<floating about head>a LARGE blue ioun stone[223h 11m 29s]
<worn as a badge> a frost dragon's eye of constitution enchanted by Aceldama (glowing)
<worn on head> the icecrown of the frost revenants (magic) (glowing)[223h 11m 29s]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a golden scale dangling from a platinum chain [superior] (magic)
<worn in ear> an enchanted earring of strength of strength
<worn on face> the mask of deceptions of dexterity (magic) (humming)
<worn around neck> a scarf of enhanced stealth of intelligence (magic) [63%]
<worn around neck> a gory string of cyclops eyes [modified] enchanted by Aceldama (magic)
<worn on body> the platemail of the DragonLord (magic)[223h 11m 29s]
<worn about body> a long, flowing cape of hellfire of endurance enchanted by Nib (magic) (glowing)
<worn on back> a large leather backpack [70%]
<worn as quiver> a pantherhide quiver of dexterity (magic) (glowing) (illuminating)
<worn about waist> the masters belt [superior] enchanted by Nib (glowing)
<worn on belt buckle>an obsidian buckle named "Rage" (magic) (glowing) (humming)[223h 11m 29s]
<attached to belt> a platinum telescope studded with crystal shrimp [superior] (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing) [86%]
<worn on arms> the pauldrons of the tide [superior] enchanted by Laz (glowing)
<worn around wrist> a bracelet of purple mist of dexterity
<worn around wrist> the power infused bracelet of dark-mithril of constitution
<worn on hands> a pair of vampiric dragonscale gauntlets (magic)
<worn on finger> Zorobabi's circular stone ring
<worn on finger> a shiny crimson ring of agility (magic)
<primary weapon> the sword of fire and flame (magic) (glowing)[223h 11m 29s]
<secondary weapon> the mystical longsword of Volo the Traveler (magic)[223h 11m 29s]
<worn on legs> the leggings of a MaDMaN of endurance (magic)
<worn on feet> a pair of shadowseed stone boots
-=[Your fine slash wounds a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
< 1330h/1229H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] -=[Your impressive slash strikes a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
[Damage: 15 ] -=[Your slash strikes a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
[Damage: 28 ] -=[Your slash strikes a Human hard.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
[Damage: 32 ] -=[Your powerful slash strikes a Human very hard.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
[Damage: 9 ] -=[Your fine slash strikes a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
[Damage: 9 ] -=[Your fine slash strikes a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
A Human blocks your futile lunge at him.
< 1330h/1229H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human ass EP: pretty hurt >
You dodge a Human's vicious attack.
You anticipate a Human's maneuver and masterfully parry the attack.
You snap into visibility.
< 1329h/1229H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human ass EP: pretty hurt >
A Human clambers to his feet.
< 1329h/1229H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sta EP: pretty hurt >
A Human attempts to flee.
A Human leaves south.
< 1329h/1229H 190v/190V Pos: standing >
Bash who?
< 1329h/1229H 190v/190V Pos: standing >
P^M
. .@+.
*...M*+*.
*.****.*..
**++.+**.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 1329h/1229H 188v/190V Pos: standing >
Bash who?
< 1329h/1229H 188v/190V Pos: standing >
. P^M
.. ..+.
**...M@+*.
**.****.*..
.***++.+**..
***+***P**.
**.***.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 1329h/1229H 186v/190V Pos: standing >
P^M
.. ..+.
**...M*+*.
**.***@.*..
.***++.+P*..
.***+******.
.**.***.**.
..+M*...*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 1329h/1229H 184v/190V Pos: standing >
P^P
.M+.
...M*+*.
.****@*..
**++.+**..
**+******.
*.***.**.
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 1329h/1229H 188v/190V Pos: standing >
P^.
.M+.
...M*+*.
.****.@..
**++.+**..
**+******.
*.***.**..
+M*...*..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 1329h/1229H 186v/190V Pos: standing >
.^.
.P+.
.M*+*.
***.*@.
++.+**..
+******.
***.**..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 1329h/1229H 184v/190V Pos: standing >
.^.
.P+.
.M*+*@
***.*..
++.+**..
******.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 1329h/1229H 184v/190V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 1329h/1229H 187v/190V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 1329h/1229H 190v/190V Pos: standing >
.^.
.M+.
...MP+@.
.****.*..
**++.+**..
*+******.
.***.**..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 1329h/1229H 188v/190V Pos: standing >
.^.
.M+@
..M*+*.
****.*..
++.+**..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 1329h/1229H 186v/190V Pos: standing >
.^@
.M+.
..P*+*.
***.*..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 1329h/1229H 184v/190V Pos: standing >
The Road to Storm Port
This pathway has been cut through the rocky terrain of the area
and turned into a fairly well used road to the harbour city of
Storm Port. The trail continues through the treacherous terrain
that protects the harbour from elements and towards the gates of
the city. A group of mercenaries stand here, looking to the western
gates and muttering something rather rude about orcs in general.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 1328h/1229H 184v/190V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 1328h/1229H 188v/190V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 1328h/1229H 186v/190V Pos: standing >
Before the East Gates
Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous. If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations. It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 1328h/1229H 184v/190V Pos: standing >
East Gates of Storm Port
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 1328h/1229H 188v/190V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
< 1328h/1229H 187v/190V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc city guard who is a brief walk away to your north.
A young orc soldier who is a brief walk away to your north.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
An orc merchant who is close by to your west.
< 1328h/1229H 187v/190V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North# -East -West
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 1328h/1229H 189v/190V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
< 1328h/1229H 188v/190V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Fresh blood splatters cover the area.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 1328h/1229H 187v/190V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
< 1328h/1229H 188v/190V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A young Orc soldier practices his newly learned techniques here.(Red Aura)
< 1328h/1229H 189v/190V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
Fresh blood splatters cover the area.
A stray dog spends his days chasing rats through the back alleys.
< 1328h/1229H 188v/190V Pos: standing >
Gale Road
Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead. Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town. The intersection with North Storm Street lies just to the
south.
Obvious exits: -North -South
Fresh blood covers everything in the area.
< 1328h/1229H 187v/190V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East# -South
A Human (medium) - The Resistance in mid-air sits atop a magnificent heavy warhorse.(holy)(Gold Aura)
< 1328h/1229H 189v/190V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East# -South -Up
< 1328h/1229H 188v/190V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room.
Obvious exits: -East# -South
< 1328h/1229H 187v/190V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East# -South -Up
< 1328h/1229H 189v/190V Pos: standing >
Bash who?
< 1328h/1229H 189v/190V Pos: standing >
A Human rides in on a magnificent heavy warhorse from the south.
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East# -South
A few drops of fresh blood are scattered around the area.
< 1327h/1229H 188v/190V Pos: standing >
Bash who?
< 1327h/1229H 188v/190V Pos: standing >
A Human rides in on a magnificent heavy warhorse from the north.
You quickly scan the area.
Xiii who is not far off to your south.
A stray dog who is not far off to your south.
An orc city guard who is a brief walk away to your south.
A young orc soldier who is a brief walk away to your south.
A sleeping orc soldier who is a brief walk away to your south.
A young orc soldier who is in the distance to your south.
< 1327h/1229H 190v/190V Pos: standing >
A Human leaves south riding on a magnificent heavy warhorse.
Gale Road
Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead. Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town. The intersection with North Storm Street lies just to the
south.
Obvious exits: -North -South
Fresh blood covers everything in the area.
Xiii (Orc)(medium) stands in mid-air here.(Red Aura)
A Human (medium) - The Resistance in mid-air sits atop a magnificent heavy warhorse.(holy)(Gold Aura)
< 1327h/1229H 189v/190V Pos: standing >
A Human leaves south riding on a magnificent heavy warhorse.
Xiii leaves north.
< 1327h/1229H 189v/190V Pos: standing >
Bash who?
< 1327h/1229H 189v/190V Pos: standing >
Xiii enters from the north.
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
Fresh blood splatters cover the area.
A stray dog spends his days chasing rats through the back alleys.
< 1327h/1229H 188v/190V Pos: standing >
Bash who?
< 1327h/1229H 188v/190V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A young Orc soldier practices his newly learned techniques here.(Red Aura)
< 1327h/1229H 189v/190V Pos: standing >
Bash who?
< 1327h/1229H 189v/190V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
< 1327h/1229H 188v/190V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Fresh blood splatters cover the area.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 1327h/1229H 187v/190V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
< 1327h/1229H 188v/190V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc city guard who is a brief walk away to your north.
A young orc soldier who is a brief walk away to your north.
A sleeping orc soldier who is a brief walk away to your north.
Xiii who is rather far off to your north.
A stray dog who is rather far off to your north.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
A magnificent heavy warhorse who is a brief walk away to your east.
A Human who is a brief walk away to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
An orc merchant who is close by to your west.
< 1327h/1229H 190v/190V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 1327h/1229H 190v/190V Pos: standing >
East Gates of Storm Port
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West
Fresh blood covers everything in the area.
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 1327h/1229H 189v/190V Pos: standing >
Before the East Gates
Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous. If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations. It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 1327h/1229H 188v/190V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 1327h/1229H 186v/190V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
< 1327h/1229H 186v/190V Pos: standing >
The Road to Storm Port
This pathway has been cut through the rocky terrain of the area
and turned into a fairly well used road to the harbour city of
Storm Port. The trail continues through the treacherous terrain
that protects the harbour from elements and towards the gates of
the city. A group of mercenaries stand here, looking to the western
gates and muttering something rather rude about orcs in general.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 1327h/1229H 187v/190V Pos: standing >
.^@
.M+.
...M*+*.
****.*..
++.+**..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 1327h/1229H 188v/190V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 1327h/1229H 188v/190V Pos: standing >
.^.
.M+@
...M*+*.
.****.*..
*++.+**..
+******.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 1326h/1229H 188v/190V Pos: standing >
.^.
.M+.
...M*+@.
.****.*..
**++.+**..
*+**P***.
.***.**..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 1326h/1229H 186v/190V Pos: standing >
.^.
.M+.
...M*+*.
.****.@..
**++.+**..
**+**P***.
*.***.**..
M**...*..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 1326h/1229H 184v/190V Pos: standing >
.^.
.M+.
...M*+*.
.****.*..
**++.+@*..
**+***P**.
**.***.**..
.M**...*...
+*..M....
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 1326h/1229H 187v/190V Pos: standing >
.M+.
..M*+*.
.****.*..
**++.+**..
**+***@**.
**.***.**..
..M**...*...M
.+*..M.....
+.^..^^^^
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A Human (medium) - The Resistance in mid-air sits atop a magnificent heavy warhorse.(holy)(Gold Aura)
< 1326h/1229H 188v/190V Pos: standing >
You snap into visibility.
You feel your skill in bash improving.
You feel unholy power coursing through your limbs!
[Damage: 1 ] Your bash knocks a Human to the ground!
< 1328h/1229H 188v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 6 ] -=[Your decent slash strikes a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
[Damage: 13 ] -=[Your fine slash strikes a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
[Damage: 23 ] -=[Your impressive slash strikes a Human very hard.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
A Human blocks your futile lunge at him.
[Damage: 15 ] -=[Your impressive slash grazes a magnificent heavy warhorse.]=-
[Damage: 9 ] -=[Your fine slash strikes a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
[Damage: 17 ] -=[Your impressive slash strikes a Human very hard.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
You miss a Human.
< 1328h/1229H 188v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: awful >
You parry a Human's lunge at you.
A Human misses you.
You snap into visibility.
< 1328h/1229H 188v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: awful >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 1328h/1229H 188v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 12 ] -=[Your slash strikes a Human hard.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
Your sword of fire and flame summons the power of fire and flames at at a Human.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 107 ] You wave the gases towards a magnificent heavy warhorse and have the satisfaction of seeing him enveloped in flames.
[Damage: 46 ] You wave the gases towards a Human and have the satisfaction of seeing him enveloped in flames.
Your sword of fire and flame calls upon the pure power of the plane of fire, directing it at a Human!
[Damage: 27 ] [Damage: 13 ] You call down a roaring flamestrike which hits a Human dead on!
[Damage: 6 ] -=[Your decent slash seriously wounds a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
[Damage: 23 ] Your final slash sends a Human's head bouncing along the ground.
A Human's pair of crystal armplates was completely destroyed by the massive blow!
A Human's pair of blued steel greaves was completely destroyed by the massive blow!
A Human's silver tooth earring [superior] was completely destroyed by the massive blow!
A Human is stunned!
A Human falls off his mount!
A Human is dead! R.I.P.
You receive your share of experience.