<worn on eyes> a rusty emerald eyepatch
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<primary weapon> an amber-colored rod
<worn on feet> a pair of tight black slippers
The corpse of a stray cat is lying here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 42h/172H 105v/120V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 42h/172H 104v/120V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.
< 42h/172H 103v/120V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A militia guard is posted here, keeping watch over the bazaar.
< 43h/172H 103v/120V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 43h/172H 102v/120V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A soulful mandolin is here wishing to return to the hills.
< 43h/172H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 43h/172H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 43h/172H 102v/120V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a Githzerai is lying here.
< 43h/172H 102v/120V Pos: standing >
Kieta's Adventurer Supply Shoppe
This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods. There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
Kieta is stocking the shelves of her store.
< 43h/172H 102v/120V Pos: standing >
You can buy:
1) A box of gnomish crafting tools for 1 platinum, 5 gold, 2 silver, and 5 copper.
2) A blacksmithing flux for 1 platinum, 5 gold, 2 silver, and 5 copper.
3) A large medicated bandage for 15 platinum, 2 gold, and 5 silver.
4) A gauze tourniquet bandage for 6 platinum, 1 gold, and 6 silver.
5) A gauze bandage for 1 platinum, 5 gold, and 9 copper.
6) An iron shovel for 1 gold, 1 silver, and 4 copper.
7) A wooden walking stick [poor] for 8 platinum, 3 gold, 3 silver, and 3 copper.
8) A small wooden raft for 2 platinum, 9 silver, and 2 copper.
9) A hammer of forging [superior] for 8 platinum, 3 gold, 1 silver, and 7 copper.
10) A mining pick for 6 platinum, 2 gold, 7 silver, and 8 copper.
11) A fishing pole for 2 platinum, 1 gold, 5 silver, and 6 copper.
< 44h/172H 105v/120V Pos: standing >
Pardon?
< 44h/172H 107v/120V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 13 platinum coins, 7 gold coins, 10 silver coins, 14 copper coins.
< 45h/172H 110v/120V Pos: standing >
< 45h/172H 111v/120V Pos: standing >
You give Kieta 6 platinum, 1 gold, and 6 silver.
You now have a gauze tourniquet bandage.
< 45h/172H 113v/120V Pos: standing >
Ok.
You put 7 platinum, 6 gold, 5 silver, and 4 copper coins into a rugged adventurers satchel.
< 46h/172H 116v/120V Pos: standing >
You attempt to bandage yourself.
< 46h/172H 117v/120V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 46h/172H 120v/120V Pos: standing >
You continue bandaging yourself.
< 64h/172H 117v/120V Pos: standing >
You continue bandaging yourself.
< 82h/172H 114v/120V Pos: standing >
You continue bandaging yourself.
< 100h/172H 112v/120V Pos: standing >
You continue bandaging yourself.
< 118h/172H 109v/120V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 119h/172H 109v/120V Pos: standing >
You continue bandaging yourself.
< 136h/172H 107v/120V Pos: standing >
You continue bandaging yourself.
< 150h/172H 104v/120V Pos: standing >
Score information for Looja
Level: 54 Race: Grey Elf Class: Summoner Sex: Male
Hit points: 151(172) Moves: 104(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 1 hours/ 0 minutes
Received data: 0.0889 MB this session.
Send data: 0.0019 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Detecting: Invisible Heat
Enchantments: Fly Aware
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 550
Active Spells:
--------------
fly (86 minutes)
detect invisibility (32 minutes)
well-rested bonus (94 minutes)
< 151h/172H 104v/120V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.
< 151h/172H 104v/120V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
< 151h/172H 103v/120V Pos: standing >
You start chanting...
< 152h/172H 104v/120V Pos: standing >
Casting: stone skin
< 152h/172H 106v/120V Pos: standing >
You complete your spell...
You feel your skin harden to stone.
< 152h/172H 107v/120V Pos: standing >
You start chanting...
< 152h/172H 108v/120V Pos: standing >
Casting: globe of invulnerability ****
< 153h/172H 109v/120V Pos: standing >
Casting: globe of invulnerability
< 153h/172H 113v/120V Pos: standing >
The snow is coming down faster now.
< 154h/172H 114v/120V Pos: standing >
You complete your spell...
You begin to shimmer.
< 154h/172H 114v/120V Pos: standing >
Pardon?
< 154h/172H 115v/120V Pos: standing >
You start chanting...
< 154h/172H 116v/120V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.
< 154h/172H 117v/120V Pos: standing >
You complete your spell...
You vanish.
< 154h/172H 119v/120V Pos: standing >
You sit down and relax.
< 155h/172H 120v/120V Pos: sitting >
You have memorized the following spells:
( 9th circle) 2 - relocate
1 - fly
2 - gate
( 8th circle) 1 - detect invisibility
2 - improved invisibility
( 7th circle) 5 - fireball
( 6th circle) 4 - teleport
2 - stone skin
( 5th circle) 4 - identify
( 4th circle) 8 - lightning bolt
1 - levitate
( 3rd circle) 8 - shocking grasp
1 - dispel magic
1 - acidimmolate
( 2nd circle) 6 - burning hands
5 - mirror image
( 1st circle) 2 - minor creation
10 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 7th) fireball
9 seconds: ( 6th) stone skin
14 seconds: ( 8th) globe of invulnerability
19 seconds: ( 8th) improved invisibility
You can memorize 4 5th, 5 10th and 3 11th circle spell(s).
You continue your study.
< 155h/172H 120v/120V Pos: sitting >
You start meditating...
< 155h/172H 120v/120V Pos: sitting >
You have finished memorizing fireball.
< 156h/172H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
< 157h/172H 120v/120V Pos: sitting >
Koii enters from the south.
< 158h/172H 120v/120V Pos: sitting >
Koii leaves west.
< 158h/172H 120v/120V Pos: sitting >
You have finished memorizing globe of invulnerability.
< 158h/172H 120v/120V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 159h/172H 120v/120V Pos: sitting >
You clamber to your feet.
< 159h/172H 120v/120V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A soulful mandolin is here wishing to return to the hills.
< 159h/172H 119v/120V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 159h/172H 118v/120V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A militia guard is posted here, keeping watch over the bazaar.
A militia guard is posted here, keeping watch over the bazaar.
< 159h/172H 117v/120V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
A wooden stall stands here, goods displayed upon its counter.
< 160h/172H 116v/120V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 160h/172H 115v/120V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a stray cat is lying here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 160h/172H 115v/120V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Fresh blood covers everything in the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 160h/172H 114v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A homeless peasant is here, looking lost and hungry.
< 160h/172H 112v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling outside the gates.
< 160h/172H 110v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling outside the gates.
< 160h/172H 109v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 160h/172H 108v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 160h/172H 106v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 160h/172H 105v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A young man in leather armor seems to be patrolling outside the gates.
< 160h/172H 103v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 160h/172H 102v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.
< 161h/172H 100v/120V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 161h/172H 98v/120V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++++M+
*M+*^*M**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 161h/172H 98v/120V Pos: standing >
< 161h/172H 99v/120V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^M@+++++M
*M+*^*M***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 161h/172H 99v/120V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^M+@++++M+
*M+*^*M****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 161h/172H 98v/120V Pos: standing >
***..^M^.
**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M++@+++M++
*M+*^*M****.
M^******...P^
M^***^..^MM
M*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 161h/172H 97v/120V Pos: standing >
**..^M^..
*^*.^^.M^..
******....M.+
*M+**^**.^.^+
^M+++@++++M+
*M+*^*M****.+
^******.P..^+
^***P..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 161h/172H 98v/120V Pos: standing >
*..^M^...
^*.^^.M^..+
*****....M.+.
M+**^**.^.^+.
^M++++@+++M+.
M+*^*M****.+.
******P...^+.
***^P.^MM.+
^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 162h/172H 98v/120V Pos: standing >
..^M^...+
*.^^.M^..+.
****....M.+..
+**^**.^.^+..
M+++++@++M+..
+*^*M****.+..
*****P...^+..
**^..^MM.+M
*..^M^..+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 162h/172H 97v/120V Pos: standing >
.^^.M^..+
***....M.+.
+**^*M.^.^+..
M++++++++++..
+*^*MP@*M.M..
*****....^+..
***^P.^MM.+M^
^*..^M^..+.
P..^M...+
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 162h/172H 98v/120V Pos: standing >
**....M.+
**^**.^.^+.
M++++++++++..
+*^*P****.M..
*****.@..^+..
***^P.^MM.+M^
*^*..^M^..+..
**..^M...++
*.^M^^..M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 162h/172H 96v/120V Pos: standing >
You failed.
< 162h/172H 96v/120V Pos: standing >
< 162h/172H 98v/120V Pos: standing >
*^**.^.^+
++++++++++.
+*^*M****.+..
*****....^+..
***^..@MM.+M^
*^*P.^M^..M..
^**..^M...+++
**.^M^^..M.
*M^M.^...
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 163h/172H 98v/120V Pos: standing >
**^**.^.^
M++++++++++
M+*^*M****.+.
******....^+.
^***P.@^MM.+M
M*^*P.^M^..M.
^^**..^M...++
^**.^M^^..M
**M^M.^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 163h/172H 97v/120V Pos: standing >
+**^**.^.
^M+++++++++
*M+*^*M****.+
^******....^+
M^***P@.^MM.+
MM*^*P.^M^..M
M^^**..^M...+
M^**.^M^^..
^**M^M.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 163h/172H 95v/120V Pos: standing >
You failed.
< 163h/172H 95v/120V Pos: standing >
M++++++++
M+*^*M****.
^******....^+
M^***^..^MM.+
MM*^*P@^M^..+
M^^**..^M...M
MM^**.^M^^..M
M^**M^M.^..
^^**MM^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 163h/172H 94v/120V Pos: standing >
You failed.
< 163h/172H 95v/120V Pos: standing >
^M+++++++
*M+*^*M****
M^******....^
MM^***^P.^MM.
MMM*^*@.^M^..
MM^^**..^M...
MMM^**.^M^^..
MM^**M^M.^.
M^^**MM^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A magnificent white warhorse stands here quietly. (minion)
Peradur (Grey Elf)(medium) stands in mid-air here, fighting a Kobold.
A Kobold (small) sits in mid-air here, fighting Peradur.
< 163h/172H 94v/120V Pos: standing >
You start chanting...
You snap into visibility.
< 164h/172H 94v/120V Pos: standing >
A magnificent heavy warhorse growls at a Kobold.
A magnificent heavy warhorse suddenly attacks a Kobold!
A magnificent heavy warhorse misses a Kobold.
< 164h/172H 94v/120V Pos: standing >
Peradur parries a Kobold's lunge at her.
< 164h/172H 95v/120V Pos: standing >
Peradur's feeble slash grazes a Kobold.
Peradur's feeble slash grazes a Kobold.
Peradur's a silver sword named 'Magik' eminates a soft glow and Peradur looks refreshed!
The room lights up!
A torrent of divine energy flows from Peradur into Peradur's body, and her wounds begin to heal!
< 164h/172H 96v/120V Pos: standing >
You complete your spell...
A Kobold's Icy Shield melts around him from your fiery assault, but leaves him unharmed!
< 164h/172H 96v/120V Pos: standing >
A yakuza agent enters from the east.
An Imperial gate guard enters from the east.
A huge stone golem enters from the east.
< 164h/172H 97v/120V Pos: standing >
You start chanting...
Rethax gives an order to his followers.
A huge stone golem almost sweeps a Kobold off of his feet with a well placed leg sweep.
A huge stone golem shivers as it hits a Kobold.
An Imperial gate guard almost sweeps a Kobold off of his feet with a well placed leg sweep.
An Imperial gate guard shivers as he hits a Kobold.
A yakuza agent hits a Kobold with a mighty kick to his chest.
< 164h/172H 98v/120V Pos: standing >
Peradur parries a Kobold's lunge at her.
< 164h/172H 99v/120V Pos: standing >
Casting: fireball **
< 164h/172H 99v/120V Pos: standing >
Rethax plays a song to lift his spirit off the ground.
< 165h/172H 100v/120V Pos: standing >
Casting: fireball *
Peradur's weak slash grazes a Kobold.
A Kobold's spell flows around Peradur, leaving her unharmed!
Peradur's slash grazes a Kobold.
Peradur shivers as she hits a Kobold.
< 165h/172H 100v/120V Pos: standing >
A magnificent heavy warhorse's feeble thrash grazes a Kobold.
A magnificent heavy warhorse shivers as he hits a Kobold.
< 165h/172H 101v/120V Pos: standing >
You complete your spell...
[Damage: 77 ] You throw a fireball at a Kobold and have the satisfaction of seeing him enveloped in flames.
< 165h/172H 103v/120V Pos: standing >
An Imperial gate guard's weak slash grazes a Kobold.
An Imperial gate guard shivers as he hits a Kobold.
An Imperial gate guard's crude slash grazes a Kobold.
An Imperial gate guard shivers as he hits a Kobold.
An Imperial gate guard's weak slash grazes a Kobold.
A Kobold blocks an Imperial gate guard's lunge at him.
< 165h/172H 104v/120V Pos: standing >
Peradur parries a Kobold's lunge at her.
You start chanting...
< 165h/172H 105v/120V Pos: standing >
A yakuza agent's weak slash grazes a Kobold.
A yakuza agent's crude slash grazes a Kobold.
A yakuza agent's weak slash grazes a Kobold.
Peradur starts casting an offensive spell.
< 165h/172H 106v/120V Pos: standing >
Peradur completes her spell...
Peradur utters the words 'parl xafe'
Peradur sends a huge stone golem reeling with a holy word.
Peradur sends an Imperial gate guard reeling with a holy word.
Peradur sends a Kobold reeling with a holy word.
A huge stone golem's crude maul strikes a Kobold.
A huge stone golem shivers as it hits a Kobold.
A huge stone golem's weak maul wounds a Kobold.
A huge stone golem shivers as it hits a Kobold.
A huge stone golem's fine maul strikes a Kobold hard.
A huge stone golem shivers as it hits a Kobold.
< 165h/172H 107v/120V Pos: standing >
Rethax starts casting an offensive spell.
< 165h/172H 108v/120V Pos: standing >
Peradur's weak slash grazes a Kobold.
Peradur shivers as she hits a Kobold.
Peradur's decent slash wounds a Kobold.
Peradur shivers as she hits a Kobold.
< 165h/172H 111v/120V Pos: standing >
Rethax completes his spell...
Rethax utters the words 'buoblg qrunsoqpze yugh'
Rethax's fist beats the life out of a Kobold, blood pours from his body!
< 165h/172H 112v/120V Pos: standing >
You complete your spell...
[Damage: 110 ] Your fireball hits a Kobold with full force, causing an immediate death.
A Kobold's slender sword of vapor melted from the intense heat!
A Kobold's boreal dragonscale buckler melted from the intense heat!
A Kobold is dead! R.I.P.
You receive your share of experience.