<worn as a badge> the essence of Auril
<worn on head> a flaming halo
<worn on eyes> the goggles of hate
<worn in ear> a tiny amethyst earring
<worn in ear> an earring of luck (glowing)
<worn on face> the mask of death
<worn on body> the legendary platemail of defense
<worn about body> the mantle of the Dark
<worn on back> a hollowed eye stalk (glowing)
<worn as quiver> a spiked obsidian quiver
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>a commendation token of stealth (glowing)
<worn on arms> some spiked ogrebone armplates
<worn around wrist> a pirate's parrot (humming)
<worn on hands> Tempest, the swirling gauntlets of storms
<worn on finger> a polished whitestone ring
<primary weapon> a blazing longsword dubbed 'Rising Sun'
The lich of an elite guard enters from the east.
The lich of Tirru enters from the east.
A Centaur trots east.
< 449h/449H 89v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
Obeen enters from the east.
The lich of an elite guard enters from the east.
The lich of Tirru enters from the east.
< 449h/449H 87v/120V Pos: standing >
Ok.
The lich of Tirru starts casting a spell.
< 449h/449H 87v/120V Pos: standing >
A Centaur trots in from the east.
< 449h/449H 89v/120V Pos: standing >
A Centaur trots down.
< 449h/449H 90v/120V Pos: standing >
The lich of Tirru completes its spell...
The lich of Tirru utters the words 'xarr ay ghaiz'
< 449h/449H 91v/120V Pos: standing >
< 449h/449H 93v/120V Pos: standing >
You snap your fingers.
< 449h/449H 94v/120V Pos: standing >
You start chanting...
< 449h/449H 94v/120V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.
< 449h/449H 97v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
An unnatural darkness fills this area.
Obvious exits: -West -Up
Obeen enters from above.
The lich of an elite guard enters from above.
The lich of Tirru enters from above.
< 449h/449H 96v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 449h/449H 97v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 449h/449H 97v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Obeen enters from the east.
The lich of an elite guard enters from the east.
The lich of Tirru enters from the east.
< 449h/449H 96v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
The corpse of a militia guard is lying here.
Obeen enters from the east.
The lich of an elite guard enters from the east.
The lich of Tirru enters from the east.
< 449h/449H 94v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 449h/449H 95v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 449h/449H 95v/120V Pos: standing >
You quickly scan the area.
A large rat who is close by to your south.
< 449h/449H 95v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A street sweeper is cleaning here, singing songs of labor.
A large rat is scurrying about here.
Obeen enters from the north.
The lich of an elite guard enters from the north.
The lich of Tirru enters from the north.
< 449h/449H 94v/120V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 449h/449H 94v/120V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 449h/449H 94v/120V Pos: standing >
The night has begun.
< 449h/449H 95v/120V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.
< 449h/449H 100v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Obeen enters from the east.
The lich of an elite guard enters from the east.
The lich of Tirru enters from the east.
< 449h/449H 99v/120V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A large rat who is close by to your east.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 449h/449H 99v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Obeen enters from the east.
The lich of an elite guard enters from the east.
The lich of Tirru enters from the east.
< 449h/449H 98v/120V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your east.
A large rat who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
< 449h/449H 100v/120V Pos: standing >
Ok.
The lich of Tirru starts casting a spell.
< 449h/449H 101v/120V Pos: standing >
The lich of Tirru completes its spell...
The lich of Tirru utters the words 'xarr ay ghaiz'
< 449h/449H 108v/120V Pos: standing >
< 449h/449H 109v/120V Pos: standing >
Obeen already grouped by you.
The lich of Tirru already grouped by you.
No new group members.
< 449h/449H 111v/120V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A large rat who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
A Centaur who is not far off to your west.
A street sweeper who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is a brief walk away to your west.
< 449h/449H 111v/120V Pos: standing >
You start chanting...
< 449h/449H 113v/120V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 449h/449H 114v/120V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A large rat who is not far off to your east.
A Centaur who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
< 449h/449H 117v/120V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Centaur (large) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
Obeen enters from the east.
The lich of an elite guard enters from the east.
The lich of Tirru enters from the east.
< 449h/449H 117v/120V Pos: standing >
Ok.
< 449h/449H 118v/120V Pos: standing >
Ok.
< 449h/449H 118v/120V Pos: standing >
It's already closed!
< 449h/449H 118v/120V Pos: standing >
It's already closed!
< 449h/449H 119v/120V Pos: standing >
It's already closed!
< 449h/449H 119v/120V Pos: standing >
Obeen gives an order to his followers.
The lich of an elite guard starts casting a spell.
It's already closed!
< 449h/449H 119v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
Ok.
< 449h/449H 120v/120V Pos: standing >
It's already closed!
A Centaur opens the gates.
< 449h/449H 120v/120V Pos: standing >
Ok.
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
Ok.
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
The lich of an elite guard completes its spell...
The lich of an elite guard utters the words 'xarr ay ghaiz'
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
A Centaur opens the gates.
< 449h/449H 120v/120V Pos: standing >
A tharnadian illusionist enters from the west.
Ok.
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
It's already closed!
< 449h/449H 120v/120V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's punch grazes you.
Sorry, you aren't allowed to do that in combat.
< 448h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
An elite guard assists a tharnadian illusionist heroically.
An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.
[Damage: 1 ] An elite guard is burned severely as he hits you!
Sorry, you aren't allowed to do that in combat.
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
Obeen starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.
A Centaur opens the gates.
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
A Centaur trots west.
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
Obeen stops invoking abruptly!
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
A controller assists a tharnadian illusionist heroically.
You dodge a bash from a controller, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
The lich of Tirru says in common 'Prepare to fight me, too!'
The lich of Tirru suddenly attacks a tharnadian illusionist!
The lich of Tirru's punch grazes a tharnadian illusionist.
Sorry, you aren't allowed to do that in combat.
< 447h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: few scratches >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
An elite guard's punch wounds you.
[Damage: 1 ] An elite guard is burned severely as he hits you!
A tharnadian illusionist dodges your futile attack.
You miss a tharnadian illusionist.
Sorry, you aren't allowed to do that in combat.
< 441h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: few scratches >
A tharnadian illusionist's fine punch strikes you.
[Damage: 2 ] A tharnadian illusionist is burned severely as he hits you!
A tharnadian illusionist's weak punch wounds you.
[Damage: 1 ] A tharnadian illusionist is burned severely as he hits you!
You dodge a tharnadian illusionist's vicious attack.
A tharnadian illusionist starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.
< 414h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: few scratches >
A faint hum can be heard from the legendary platemail of defense you are carrying.
An elite guard's punch grazes you.
An elite guard's punch grazes you.
Sorry, you aren't allowed to do that in combat.
< 412h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 412h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: few scratches >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
An elite guard's decent punch strikes you.
[Damage: 2 ] An elite guard is burned severely as he hits you!
Sorry, you aren't allowed to do that in combat.
< 393h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 393h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 393h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist sta EP: few scratches >
A controller misses you.
A controller misses you.
Sorry, you aren't allowed to do that in combat.
< 393h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 393h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 393h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 393h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist sta EP: few scratches >
An elite guard assists an elite guard heroically.
You dodge a bash from an elite guard, who loses his balance and falls.
Outside the Eastern City Gates
Obvious exits: -East -West
A greyish stone wall is here to the east.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands in mid-air here, fighting YOU! (casting)
The lich of Tirru stands in mid-air here, fighting a tharnadian illusionist. (minion)
*The lich of an elite guard stands here. (minion)
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Obeen's head.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands in mid-air here, fighting YOU!
An elite guard stands in mid-air here, fighting YOU!
An elite guard stands in mid-air here, fighting YOU!
A controller is lying in mid-air here, fighting YOU!
An elite guard crouches in mid-air here, fighting YOU!
< 393h/449H 120v/120V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist sta EP: few scratches >
You attempt to flee...
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Obeen enters from the east.
The lich of an elite guard enters from the east.
You flee westward!
< 393h/449H 94v/120V Pos: standing >
Obeen starts casting a spell.
< 393h/449H 94v/120V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
*The lich of an elite guard stands here. (minion)
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here. (casting)
An impenetrable globe of darkness floats near Obeen's head.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 393h/449H 94v/120V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'pzar jioculoae'
You feel the powers of darkness strengthen you!
A Centaur trots in from the west.
< 449h/449H 94v/120V Pos: standing >
A Centaur closes the iron.
< 449h/449H 95v/120V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A stray dog who is close by to your south.
< 449h/449H 95v/120V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A homeless peasant who is close by to your south.
A stray dog who is close by to your south.
< 449h/449H 96v/120V Pos: standing >
A Centaur trots north.
< 449h/449H 97v/120V Pos: standing >
You failed.
< 449h/449H 99v/120V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A Centaur (large) stands here.
Obeen enters from the south.
The lich of an elite guard enters from the south.
< 449h/449H 98v/120V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A large wandering dog is here, growling at you.
Obeen enters from the south.
The lich of an elite guard enters from the south.
A Centaur trots in from the south.
< 449h/449H 97v/120V Pos: standing >
You start chanting...
A Centaur trots north.
< 449h/449H 98v/120V Pos: standing >
Colorful rays of light streak throughout the sky!
A Centaur trots in from the north.
< 449h/449H 99v/120V Pos: standing >
You complete your spell...
[Damage: 300 ] A Centaur is grabbed by your giant fist, which begins crushing him.
< 449h/449H 99v/120V Pos: standing >
Obeen starts casting an offensive spell called 'electrical execution'.
< 449h/449H 100v/120V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'electrical execution'
A Centaur is engulfed by a shower of arcing electricity sent by Obeen.
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A strange symbol of death lies here. (glowing)
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
A young man in leather armor seems to be patrolling the area.
< 449h/449H 99v/120V Pos: standing >
You failed.
< 449h/449H 100v/120V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A Centaur (large) stands here, fighting Obeen.
*The lich of an elite guard stands here. (minion)
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here, fighting a Centaur.
An impenetrable globe of darkness floats near Obeen's head.
A large wandering dog is here, growling at you.
< 449h/449H 99v/120V Pos: standing >
Obeen dodges a Centaur's attack.
Obeen dodges a Centaur's attack.
You start chanting...
You feel your skill in quick chant improving.
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!
< 449h/449H 99v/120V Pos: standing >
Obeen starts casting an offensive spell.
< 449h/449H 100v/120V Pos: standing >
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!
< 449h/449H 100v/120V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'zrzqhfuqar znzjudihuai'
A Centaur is engulfed by a shower of arcing electricity sent by Obeen.
< 449h/449H 101v/120V Pos: standing >
You complete your spell...
[Damage: 300 ] A Centaur is grabbed by your giant fist, which begins crushing him.
< 449h/449H 101v/120V Pos: standing >
A Centaur attempts to flee.
A Centaur trots south.
< 449h/449H 101v/120V Pos: standing >
Colorful rays of light streak throughout the sky!
< 449h/449H 102v/120V Pos: standing >
A Centaur trots in from the south.
< 449h/449H 102v/120V Pos: standing >
Obeen starts casting an offensive spell.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.
< 449h/449H 101v/120V Pos: standing >
You failed.
< 449h/449H 102v/120V Pos: standing >
You failed.
< 449h/449H 102v/120V Pos: standing >
You failed.
< 449h/449H 102v/120V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 449h/449H 102v/120V Pos: standing >
You failed.
< 449h/449H 102v/120V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.
< 449h/449H 101v/120V Pos: standing >
You failed.
< 449h/449H 102v/120V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
*The lich of an elite guard stands here. (minion)
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here. (casting)
An impenetrable globe of darkness floats near Obeen's head.
A large wandering dog is here, growling at you.
< 449h/449H 101v/120V Pos: standing >
You failed.
< 449h/449H 101v/120V Pos: standing >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A strange symbol of death lies here. (glowing)
A large wooden counter is here, with a sign posted on it.
A Centaur (large) stands here.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 449h/449H 101v/120V Pos: standing >
You start chanting...
< 449h/449H 101v/120V Pos: standing >
Electrical arcs continue to blacken and pincushion a Centaur.
< 449h/449H 101v/120V Pos: standing >
Electrical arcs continue to blacken and pincushion a Centaur.
< 449h/449H 102v/120V Pos: standing >
Casting: bigbys crushing hand *
A Centaur closes the door.
< 449h/449H 102v/120V Pos: standing >
Electrical arcs continue to blacken and pincushion a Centaur.
< 449h/449H 103v/120V Pos: standing >
You complete your spell...
[Damage: 292 ] Your fist crushes a Centaur, leaving nothing but a smear of blood on the ground.
A Centaur is dead! R.I.P.
You receive your share of experience.