The death of [56 Crusader] Sopi The Resistance (Dwarf)

in A Recently Rebuilt Stone Highway

from the perspective of [56 Crusader] Sopi The Resistance (Dwarf)

<worn on head>       the crown of doom [modified] (humming) [75%]             
<worn on eyes>       the warvisor of the death knight [78%]             
<worn in ear>        a flaming earring of dexterity
<worn in ear>        a wyrmskin scale [poor] [78%]             
<worn on face>       the mask of hatred [superior] [75%]             
<worn around neck>   a glowing necklace of power [superior] (glowing) [83%]             
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       a suit of bluestone platemail bearing a Dragon Fang [73%]             
<worn about body>    a shimmering green cloak
<worn as quiver>     a legendary iron quiver
<worn about waist>   the masters belt [superior] (glowing)
<worn on belt buckle>a pulsating two-handed demonic longsword [87%]             
<attached to belt>   a burnt out brazier long past forgotten (glowing) [88%]             
<worn on arms>       some gladiators vambraces of negativity [modified] made by Eikel
<worn around wrist>  a bracer bearing the seal of Bozk
<worn around wrist>  a steel wire (glowing)
<worn on hands>      the gauntlets of the war giant Torg [poor] (humming)
<worn on finger>     a band of eldrich fire of strength (glowing)
<wielding twohanded> Illyn's Holy Sword (glowing)
<worn on legs>       a pair of vapor leggings [poor]
<worn on feet>       the boots of a MaDMaN (glowing)

A large wandering dog is here, growling at you.

< 642h/857H 102v/108V Pos: standing >
You follow Deathsorc.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 642h/857H 102v/108V Pos: standing >
You follow Deathsorc.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 642h/857H 101v/108V Pos: standing >
You follow Deathsorc.

The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 642h/857H 100v/108V Pos: standing >
You follow Deathsorc.

The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 642h/857H 99v/108V Pos: standing >
You follow Deathsorc.

Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 642h/857H 99v/108V Pos: standing >
You follow Deathsorc.

A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A beautiful pegasus stands here tossing his mane.(Gold Aura)

< 643h/857H 98v/108V Pos: standing >
Deathsorc opens the glass.

< 643h/857H 100v/108V Pos: standing >
You follow Deathsorc.

Kylara's Pet Shoppe
   Several rows of cages are stacked up against the walls of this pet shop,
filled with the smells of animals.  A small metal counter at the back of the
shop serves as the room's only furniture, and an glass door leads out of the
shop to the east.
There is a large sign posted on the west wall.
Obvious exits: -East
Fresh blood splatters cover the area.
[10] The corpse of a raccoon is lying here.
The corpse of Kylara Nevicck is lying here.
[23] The corpse of a raccoon is lying here.
The corpse of a Mountain Dwarf is lying here.
The corpse of a raccoon is lying here.
A small bandage rests upon the ground here.
A crafting recipe lies here collecting dust.
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 643h/857H 99v/108V Pos: standing >
Deathsorc nods.

< 643h/857H 100v/108V Pos: standing >
You follow Deathsorc.

A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A beautiful pegasus stands here tossing his mane.(Gold Aura)

< 644h/857H 102v/108V Pos: standing >
You follow Deathsorc.

Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 644h/857H 101v/108V Pos: standing >
You follow Deathsorc.

The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 644h/857H 101v/108V Pos: standing >
You follow Deathsorc.

The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 644h/857H 100v/108V Pos: standing >
You follow Deathsorc.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 644h/857H 99v/108V Pos: standing >

< 644h/857H 100v/108V Pos: standing >
You follow Deathsorc.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 644h/857H 100v/108V Pos: standing >
You follow Deathsorc.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 644h/857H 99v/108V Pos: standing >
You follow Deathsorc.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 644h/857H 99v/108V Pos: standing >
You follow Deathsorc.

A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 644h/857H 98v/108V Pos: standing >
You follow Deathsorc.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 645h/857H 98v/108V Pos: standing >
You follow Deathsorc.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 645h/857H 98v/108V Pos: standing >
You follow Deathsorc.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 645h/857H 97v/108V Pos: standing >
You follow Deathsorc.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)

< 645h/857H 96v/108V Pos: standing >
You follow Deathsorc.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 645h/857H 95v/108V Pos: standing >
You follow Deathsorc.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A crafting recipe lies here collecting dust.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
*Kerze (Grey Elf)(medium) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 645h/857H 96v/108V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Kerze.
You follow Deathsorc.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 645h/857H 94v/108V Pos: standing >
You follow Deathsorc.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.

< 645h/857H 92v/108V Pos: standing >
You follow Deathsorc.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 645h/857H 91v/108V Pos: standing >
Dekkai enters from the north.

< 646h/857H 94v/108V Pos: standing >
Dekkai leaves west.

< 646h/857H 94v/108V Pos: standing >
You follow Deathsorc.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 646h/857H 93v/108V Pos: standing >
You follow Deathsorc.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 646h/857H 91v/108V Pos: standing >
You follow Deathsorc.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
[2] A steel dagger has been tossed aside here.
[3] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[2] A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 646h/857H 89v/108V Pos: standing >

< 646h/857H 90v/108V Pos: standing >
You follow Deathsorc.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
The corpse of a militia guard is lying here.
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 646h/857H 88v/108V Pos: standing >
You follow Deathsorc.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)

< 646h/857H 86v/108V Pos: standing >
You follow Deathsorc.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 646h/857H 85v/108V Pos: standing >
You follow Deathsorc.

The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A Kobold (tiny) sits resting.(Red Aura)

< 646h/857H 83v/108V Pos: standing >
The arcs of electricity surrounding a tharnadian highway marshall ground out!

< 647h/857H 83v/108V Pos: standing >
You follow Deathsorc.

 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *++*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of Marianne is lying here.
[2] The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
The corpse of A Town Guardian is lying here.
Deathsorc (HardCore) (Gnome)(small) stands in mid-air here.(Gold Aura)
A highwayman stands in mid-air here, fighting a Duergar.(Gold Aura)
A tharnadian highway marshall stands in mid-air here, fighting a Duergar.(Gold Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Duergar (medium) Worshipper - The Empire of Lloth stands in mid-air here, fighting a highwayman. (casting) (Red Aura)
The lich of a gnomish grenadier stands here. (minion) (Red Aura)
The lich of Tionduil the orc anti-paladin stands here. (minion) (Red Aura)
The lich of A Town Guardian stands here. (minion) (Red Aura)
A Kobold (tiny) stands in mid-air here.(Red Aura)

< 647h/857H 83v/108V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 647h/857H 83v/108V Pos: standing >
A Kobold enters from the west.

< 647h/857H 83v/108V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'efaui iahjcandus'
A Duergar sucks the life out of the surroundings, healing a Duergar.
A Kobold starts casting an offensive spell.

< 647h/857H 84v/108V Pos: standing >
A Kobold gives an order to his followers.
A blue dracolich heroically rescues a Duergar.

< 647h/857H 84v/108V Pos: standing >
As a Kobold avoids your bash, you topple over and fall to the ground.
Divine power encases you as you turn to battle evil.

< 647h/857H 84v/108V Pos: kneeling >
< T: Sopi TP: kne TC: small wounds E: A Kobold sta EP: excellent >
 A Duergar starts casting a spell.

< 759h/969H 84v/108V Pos: kneeling >
< T: Sopi TP: kne TC: small wounds E: A Kobold sta EP: excellent >
 The arcs of electricity surrounding a tharnadian highway marshall ground out!

< 759h/969H 84v/108V Pos: kneeling >
< T: Sopi TP: kne TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'wzhzafgxabraw'
A Kobold conjures up a fearsome meteor swarm!
A Kobold smashes you with his swarm of meteors, stunning you.
A Kobold massacres Deathsorc to little pieces with his meteor swarm.
A Kobold massacres a highwayman to little pieces with his meteor swarm.
A Kobold massacres a tharnadian highway marshall to little pieces with his meteor swarm.
A tharnadian highway marshall's punch grazes a Duergar.
A tharnadian highway marshall's decent punch wounds a Duergar.
A tharnadian highway marshall's punch grazes a Duergar.

< 678h/969H 84v/108V Pos: kneeling >
< T: Sopi TP: kne TC: few wounds E: A Kobold sta EP: excellent >
 A Duergar completes his spell...
A Duergar utters the words 'efaui iahjcandus'
A Duergar sucks the life out of the surroundings, healing a Duergar.
A highwayman's weak punch grazes a blue dracolich.
A highwayman's crude punch wounds a blue dracolich.
A highwayman's punch wounds a blue dracolich.
A highwayman's weak punch grazes a blue dracolich.

< 678h/969H 84v/108V Pos: kneeling >
< T: Sopi TP: kne TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold misses you.
A Kobold misses you.

< 678h/969H 84v/108V Pos: kneeling >
< T: Sopi TP: kne TC: few wounds E: A Kobold sta EP: excellent >
 A blue dracolich's impressive claw strikes a highwayman.
A blue dracolich's impressive claw strikes a highwayman.
A blue dracolich's fine claw wounds a highwayman.
Deathsorc attempts to flee.
Deathsorc leaves west.
A Kobold starts casting an offensive spell.

< 678h/969H 84v/108V Pos: kneeling >
< T: Sopi TP: kne TC: few wounds E: A Kobold sta EP: excellent >
 A Duergar starts casting an offensive spell.

< 678h/969H 84v/108V Pos: kneeling >
< T: Sopi TP: kne TC: few wounds E: A Kobold sta EP: excellent >
 A Duergar completes his spell...
A Duergar utters the words 'waowa mosagh'
Two pillars of white flame leap from a Duergar's outstreached palms enveloping you in a fiery inferno.

< 678h/969H 84v/108V Pos: kneeling >
< T: Sopi TP: kne TC: few wounds E: A Kobold sta EP: excellent >
 The fire burns hot as it consumes your flesh!

< 641h/969H 84v/108V Pos: kneeling >
< T: Sopi TP: kne TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
Ice crystals form around you as intense cold causes your body to freeze.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
A tentacle of solified mist coils itself around you
tossing you to the ground.
You feel the hatred in your heart subside.
Someone gives an order to his followers.

< 455h/969H 84v/108V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
 Someone's punch grazes someone.
Someone's weak punch grazes someone.
Someone's fine punch strikes someone.
Someone misses a kick at someone due to his small size.

< 455h/969H 84v/108V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
 Someone's impressive crush wounds someone.
Someone misses someone.
Someone's decent crush grazes someone.
Sparkling magic surrounds someone as he begins his chant.

< 455h/969H 84v/108V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
 Someone misses you.
Someone misses you.
Someone's weak punch grazes someone.
Someone's crude punch wounds someone.
Someone's weak punch grazes someone.
Someone's punch wounds someone.

< 455h/969H 84v/108V Pos: sitting >
Someone completes its spell...
Someone utters the words 'buoblg qrunsoqpze yugh'
Someone's mighty magic fist slams into you!
Someone completes its spell...
Someone utters the words 'buoblg qrunsoqpze yugh'
Someone's mighty magic fist slams into you!
Someone completes its spell...
Someone utters the words 'buoblg qrunsoqpze yugh'
Someone's mighty magic fist slams into you!

< 311h/967H 84v/108V Pos: sitting >
Someone completes his spell...
Someone utters the words 'aque ghcandusaw'
Someone sends a stream of acid at you, burning away skin and muscle that you rather miss.
OUCH!  That really did HURT!
Someone dodges someone's attack.
Someone's claw strikes someone.

< 205h/967H 85v/108V Pos: sitting >
Someone completes his spell...
Someone utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from someone engulfs you.

< 148h/965H 87v/108V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'garbzzsg wuggurz babragruoz'
A translucent field flashes around someone's body upon contact with someone's assault, deflecting it back at him!
A bolt of force sent by someone hits someone soundly.
The sphere circling someone's body darts in front of someone's assault!
The chaotic shield surrounding someone flares as it absorbs some of someone's spell.
A bolt of force sent by someone hits someone soundly.
A bolt of force sent by someone hits someone soundly.
Someone's crude punch wounds someone.
Someone misses someone.
Someone's crude punch wounds someone.

< 152h/969H 87v/108V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP:  small wounds >
 The fire burns hot as it consumes your flesh!
You wish that your wounds would stop BLEEDING so much!

< 118h/969H 87v/108V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP:  small wounds >
 You feel a cloak of blindness dissolve.
A Duergar completes his spell...
A Duergar utters the words 'hanuq yao'
Toxic tendrils of mist float out to suffocate you, causing you to choke!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Kobold attempts to flee.
A Kobold leaves east.

< 45h/969H 87v/108V Pos: sitting >
Deathsorc starts casting an offensive spell.
A Kobold gives an order to his followers.
The lich of a gnomish grenadier starts casting an offensive spell.
The lich of Tionduil the orc anti-paladin starts casting an offensive spell.
The lich of a Town Guardian starts casting an offensive spell.
Maybe you should get on your feet first?

< 43h/967H 87v/108V Pos: sitting >
A highwayman's punch wounds a blue dracolich.
A highwayman's crude punch grazes a blue dracolich.
A highwayman's weak punch grazes a blue dracolich.
A blue dracolich barely blocks a highwayman's lunge at it.
A highwayman kicks a blue dracolich causing parts of a blue dracolich to cave in!
You clamber to your feet.

< 43h/967H 87v/108V Pos: standing >
A Duergar's impressive crush wounds a tharnadian highway marshall.
A Duergar suddenly appears a bit confused!
A Duergar misses a tharnadian highway marshall.
A Duergar misses a tharnadian highway marshall.
You are already standing.

< 43h/967H 87v/108V Pos: standing >
You attempt to flee...
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
You flee westward!

< 43h/967H 59v/108V Pos: standing >
The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Alas, you cannot go that way. . . .

< 11h/967H 60v/108V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/967H 60v/108V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/967H 60v/108V Pos: standing >
You feel the hatred in your heart subside.
You are already standing.

< 11h/967H 61v/108V Pos: standing >
You attempt to flee...
You are no longer guarding Deathsorc
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
You flee westward!

< 9h/965H 39v/108V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 9h/965H 38v/108V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
*Kerze (Grey Elf)(medium) stands in mid-air here.

< 9h/965H 36v/108V Pos: standing >
The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Alas, you cannot go that way. . . .

< -1h/965H 36v/108V Pos: standing >
Alas, you cannot go that way. . . .

< -1h/965H 37v/108V Pos: standing >