The death of [56 Warrior] Vak (Orc)

in A Dense Forest Enshrouded by a Dismal Fog

from the perspective of [56 Wildmage] Sorcer (Gnome)


Obvious exits: -N -E -S -W
A large treant wanders the area.
A red fox scurries about the ground, looking for a meal.

< 433h/505H 85v/100V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground.
A white-tailed deer prances around the forest.

< 433h/505H 84v/100V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)

< 433h/505H 82v/100V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W

< 433h/505H 81v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A city mason is busy pretending to look busy.

< 433h/505H 80v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.

< 433h/505H 80v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.

< 433h/505H 79v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A small black dog stands here, sniffing away at a pile of trash.

< 433h/505H 78v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.

< 434h/505H 78v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W

< 434h/505H 77v/100V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A street sweeper stands here, cleaning the road.
A white-clad monk is busy chanting in unison with his group.

< 434h/505H 76v/100V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W

< 434h/505H 75v/100V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W

< 434h/505H 75v/100V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A wealthy merchant from another city stands here.

< 434h/505H 74v/100V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W

< 434h/505H 74v/100V Pos: standing >
A Vacant building
Obvious exits: -E
A male commoner explores the streets for some entertainment.
A black crow flaps its wings and caws at you.

< 434h/505H 73v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 434h/505H 73v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 434h/505H 74v/100V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W

< 434h/505H 74v/100V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W

< 434h/505H 73v/100V Pos: standing >
The Celestial Bazaar
Obvious exits: -E -S -W
(Q)An Ambassador from the Obsidian Citadel wanders the streets in search of assistance.

< 434h/505H 72v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 434h/505H 72v/100V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W

< 435h/505H 72v/100V Pos: standing >
The Winterhaven Depository
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A street sweeper stands here, cleaning the road.
Svivel the Banker waits anxiously for your deposit.

< 435h/505H 72v/100V Pos: standing >

< 435h/505H 73v/100V Pos: standing >
Your account contains:
    320 platinum, 0 gold, 0 silver, 0 copper coins.

< 435h/505H 75v/100V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W

< 435h/505H 74v/100V Pos: standing >
Why do you even try to pay?

< 435h/505H 74v/100V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.

< 435h/505H 74v/100V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A street sweeper stands here, cleaning the road.

< 435h/505H 72v/100V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A street sweeper stands here, cleaning the road.
A white-clad monk is busy chanting in unison with his group.

< 436h/505H 71v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W

< 436h/505H 70v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
(Q)An Ambassador from the Domain of Lost Souls walks the streets here.

< 436h/505H 70v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A small black dog stands here, sniffing away at a pile of trash.

< 436h/505H 69v/100V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
Obvious exits: -N
A member of the city militia stands here, looking bored.
(Q)An Ambassador from the Du'Maathe Castle walks the streets here.
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.

< 436h/505H 68v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 436h/505H 69v/100V Pos: standing >
You can buy:
 1) The dazzling blue potion of lesser battle readiness for 8 platinum, 9 gold, 1 silver, and 8 copper.
 2) The opaque white potion of regeneration  for 33 platinum, and 3 gold.
 3) The potion of spiritual protection       for 4 platinum, 3 gold, 5 silver, and 4 copper.
 4) A small vial full of green sludge        for 6 platinum, 6 gold, and 7 copper.
 5) A potion of levitation                   for 2 platinum, 7 gold, 6 silver, and 3 copper.
 6) A yellow potion                          for 3 platinum, 8 silver, and 9 copper.
 7) A bubbling elixir of youth               for 14 platinum, 1 gold, 4 silver, and 1 copper.
 8) A human bone                             for 6 silver, and 2 copper.
 9) A strange stone                          for 1 platinum, 3 gold, 6 silver, and 5 copper.
10) A green herb                             for 7 silver, and 3 copper.
11) A few drops of dragons blood             for 6 silver, and 6 copper.
12) Some faerie dust                         for 7 silver, and 9 copper.
13) Some garlic                              for 6 silver, and 1 copper.
14) A mandrake root                          for 6 silver, and 8 copper.
15) Some nightshade                          for 6 silver, and 1 copper.
16) A small clump of desert grass            for 1 platinum, 1 gold, 7 silver, and 1 copper.
17) An empty potion bottle                   for 1 platinum, 1 gold, and 1 silver.

< 436h/505H 70v/100V Pos: standing >

< 436h/505H 70v/100V Pos: standing >
You give an alchemist merchant 33 platinum, and 3 gold.

You now have the opaque white potion of regeneration.

< 437h/505H 72v/100V Pos: standing >
You give an alchemist merchant 33 platinum, and 3 gold.

You now have the opaque white potion of regeneration.

< 437h/505H 72v/100V Pos: standing >
You give an alchemist merchant 33 platinum, and 3 gold.

You now have the opaque white potion of regeneration.

< 437h/505H 72v/100V Pos: standing >
You give an alchemist merchant 33 platinum, and 3 gold.

You now have the opaque white potion of regeneration.

< 437h/505H 73v/100V Pos: standing >
You give an alchemist merchant 33 platinum, and 3 gold.

You now have the opaque white potion of regeneration.

< 437h/505H 73v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A small black dog stands here, sniffing away at a pile of trash.

< 437h/505H 73v/100V Pos: standing >
As you quaff the opaque white potion of regeneration, the vial disappears in a bright flash of light!
You begin to heal faster.

< 437h/505H 74v/100V Pos: standing >
Autosaving...

< 438h/505H 75v/100V Pos: standing >
Sootfoot's Iron Hammer
Obvious exits: -N -S
A black crow flaps its wings and caws at you.
(Q)Sootfoot Blackburn the Blacksmith is busy hammering red-hot steel.
A merchant stands here, selling Sootfoot's forged items.

< 446h/505H 79v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A small black dog stands here, sniffing away at a pile of trash.

< 446h/505H 78v/100V Pos: standing >
An ambassador from the Du'Maathe Castle enters from the south.
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.

< 447h/505H 78v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.

< 447h/505H 77v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A city mason is busy pretending to look busy.

< 448h/505H 76v/100V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A female commoner stands here, trying to look busy.

< 448h/505H 75v/100V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)

< 448h/505H 75v/100V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground.
A white-tailed deer prances around the forest.

< 449h/505H 74v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
This bluejay sits gracefully on a branch, chirping out a song.
A massive warrior stands here, protecting the city of Winterhaven.
A red fox scurries about the ground, looking for a meal.

< 449h/505H 72v/100V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground.
A white-tailed deer prances around the forest.

< 452h/505H 72v/100V Pos: standing >
   This beautiful deer stands in a clearing eating some foliage.
Her tail is large, fluffy and white. Her coat is a light shade
of brown and has a very lovely dappled pattern of white on her
belly.
A white-tailed deer appears to be Animal and is in excellent condition.
She's small in size.


< 454h/505H 73v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
This bluejay sits gracefully on a branch, chirping out a song.
A massive warrior stands here, protecting the city of Winterhaven.
A red fox scurries about the ground, looking for a meal.

< 455h/505H 72v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A white-tailed deer prances around the forest.
A beautiful hummingbird is busy drinking nectar from flowers.

< 456h/505H 70v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 456h/505H 70v/100V Pos: standing >
A beautiful hummingbird leaves west.
Along a Gravel Highway
Obvious exits: -N -E -S -W
A beautiful hummingbird is busy drinking nectar from flowers.
This bluejay sits gracefully on a branch, chirping out a song.
A massive warrior stands here, protecting the city of Winterhaven.
A red fox scurries about the ground, looking for a meal.

< 457h/505H 69v/100V Pos: standing >
A massive elite guard starts casting a spell.

< 460h/505H 71v/100V Pos: standing >

< 462h/505H 72v/100V Pos: standing >
A massive elite guard completes his spell...
A massive elite guard utters the word 'paghz'
A red fox starts to move with uncanny speed!

< 464h/505H 73v/100V Pos: standing >
You do not see that here.

< 464h/505H 73v/100V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground.
A furry monkey struts through the forest, trying to find a mate.
A white-tailed deer prances around the forest.

< 464h/505H 72v/100V Pos: standing >
You start chanting...

< 466h/505H 73v/100V Pos: standing >
Casting: bigbys clenched fist *

< 468h/505H 74v/100V Pos: standing >
You complete your spell...
[Damage: 155 ] Your mighty fist smashes into a white-tailed deer's body, killing her instantly!
You receive your share of experience.
You feel a carnal satisfaction as a white-tailed deer's gurgling and choking signals her demise.
You have killed 1 of 1 Animal(s) for boon # 1303.
You have killed 1 of 1 Animal(s) for boon # 1342.
You have completed boon # 1342.
Your bank receives a deposit of 500 platinum.

< 470h/505H 75v/100V Pos: standing >
You start chanting...

< 472h/505H 76v/100V Pos: standing >
Casting: bigbys clenched fist *

< 474h/505H 77v/100V Pos: standing >
You complete your spell...
[Damage: 305 ] Your mighty fist smashes into a furry monkey's body, killing him instantly!
You receive your share of experience.
You feel a carnal satisfaction as a furry monkey's gurgling and choking signals his demise.
You have killed 1 of 1 Animal(s) for boon # 1303.
You have killed 1 of 1 Animal(s) for boon # 1342.
You have completed boon # 1342.
Your bank receives a deposit of 500 platinum.

< 476h/505H 78v/100V Pos: standing >
Saving Sorcer.

< 477h/505H 80v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
A red fox scurries about the ground, looking for a meal.
A beautiful hummingbird is busy drinking nectar from flowers.
This bluejay sits gracefully on a branch, chirping out a song.
A massive warrior stands here, protecting the city of Winterhaven.
A red fox scurries about the ground, looking for a meal.

< 478h/505H 78v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A white-tailed deer prances around the forest.

< 478h/505H 76v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 479h/505H 76v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room.

< 479h/505H 75v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 480h/505H 73v/100V Pos: standing >
Saving Sorcer.

< 480h/505H 73v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 480h/505H 71v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a massive elite guard is lying here.

< 481h/505H 70v/100V Pos: standing >
 
   MM.^****^M^    
   MMM.^^**^^^M   
    MM^^.^***^^^  
     MM+...**^^.  
     ^M^@+^***M^  
     MMM.+..*..^  
      MMMM+++^..  
      MMMMM.+^.   
       MMMMM++    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 481h/505H 68v/100V Pos: standing >
 
   M.^****^M^M    
  MMM.^^**^^^M^   
   MM^^.^***^^^.  
    MM+...**^^.^  
    ^M^+@^***M^^  
    MMM.M..*..^.  
     MMM++++^...  
     MMMMM.+^.^   
      MMMMM+++    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 482h/505H 67v/100V Pos: standing >
 
   .^****^M^M.    
  MM.^^**^^^M^.   
  MM^^.^***^^^.*  
   MM+...**^^.^.  
   ^M^++@***M^^^  
   MMM.M..*..^..  
    MMM++++^...^  
    MMMMM.+^.^.   
     MMMMM++++    
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 482h/505H 66v/100V Pos: standing >
 
 ..**^  
 +^@**  
 M..*.  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 483h/505H 65v/100V Pos: standing >
 
 .**^^  
 ^*@*M  
 ..*..  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 483h/505H 63v/100V Pos: standing >
 
 **^^.  
 **@M^  
 .*..^  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 483h/505H 61v/100V Pos: standing >
You start chanting...

< 484h/505H 62v/100V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
 
 *****  
 **@^M  
 **^.^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
Deathsorc (HardCore) (Gnome)(tiny) stands in mid-air here.
You materialize elsewhere!

< 489h/505H 65v/100V Pos: standing >

< 490h/505H 65v/100V Pos: standing >

< 499h/505H 71v/100V Pos: standing >

< 505h/505H 84v/100V Pos: standing >
You sit down and relax.

< 505h/505H 86v/100V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - reduce
               3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - mass invisibility
               3 - incendiary cloud
( 8th circle)  1 - fly
               3 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               1 - bigbys clenched fist
               1 - improved invisibility
( 6th circle)  3 - teleport
               4 - fireball
( 5th circle)  3 - dimension door
( 4th circle)  3 - ray of enfeeblement
               3 - dispel magic
( 3rd circle)  1 - agility
( 2nd circle)  6 - sleep
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 7th) bigbys clenched fist
    8 seconds:  ( 7th) bigbys clenched fist
   13 seconds:  ( 9th) relocate

You can memorize 2 1st, 5 2nd, 9 3rd, 3 4th and 5 5th circle spell(s).
You continue your study.

< 505h/505H 86v/100V Pos: sitting >
You start meditating...

< 505h/505H 87v/100V Pos: sitting >

< 505h/505H 92v/100V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 505h/505H 93v/100V Pos: sitting >
The snow has let up a little.

< 505h/505H 99v/100V Pos: sitting >
Deathsorc stops following you.
Deathsorc starts following you.

< 505h/505H 100v/100V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 505h/505H 100v/100V Pos: sitting >
The sun starts to set in the south.

< 505h/505H 100v/100V Pos: sitting >
Deathsorc says in gnome 'one in w gate'

< 505h/505H 100v/100V Pos: sitting >
You have finished memorizing relocate.
Your studies are complete.

< 505h/505H 100v/100V Pos: sitting >
You clamber to your feet.

< 505h/505H 100v/100V Pos: standing >

< 505h/505H 100v/100V Pos: standing >
 
 *****  
 **@M*  
 **^.^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
Deathsorc (HardCore) (Gnome)(tiny) stands in mid-air here.

< 505h/505H 100v/100V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
 *****  
 **@M*  
 **^.^  
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
An immature leucrotta wanders around looking for scraps of food.

< 505h/505H 100v/100V Pos: standing >
Sorcer appears to be Gnome and is in excellent condition.
He's tiny in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!


< 505h/505H 100v/100V Pos: standing >
You don't know that spell!

< 505h/505H 100v/100V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 505h/505H 100v/100V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
 *****  
 **@^P  
 **^.^  
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 505h/505H 100v/100V Pos: standing >
 
       MMM^^^M    
     MMMM^^*^MM   
   MMMM*******MM  
  MMM*****^M^*^M  
 MMM****@*^^^^**  
 MM****^.^^+..**  
 M****.M...+..^*  
  ***....M.+...   
   .....M..+.M    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 505h/505H 98v/100V Pos: standing >
 
 ***^M  
 *P@^^  
 ^.^^+  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
An immature leucrotta stands, floating here, fighting an Orc.
An Orc (medium) stands here, fighting an immature leucrotta.

< 505h/505H 96v/100V Pos: standing >
An Orc's crude punch wounds an immature leucrotta.

< 505h/505H 97v/100V Pos: standing >
An Orc dodges an immature leucrotta's attack.

< 505h/505H 98v/100V Pos: standing >
Deathsorc starts casting an offensive spell.

< 505h/505H 98v/100V Pos: standing >
You start chanting...

< 505h/505H 99v/100V Pos: standing >
Casting: bigbys clenched fist *

< 505h/505H 100v/100V Pos: standing >
Deathsorc completes his spell...
Deathsorc utters the words 'solbeeps missile barrage'
A huge bolt of force sent by Deathsorc impacts on an Orc's chest with a loud thud.
A bolt of force sent by Deathsorc hits an Orc soundly.
A huge bolt of force sent by Deathsorc impacts on an Orc's chest with a loud thud.
A huge bolt of force sent by Deathsorc impacts on an Orc's chest with a loud thud.

< 505h/505H 100v/100V Pos: standing >
You complete your spell...
[Damage: 151 ] Your giant fist of force causes an Orc to stagger in agony!

< 505h/505H 100v/100V Pos: standing >
An Orc's fine punch strikes an immature leucrotta.
An Orc's punch strikes an immature leucrotta.

< 505h/505H 100v/100V Pos: standing >
You start chanting...

< 505h/505H 100v/100V Pos: standing >
An immature leucrotta's bite grazes an Orc.
An immature leucrotta's fine bite wounds an Orc.
Deathsorc starts casting an offensive spell.

< 505h/505H 100v/100V Pos: standing >
You complete your spell...
[Damage: 155 ] Your giant fist of force causes an Orc to stagger in agony!

< 505h/505H 100v/100V Pos: standing >
Deathsorc completes his spell...
Deathsorc utters the words 'solbeeps missile barrage'
A huge bolt of force sent by Deathsorc impacts on an Orc's chest with a loud thud.
A bolt of force sent by Deathsorc hits an Orc soundly.
An Orc is stunned!
Deathsorc grins as their force missile bashes an Orc into a pulpy mess.
An Orc is dead! R.I.P.
You receive your share of experience.