<worn as a badge> an emblem of Shanatar royalty [superior] (magic) [79%]
<worn on horns> a pair of horns embossed with a red dragon of magic detection [superior] made by Rukkus (magic) (glowing) [75%]
<worn on eyes> a glass eye with a crimson iris [superior]
<worn in ear> a lightning earring [superior]
<worn in ear> a mithril stud carved like a fist of precision (magic)
<worn on face> a mask of dragonscale [superior] made by Rukkus (magic) [58%]
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn around neck> the fang of inhabitation [modified] (magic) [76%]
<worn on body> the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body> the cloak of woven time of damage (magic) (glowing)
<worn on tail> a small brass bell dangling on a golden chain of chilling [modified] made by Rukkus (magic) [77%]
<worn as quiver> a quiver smeared with blood
<worn about waist> the winged belt of flight (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [49%]
<worn on arms> some barbed sleeves oozing slime [superior] (magic)
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of magic detection [poor] made by Rukkus (magic) [79%]
<worn around wrist> the bracer of Uz's alliance of endurance
<worn on hands> a pair of gloves studded with durithalite of the Troll [superior] made by Effu
<worn on finger> a ring of strength [modified]
<worn on finger> the ring of the berserker lord of intelligence (magic)
<primary weapon> a massive spiked demon mace of the tanar'ri (magic) (humming) [81%]
<worn on legs> a pair of aboleth leggings [modified] (magic)
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 15 Spell Pulse: 1.36
Leaderboard Points: 525
Active Spells:
--------------
stone skin (3 minutes)
lionrage (14 minutes)
elephantstrength (34 minutes)
berserk (2 minutes)
rested bonus (73 minutes)
bless (3 minutes)
strength (8 minutes)
dexterity (8 minutes)
< 1323h/1323H 172v/172V Pos: standing >
You get a green potion with black chunks from a bottomless bag of the shield dwarves.
< 1323h/1323H 172v/172V Pos: standing >
As you quaff a green potion with black chunks, the vial disappears in a bright flash of light!
Nothing new seems to happen.
Nothing new seems to happen.
< 1323h/1323H 172v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
You petition 'nodnod'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.
< 1323h/1323H 172v/172V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
The corpse of a Halfling is lying here.
A book lies on the floor, decaying in the wet air.
A token of evil has been dropped here.
A large wooden counter is here, with a sign posted on it.
< 1323h/1323H 172v/172V Pos: standing >
No-one by that name here...
< 1323h/1323H 172v/172V Pos: standing >
Score information for Effu
Level: 55 Race: Minotaur Class: BeRSeRKeR / RaGeloRd Sex: Female
Hit points: 1323(1323) Moves: 172(172)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 10173 platinum 10888 gold 0 silver 0 copper
Playing time: 6 days / 4 hours/ 37 minutes
Received data: 0.0226 MB this session.
Send data: 0.0013 MB this session.
Compression ratio: 77%
Title: - The Resistance
Status: Standing.
Coldshielded
Epic points(total): 45(2505) Current task: find runestone of Tribal Oasis
Epic Bonus: Epic Points Bonus (15.03%)
Frags: -0.30 Deaths: 18
Consenting: Tyrm
Detecting: Invisible Magic
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 15 Spell Pulse: 1.36
Leaderboard Points: 525
Active Spells:
--------------
stone skin (2 minutes)
lionrage (13 minutes)
elephantstrength (33 minutes)
berserk (1 minute)
rested bonus (72 minutes)
bless (2 minutes)
strength (7 minutes)
dexterity (7 minutes)
< 1323h/1323H 172v/172V Pos: standing >
You get a small pile of coins from your bottomless bag of the shield dwarves.
There were: 215 platinum coins, 19 gold coins, 3 silver coins, 5 copper coins.
< 1323h/1323H 172v/172V Pos: standing >
Your account contains:
10388 platinum, 10907 gold, 3 silver, 5 copper coins.
< 1323h/1323H 172v/172V Pos: standing >
a tome of Clan Stealth Hunter lore
a dragon scale
[29] a green potion with black chunks
[6] a large medicated bandage
[18] a disguise kit
a potion of swashbuckling (magic) (glowing)
[3] a high quality mining pick
a high quality mining pick [81%]
a high quality mining pick [21%]
a high quality mining pick [32%]
a high quality mining pick [53%]
a high quality mining pick [81%]
[2] a rolled up piece of parchment (glowing)
[4] a wand of fiery power (magic) (glowing)
[149] a slab of beef
[39] the potion of spiritual protection
a vial of the mindripper
a potion of liquid sunlight (magic) (glowing)
[2] an ethereal soul shard (humming) (illuminating)
[2] a magical essence of Power
[19] the dazzling blue potion of lesser battle readiness
[25] a small vial full of green sludge
the mask of stone form (humming)
a ring of citizenship (magic)
a wood spear
a small gold nugget
a beautiful jewelled necklace
a wildmage hat covered in stars (magic) (glowing)
a wicked black dagger named 'Sanguine Blessing' [modified] (magic) [73%]
an array of flesh hooks and chains
a mace of disruption (magic) (glowing)
the totem of the demon prince, Tyrlos (magic)
a bottle
a grey stone skin potion (magic)
platemail of the maelstrom (magic) (humming)
a hunting spear
a golden halo
a black duergar eyepatch
a large bloody butchers blade
a leather cap with a silk liner
a gigantic, steel-blue sword of power (magic)
some bronze arm plates
a small emerald
a misty green potion
some battered adamantium sleeves
a small spider idol (magic)
a journal entitled 'Notes on the Kobold Language'
some traveling shoes
a diamond bracelet (magic)
some scintilating sleeves (magic)
the two hands of justice (glowing) (illuminating)
a leather hood
a mask of purest crystal
a piece of charred timber
a wicked looking mace
a hammer of black adamantite (magic)
a tiny barbed dagger
a fiery greaves of giants power (glowing)
a ceramic mask painted like a tiger
the ceremonial mask of Shady Grove
a wooden club
Lord Berani's signet ring
a pair of iron eyes
an alligator tooth headband
a firebreather
a long, green crystal
the crown of might (magic)
a longsword of the Crimson Watch (magic)
a bluestone ring (magic)
a crystal amulet
some salted fish jerky
a crude note
a magma shield (magic)
a standard elven yarting
a silver key ring
a pair of black leather gloves glowing with faerie fire (magic) (glowing)
a lily-white potion (magic)
a heavy silver ring (magic) (glowing)
a ring of strength (magic)
a dirk of infiltration (magic)
a pair of flaming boots (magic) (glowing) (humming)
a mithril amulet of the magi
a scroll of embalming
< 1323h/1323H 172v/172V Pos: standing >
Colorful rays of light streak throughout the sky!
< 1323h/1323H 172v/172V Pos: standing >
Colorful rays of light streak throughout the sky!
< 1323h/1323H 172v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
Score information for Effu
Level: 55 Race: Minotaur Class: BeRSeRKeR / RaGeloRd Sex: Female
Hit points: 1323(1323) Moves: 172(172)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 10388 platinum 10907 gold 3 silver 5 copper
Playing time: 6 days / 4 hours/ 37 minutes
Received data: 0.0252 MB this session.
Send data: 0.0014 MB this session.
Compression ratio: 77%
Title: - The Resistance
Status: Standing.
Coldshielded
Epic points(total): 45(2505) Current task: find runestone of Tribal Oasis
Epic Bonus: Epic Points Bonus (15.03%)
Frags: -0.30 Deaths: 18
Consenting: Tyrm
Detecting: Invisible Magic
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 15 Spell Pulse: 1.36
Leaderboard Points: 525
Active Spells:
--------------
stone skin (2 minutes)
lionrage (13 minutes)
elephantstrength (33 minutes)
berserk (less than a minute remaining)
rested bonus (72 minutes)
bless (2 minutes)
strength (7 minutes)
dexterity (7 minutes)
< 1323h/1323H 172v/172V Pos: standing >
You feel a rage start to come from within...
You are filled with a HUGE rush of BLOODLUST!
< 1323h/1323H 172v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
Ok.
< 1323h/1323H 172v/172V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
The corpse of Sarn, the banker is lying here.
A street sweeper is cleaning here, singing songs of labor.
< 1323h/1323H 169v/172V Pos: standing >
< 1323h/1323H 169v/172V Pos: standing >
Ok.
< 1323h/1323H 169v/172V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
< 1323h/1323H 166v/172V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1323h/1323H 163v/172V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A tharnadian illusionist who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is close by to your south.
< 1323h/1323H 168v/172V Pos: standing >
You are using:
<worn as a badge> an emblem of Shanatar royalty [superior] (magic) [79%]
<worn on horns> a pair of horns embossed with a red dragon of magic detection [superior] made by Rukkus (magic) (glowing) [75%]
<worn on eyes> a glass eye with a crimson iris [superior]
<worn in ear> a lightning earring [superior]
<worn in ear> a mithril stud carved like a fist of precision (magic)
<worn on face> a mask of dragonscale [superior] made by Rukkus (magic) [58%]
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn around neck> the fang of inhabitation [modified] (magic) [76%]
<worn on body> the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body> the cloak of woven time of damage (magic) (glowing)
<worn on tail> a small brass bell dangling on a golden chain of chilling [modified] made by Rukkus (magic) [77%]
<worn as quiver> a quiver smeared with blood
<worn about waist> the winged belt of flight (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [49%]
<worn on arms> some barbed sleeves oozing slime [superior] (magic)
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of magic detection [poor] made by Rukkus (magic) [79%]
<worn around wrist> the bracer of Uz's alliance of endurance
<worn on hands> a pair of gloves studded with durithalite of the Troll [superior] made by Effu
<worn on finger> a ring of strength [modified]
<worn on finger> the ring of the berserker lord of intelligence (magic)
<primary weapon> a massive spiked demon mace of the tanar'ri (magic) (humming) [81%]
<worn on legs> a pair of aboleth leggings [modified] (magic)
< 1323h/1323H 172v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
A stray cat enters from the north.
< 1323h/1323H 172v/172V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 1323h/1323H 169v/172V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 1323h/1323H 166v/172V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 1323h/1323H 163v/172V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
< 1323h/1323H 161v/172V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 1323h/1323H 160v/172V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A large wandering dog is here, growling at you.
< 1323h/1323H 161v/172V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1323h/1323H 160v/172V Pos: standing >
Pardon?
< 1323h/1323H 164v/172V Pos: standing >
You quickly scan the area.
Kieta who is not far off to your east.
A militia guard who is not far off to your west.
The doctor who is rather far off to your west.
< 1323h/1323H 172v/172V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
A bright light fills this area.
Obvious exits: -North -Up -Down
Fresh blood covers everything in the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1323h/1323H 169v/172V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
The mailman who is close by below you.
< 1323h/1323H 169v/172V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
A bright light fills this area.
Obvious exits: -West -Down
Puddles of fresh blood cover the ground.
The Blade of Paladins lies upon the ground here. (magic) (illuminating)
A glimmering sword of ice rests here.
A glowing red backpack rests here. (glowing)
An unwanted horn sits on the ground here. (magic)
A potion of enlightenment has been left here.
An unwanted compass sits on the ground here. (magic) (illuminating)
A quilt woven by a halfling lays here. (magic)
A bottle of hard ale has been forgotten here.
A chipped sapphire has been tossed aside.
[2] A yellow feather lies here. (magic)
a watery rose-colored potion is here. (magic)
A gilt-edged mandolin lies upon the ground. (magic)
A fiery and bubbling potion has been dropped here.
A tiny shadow dragon is standing here. (magic)
A suit of red dragon scale armor has been dropped here by a fool. (magic)
A red dagger is here. (magic)
A titanic ethereal battlehammer is left glowing on the ground here. (glowing)
An eight-foot claymore lies here. (magic) (illuminating)
A metallic trinket rests here. (magic)
This sloppy shirt appears to be made of dragonscales.
A pair of black leather boots rests upon the ground here.
Some soft white gloves lay here.
The hammer of the titans has been left here.
A heavy wood club has been dropped here.
A silver hoop earring has been left here. (magic) (glowing)
A chain crucifix for the ear has been left here. (glowing)
A sort of ammunition bag has been left here.
a satchel used to hold various items lies here. (magic) (illuminating)
A thick iron ring lies here, reflecting occasional bits of light. (magic)
A glittering chestplate lies on the ground. (magic) (glowing) (humming)
A small cap made of fire lies thrown carelessly here. (magic) (glowing) (humming) (illuminating)
Some leggings lie here.
A glowing bracelet of red stone has been left here. (magic)
A long sword with a strange misty green blade lies here.
A deadly little pitchfork lies here. (magic)
A ceremonial mask lies here.
A strange amulet was thrown here. (magic) (glowing)
A tome made from small skulls laced together sits here. (humming)
A jagged stone axe covered with feathers has been left here.
A shimmering black sword hungry for blood calls for your attention. (magic) (glowing)
The shell sword of shock lies here.
A stretched skin weapon harness rests here apon the ground. (magic) (glowing) (illuminating)
A huge, bloody side of boar meat hangs here, dripping blood.
A large, bloody heart lies here. (magic)
A large vest made from skin of human is lying here.
A large golden lyre is laying here on the ground.
A chest plate of blue flame lies here. (magic)
An obsidian and steel mask lies here.
Some dork threw some armor away.
A bloody sacrimental dagger has been left here. (magic)
A high priest robe of Xlorkortor rests on the gloomy ground here.
An uncanny circlet of liquid fire is left here. (illuminating)
a stone ring lays here on the floor. (magic) (glowing)
A necklace with a spider symbol lies here. (magic)
A medallion made of copper, in the shape of a serpent, lays here.
A suit of armor has been left here.
A circular halo pulses with energy here.
A pair of misty green leg plates has been tossed here.
A wicked looking hammer of black metal has been left here. (magic)
Some unwanted eyes sit on the ground here. (magic) (illuminating)
Some burning flesh puts off one hell of a stink.
the eyeball of a shadow dragon rolls on the ground (magic)
A small earring has been left behind.
A gnoby piece of wood, perhaps a small mace, lies here.
[5] A small bandage rests upon the ground here.
A cudgel has been dropped here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel long sword has been left here.
[3] The corpse of a Human is lying here.
[2] The corpse of a Gnome is lying here.
The second relic of chaos lies here. (glowing)
A pile of bones is lying here.
The sardines lie here.
A piece of an amulet is laying here.
A pair of brush shoes lie here.
A blue jumper is here folded neatly.
A carefully woven net has been left behind.
A piece of uncured caribou hide lies here.
A chef's hat has been left here.
A small green staff is lying here covered with slime. (magic)
A stained placemat sits here.
A small crystaline quill rests here along the ground. (magic) (glowing)
A really bloody and butchered heart lies here.
A large blank book lies here.
A small wooden drum lies here.
A cooked leg of venison lays here ready to be eaten.
A black and white skin lies here drying.
A small leather key pouch lies here.
A bottle has been discarded here.
A round fur cap, with its tail still attached, lies here.
An ordinary looking shirt lies here.
A dark heart bleeds on the floor.
A pair of orcan rags.
A carved metal flask lies on the ground.
a jack of diamonds is hidden here.
Lying here is the standard of the council of gods. (glowing)
A golden band of matrimony is lying here.
A small concealed money pouch is here.
a wooden practice sword has been left here
[3] A steel short sword lies discarded here.
Some durable, lightweight bamboo sandals have been left here.
A fine leather shield lies here.
Some flat grapes are here on the ground.
Enough vegetables to make a dinner lie here.
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.
The lich of an elite guard stands in mid-air here, fighting a beautiful pegasus. (minion) (casting)
A beautiful pegasus stands in mid-air here, fighting the lich of an elite guard. (minion)
The lich of an elite guard stands in mid-air here, fighting a beautiful pegasus. (minion)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A beautiful pegasus stands here tossing his mane.
< 1323h/1323H 169v/172V Pos: standing >
Colorful rays of light streak throughout the sky!
< 1323h/1323H 169v/172V Pos: standing >
You feel yourself return to normal as your rage abates.
< 1323h/1323H 169v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -North -Up -Down
Fresh blood covers everything in the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1323h/1323H 172v/172V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1323h/1323H 171v/172V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
< 1323h/1323H 170v/172V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 1323h/1323H 171v/172V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
< 1323h/1323H 170v/172V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 1323h/1323H 169v/172V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 1323h/1323H 169v/172V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 1323h/1323H 170v/172V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1323h/1323H 171v/172V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
A young man in leather armor seems to be patrolling the walls.
< 1323h/1323H 170v/172V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
The corpse of Sarn, the banker is lying here.
A street sweeper is cleaning here, singing songs of labor.
< 1323h/1323H 169v/172V Pos: standing >
The door seems to be closed.
< 1323h/1323H 170v/172V Pos: standing >
That's absurd.
< 1323h/1323H 172v/172V Pos: standing >
Ok.
< 1323h/1323H 172v/172V Pos: standing >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
The corpse of a Halfling is lying here.
A book lies on the floor, decaying in the wet air.
A token of evil has been dropped here.
A large wooden counter is here, with a sign posted on it.
< 1323h/1323H 171v/172V Pos: standing >
Ok.
< 1323h/1323H 171v/172V Pos: standing >
No-one by that name here...
< 1323h/1323H 171v/172V Pos: standing >
< 1323h/1323H 171v/172V Pos: standing >
< 1323h/1323H 172v/172V Pos: standing >
Colorful rays of light streak throughout the sky!
< 1323h/1323H 172v/172V Pos: standing >
Your blood cools, and you no longer see targets everywhere.
< 1092h/1092H 172v/172V Pos: standing >
Your instincts force you into a BloodLust!
< 1092h/1092H 172v/172V Pos: standing >
< 1316h/1316H 172v/172V Pos: standing >
< 1316h/1316H 172v/172V Pos: standing >
< 1316h/1316H 172v/172V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 1316h/1316H 172v/172V Pos: standing >
< 1316h/1316H 172v/172V Pos: standing >
< 1316h/1316H 172v/172V Pos: standing >
< 1316h/1316H 172v/172V Pos: standing >
< 1316h/1316H 172v/172V Pos: standing >
< 1316h/1316H 172v/172V Pos: standing >
< 1316h/1316H 172v/172V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 1316h/1316H 172v/172V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 1316h/1316H 172v/172V Pos: standing >
A Lich has returned from the dead.
< 1316h/1316H 172v/172V Pos: standing >
< 1316h/1316H 172v/172V Pos: standing >
< 1316h/1316H 172v/172V Pos: standing >
< 1316h/1316H 172v/172V Pos: standing >
You snap into visibility.
[Damage: 15 ] You bludgeon a Lich, killing him instantly.
A Lich is dead! R.I.P.
You receive your share of experience.