<worn in ear> a sparkling gemstone earring
<worn on back> a large leather backpack
You drain a wandering hill giant of some of his energy.
A wandering hill giant dodges your futile attack.
< 485h/311H 76v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: hill sta EP: awful >
[Damage: 13 ] Electrical arcs continue to blacken and pincushion a wandering hill giant.
< 485h/311H 76v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: hill sta EP: awful >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 485h/311H 76v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: hill sta EP: awful >
The arcs of electricity surrounding a wandering hill giant ground out!
< 485h/311H 76v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: hill sta EP: awful >
You complete your spell...
[Damage: 99 ] You drain a wandering hill giant of some of his energy.
< 485h/311H 76v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: hill sta EP: awful >
Your power reserves are not sufficient to cast that spell!
< 485h/311H 76v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: hill sta EP: awful >
Your power reserves are not sufficient to cast that spell!
< 485h/311H 76v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: hill sta EP: awful >
Your power reserves are not sufficient to cast that spell!
< 485h/311H 76v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: hill sta EP: awful >
The arcs of electricity surrounding a wandering hill giant ground out!
Your power reserves are not sufficient to cast that spell!
< 485h/311H 76v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: hill sta EP: awful >
Your power reserves are not sufficient to cast that spell!
< 485h/311H 76v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: hill sta EP: awful >
Your power reserves are not sufficient to cast that spell!
< 485h/311H 76v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: hill sta EP: awful >
You start chanting...
< 484h/311H 76v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: hill sta EP: awful >
A wandering hill giant's decent crush wounds you.
You dodge a wandering hill giant's vicious attack.
You dodge a wandering hill giant's vicious attack.
< 471h/311H 76v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: hill sta EP: awful >
Casting: bigbys crushing hand
< 471h/311H 76v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: hill sta EP: awful >
You complete your spell...
[Damage: 299 ] Your fist crushes a wandering hill giant, leaving nothing but a smear of blood on the ground.
A wandering hill giant is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a wandering hill giant.
< 471h/311H 76v/120V Pos: standing >
Experience till level: 25816622
< 471h/311H 78v/120V Pos: standing >
You sit down and relax.
< 471h/311H 79v/120V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 4 of 6 ( 6 seconds)
9th circle: 0 of 5 ( 15 seconds)
10th circle: 0 of 5 ( 16 seconds)
11th circle: 3 of 4 ( 3 seconds)
You begin to invoke evil and assimilate the powers of darkness.
< 470h/311H 79v/120V Pos: sitting >
You start meditating...
< 470h/311H 80v/120V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 470h/311H 87v/120V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 470h/311H 92v/120V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 469h/311H 98v/120V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 469h/311H 103v/120V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 469h/311H 109v/120V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 469h/311H 115v/120V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 468h/311H 120v/120V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 468h/311H 120v/120V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 468h/311H 120v/120V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 467h/311H 120v/120V Pos: sitting >
You feel infused by 9th circle DARK powers!
The following epic skills are available to you:
-----------------------------------------------
chant mastery Teacher: Aerlyn
summon blizzard Teacher: Mimir
summon familiar Teacher: the witch
advanced meditation Teacher: Father Tel
scribe mastery Teacher: the scribe
silent spell Teacher: Karig Gwynhar, the wolfen archmage
shield combat Teacher: Kurlon, the mercenary of endless battles
infuse life Teacher: the ghost of Gilman Quintaragon, Conjurer
spell penetration Teacher: Lord Nymav K'haar, Enchanter of the SabreTooth Grin Clan
toughness Teacher: a bloody butcher
improved endurance Teacher: Eriic
fix Teacher: the city smithy
smelt Teacher: Carmotee
infuse magical device Teacher: Deathium
epic strength Teacher: Olat
epic power Teacher: Ezallixxel
epic agility Teacher: Grellinar, the high ranger
epic intelligence Teacher: the undead wizard
epic dexterity Teacher: the captain of the Ceothian Guard
epic wisdom Teacher: Chauseis, the high elf priestess
epic constitution Teacher: Thurdorf
epic charisma Teacher: Frolikk
epic luck Teacher: Babedo
ship damage control Teacher: a leather-hided headless commodore
< 467h/311H 120v/120V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 467h/311H 120v/120V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 466h/311H 120v/120V Pos: sitting >
You clamber to your feet.
< 466h/311H 120v/120V Pos: standing >
Infuse magical device
=========================================
Syntax: infuse <target object>
This ability allows the infuser to charge a wand or staff with charges from the
magical energies extracted from a strange stone. Being able to charge staves
requires a higher proficiency than for wands. It is also possible to infuse a
wand or staff more than once if the proficiency is high enough. The strange
stones required for this can be found throughout the realm of Duris.
A master ethermancer from The Sky City has been experimenting with this technology.
< 465h/311H 120v/120V Pos: standing >
You are already standing.
< 465h/311H 120v/120V Pos: standing >
..^......**
*...^......**
**..M......M.**
*..........M..*
^...^^.@**.....
^....^^****....
.....M*****..M.
M..D*******^^
...^******^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 465h/311H 118v/120V Pos: standing >
*..^......*
**...^......*
M**..M......M.*
+*..........M..
+^...^^@.**....
+^....^^****...
+.....M*****..M
.M..D*******^
....^******
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 465h/311H 116v/120V Pos: standing >
^*..^......
+**...^......
*M**..M......M.
^+*..........M.
.+^...^@..**...
.+^....^^****..
.+.....M*****..
..M..D*******
M....^*****
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 464h/311H 114v/120V Pos: standing >
^^*..^.....
++**...^.....
M*M**..M......M
^^+*..........M
..+^...@^..**..
..+^....^^****.
..+.....M*****.
...M..D******
.M....^****
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 464h/311H 112v/120V Pos: standing >
+^^*..^....
M++**...^....
*^*M**..M......
.M^+*..........
...+^..@^^..**.
...+^....^^****
...+.....M*****
....M..D*****
..M....^***
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 464h/311H 111v/120V Pos: standing >
*+^^*..^...
MM++**...^...
**^*M**..M.....
..M^+*.........
....+^.@.^^..**
....+^....^^***
....+.....M****
.....M..D****
...M....^**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 464h/311H 109v/120V Pos: standing >
^*+^^*..^..
+MM++**...^..
.**^*M**..M....
...M^+*........
.....+^@..^^..*
.....+^....^^**
.....+.....M***
......M..D***
....M....^*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 464h/311H 107v/120V Pos: standing >
^*+*^^.^...
*^*+^^*..^...
++MM++**...^...
.**^*M**..M....
...M^+*@.......
.....+^...^^..*
.....+^....^^**
....+.....M**
.....M..D**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 464h/311H 106v/120V Pos: standing >
**+*.......
^^*+M^^.^....
*M^*+^^*..^....
++MM++M*...^...
.**^*M*@..M....
...M^+*........
.....+^...^^..*
....+^....^^*
...+.....M*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 464h/311H 104v/120V Pos: standing >
*.+.......*
***+*........
*^^*+M^^.^.....
*M^*+^^*..^....
++MM++M@...^...
.**^*M**..M....
...M^+*........
....+^...^^..
...+^....^^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 464h/311H 102v/120V Pos: standing >
.M+...M..**
**.+.......**
****+*........*
*^^*+M^^.^.....
*M^*+^^@..^....
++MM++M*...^...
.**^*M**..M....
..M^+*.......
...+^...^^.
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 464h/311H 101v/120V Pos: standing >
..+.M..****
*.M+...M..***
^**.+.......***
****+*........*
*^^*+*^@.^.....
**^*+^^*..^....
++MM++**...^...
**^*M**..M...
.M^+*......
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 464h/311H 99v/120V Pos: standing >
..+...*****
^..+.M..*****
^*.M+...M..****
^**.+.......***
****+*.@......*
*^^*+*^^.^.....
**^*+^^*..^....
+MM++**...^..
*^*M**..M..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 464h/311H 97v/120V Pos: standing >
..+..^****M
M..+...******
.^..+.M..******
^*.M+...M..****
^**.+..@....***
****+*........*
*^^*+*^^.^.....
*^*+^^*..^...
MM++**...^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 464h/311H 96v/120V Pos: standing >
^^+..***MMM
...+..^****MM
.M..+...******M
.^..+.M..******
^*.M+..@M..****
^**.+.......***
****+*........*
^^*+*^^.^....
^*+^^*..^..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 464h/311H 94v/120V Pos: standing >
.^^+..***MM
^...+..^****M
..M..+...******
..^..+.M..*****
.^*.M+.@.M..***
^^**.+.......**
.****+*........
*^^*+*^^.^...
*^*+^^*..^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 464h/311H 92v/120V Pos: standing >
^.^^+..***M
.^...+..^****
...M..+...*****
...^..+.M..****
..^*.M+@..M..**
.^^**.+.......*
^.****+*.......
**^^*+*^^.^..
**^*+^^*..^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 464h/311H 91v/120V Pos: standing >
*^.^^+..***
*.^...+..^***
*...M..+...****
....^..+.M..***
...^*.M@...M..*
..^^**.+.......
.^.****+*......
.**^^*+*^^.^.
.**^*+^^*..
A repaired Cobblestone Path
Obvious exits: -N -E -S -W
< 464h/311H 89v/120V Pos: standing >
**^*^^^^**M
**^.^^+..***M
**.^...+..^****
*...M..+...****
....^..@.M..***
...^*.M+...M..*
..^^**.+.......
^.****+*.....
**^^*+*^^.^
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 464h/311H 88v/120V Pos: standing >
****^M^*^MM
***^*^^^^**MM
***^.^^+..***MM
**.^...+..^****
*...M..@...****
....^..+.M..***
...^*.M+...M..*
.^^**.+......
.****+*....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 464h/311H 88v/120V Pos: standing >
M*******MMM
*****^M^*^MMM
****^*^^^^**MMM
***^.^^+..***MM
**.^...@..^****
*...M..+...****
....^..+.M..***
..^*.M+...M..
^^**.+.....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 463h/311H 87v/120V Pos: standing >
MMM^^*^MMMM
MM*******MMMS
M*****^M^*^MMMM
****^*^^^^**MMM
***^.^^@..***MM
**.^...+..^****
*...M..+...****
...^..+.M..**
.^*.M+...M.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 463h/311H 86v/120V Pos: standing >
A Small Pathway
Obvious exits: -N -S
< 463h/311H 86v/120V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
A small black skunk peers wearily at you.
< 463h/311H 84v/120V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
A grave-robbing orc sifts through the remains here.
The grinning bobcat hungrily peers through the area.
An orc guard of the Black Order is here watching your every action.
An orcish guard sits atop a large warhorse.
< 463h/311H 83v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 463h/311H 84v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 463h/311H 84v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 463h/311H 84v/120V Pos: standing >
You start chanting...
< 463h/311H 85v/120V Pos: standing >
You complete your spell...
You vanish.
< 463h/311H 86v/120V Pos: standing >
Ok.
< 463h/311H 87v/120V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
The grinning bobcat hungrily peers through the area.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 463h/311H 87v/120V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
A female orc who is a brief walk away to your north.
A baby orc who is close by to your east.
An orcish shaman who is close by to your east.
A female orc who is not far off to your east.
An orcish guard who is close by to your west.
A female orc who is close by to your west.
An orcish guard who is a brief walk away to your west.
An orcish guard who is a brief walk away to your west.
A grave-robbing orc who is close by below you.
The grinning bobcat who is close by below you.
An orcish guard who is close by below you.
An orcish guard who is close by below you.
< 463h/311H 87v/120V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A wandering orcish soul, flying about here, is searching for a new victim.
< 462h/311H 88v/120V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
< 462h/311H 87v/120V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Running about town, this female orc is restocking her low supplies.
< 462h/311H 86v/120V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
Running about town, this female orc is restocking her low supplies.
< 462h/311H 86v/120V Pos: standing >
A female orc leaves south.
You quickly scan the area.
A female orc who is close by to your north.
An orcish elite who is not far off to your north.
An orcish guard who is not far off to your north.
A draft horse who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A draft horse who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
A wandering soul who is close by to your east.
An orcish elite who is close by to your east.
A female orc who is close by to your south.
A female orc who is close by to your south.
A wandering soul who is a brief walk away to your south.
< 462h/311H 86v/120V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Running about town, this female orc is restocking her low supplies.
(Q)An old orcish woman cries over the loss of her spouse.
< 462h/311H 87v/120V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
An orcish guard who is close by to your north.
A draft horse who is not far off to your north.
An orcish guard who is not far off to your north.
A draft horse who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
Meinar, the old baker who is close by to your east.
A female orc who is not far off to your south.
A female orc who is not far off to your south.
An orcish elite who is close by to your west.
An orcish elite who is close by to your west.
The grinning bobcat who is close by to your west.
An orcish merchant who is not far off to your west.
An orcish merchant who is not far off to your west.
< 462h/311H 87v/120V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
An orcish elite searches the area here for any signs of problems.
An orcish elite searches the area here for any signs of problems.
The grinning bobcat hungrily peers through the area.
< 462h/311H 87v/120V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
An orcish merchant is standing here completing his next transaction.
An orcish merchant is standing here completing his next transaction.
< 462h/311H 86v/120V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
The Bar of Dancing Flame
Obvious exits: -N -D
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish shaman is here practicing a new spell.
An orcish merchant is standing here completing his next transaction.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 461h/311H 87v/120V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish shaman is here practicing a new spell.
An orcish merchant is standing here completing his next transaction.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 461h/311H 87v/120V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
Obvious exits: -E -S
[5] The corpse of an Orc is lying here.
An Orc (medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 461h/311H 87v/120V Pos: standing >
An orcish merchant enters from below.
< 461h/311H 89v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
[5] The corpse of an Orc is lying here.
An Orc (medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 461h/311H 89v/120V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 461h/311H 90v/120V Pos: standing >
You complete your spell...
[Damage: 280 ] Your mighty fist smashes into an Orc's body, killing him instantly!
An Orc is dead! R.I.P.