<worn as a badge> an icy barbarian tribe insignia of constitution
<worn on head> a diabolical dragonscale skull from City of Torrhan
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a large golden ring
<worn in ear> the orb of deception (magic)
<worn on face> the fanged mask of the Sixth Legion [superior] [81%]
<worn around neck> a mithril amulet of the magi
<worn around neck> a collar of dark flames of health [67%]
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn about body> a translucent cloak of the ancients (magic) (glowing)
<worn as quiver> the frost giant's axe of power (magic)
<worn about waist> a transparent ectoplasmatic belt
<worn on belt buckle>the glowing stiletto 'Sunfist'
<worn on arms> the bracers of immolation (glowing)
<held as shield> a soldier's steel buckler
<worn around wrist> a silver charm bracelet of power (magic) (glowing)
<worn around wrist> a brilliant adamantium bracer of damage (glowing)
<worn on hands> some skin-wrapped dragonscale talons
<worn on finger> a gleaming platinum ring (magic)
<worn on finger> a glowing white-gold ring (magic)
<primary weapon> a death sickle (glowing)
<worn on legs> some soulstone leggings of precision (magic)
<worn on feet> the boots of speed (magic)
roar of heroes (5 minutes)
globe of darkness (14 minutes)
haste (9 minutes)
stone skin (7 minutes)
globe of invulnerability (5 minutes)
corpseform (16 minutes)
vampiric trance (6 minutes)
strength (33 minutes)
vitalize undead (9 minutes)
fly (73 minutes)
Battle Mages Aura (no expiration timer)
protection from living (17 minutes)
protection from cold (17 minutes)
< 714h/653H 259v/259V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 714h/653H 259v/259V Pos: sitting >
A Town Guardian completes its spell...
A torrent of divine energy flows from a Town Guardian into a Town Guardian's body, and its wounds begin to heal!
< 714h/653H 259v/259V Pos: sitting >
You clamber to your feet.
< 714h/653H 259v/259V Pos: standing >
^+++M
M+@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of A Town Guardian is lying here.
The corpse of a highwayman is lying here.
The corpse of a Kobold is lying here.
A Town Guardian stands in mid-air here, fighting Sinz.
*Sinz (HardCore) (Drow Elf)(medium) stands in mid-air here, fighting a Town Guardian.
An impenetrable globe of darkness floats near Sinz's head.
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here. (casting)
An impenetrable globe of darkness floats near Tokull's head.
< 714h/653H 259v/259V Pos: standing >
Sinz snaps into visibility.
Sinz's fine slash wounds a Town Guardian.
Sinz's weak slash grazes a Town Guardian.
Sinz's slash grazes a Town Guardian.
Sinz's fine slash wounds a Town Guardian.
< 714h/653H 259v/259V Pos: standing >
A Town Guardian's eyes briefly cloud over as its body is painfully ripped apart from within.
< 714h/653H 259v/259V Pos: standing >
Sinz dodges a Town Guardian's attack.
A Town Guardian's punch grazes Sinz.
Sinz parries a Town Guardian's lunge at him.
Sinz parries a Town Guardian's lunge at him.
A Town Guardian starts casting an offensive spell.
< 714h/653H 259v/259V Pos: standing >
You assist Sinz heroically.
[Damage: 8 ] Your fine slash wounds a Town Guardian.
< 717h/653H 259v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: guard sta EP: few wounds >
A Town Guardian completes its spell...
A Town Guardian utters the words 'yjrr pabraw'
A beam of pure holy wrath is called down on Sinz by a Town Guardian!
< 717h/653H 259v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: guard sta EP: few wounds >
[Damage: 7 ] Your fine slash wounds a Town Guardian.
[Damage: 10 ] Your fine slash wounds a Town Guardian.
A Town Guardian dodges your futile attack.
< 718h/653H 259v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: guard sta EP: nasty wounds >
A Town Guardian's eyes briefly cloud over as its body is painfully ripped apart from within.
< 717h/653H 259v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: guard sta EP: nasty wounds >
Sinz's weak slash grazes a Town Guardian.
A Town Guardian dodges Sinz's attack.
Sinz's fine slash wounds a Town Guardian.
Sinz's the bastard sword of Demon Slayer glows as it channels the powers of Jubilex upon a Town Guardian!
Healing energy flows from Sinz into Sinz's body!
Sinz's slash grazes a Town Guardian.
< 717h/653H 259v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: guard sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 717h/653H 259v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: guard sta EP: nasty wounds >
You start chanting...
< 717h/653H 259v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: guard sta EP: nasty wounds >
A Town Guardian suddenly appears a bit confused!
A Town Guardian's punch grazes Sinz.
Sinz parries a Town Guardian's lunge at him.
Sinz dodges a Town Guardian's attack.
Sinz parries a Town Guardian's lunge at him.
A Town Guardian starts casting an offensive spell.
< 717h/653H 259v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 112 ] You drain a Town Guardian of some of its energy.
< 718h/653H 276v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: guard sta EP: pretty hurt >
You start chanting...
< 718h/653H 276v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: guard sta EP: pretty hurt >
A Town Guardian's eyes briefly cloud over as its body is painfully ripped apart from within.
< 718h/653H 276v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: guard sta EP: awful >
You complete your spell...
[Damage: 108 ] A Town Guardian crumples as you kill it by draining its energy.
A Town Guardian is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Town Guardian.
You have killed 1 of 1 Human(s) for boon # 1305.
A Town Guardian stops chanting abruptly!
< 718h/653H 303v/259V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 718h/653H 303v/259V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 718h/653H 303v/259V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 718h/653H 303v/259V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 718h/653H 303v/259V Pos: standing >
^++++
M+@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of A Town Guardian is lying here.
The corpse of a highwayman is lying here.
The corpse of a Kobold is lying here.
*Sinz (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sinz's head.
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 718h/653H 303v/259V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 718h/653H 303v/259V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 718h/653H 303v/259V Pos: standing >
Tokull leaves east.
You follow Tokull.
******...
*M+**M**.^
^++++++++
*M+D@*.***
M^******...
MM^***^..^M
MM*^*..^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 718h/653H 301v/259V Pos: standing >
Tokull leaves east.
You follow Tokull.
+++++
DP@.*
****.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 718h/653H 299v/259V Pos: standing >
Tokull leaves east.
You follow Tokull.
****....M
M+**M**.^.^
^+++++++++M
M+D^*@****.
******....^
^***^..^MM.
*^*..^M^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 718h/653H 297v/259V Pos: standing >
Tokull leaves east.
You follow Tokull.
+++++
*P@**
**...
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 718h/653H 295v/259V Pos: standing >
Tokull leaves east.
You follow Tokull.
+++++
.P@**
*....
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 718h/653H 293v/259V Pos: standing >
Tokull leaves east.
You follow Tokull.
++++M
*P@*.
....^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 718h/653H 291v/259V Pos: standing >
Tokull leaves east.
You follow Tokull.
+++M+
*P@.+
...^+
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 718h/653H 289v/259V Pos: standing >
Tokull leaves east.
You follow Tokull.
...M.+..^
**.^.^+..^.
+++++M+....
.****@+....
*....^+....
..^MM.M.^^.
^M^..+...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 718h/653H 287v/259V Pos: standing >
Tokull leaves east.
You follow Tokull.
..M.+..^.
*.^.^+..^..
++++M+.....
****P@.....
....^+....^
.^MM.M.^^..
M^..+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 718h/653H 285v/259V Pos: standing >
Character attributes for Sii
Level: 56 Race: Kobold Class: Necromancer / Reaper
Age: 17 yrs / 2 mths Height: 70 inches Weight: 125 lbs Size: small
Actual (Base) Actual (Base)
Str: 113 (125) Pow: 99 (104)
Dex: 128 (116) Int: 153 (122)
Agi: 126 (105) Wis: 108 (102)
Con: 115 (121) Cha: 80 ( 80) Luc: 95 ( 95)
Equipped Items: 23 Carried weight: 27
Armor Points: -712 Reduces melee damage taken by 71.2%
Melee Critical Percentage(int): 18%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 49 Damroll: 46
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[24] FEA[9]
BRE[33] SPE[-32]
Load carried: Not a problem
< 718h/653H 285v/259V Pos: standing >
Tokull leaves west.
You follow Tokull.
...M.+..^
**.^.^+..^.
++++M+M....
.****@P....
*....^+....
..^MM.M.^^.
^M^..+...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 717h/653H 284v/259V Pos: standing >
Tokull leaves west.
You follow Tokull.
++M+M
**@P+
...^+
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 717h/653H 282v/259V Pos: standing >
Tokull leaves west.
You follow Tokull.
+++M+
**@P.
....^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 717h/653H 280v/259V Pos: standing >
Tokull leaves west.
You follow Tokull.
++++M
.*@P*
*....
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 717h/653H 278v/259V Pos: standing >
Tokull leaves west.
You follow Tokull.
+++++
*.@P*
**...
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 717h/653H 276v/259V Pos: standing >
Tokull leaves west.
You follow Tokull.
****....M
M+**M**.^.^
^++++++++M+
M+D^*@****.
******....^
^***^..^MM.
*^*..^M^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 717h/653H 274v/259V Pos: standing >
Tokull leaves west.
You follow Tokull.
+++++
D^@P*
****.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 717h/653H 272v/259V Pos: standing >
Tokull leaves west.
You follow Tokull.
******...
*M+**M**.^
^+++++++M
*M+D@*.***
M^******...
MM^***^..^M
MM*^*..^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 717h/653H 270v/259V Pos: standing >
Tokull leaves west.
You follow Tokull.
^++++
M+@P*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of A Town Guardian is lying here.
The corpse of a highwayman is lying here.
The corpse of a Kobold is lying here.
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 717h/653H 268v/259V Pos: standing >
Tokull puts some stuff into a rugged adventurers satchel.
< 716h/653H 259v/259V Pos: standing >
Tokull leaves north.
You follow Tokull.
^**^*.^^.
*******...
*M+**M**.
^+@+++++
*M+D^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 716h/653H 257v/259V Pos: standing >
Tokull leaves west.
You follow Tokull.
M^**^*.^^
*******..
*M+**M**
^@P++++
*M+D^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 716h/653H 256v/259V Pos: standing >
Tokull leaves west.
You follow Tokull.
The Great Crossroad
Obvious exits: -E -W
The corpse of an elite guard is lying here.
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 716h/653H 255v/259V Pos: standing >
Tokull leaves west.
Alarm bells sound, signalling an invasion!
You follow Tokull.
The Road Leading From Tharnadia
Obvious exits: -E -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
A large rat is scurrying about here.
Alarm bells sound, signalling an invasion!
< 716h/653H 257v/259V Pos: standing >
Tokull leaves west.
You follow Tokull.
The Road Leading From Tharnadia
Obvious exits: -E -W
The corpse of a militia guard is lying here.
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
< 716h/653H 256v/259V Pos: standing >
Tokull leaves west.
Alarm bells sound, signalling an invasion!
You follow Tokull.
The Road Leading From Tharnadia
Obvious exits: -E -D
The corpse of a Mountain Dwarf is lying here.
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
A Gnome (small) (HardCore) stands in mid-air here.
Alarm bells sound, signalling an invasion!
< 716h/653H 254v/259V Pos: standing >
Sinz snaps into visibility.
A dark shroud encases Sinz as he charges into battle.
A Gnome is knocked to the ground by Sinz's skillful bash!
Sinz dives at a Gnome skewering him with his the bastard sword of Demon Slayer.
< 716h/653H 256v/259V Pos: standing >
Sinz parries a Gnome's lunge at him.
Sinz snaps into visibility.
Tokull leaves down.
You follow Tokull.
The Road Leading From Tharnadia
Obvious exits: -W -U
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
An odd little man, with a shaved head and an orange robe, hums something.
Alarm bells sound, signalling an invasion!
< 716h/653H 255v/259V Pos: standing >
Tokull leaves up.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Tokull.
The Road Leading From Tharnadia
Obvious exits: -E -D
A few drops of fresh blood are scattered around the area.
The corpse of a Mountain Dwarf is lying here.
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tokull's head.
*Sinz (HardCore) (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.
An impenetrable globe of darkness floats near Sinz's head.
A Gnome (small) (HardCore) sits in mid-air here, fighting Sinz.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 715h/653H 255v/259V Pos: standing >
You start chanting...
< 715h/653H 258v/259V Pos: standing >
You complete your spell...
[Damage: 107 ] You drain a Gnome of some of his energy.
< 718h/653H 264v/259V Pos: standing >
A Gnome suddenly clutches their head, as if trying to shrug off some unknown malady.
A Gnome's eyes briefly cloud over as his body is painfully ripped apart from within.
A Gnome turns green and pukes all over the place. Yuck!
< 718h/653H 264v/259V Pos: standing >
You assist Sinz heroically.
[Damage: 3 ] Your crude slash grazes a Gnome.
< 718h/653H 264v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Gnome sit EP: few wounds >
[Damage: 3 ] Your crude slash grazes a Gnome.
Your a death sickle releases a DEATH CLOUD that surrounds a Gnome!
[Damage: 1 ] Your slash grazes a Gnome.
[Damage: 4 ] Your decent slash wounds a Gnome.
You score a CRITICAL HIT!!!!!
Your attack glances off of a Gnome's stone hide!
[Damage: 1 ] Your weak slash grazes a Gnome.
Your a death sickle releases a DEATH CLOUD that surrounds a Gnome!
A Gnome is withered and begins to DECREASE in size by your touch!
Sinz parries a Gnome's lunge at him.
Sinz snaps into visibility.
< 718h/653H 264v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Gnome sit EP: few wounds >
Sinz's slash wounds a Gnome.
Sinz's attack glances off of a Gnome's stone hide!
Sinz's feeble slash grazes a Gnome.
Sinz's decent slash wounds a Gnome.
Sinz's slash wounds a Gnome.
< 718h/653H 264v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Gnome sit EP: few wounds >
A Gnome's eyes briefly cloud over as his body is painfully ripped apart from within.
A Gnome says 'HeT tHoS VhiPg&p OyT uF nY jEaF !!!&p'
< 718h/653H 264v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 718h/653H 264v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
You start chanting...
< 718h/653H 264v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
You complete your spell...
[Damage: 110 ] You drain a Gnome of some of his energy.
< 718h/653H 274v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Gnome sit EP: awful >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your slash strikes a Gnome very hard.
Your attack glances off of a Gnome's stone hide!
[Damage: 1 ] Your weak slash wounds a Gnome.
[Damage: 7 ] Your fine slash strikes a Gnome hard.
[Damage: 2 ] Your weak slash wounds a Gnome.
Sinz parries a Gnome's lunge at him.
Sinz snaps into visibility.
< 718h/653H 274v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Gnome sit EP: awful >
You start chanting...
< 718h/653H 274v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Gnome sit EP: awful >
Sinz's impressive slash seriously wounds a Gnome.
Sinz's impressive slash enshrouds a Gnome in a mist of blood.
Sinz's weak slash strikes a Gnome.
Sinz's weak slash strikes a Gnome.
< 718h/653H 274v/259V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Gnome sit EP: awful >
Blood seeps from a Gnome's ears as his mind is torn to pieces.
A Gnome's bracers of immolation shattered in bits as the tortured body spasms and quivers!
A Gnome is dead! R.I.P.
You receive your share of experience.