<worn as a badge> an emblem of the dragonslayer (magic)
<worn on head> the winged crown of the demon thieves (magic)
<worn on eyes> the goggles of hate (magic)
<worn in ear> an emerald disc fashioned from bone (magic)
<worn in ear> a carved turquoise stud (magic) (glowing) (illuminating)
<worn on face> the mask of death
<worn around neck> an amulet inscribed with dwarven runes (illuminating)
<worn around neck> a troglodyte witchdoctor's spirit pouch (magic) (glowing)
<worn on body> the ghostly armor of the abyssal lord (humming)
<worn about body> the cloak of shadow dragons [poor]
<worn as quiver> a sparkling sapphire quiver
<worn about waist> the translucent belt of anger
<worn on belt buckle>a commendation token of stealth (magic) (glowing)
<worn on arms> the armplates of the Cosmos (magic)
<held as shield> the spiked shield of a MaDMaN
<worn around wrist> a ghastly emerald wristguard
<worn around wrist> a brilliant adamantium bracer (glowing)
<worn on hands> Tempest, the swirling gauntlets of storms (magic)
<worn on finger> a shiny ring of the faeries (magic) (glowing)
<worn on finger> a metal ring encrusted with gems
<primary weapon> the fiery scepter of Xeanlor [superior] (magic)
<worn on legs> the legplates of the Storm (magic)
<worn on feet> some glittering dragonscale shoes
Obvious exits: -North -East -South -West
< 813h/813H 181v/205V Pos: standing >
....*+*****
....*+******
....*+*******
. ^....*+********
. .....*+********
. ...***@*******.
. ...***+*******.
. ...++++******..
..*+*******.*.
***+******...
**+*****.^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 180v/205V Pos: standing >
....*+*****
....*+******
^....*+*******
. .....*+********
. ...***+*******.
. ...***@*******.
. ...++++******..
..*+*******.*..
****+******....
***+*****.^..
**+*****...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 181v/205V Pos: standing >
....*+*****
^....*+******
.....*+*******
. ...***+*******.
. ...***+*******.
. ...+++@******..
..*+*******.*..
****+******....^
****+*****.^..^
.**+*****...^
**+*.*..^.^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 181v/205V Pos: standing >
....*+****
^....*+*****
. .....*+******
.. ...***+*******
^. ...***+*******
.. ...++@+******.
. ..*+*******.*.
. ****+******....
****+*****.^..
..**+*****...
D**+*.*..^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 181v/205V Pos: standing >
....*+***
. ^....*+****
.. .....*+*****
... ...***+******
.^. ...***+******
... ...+@++******
.. ..*+*******.*
.. ****+******...
. ****+*****.^.
..**+*****..
D**+*.*..^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 180v/205V Pos: standing >
M ....*+**
.. ^....*+***
^.. .....*+****
.... ...***+*****
..^. ...***+*****
.... ...@+++*****
... ..*+*******.
... ****+******..
.. ****+*****.^
. ..**+*****.
D**+*.*..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 180v/205V Pos: standing >
. ^....*+**
.. .....*+***
... ...***+****
..^. ...***+*****
.... ...++++*****
... ..*@*******.
... ****+******..
... ****+*****.^.
.. ..**+*****..
D**+*.*..^
**+*....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 180v/205V Pos: standing >
. .....*+**
.. ...***+***
.^. ...***+****
.... ...++++*****
... ..*+*******.
... ****@******..
... ****+*****.^.
... ..**+*****...
. D**+*.*..^.
**+*....^
^**M.^.^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 180v/205V Pos: standing >
. ...***+**
^. ...***+***
... ...++++****
... ..*+*******.
... ****+******..
... ****@*****.^.
... ..**+*****...
.. D**+*.*..^.^
^ **+*....^^
^**M.^.^.^
++M+....^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 180v/205V Pos: standing >
. ...***+**
.. ...++++***
.. ..*+*******
... ****+******..
... ****+*****.^.
... ..**@*****...
.. D**+*.*..^.^
.^ **+*....^^^
^ ^**M.^.^.^^
++M+....^^
**....^^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 179v/205V Pos: standing >
. ...++++**
. ..*+******
.. ****+******.
... ****+*****.^.
... ..**+*****...
.. D**@*.*..^.^
.^ **M*....^^^
^^ ^**+.^.^.^^M
++M+....^^M
**....^^^M
..^D^^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 179v/205V Pos: standing >
..*+*****
. ****+******
.. ****+*****.^
... ..**+*****...
.. D**+*.*..^.^
.^ **@*....^^^
^^ ^**+.^.^.^^M
^ ++M+....^^MM
**....^^^MM
..^D^^MMM
..^^^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)
There is a slight disturbance in nature.
< 813h/813H 179v/205V Pos: standing >
****+*****
. ****+*****.
.. ..**+*****..
.. D**+*.*..^.^
.^ **M*....^^^
^^ ^**@.^.^.^^M
^ +++M....^^MM
**....^^^MMM
..^D^^MMMM
..^^^MMM
^^.^MMMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 178v/205V Pos: standing >
****+*****
. ..**+*****.
. D**M*.*..^.
.^ **+*....^^^
^^ ^**+.^.^.^^M
^ +++@....^^MM
**....^^^MMM
..^D^^MMMM^
..^^^MMMM
^^.^MMMMM
^^MMMMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)
There is a slight disturbance in nature.
< 813h/813H 179v/205V Pos: standing >
A highwayman leaves north.
< 813h/813H 180v/205V Pos: standing >
. ****+****
.. ..**+*****
.. D**M*.*..^
..^ **+*....^^
.^^ ^**M.^.^.^^
^^ ++@+....^^M
**....^^^MM
..^D^^MMMM
..^^^MMM
^^.^MMMM
^^MMMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 180v/205V Pos: standing >
.. ****+***
... ..**M****
... D**+*.*..
...^ **+*....^
..^^ ^**M.^.^.^
^^^ +@++....^^
^ **....^^^M
M ..^D^^MMM
..^^^MM
^^.^MMM
^^MMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 180v/205V Pos: standing >
... ****+**
.... ..**M***
.... D**+*.*.
....^ **M*....
...^^ ^**+.^.^.
M^^^ @+++....^
M^ **....^^^
^M ..^D^^MM
M ..^^^M
^^.^MM
^^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 813h/813H 180v/205V Pos: standing >
A Smooth Pathway
The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky. The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
An elven woman shops around town here.(Gold Aura)
< 813h/813H 180v/205V Pos: standing >
The Massive Gates Before The City of Torrhan
The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed. Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here. Far ahead the great palace of the King
are visible, its tall towers extending towards the sky. Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here. The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
< 813h/813H 181v/205V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
A wild horse of the sylvan woodlands trots about here briskly.(Gold Aura)
< 813h/813H 182v/205V Pos: standing >
A wild horse leaves south.
< 813h/813H 184v/205V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies northeast.
Obvious exits: -North -East
A young member of the city guard strolls by here.
< 813h/813H 183v/205V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West
< 813h/813H 185v/205V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies southeast.
Obvious exits: -East -South
A dwarven merchant waits here, selling his wares.(Gold Aura)
< 813h/813H 187v/205V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
< 813h/813H 191v/205V Pos: standing >
You quickly scan the area.
A young guard who is rather far off to your north.
A retired sailor who is in the distance to your north.
The Incarnate of Stone who is close by to your east.
A smiling halfling who is close by to your east.
A wild horse who is a brief walk away to your south.
An elven woman who is rather far off to your south.
A dwarven merchant who is close by to your west.
< 813h/813H 195v/205V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
< 813h/813H 195v/205V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
< 813h/813H 201v/205V Pos: standing >
You quickly scan the area.
A young guard who is not far off to your north.
A retired sailor who is a brief walk away to your north.
A young girl who is rather far off to your north.
A wild horse who is in the distance to your south.
< 813h/813H 203v/205V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
< 813h/813H 204v/205V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
A young member of the city guard strolls by here.
< 813h/813H 203v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 203v/205V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north. A small shop lies to the east.
Obvious exits: -North -East# -South
An old sailor looks uneasy on land here.
< 813h/813H 204v/205V Pos: standing >
The door seems to be closed.
< 813h/813H 204v/205V Pos: standing >
The sun hangs low on the southern sky.
Ok.
< 813h/813H 205v/205V Pos: standing >
Thurdorf's Antiques
Shelves upon shelves of various objects fill this room, shiny objects
stacked upon each one. Brass, silver, even gold antiques, spoons, cups,
clocks, statues, and other little ornaments can be found here. It creates
an almost blinding effect with the lighting of the room, especially when
the sun shines through the windows and reflects off their surfaces. A
small wooden door to the west leads back onto the street.
Obvious exits: -West
Dimples showing, Thurdorf grins happily here.(Gold Aura)
< 813h/813H 204v/205V Pos: standing >
Thurdorf's Antiques
Obvious exits: -West
Dimples showing, Thurdorf grins happily here.(Gold Aura)
< 813h/813H 204v/205V Pos: standing >
Ok.
< 813h/813H 204v/205V Pos: standing >
Thurdorf's Antiques
Obvious exits: -West#
Dimples showing, Thurdorf grins happily here.(Gold Aura)
< 813h/813H 204v/205V Pos: standing >
A faint hum can be heard from the legplates of the Storm you are carrying.
< 813h/813H 204v/205V Pos: standing >
Mielikki's blessing fades.
Mielikki's blessing fades.
< 621h/621H 149v/150V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
< 621h/621H 149v/150V Pos: standing >
Pardon?
< 621h/621H 150v/150V Pos: standing >
You start chanting...
< 621h/621H 150v/150V Pos: standing >
Casting: mielikki vitality *
< 621h/621H 150v/150V Pos: standing >
You complete your spell...
You feel the warm breath of the Goddess Mielikki.
< 621h/621H 150v/150V Pos: standing >
Thurdorf's Antiques
Obvious exits: -West#
Dimples showing, Thurdorf grins happily here.(Gold Aura)
< 813h/813H 205v/205V Pos: standing >
Score information for Kerze
Level: 55 Race: Grey Elf Class: Druid / Forest Druid Sex: Male
Hit points: 813(813) Moves: 205(205)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 120588 platinum 10 gold 7 silver 2 copper
Playing time: 0 days / 17 hours/ 45 minutes
Received data: 0.0606 MB this session.
Send data: 0.0016 MB this session.
Compression ratio: 85%
85%
Status: Standing.
Fireshielded
Epic points(total): 11623(50615) Current task: find runestone of Forest of Mir
Epic Bonus: No Epic Bonus (0.00%)
Frags: +2.00 Deaths: 0
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Low Circle spells
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 16 Spell Pulse: 0.80
Leaderboard Points: 774
Active Spells:
--------------
mielikki vitality (15 minutes)
elemental aura (28 minutes)
improved invisibility (25 minutes)
bless (25 minutes)
armor (15 minutes)
serendipity (28 minutes)
barkskin (14 minutes)
endurance (3 minutes)
aid (46 minutes)
< 813h/813H 205v/205V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Your communion with nature is now complete...
< 813h/813H 205v/205V Pos: standing >
A faint hum can be heard from the legplates of the Storm you are carrying.
< 813h/813H 205v/205V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 813h/813H 205v/205V Pos: standing >
Ok.
< 813h/813H 205v/205V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north. A small shop lies to the east.
Obvious exits: -North -East -South
< 813h/813H 204v/205V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
< 813h/813H 203v/205V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
A young member of the city guard strolls by here.
< 813h/813H 204v/205V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
A young girl who is a brief walk away to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A young guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
An elven woman who is rather far off to your east.
A retired sailor who is close by to your south.
A wild horse who is in the distance to your south.
A crazy man who is in the distance to your south.
An elven woman who is close by to your west.
A retired sailor who is not far off to your west.
< 813h/813H 204v/205V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
An old sailor looks uneasy on land here.
< 813h/813H 203v/205V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A retired sailor who is rather far off to your north.
A young girl who is rather far off to your north.
A wild horse who is rather far off to your south.
A crazy man who is rather far off to your south.
An elite guard who is in the distance to your south.
An elven woman who is in the distance to your south.
< 813h/813H 203v/205V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
< 813h/813H 204v/205V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
A young guard who is not far off to your north.
A retired sailor who is in the distance to your north.
A young girl who is in the distance to your north.
A Githyanki who is close by to your east.
An elite guard who is close by to your east.
Riralin, the innkeeper who is close by to your east.
A wild horse who is a brief walk away to your south.
A crazy man who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elven woman who is rather far off to your south.
< 813h/813H 204v/205V Pos: standing >
Inn of Oceans
Large glass windows take up the whole western wall, allowing
you to look out at the street. The other stone walls are taken
up by huge paintings of the ocean, so large they almost appear
to be real. A receptionist shows merchants and visitors to
their rooms. A hallway leads to the rooms east, while the street
lies back west.
Obvious exits: -West
A Githyanki (medium) (HardCore) sits resting.(Red Aura)
An elite member of the city guard patrols the streets.
Riralin, the innkeeper, shows people to their rooms.
< 813h/813H 203v/205V Pos: standing >
You start chanting...
You snap into visibility.
< 813h/813H 203v/205V Pos: standing >
Casting: sunray
< 813h/813H 205v/205V Pos: standing >
You complete your spell...
Your spell flows around a Githyanki, leaving him unharmed!
A Githyanki, looking very frustrated, packs up his book.
You dodge a Githyanki's vicious attack.
< 813h/813H 205v/205V Pos: standing >
You failed.
< 813h/813H 205v/205V Pos: standing >
An elite guard watches the area, making sure the battle does not get out of hand.
< 813h/813H 205v/205V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
< 813h/813H 205v/205V Pos: standing >
You barely block a Githyanki's lunge at you.
< 813h/813H 205v/205V Pos: standing >
You failed.
< 813h/813H 205v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 205v/205V Pos: standing >
You start chanting...
< 813h/813H 205v/205V Pos: standing >
You barely block a Githyanki's lunge at you.
< 813h/813H 205v/205V Pos: standing >
Casting: sunray
< 813h/813H 205v/205V Pos: standing >
You complete your spell...
[Damage: 169 ] You unleash light in a focused, searing ray at a Githyanki!
< 813h/813H 205v/205V Pos: standing >
You start chanting...
< 813h/813H 205v/205V Pos: standing >
Casting: sunray
You dodge a Githyanki's vicious attack.
< 813h/813H 205v/205V Pos: standing >
You complete your spell...
[Damage: 156 ] You unleash light in a focused, searing ray at a Githyanki!
< 813h/813H 205v/205V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 813h/813H 205v/205V Pos: standing >
You start chanting...
< 813h/813H 205v/205V Pos: standing >
An elite guard evaluates the struggle, watching your battle tactics.
< 813h/813H 205v/205V Pos: standing >
Casting: sunray
< 813h/813H 205v/205V Pos: standing >
You complete your spell...
Your spell flows around a Githyanki, leaving him unharmed!
< 813h/813H 205v/205V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 813h/813H 205v/205V Pos: standing >
You start chanting...
< 813h/813H 205v/205V Pos: standing >
A Githyanki misses you.
< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: A Githyanki sit EP: pretty hurt >
Casting: sunray
< 813h/813H 205v/205V Pos: standing >
< T: Kerze TP: sta TC:excellent E: A Githyanki sit EP: pretty hurt >
You complete your spell...
[Damage: 120 ] A Githyanki is struck by your ray of sunlight, and is destroyed instantly!
A Githyanki is dead! R.I.P.
You receive your share of experience.