black dracolich enters from above.

< 369h/521H 106v/128V Pos: standing >
The electrical arcs turn your exposed flesh black!
Sorry, you aren't allowed to do that in combat.
A Lich starts casting an offensive spell.

< 333h/521H 106v/128V Pos: standing >
<Someone says in common 'Today is a good day to die!'
The electrical arcs turn your exposed flesh black!
Sorry, you aren't allowed to do that in combat.

< 318h/521H 106v/128V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 318h/521H 106v/128V Pos: standing >
<A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 253h/521H 106v/128V Pos: standing >
< T: Arpe TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
 A Lich dodges your futile attack.
A Lich dodges your futile attack.
A Lich starts casting an offensive spell.

< 253h/521H 106v/128V Pos: standing >
< T: Arpe TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
 You attempt to flee...
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
You flee downward!

< 253h/521H 78v/128V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 237h/521H 78v/128V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 220h/521H 78v/128V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 183h/521H 79v/128V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down

< 183h/521H 78v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 183h/521H 78v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 183h/521H 78v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 183h/521H 79v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 183h/521H 79v/128V Pos: standing >
You feel less divinely furious.
You feel less divinely furious.
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down

< 183h/521H 78v/128V Pos: standing >
The electrical arcs turn your exposed flesh black!
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.
Alas, you cannot go that way. . . .
A green dracolich enters from above.
A black dracolich enters from above.

< 166h/521H 78v/128V Pos: standing >
The electrical arcs turn your exposed flesh black!
Sorry, you aren't allowed to do that in combat.
A Lich starts casting an offensive spell.

< 155h/521H 79v/128V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 155h/521H 79v/128V Pos: standing >
<The electrical arcs turn your exposed flesh black!
Sorry, you aren't allowed to do that in combat.

< 142h/521H 79v/128V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 142h/521H 79v/128V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 142h/521H 79v/128V Pos: standing >
<A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
OUCH!  That really did HURT!

< 84h/521H 79v/128V Pos: standing >
< T: Arpe TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
 A Lich misses you.
A Lich misses you.

< 84h/521H 79v/128V Pos: standing >
< T: Arpe TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
 Someone suddenly attacks YOU!
The lich of the scarred mage's weak punch wounds you.
A black dracolich's crude claw strikes you very hard.
A black dracolich's claw seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A black dracolich's impressive claw grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 10h/521H 79v/128V Pos: standing >
< T: Arpe TP: sta TC: awful E: A Lich sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You try to overcome your woozy feeling.
A Lich starts casting an offensive spell.

< -2h/521H 79v/128V Pos: standing >
< T: Arpe TP: sta TC: awful E: A Lich sta EP: excellent >
 Your bain overloads causing immediate death!!!
Your daemonite whip exploded spreading charges of electrical energy!
Your cured leather tunic lined with fur exploded spreading charges of electrical energy!
Your dented gem leggings from Rift Valley Jungle exploded spreading charges of electrical energy!
Your unearthly brass eyepatch from Newhaven exploded spreading charges of electrical energy!
Your aboleth's shrunken head exploded spreading charges of electrical energy!
Your tiny amethyst earring exploded spreading charges of electrical energy!