The death of [56 Death Magus] Obeen (Lich)

in Tharnadian Bank

from the perspective of [56 Forest Druid] Doo The Resistance (Halfling)

<worn as a badge>    an emblem of Shanatar royalty (magic) [45%]             
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       a pair of goggles of faerie sight of endurance (magic) [80%]             
<worn in ear>        a wyrmskin scale [superior] (magic) [64%]             
<worn in ear>        an earring of the pagans of regeneration (magic)
<worn on face>       the mask of the plague [superior] [89%]             
<worn around neck>   a troglodyte witchdoctor's spirit pouch [superior] (magic) (glowing) [88%]             
<worn around neck>   the holy symbol of sanctity [poor] (magic) (glowing) (humming) [70%]             
<worn on body>       an embroidered tunic of the Knights of the Raven [poor] (magic) [85%]             
<worn about body>    the cloak of woven time (magic) (glowing) [77%]             
<worn on back>       a large leather backpack
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) (illuminating) [60%]             
<worn about waist>   the braid of the windtalkers [superior]
<worn on belt buckle>a flaming quill (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven [modified] (magic) [82%]             
<held as shield>     the holy shield of blessed defense (magic) (glowing) (humming) (illuminating) [85%]             
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn around wrist>  the glistening bracelet of a MaDMaN [47%]             
<worn on hands>      the gloves of immolation (glowing) [83%]             
<worn on finger>     a death ring of Tezcatlipoca (magic)[239h 57m 14s]
<worn on finger>     the ring of the mind flayer [poor] (magic) (glowing)
<primary weapon>     the stone mace 'Godsfury' (magic)[239h 57m 14s]
<worn on legs>       some stitched leggings of the Knights of the Raven of damage (magic) [66%]             
<worn on feet>       the boots of a MaDMaN (glowing) [84%]             

Obvious exits: -North -East -South -West

< 867h/867H 232v/238V Pos: standing >
 
   MMMMMM^*..M^...    
  MMMMMM^**^.^MM...   
    MMMM^***..^M^...  
      M^**D*.^^.M^..  
       *******....M.  
        *M@**^**.^.^  
         ^++++++++++  
        *++*^*.****.  
       M^******....^  
     MMMM^***^..^MM   
   MMMMMMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 867h/867H 232v/238V Pos: standing >
An elite highwayman enters from the west.

< 867h/867H 238v/238V Pos: standing >
 
   MMMMM^**^.^MM..    
    MMMM^***..^M^..   
      M^**D*.^^.M^..  
       *******....M.  
        *MM**^**.^.^  
         ^@+++++++++  
        *++*^*.****.  
       M^******....^  
     MMMM^***^..^MM.  
  MMMMMMMM*^*..^M^.   
   MMMMMM^^**..MM.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
There is a slight disturbance in nature.

< 867h/867H 237v/238V Pos: standing >
 
   MMMM^**^.^MM...    
   MMMM^***..^M^...   
     M^**D*.^^.M^..+  
      *******....M.+  
       *MM**^**.^.^D  
        ^+@+++++++++  
       *++*^*.****.+  
      M^******....^+  
    MMMM^***^..^MM.+  
  MMMMMMM*^*..^M^..   
   MMMMM^^**..MM..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.

< 867h/867H 236v/238V Pos: standing >
Saving Doo.

< 867h/867H 238v/238V Pos: standing >
 
   MMMMM^*..M^....    
  MMMMM^**^.^MM....   
   MMMM^***..^M^...+  
     M^**D*.^^.M^..+  
      *******....M.+  
       *M+@*^**.^.^D  
        ^M++++++++++  
       *++*^*.****.+  
      M^**M***....^+  
    MMMM^***^..^MM.   
   MMMMMM*^*..^M^.    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 867h/867H 237v/238V Pos: standing >
The sun hangs low on the southern sky.
 
    MM^*..M^...     
   MM^**^.^MM...    
  MMM^***..^M^...   
   M^**D*.^^.M^..+  
    *******....M.+  
     *M+*@^**.^.^D  
      ^+++++++++++  
     *+M*^*.****.+  
    M^**M***....^   
   MMM^***^..^MM    
    MMM*^*..^M^     
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 867h/867H 235v/238V Pos: standing >
 
    M^**^.^MM..     
   MM^***..^M^..    
   M^**D*.^^.M^..   
    *******....M.+  
     *M+**^**.^.^D  
      ^++@++++++++  
     *+M*^*.****.+  
    M^******....^+  
  MMMM^***^..^MM.   
   MMMM*^*..^M^.    
    MM^^**..MM.     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 867h/867H 233v/238V Pos: standing >
 
    ^**^.^MM...     
   M^***..^M^...    
  M^**D*.^^.M^..+   
   *******....M.+.  
    *M+**^**.^.^D.  
     ^+++@+++++++.  
    *M+*^*.****.+.  
   M^******....^+.  
  MMM^***^..^MM.+   
   MMM*^*..^M^..    
    M^^**..MM..     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 867h/867H 237v/238V Pos: standing >
 
    **^.^MM....     
   ^***..^M^...+    
  ^**D*.^^.M^..+.   
  *******....M.+..  
   *M+**^**.^.^D..  
    ^++++@++++++..  
   *M+*^*.****.+..  
  M^******....^+..  
  MM^***^..^MM.+.   
   MM*^*..^M^..+    
    ^^**..MM...     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 867h/867H 236v/238V Pos: standing >
 
    ^**^.^MM...     
   M^***..^M^...    
  M^**D*.^^.M^..+   
   *******....M.+.  
    *M+**^**.^.^D.  
     ^+++@+++++++.  
    *+M*^*.****.+.  
   M^******....^+.  
  MMM^***^..^MM.+   
   MMM*^*..^M^..    
    M^^**..MM..     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 867h/867H 235v/238V Pos: standing >
 
    M^**^.^MM..     
   MM^***..^M^..    
   M^**D*.^^.M^..   
    *******....M.+  
     *M+**^**.^.^D  
      ^++@++++++++  
     *+M*^*.****.+  
    M^******....^+  
  MMMM^***^..^MM.   
   MMMM*^*..^M^.    
    MM^^**..MM.     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 867h/867H 236v/238V Pos: standing >
 
    MM^**^.^MM.     
   MMM^***..^M^.    
    M^**D*.^^.M^.   
     *******....M.  
      *M+**^**.^.^  
       ^+@++++++++  
      *+M*^*.****.  
     M^******....^  
   MMMM^***^..^MM   
   MMMMM*^*..^M^    
    MMM^^**..MM     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.

< 867h/867H 237v/238V Pos: standing >
 
    MM^***..^M^     
    M^**D*.^^.M^    
     *******....M   
      *M+**^**.^.^  
       ^++++++++++  
      *+M@^*.****.  
     M^**M***....^  
   MMMM^***^..^MM.  
  MMMMMM*^*..^M^.   
   MMMM^^**..MM.    
     MMM^**.^M^     
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 867h/867H 236v/238V Pos: standing >
 
    MMM^***..^M     
     M^**D*.^^.M    
      *******....   
       *M+**^**.^.  
        ^M++++++++  
       *+@*^*.****  
      M^******....  
    MMMM^***^..^MM  
  MMMMMMM*^*..^M^   
   MMMMM^^**..MM    
      MMM^**.^M     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 867h/867H 236v/238V Pos: standing >
 
    MMMM^***..^     
      M^**D*.^^.    
       *******...   
        *M+**^**.^  
         ^+M++++++  
        *@+*^*.***  
       M^******...  
     MMMM^***^..^M  
  MMMMMMMM*^*..^M   
   MMMMMM^^**..M    
       MMM^**.^     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 867h/867H 235v/238V Pos: standing >
 
    MMM^***..^M     
     M^**D*.^^.M    
      *******....   
       *M+**^**.^.  
        ^+M+++++++  
       *+@*^*.****  
      M^******....  
    MMMM^***^..^MM  
  MMMMMMM*^*..^M^   
   MMMMM^^**..MM    
      MMM^**.^M     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 867h/867H 237v/238V Pos: standing >
 
    MMM^**^.^MM     
   MMMM^***..^M^    
     M^**D*.^^.M^   
      *******....M  
       *M+**^**.^.  
        ^@+M++++++  
       *++*^*.****  
      M^******....  
    MMMM^***^..^M   
   MMMMMM*^*..^M    
    MMMM^^**..M     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
There is a slight disturbance in nature.

< 867h/867H 236v/238V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 867h/867H 236v/238V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A tough looking warrior is scanning the landscape beyond the walls.

< 867h/867H 237v/238V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.

< 867h/867H 236v/238V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling outside the gates.

< 867h/867H 234v/238V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
Puddles of fresh blood cover the ground.

< 867h/867H 234v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.

< 867h/867H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 867h/867H 238v/238V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Puddles of fresh blood cover the ground.

< 867h/867H 236v/238V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood covers everything in the area.

< 867h/867H 234v/238V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood splatters cover the area.
Kovvv (Dwarf)(medium) sits resting.(holy)(Gold Aura)

< 867h/867H 232v/238V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.

< 867h/867H 235v/238V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a Lich is lying here.
The corpse of a large rat is lying here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 867h/867H 236v/238V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)
There is a slight disturbance in nature.

< 867h/867H 234v/238V Pos: standing >
You get a slab of beef from a net of endless currents.

< 867h/867H 238v/238V Pos: standing >
You eat the slab of beef.

< 867h/867H 238v/238V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
[2] A steel dagger has been tossed aside here.
A pair of garskin boots stand here.
An ale bottle has been left here.
A blood-red inquisitor's mask has been left here. (magic)
A buckler lies here.
[2] A belt made from vermin skulls lies here.
A black leather belt lies here in a coil.
a light red potion is laying here.
iron headgear shaped like horns is tossed aside here.
A stone tablet with strange writing lies here on the ground.
A pair of leather pants is lying on the ground.
A slab of beef is here.
The corpse of a Duergar Dwarf is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Drozko (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
There is a slight disturbance in nature.

< 867h/867H 236v/238V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a stray dog is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a homeless peasant is lying here.
[2] The corpse of a stray dog is lying here.
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.

< 867h/867H 234v/238V Pos: standing >
Drozko enters from the east.

< 867h/867H 238v/238V Pos: standing >
Vokir starts casting a spell.

< 867h/867H 238v/238V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
[2] A steel dagger has been tossed aside here.
A pair of garskin boots stand here.
An ale bottle has been left here.
A blood-red inquisitor's mask has been left here. (magic)
A buckler lies here.
[2] A belt made from vermin skulls lies here.
A black leather belt lies here in a coil.
a light red potion is laying here.
iron headgear shaped like horns is tossed aside here.
A stone tablet with strange writing lies here on the ground.
A pair of leather pants is lying on the ground.
A slab of beef is here.
The corpse of a Duergar Dwarf is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 867h/867H 237v/238V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a stray dog is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a homeless peasant is lying here.
[2] The corpse of a stray dog is lying here.
*Drozko (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.

< 867h/867H 235v/238V Pos: standing >
You quickly scan the area.
Tirru who is a brief walk away to your north.
A green dracolich who is a brief walk away to your north.
A blue dracolich who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A street sweeper who is a brief walk away to your east.
Deathswash who is rather far off to your east.
A stray cat who is close by to your south.
Drozko leaves north.
You follow Drozko.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
Fresh blood covers everything in the area.
*Drozko (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 867h/867H 237v/238V Pos: standing >
Drozko leaves north.
You follow Drozko.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
a seven of shades is hidden here.
A bunch of green fungi lies here on the ground.
A light and fluffy elvish pastry sits here.
A temple badge lies here.
Seeds of the very rare emerald rose lay here.
A dwarven mug sit here.
Arms of a Thri-kreen lay here.
The thick, scaly hide of an elder couatl lies here. (magic)
steel horn sheaths tipped with bright ivory await a new owner
A vest fashioned from steel mesh has been left here.
The heart of the demon Abbadon has been dropped here.
An ornate wand has been left here. (illuminating)
A thread of silk lies here.
A loincloth is here.
Some freshly ground rice has been left here.
A pile of trash is lying here, undisturbed.
A small gown lies in a pile here.
A pair of tacky boots lie here.
A pair of worn leather sleeves lie here.
An apron lays here oozing with grease.
A bracer covered with scrimshaw etchings lies here. (magic)
a stone bracelet has been left here.
a dusty signet ring lays here.
A badge lies here.
An emerald chalice has been left here.
The corpse of a militia guard is lying here.
*Drozko (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tirru (Centaur)(large) stands here.(Gold Aura)

< 867h/867H 236v/238V Pos: standing >
Drozko leaves north.
You follow Drozko.

Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
Fresh blood splatters cover the area.
[2] The corpse of a Lich is lying here.
A large wooden counter is here, with a sign posted on it.
*Drozko (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Lich (medium) Clan Love Corpse stands here.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)

< 867h/867H 235v/238V Pos: standing >
A blue dracolich recognizes Drozko, and charges to attack!

< 867h/867H 238v/238V Pos: standing >
Your group consists of ( 6/30):
( Head)   707/797   hit,  168/170  move Drozko
(Front)                                Deathswash
(Front)                                Vokir
(Front)   867/867   hit,  238/238  move Doo
(Front)                                Kovvv
(Front)                                Tirru

< 867h/867H 238v/238V Pos: standing >
You start chanting...
You snap into visibility.

< 867h/867H 238v/238V Pos: standing >
Drozko settles to his knees.

< 867h/867H 238v/238V Pos: standing >
Drozko snaps into visibility.
Drozko's leap knocks into a Lich, sending him slightly off balance...

< 867h/867H 238v/238V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
Casting: creeping doom 

< 867h/867H 238v/238V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!

< 867h/867H 238v/238V Pos: standing >
Your spell flows around a Lich, leaving him unharmed!
Drozko snaps into visibility.
A blue dracolich misses Drozko with a clumsy kick.
A blue dracolich attacks Drozko. [1 hits]

< 867h/867H 238v/238V Pos: standing >
A green dracolich whacks Drozko in the side with a sound kick.
A green dracolich attacks Drozko. [1 hits]

< 867h/867H 238v/238V Pos: standing >
Saving Doo.

< 867h/867H 238v/238V Pos: standing >
You start chanting...
You snap into visibility.

< 867h/867H 238v/238V Pos: standing >
Drozko snaps into visibility.
Drozko attacks a Lich. [8 hits]

< 867h/867H 238v/238V Pos: standing >
You snap into visibility.
Casting: creeping doom 

< 867h/867H 238v/238V Pos: standing >
Drozko snaps into visibility.
A Lich attacks Drozko. [0 hits]

< 867h/867H 238v/238V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!

< 867h/867H 238v/238V Pos: standing >
Your spell flows around a Lich, leaving him unharmed!

< 867h/867H 238v/238V Pos: standing >
Vokir starts casting a spell.

< 867h/867H 238v/238V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Drozko begins moving into position for a combination...

< 867h/867H 238v/238V Pos: standing >
Drozko snaps into visibility.
A blue dracolich attacks Drozko. [1 hits]

< 867h/867H 238v/238V Pos: standing >
You start chanting...
You snap into visibility.

< 867h/867H 238v/238V Pos: standing >
Your spell flows around a Lich, leaving him unharmed!

< 867h/867H 238v/238V Pos: standing >
Drozko arches around a green dracolich's blow, and deals a brutal counterattack!
Drozko snaps into visibility.
A green dracolich attacks Drozko. [2 hits]

< 867h/867H 238v/238V Pos: standing >
A Lich is mortally wounded, and will die soon, if not aided.
Drozko punches a Lich in the throat, he chokes, gasps and dies.
A Lich is dead! R.I.P.
You receive your share of experience.