< 436h/505H 70v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A small black dog stands here, sniffing away at a pile of trash.
< 436h/505H 69v/100V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
Obvious exits: -N
A member of the city militia stands here, looking bored.
(Q)An Ambassador from the Du'Maathe Castle walks the streets here.
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.
< 436h/505H 68v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 436h/505H 69v/100V Pos: standing >
You can buy:
1) The dazzling blue potion of lesser battle readiness for 8 platinum, 9 gold, 1 silver, and 8 copper.
2) The opaque white potion of regeneration for 33 platinum, and 3 gold.
3) The potion of spiritual protection for 4 platinum, 3 gold, 5 silver, and 4 copper.
4) A small vial full of green sludge for 6 platinum, 6 gold, and 7 copper.
5) A potion of levitation for 2 platinum, 7 gold, 6 silver, and 3 copper.
6) A yellow potion for 3 platinum, 8 silver, and 9 copper.
7) A bubbling elixir of youth for 14 platinum, 1 gold, 4 silver, and 1 copper.
8) A human bone for 6 silver, and 2 copper.
9) A strange stone for 1 platinum, 3 gold, 6 silver, and 5 copper.
10) A green herb for 7 silver, and 3 copper.
11) A few drops of dragons blood for 6 silver, and 6 copper.
12) Some faerie dust for 7 silver, and 9 copper.
13) Some garlic for 6 silver, and 1 copper.
14) A mandrake root for 6 silver, and 8 copper.
15) Some nightshade for 6 silver, and 1 copper.
16) A small clump of desert grass for 1 platinum, 1 gold, 7 silver, and 1 copper.
17) An empty potion bottle for 1 platinum, 1 gold, and 1 silver.
< 436h/505H 70v/100V Pos: standing >
< 436h/505H 70v/100V Pos: standing >
You give an alchemist merchant 33 platinum, and 3 gold.
You now have the opaque white potion of regeneration.
< 437h/505H 72v/100V Pos: standing >
You give an alchemist merchant 33 platinum, and 3 gold.
You now have the opaque white potion of regeneration.
< 437h/505H 72v/100V Pos: standing >
You give an alchemist merchant 33 platinum, and 3 gold.
You now have the opaque white potion of regeneration.
< 437h/505H 72v/100V Pos: standing >
You give an alchemist merchant 33 platinum, and 3 gold.
You now have the opaque white potion of regeneration.
< 437h/505H 73v/100V Pos: standing >
You give an alchemist merchant 33 platinum, and 3 gold.
You now have the opaque white potion of regeneration.
< 437h/505H 73v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A small black dog stands here, sniffing away at a pile of trash.
< 437h/505H 73v/100V Pos: standing >
As you quaff the opaque white potion of regeneration, the vial disappears in a bright flash of light!
You begin to heal faster.
< 437h/505H 74v/100V Pos: standing >
Autosaving...
< 438h/505H 75v/100V Pos: standing >
Sootfoot's Iron Hammer
Obvious exits: -N -S
A black crow flaps its wings and caws at you.
(Q)Sootfoot Blackburn the Blacksmith is busy hammering red-hot steel.
A merchant stands here, selling Sootfoot's forged items.
< 446h/505H 79v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A small black dog stands here, sniffing away at a pile of trash.
< 446h/505H 78v/100V Pos: standing >
An ambassador from the Du'Maathe Castle enters from the south.
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
< 447h/505H 78v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
< 447h/505H 77v/100V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A city mason is busy pretending to look busy.
< 448h/505H 76v/100V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A female commoner stands here, trying to look busy.
< 448h/505H 75v/100V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
< 448h/505H 75v/100V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground.
A white-tailed deer prances around the forest.
< 449h/505H 74v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
This bluejay sits gracefully on a branch, chirping out a song.
A massive warrior stands here, protecting the city of Winterhaven.
A red fox scurries about the ground, looking for a meal.
< 449h/505H 72v/100V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground.
A white-tailed deer prances around the forest.
< 452h/505H 72v/100V Pos: standing >
This beautiful deer stands in a clearing eating some foliage.
Her tail is large, fluffy and white. Her coat is a light shade
of brown and has a very lovely dappled pattern of white on her
belly.
A white-tailed deer appears to be Animal and is in excellent condition.
She's small in size.
< 454h/505H 73v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
This bluejay sits gracefully on a branch, chirping out a song.
A massive warrior stands here, protecting the city of Winterhaven.
A red fox scurries about the ground, looking for a meal.
< 455h/505H 72v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A white-tailed deer prances around the forest.
A beautiful hummingbird is busy drinking nectar from flowers.
< 456h/505H 70v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 456h/505H 70v/100V Pos: standing >
A beautiful hummingbird leaves west.
Along a Gravel Highway
Obvious exits: -N -E -S -W
A beautiful hummingbird is busy drinking nectar from flowers.
This bluejay sits gracefully on a branch, chirping out a song.
A massive warrior stands here, protecting the city of Winterhaven.
A red fox scurries about the ground, looking for a meal.
< 457h/505H 69v/100V Pos: standing >
A massive elite guard starts casting a spell.
< 460h/505H 71v/100V Pos: standing >
< 462h/505H 72v/100V Pos: standing >
A massive elite guard completes his spell...
A massive elite guard utters the word 'paghz'
A red fox starts to move with uncanny speed!
< 464h/505H 73v/100V Pos: standing >
You do not see that here.
< 464h/505H 73v/100V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground.
A furry monkey struts through the forest, trying to find a mate.
A white-tailed deer prances around the forest.
< 464h/505H 72v/100V Pos: standing >
You start chanting...
< 466h/505H 73v/100V Pos: standing >
Casting: bigbys clenched fist *
< 468h/505H 74v/100V Pos: standing >
You complete your spell...
[Damage: 155 ] Your mighty fist smashes into a white-tailed deer's body, killing her instantly!
You receive your share of experience.
You feel a carnal satisfaction as a white-tailed deer's gurgling and choking signals her demise.
You have killed 1 of 1 Animal(s) for boon # 1303.
You have killed 1 of 1 Animal(s) for boon # 1342.
You have completed boon # 1342.
Your bank receives a deposit of 500 platinum.
< 470h/505H 75v/100V Pos: standing >
You start chanting...
< 472h/505H 76v/100V Pos: standing >
Casting: bigbys clenched fist *
< 474h/505H 77v/100V Pos: standing >
You complete your spell...
[Damage: 305 ] Your mighty fist smashes into a furry monkey's body, killing him instantly!
You receive your share of experience.
You feel a carnal satisfaction as a furry monkey's gurgling and choking signals his demise.
You have killed 1 of 1 Animal(s) for boon # 1303.
You have killed 1 of 1 Animal(s) for boon # 1342.
You have completed boon # 1342.
Your bank receives a deposit of 500 platinum.
< 476h/505H 78v/100V Pos: standing >
Saving Sorcer.
< 477h/505H 80v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
A red fox scurries about the ground, looking for a meal.
A beautiful hummingbird is busy drinking nectar from flowers.
This bluejay sits gracefully on a branch, chirping out a song.
A massive warrior stands here, protecting the city of Winterhaven.
A red fox scurries about the ground, looking for a meal.
< 478h/505H 78v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A white-tailed deer prances around the forest.
< 478h/505H 76v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 479h/505H 76v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room.
< 479h/505H 75v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 480h/505H 73v/100V Pos: standing >
Saving Sorcer.
< 480h/505H 73v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 480h/505H 71v/100V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a massive elite guard is lying here.
< 481h/505H 70v/100V Pos: standing >
MM.^****^M^
MMM.^^**^^^M
MM^^.^***^^^
MM+...**^^.
^M^@+^***M^
MMM.+..*..^
MMMM+++^..
MMMMM.+^.
MMMMM++
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 481h/505H 68v/100V Pos: standing >
M.^****^M^M
MMM.^^**^^^M^
MM^^.^***^^^.
MM+...**^^.^
^M^+@^***M^^
MMM.M..*..^.
MMM++++^...
MMMMM.+^.^
MMMMM+++
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 482h/505H 67v/100V Pos: standing >
.^****^M^M.
MM.^^**^^^M^.
MM^^.^***^^^.*
MM+...**^^.^.
^M^++@***M^^^
MMM.M..*..^..
MMM++++^...^
MMMMM.+^.^.
MMMMM++++
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 482h/505H 66v/100V Pos: standing >
..**^
+^@**
M..*.
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 483h/505H 65v/100V Pos: standing >
.**^^
^*@*M
..*..
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 483h/505H 63v/100V Pos: standing >
**^^.
**@M^
.*..^
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 483h/505H 61v/100V Pos: standing >
You start chanting...
< 484h/505H 62v/100V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
*****
**@^M
**^.^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
Deathsorc (HardCore) (Gnome)(tiny) stands in mid-air here.
You materialize elsewhere!
< 489h/505H 65v/100V Pos: standing >
< 490h/505H 65v/100V Pos: standing >
< 499h/505H 71v/100V Pos: standing >
< 505h/505H 84v/100V Pos: standing >
You sit down and relax.
< 505h/505H 86v/100V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - reduce
3 - solbeeps missile barrage
(10th circle) 5 - bigbys crushing hand
( 9th circle) 1 - mass invisibility
3 - incendiary cloud
( 8th circle) 1 - fly
3 - immolate
2 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
1 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 3 - teleport
4 - fireball
( 5th circle) 3 - dimension door
( 4th circle) 3 - ray of enfeeblement
3 - dispel magic
( 3rd circle) 1 - agility
( 2nd circle) 6 - sleep
( 1st circle) 4 - minor creation
5 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
4 seconds: ( 7th) bigbys clenched fist
8 seconds: ( 7th) bigbys clenched fist
13 seconds: ( 9th) relocate
You can memorize 2 1st, 5 2nd, 9 3rd, 3 4th and 5 5th circle spell(s).
You continue your study.
< 505h/505H 86v/100V Pos: sitting >
You start meditating...
< 505h/505H 87v/100V Pos: sitting >
< 505h/505H 92v/100V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 505h/505H 93v/100V Pos: sitting >
The snow has let up a little.
< 505h/505H 99v/100V Pos: sitting >
Deathsorc stops following you.
Deathsorc starts following you.
< 505h/505H 100v/100V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 505h/505H 100v/100V Pos: sitting >
The sun starts to set in the south.
< 505h/505H 100v/100V Pos: sitting >
Deathsorc says in gnome 'one in w gate'
< 505h/505H 100v/100V Pos: sitting >
You have finished memorizing relocate.
Your studies are complete.
< 505h/505H 100v/100V Pos: sitting >
You clamber to your feet.
< 505h/505H 100v/100V Pos: standing >
< 505h/505H 100v/100V Pos: standing >
*****
**@M*
**^.^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
Deathsorc (HardCore) (Gnome)(tiny) stands in mid-air here.
< 505h/505H 100v/100V Pos: standing >
Looks like an exit.
You extend your sights eastward.
*****
**@M*
**^.^
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
An immature leucrotta wanders around looking for scraps of food.
< 505h/505H 100v/100V Pos: standing >
Sorcer appears to be Gnome and is in excellent condition.
He's tiny in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
< 505h/505H 100v/100V Pos: standing >
You don't know that spell!
< 505h/505H 100v/100V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 505h/505H 100v/100V Pos: standing >
Looks like an exit.
You extend your sights eastward.
*****
**@^P
**^.^
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 505h/505H 100v/100V Pos: standing >
MMM^^^M
MMMM^^*^MM
MMMM*******MM
MMM*****^M^*^M
MMM****@*^^^^**
MM****^.^^+..**
M****.M...+..^*
***....M.+...
.....M..+.M
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 505h/505H 98v/100V Pos: standing >
***^M
*P@^^
^.^^+
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
An immature leucrotta stands, floating here, fighting an Orc.
An Orc (medium) stands here, fighting an immature leucrotta.
< 505h/505H 96v/100V Pos: standing >
An Orc's crude punch wounds an immature leucrotta.
< 505h/505H 97v/100V Pos: standing >
An Orc dodges an immature leucrotta's attack.
< 505h/505H 98v/100V Pos: standing >
Deathsorc starts casting an offensive spell.
< 505h/505H 98v/100V Pos: standing >
You start chanting...
< 505h/505H 99v/100V Pos: standing >
Casting: bigbys clenched fist *
< 505h/505H 100v/100V Pos: standing >
Deathsorc completes his spell...
Deathsorc utters the words 'solbeeps missile barrage'
A huge bolt of force sent by Deathsorc impacts on an Orc's chest with a loud thud.
A bolt of force sent by Deathsorc hits an Orc soundly.
A huge bolt of force sent by Deathsorc impacts on an Orc's chest with a loud thud.
A huge bolt of force sent by Deathsorc impacts on an Orc's chest with a loud thud.
< 505h/505H 100v/100V Pos: standing >
You complete your spell...
[Damage: 151 ] Your giant fist of force causes an Orc to stagger in agony!
< 505h/505H 100v/100V Pos: standing >
An Orc's fine punch strikes an immature leucrotta.
An Orc's punch strikes an immature leucrotta.
< 505h/505H 100v/100V Pos: standing >
You start chanting...
< 505h/505H 100v/100V Pos: standing >
An immature leucrotta's bite grazes an Orc.
An immature leucrotta's fine bite wounds an Orc.
Deathsorc starts casting an offensive spell.
< 505h/505H 100v/100V Pos: standing >
You complete your spell...
[Damage: 155 ] Your giant fist of force causes an Orc to stagger in agony!
< 505h/505H 100v/100V Pos: standing >
Deathsorc completes his spell...
Deathsorc utters the words 'solbeeps missile barrage'
A huge bolt of force sent by Deathsorc impacts on an Orc's chest with a loud thud.
A bolt of force sent by Deathsorc hits an Orc soundly.
An Orc is stunned!
Deathsorc grins as their force missile bashes an Orc into a pulpy mess.
An Orc is dead! R.I.P.
You receive your share of experience.
You just gained 0.50 frags!
You have gained 60 epic points.
The last gasps of an Orc cause a sickening chill to run up your spine.
< 505h/505H 100v/100V Pos: standing >
You failed.
< 505h/505H 100v/100V Pos: standing >
Saving Sorcer.
< 505h/505H 100v/100V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Vak is made of flesh and appears to be of average quality.
The corpse of Vak has an item value of 1.
It appears to be the corpse of Vak.
Nothing.
< 505h/505H 100v/100V Pos: standing >
An immature leucrotta suddenly attacks YOU!
An immature leucrotta stumbles, hitting itself!
< 505h/505H 100v/100V Pos: standing >
***^M
*^@^^
M.^^+
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
Deathsorc (HardCore) (Gnome)(tiny) stands in mid-air here.
An immature leucrotta wanders around looking for scraps of food.
< 505h/505H 100v/100V Pos: standing >
You start chanting...
< 505h/505H 100v/100V Pos: standing >
Casting: bigbys clenched fist *
< 505h/505H 100v/100V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks an immature leucrotta!
A swarm of insects's crude sting strikes an immature leucrotta very hard.
You barely control the magic. Energies flow into you!
[Damage: 150 ] Your mighty fist smashes into an immature leucrotta's body, killing it instantly!
An immature leucrotta is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an immature leucrotta's gurgling and choking signals its demise.
You have killed 1 of 1 Animal(s) for boon # 1303.
You have killed 1 of 1 Animal(s) for boon # 1342.
You have completed boon # 1342.
Your bank receives a deposit of 500 platinum.
< 522h/505H 100v/100V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
< 522h/505H 100v/100V Pos: standing >
You sit down and relax.
< 522h/505H 100v/100V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - reduce
3 - solbeeps missile barrage
(10th circle) 5 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - incendiary cloud
( 8th circle) 1 - fly
3 - immolate
2 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
1 - improved invisibility
( 6th circle) 3 - teleport
4 - fireball
( 5th circle) 3 - dimension door
( 4th circle) 3 - ray of enfeeblement
3 - dispel magic
( 3rd circle) 1 - agility
( 2nd circle) 6 - sleep
( 1st circle) 4 - minor creation
5 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
4 seconds: ( 7th) bigbys clenched fist
8 seconds: ( 7th) bigbys clenched fist
12 seconds: ( 7th) bigbys clenched fist
You can memorize 2 1st, 5 2nd, 9 3rd, 3 4th and 5 5th circle spell(s).
You continue your study.
< 522h/505H 100v/100V Pos: sitting >
You start meditating...
< 522h/505H 100v/100V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 522h/505H 100v/100V Pos: sitting >
Saving Sorcer.
< 522h/505H 100v/100V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 522h/505H 100v/100V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 522h/505H 100v/100V Pos: sitting >
You clamber to your feet.
< 522h/505H 100v/100V Pos: standing >
You have memorized the following spells:
(11th circle) 1 - reduce
3 - solbeeps missile barrage
(10th circle) 5 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - incendiary cloud
( 8th circle) 1 - fly
3 - immolate
2 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
3 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 3 - teleport
4 - fireball
( 5th circle) 3 - dimension door
( 4th circle) 3 - ray of enfeeblement
3 - dispel magic
( 3rd circle) 1 - agility
( 2nd circle) 6 - sleep
( 1st circle) 4 - minor creation
5 - magic missile
1 - detect magic
You can memorize 2 1st, 5 2nd, 9 3rd, 3 4th and 5 5th circle spell(s).
< 522h/505H 100v/100V Pos: standing >
< 522h/505H 100v/100V Pos: standing >
< 522h/505H 100v/100V Pos: standing >
Epic Bonus:
You are currently benefiting from the No Epic Bonus (0.00%).
You can choose from the following bonuses:
none (MAX: 0%) - No Epic Bonus
cargo (Max: 40%) - Cargo Discount
shop (Max: 60%) - Shop Discount
exp (Max: 80%) - Experience Bonus
epic (Max: 60%) - Epic Points Bonus
health (Max: 400%) - Health Regen Bonus
moves (Max: 100%) - Movement Regen Bonus
< 522h/505H 100v/100V Pos: standing >
Your epic bonus has been changed to Epic Points Bonus.
Please be aware your timer has been reset to now.
< 522h/505H 100v/100V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 522h/505H 100v/100V Pos: standing >
***M^
*^@^^
^.P^+
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an immature leucrotta is lying here.
The corpse of an Orc is lying here.
Deathsorc (HardCore) (Gnome)(tiny) stands in mid-air here.
< 522h/505H 100v/100V Pos: standing >
MMM^^^MM
MMMM^^*^MMM
MMM*******MMM
M*****M^^*^MM
****^*@^^^**M
***^.P^+..***
**.M...+.M^**
...M..+...*
..M..+.M.
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 522h/505H 98v/100V Pos: standing >
***M^
*^@P^
^.P^+
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an immature leucrotta is lying here.
The corpse of an Orc is lying here.
< 522h/505H 96v/100V Pos: standing >
MMMM^^*^M
MMM*******M
MM*****M^^*^M
M****^*^^^^**
****^.@^+..**
***.M...+.M^*
**...M..+...*
....M..+.M.
..^*..+..
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
An Orc (medium) stands here.
< 522h/505H 94v/100V Pos: standing >
Deathsorc starts casting an offensive spell.
< 522h/505H 96v/100V Pos: standing >
You start chanting...
< 522h/505H 97v/100V Pos: standing >
Deathsorc completes his spell...
Deathsorc utters the words 'garbzzsg wuggurz babragruoz'
Deathsorc grins as their force missile bashes an Orc into a pulpy mess.
An Orc is dead! R.I.P.
You receive your share of experience.