<worn as a badge> an ethereal hexagon of life-force (magic)
<worn on head> a flaming halo (magic)
<worn on eyes> the goggles of hate (magic)
<worn in ear> a tiny amethyst earring
<worn in ear> an earring of luck (glowing)
<worn on face> the mask of death
<worn around neck> a necklace of ice (magic)
<worn on body> the ghostly armor of the abyssal lord (humming)
<worn about body> the mantle of the Dark (magic)
<worn as quiver> a spiked obsidian quiver
<worn about waist> a sturdy electrum belt (magic)
<worn on belt buckle>a commendation token of stealth (magic) (glowing)
<attached to belt> a wand of continued life (magic) (glowing)
<attached to belt> a void crystal (magic) (glowing) (humming)
<worn on arms> some spiked ogrebone armplates (magic)
<worn around wrist> a golden bracelet encrusted with diamonds (magic)
<worn around wrist> a satanic bracelet (magic)
<worn on hands> Tempest, the swirling gauntlets of storms (magic)
<worn on finger> a polished whitestone ring (magic)
<worn on finger> a yellow ring of chrysoberyl (magic)
<primary weapon> a blazing longsword dubbed 'Rising Sun' (magic)
<held> the writhing soul of a demon lord (humming)
<worn on feet> a half high pair of traveling boots
Obeen looks at you.
< 644h/467H 136v/136V Pos: sitting >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A leather cloak is here.
Fresh blood splatters cover the area.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
The lich of Kovvv stands here. (minion)
The lich of Tirru stands here. (minion)
*The lich of a tharnadian thief-hunter stands here. (minion)
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Obeen's head.
< 644h/467H 136v/136V Pos: sitting >
You feel infused by 5th circle DARK powers!
You are carrying: (6/10)
a pair of iron knuckles
a large leather backpack
an eight of hearts
a soulstone totem (magic)
a raccoon cap
a pair of fine leather sleeves
< 644h/467H 136v/136V Pos: sitting >
You are using:
<worn as a badge> an ethereal hexagon of life-force (magic)
<worn on head> a flaming halo (magic)
<worn on eyes> the goggles of hate (magic)
<worn in ear> a tiny amethyst earring
<worn in ear> an earring of luck (glowing)
<worn on face> the mask of death
<worn around neck> a necklace of ice (magic)
<worn on body> the ghostly armor of the abyssal lord (humming)
<worn about body> the mantle of the Dark (magic)
<worn as quiver> a spiked obsidian quiver
<worn about waist> a sturdy electrum belt (magic)
<worn on belt buckle>a commendation token of stealth (magic) (glowing)
<attached to belt> a wand of continued life (magic) (glowing)
<attached to belt> a void crystal (magic) (glowing) (humming)
<worn on arms> some spiked ogrebone armplates (magic)
<worn around wrist> a golden bracelet encrusted with diamonds (magic)
<worn around wrist> a satanic bracelet (magic)
<worn on hands> Tempest, the swirling gauntlets of storms (magic)
<worn on finger> a polished whitestone ring (magic)
<worn on finger> a yellow ring of chrysoberyl (magic)
<primary weapon> a blazing longsword dubbed 'Rising Sun' (magic)
<held> the writhing soul of a demon lord (humming)
<worn on feet> a half high pair of traveling boots
< 644h/467H 136v/136V Pos: sitting >
You feel infused by 3rd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 644h/467H 136v/136V Pos: sitting >
You clamber to your feet.
< 643h/467H 136v/136V Pos: standing >
a set of prayer beads
a blue seashell
a bracelet of rat ears
the spiked shield of a MaDMaN
a slaadi necklace of Chaos (glowing)
< 643h/467H 136v/136V Pos: standing >
You start chanting...
< 643h/467H 136v/136V Pos: standing >
Obeen straps a large leather backpack to his back.
< 642h/467H 136v/136V Pos: standing >
The heat from the sun saps your life away!
< 626h/467H 136v/136V Pos: standing >
You complete your spell...
You breathe life into the corpse of a tharnadian illusionist with the awesome power of your art.
The lich of a tharnadian illusionist starts following you.
< 626h/467H 136v/136V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A leather cloak is here.
Fresh blood splatters cover the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
*The lich of A tharnadian illusionist stands here. (minion)
The lich of Kovvv stands here. (minion)
The lich of Tirru stands here. (minion)
*The lich of a tharnadian thief-hunter stands here. (minion)
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Obeen's head.
< 626h/467H 136v/136V Pos: standing >
You start chanting...
< 626h/467H 136v/136V Pos: standing >
Casting: create dracolich **
< 625h/467H 136v/136V Pos: standing >
You complete your spell...
The corpse summons the spirit of a black dragon!
a black dracolich roars to the sky 'I LIVE!!!'
A black dracolich starts following you.
< 625h/467H 136v/136V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 624h/467H 136v/136V Pos: standing >
You start chanting...
< 624h/467H 136v/136V Pos: standing >
Casting: create dracolich ***
< 624h/467H 136v/136V Pos: standing >
Casting: create dracolich **
< 623h/467H 136v/136V Pos: standing >
Casting: create dracolich *
< 623h/467H 136v/136V Pos: standing >
You complete your spell...
The corpse summons the spirit of a blue dragon!
a blue dracolich roars to the sky 'I LIVE!!!'
A blue dracolich starts following you.
< 623h/467H 136v/136V Pos: standing >
A blue dracolich is now a member of your group.
A black dracolich is now a member of your group.
The lich of a tharnadian illusionist is now a member of your group.
Obeen already grouped by you.
< 622h/467H 136v/136V Pos: standing >
Score information for Zloe
Level: 55 Race: Lich Class: Necromancer Sorcerer Sex: Male
Hit points: 622(467) Moves: 136(136)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 2077 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 3 hours/ 29 minutes
Received data: 4.2209 MB this session.
Send data: 0.0295 MB this session.
Compression ratio: none
Send data: 0.0295 MB this session.
Followers:
a blue dracolich
a black dracolich
the lich of A tharnadian illusionist
Obeen
Status: Standing.
Fireshielded
Epic points(total): 7830(12880) Current task: find runestone of The Caverns of Armageddon
Epic Bonus: Experience Bonus (80.00%)
Frags: +11.50 Deaths: 39
Detecting: Invisible Magic Life
Protected from: Good Fire Cold Lightning Living All but High Circle Spells
Enchantments: Ultravision Fly Haste Levitation Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 16 Spell Pulse: 0.50
Leaderboard Points: 1690
Active Spells:
--------------
protection from living (52 minutes)
stone skin (7 minutes)
fly (106 minutes)
detect invisibility (51 minutes)
stone skin (6 minutes)
globe of invulnerability (4 minutes)
vitalize undead (17 minutes)
rested bonus (63 minutes)
< 622h/467H 136v/136V Pos: standing >
< 622h/467H 136v/136V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A greyish stone wall is here to the west. (magic)
A blue dracolich enters from the east.
A black dracolich enters from the east.
The lich of A tharnadian illusionist enters from the east.
Obeen enters from the east.
The lich of a tharnadian thief-hunter enters from the east.
The lich of Tirru enters from the east.
The lich of Kovvv enters from the east.
< 621h/467H 135v/136V Pos: standing >
Oof! You bump into a greyish stone wall...
< 621h/467H 135v/136V Pos: standing >
Oof! You bump into a greyish stone wall...
< 621h/467H 135v/136V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
< 621h/467H 136v/136V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A leather cloak is here.
Fresh blood splatters cover the area.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
A blue dracolich enters from the west.
A black dracolich enters from the west.
The lich of A tharnadian illusionist enters from the west.
Obeen enters from the west.
The lich of a tharnadian thief-hunter enters from the west.
The lich of Tirru enters from the west.
The lich of Kovvv enters from the west.
Obeen starts casting an offensive spell called 'dispel magic'.
< 621h/467H 135v/136V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A stray dog who is not far off to your north.
A stray dog who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
< 621h/467H 135v/136V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'dispel magic'
< 621h/467H 135v/136V Pos: standing >
< 620h/467H 135v/136V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray dog who is not far off to your north.
A stray dog who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is a brief walk away to your west.
< 620h/467H 135v/136V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A leather cloak is here.
Fresh blood splatters cover the area.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
The lich of Kovvv stands here. (minion)
The lich of Tirru stands here. (minion)
*The lich of a tharnadian thief-hunter stands here. (minion)
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Obeen's head.
*The lich of A tharnadian illusionist stands here. (minion)
A black dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
< 620h/467H 135v/136V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A leather cloak is here.
Fresh blood splatters cover the area.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
The lich of Kovvv stands here. (minion)
The lich of Tirru stands here. (minion)
*The lich of a tharnadian thief-hunter stands here. (minion)
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Obeen's head.
*The lich of A tharnadian illusionist stands here. (minion)
A black dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
< 620h/467H 135v/136V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A greyish stone wall is here to the west. (magic)
A blue dracolich enters from the east.
A black dracolich enters from the east.
The lich of A tharnadian illusionist enters from the east.
Obeen enters from the east.
The lich of a tharnadian thief-hunter enters from the east.
The lich of Tirru enters from the east.
The lich of Kovvv enters from the east.
< 620h/467H 134v/136V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A leather cloak is here.
Fresh blood splatters cover the area.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
A blue dracolich enters from the west.
A black dracolich enters from the west.
The lich of A tharnadian illusionist enters from the west.
Obeen enters from the west.
The lich of a tharnadian thief-hunter enters from the west.
The lich of Tirru enters from the west.
The lich of Kovvv enters from the west.
< 620h/467H 133v/136V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[2] A steel dagger has been tossed aside here.
A stone tablet with strange writing lies here on the ground.
The corpse of a Duergar Dwarf is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A blue dracolich enters from the west.
A black dracolich enters from the west.
The lich of A tharnadian illusionist enters from the west.
Obeen enters from the west.
The lich of a tharnadian thief-hunter enters from the west.
The lich of Tirru enters from the west.
The lich of Kovvv enters from the west.
< 620h/467H 133v/136V Pos: standing >
You quickly scan the area.
A human merchant who is rather far off to your west.
< 619h/467H 133v/136V Pos: standing >
< 619h/467H 134v/136V Pos: standing >
Ok.
The lich of a tharnadian illusionist starts casting a spell.
< 619h/467H 136v/136V Pos: standing >
The lich of a tharnadian illusionist completes its spell...
The lich of a tharnadian illusionist utters the words 'xarr ay ghaiz'
< 618h/467H 136v/136V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A human merchant who is a brief walk away to your west.
< 618h/467H 136v/136V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A human merchant who is a brief walk away to your west.
< 618h/467H 136v/136V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A leather cloak is here.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
A blue dracolich enters from the east.
A black dracolich enters from the east.
The lich of A tharnadian illusionist enters from the east.
Obeen enters from the east.
The lich of a tharnadian thief-hunter enters from the east.
The lich of Tirru enters from the east.
The lich of Kovvv enters from the east.
< 618h/467H 134v/136V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray dog who is not far off to your north.
A stray dog who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A tharnadian thief-hunter who is close by to your south.
A human merchant who is not far off to your west.
< 618h/467H 134v/136V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A stray dog who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A tharnadian thief-hunter who is close by to your south.
A human merchant who is not far off to your west.
< 618h/467H 134v/136V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A greyish stone wall is here to the west. (magic)
A blue dracolich enters from the east.
A black dracolich enters from the east.
The lich of A tharnadian illusionist enters from the east.
Obeen enters from the east.
The lich of a tharnadian thief-hunter enters from the east.
The lich of Tirru enters from the east.
The lich of Kovvv enters from the east.
< 617h/467H 133v/136V Pos: standing >
You start chanting...
< 617h/467H 133v/136V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.
< 617h/467H 136v/136V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A human merchant who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
< 617h/467H 136v/136V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A controller who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A human merchant who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
< 617h/467H 136v/136V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A human merchant who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
< 616h/467H 136v/136V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A blue dracolich enters from the east.
A black dracolich enters from the east.
The lich of A tharnadian illusionist enters from the east.
Obeen enters from the east.
The lich of a tharnadian thief-hunter enters from the east.
The lich of Tirru enters from the east.
The lich of Kovvv enters from the east.
< 616h/467H 135v/136V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
A blue dracolich enters from the east.
A black dracolich enters from the east.
The lich of A tharnadian illusionist enters from the east.
Obeen enters from the east.
The lich of a tharnadian thief-hunter enters from the east.
The lich of Tirru enters from the east.
The lich of Kovvv enters from the east.
< 616h/467H 134v/136V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A blue dracolich enters from the east.
A black dracolich enters from the east.
The lich of A tharnadian illusionist enters from the east.
Obeen enters from the east.
The lich of a tharnadian thief-hunter enters from the east.
The lich of Tirru enters from the east.
The lich of Kovvv enters from the east.
< 616h/467H 133v/136V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A blue dracolich enters from the east.
A black dracolich enters from the east.
The lich of A tharnadian illusionist enters from the east.
Obeen enters from the east.
The lich of a tharnadian thief-hunter enters from the east.
The lich of Tirru enters from the east.
The lich of Kovvv enters from the east.
< 616h/467H 132v/136V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A large rat who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is a brief walk away to your north.
A shady mercenary who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is not far off to your east.
A human merchant who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 616h/467H 132v/136V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
The corpse of a large rat is lying here.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
A blue dracolich enters from the south.
A black dracolich enters from the south.
The lich of A tharnadian illusionist enters from the south.
Obeen enters from the south.
The lich of a tharnadian thief-hunter enters from the south.
The lich of Tirru enters from the south.
The lich of Kovvv enters from the south.
< 616h/467H 132v/136V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
A blue dracolich enters from the east.
A black dracolich enters from the east.
The lich of A tharnadian illusionist enters from the east.
Obeen enters from the east.
The lich of a tharnadian thief-hunter enters from the east.
The lich of Tirru enters from the east.
The lich of Kovvv enters from the east.
< 616h/467H 131v/136V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A large rat who is close by to your east.
A large rat who is close by to your west.
A large rat who is close by to your west.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.
< 616h/467H 132v/136V Pos: standing >
The door seems to be closed.
< 616h/467H 132v/136V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A large rat who is close by to your east.
A large rat who is close by to your west.
A large rat who is close by to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.
< 616h/467H 133v/136V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A large rat who is close by to your east.
A large rat who is close by to your west.
A large rat who is close by to your west.
A stray cat who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.
< 616h/467H 133v/136V Pos: standing >
A large rat enters from the west.
< 616h/467H 133v/136V Pos: standing >
Ok.
< 616h/467H 134v/136V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A blue dracolich enters from the north.
A black dracolich enters from the north.
The lich of A tharnadian illusionist enters from the north.
Obeen enters from the north.
The lich of a tharnadian thief-hunter enters from the north.
The lich of Tirru enters from the north.
The lich of Kovvv enters from the north.
< 616h/467H 134v/136V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
A water elemental who is close by above you.
The receptionist who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.
< 616h/467H 134v/136V Pos: standing >
You start chanting...
< 615h/467H 136v/136V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 15 ] [Damage: 15 ] The shadowy hand slashes a Human viciously.
< 615h/467H 136v/136V Pos: standing >
You start chanting...
< 615h/467H 136v/136V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 28 ] [Damage: 28 ] The shadowy hand tears away the remaining life of a Human.
You receive your share of experience.