The death of [3 Paladin] Sopiafk (Human)

in A Recently Rebuilt Stone Highway

from the perspective of [3 Paladin] Sopiafk (Human)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<primary weapon>     a small wooden mace
<held>               a steel long sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 47h/47H 117v/117V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West

< 47h/47H 116v/117V Pos: standing >
The Supplies Shop
   This rectangular room is about twenty feet long and fifteen feet, with a
domed ceiling.  Five tables line the walls here, each covered with various
implements used by the holy warriors in combat and peace.  A single chair
rests at the back of the room, probably where the establishments owner sits.
The only exit from this room is to the south, back into the grand hallway.
Obvious exits: -South
The shopkeeper Chastity is here, sitting in the chair.(Gold Aura)

< 47h/47H 115v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 116v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 116v/117V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West

< 47h/47H 115v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 116v/117V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 47h/47H 116v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 116v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 116v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 116v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 116v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 116v/117V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West

< 47h/47H 115v/117V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 47h/47H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 115v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 115v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 115v/117V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 47h/47H 114v/117V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.

< 47h/47H 116v/117V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 47h/47H 115v/117V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 47h/47H 115v/117V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 47h/47H 114v/117V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.

< 47h/47H 113v/117V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West

< 47h/47H 112v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 113v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 113v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 113v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 113v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 114v/117V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.

< 47h/47H 114v/117V Pos: standing >
A militia guard leaves east.

< 47h/47H 114v/117V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.

< 47h/47H 114v/117V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West

< 47h/47H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 115v/117V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up

< 47h/47H 115v/117V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)

< 47h/47H 114v/117V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 47h/47H 114v/117V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 47h/47H 115v/117V Pos: standing >
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You can't use some thick leather gloves.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You can't use a thick spiked leather bracer.
You can't use a thick spiked leather bracer.
You wear a hard leather cloak about your body.
You wield a small wooden mace.
You lack the training to use two weapons.
You lack the training to use two weapons.
You lack the training to use two weapons.
You can't use some thick leather gloves.
You can't use a thick spiked leather bracer.
You can't use a thick spiked leather bracer.
You hold a steel long sword.

< 47h/47H 115v/117V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'

< 47h/47H 116v/117V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'

< 47h/47H 117v/117V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'

< 47h/47H 117v/117V Pos: standing >
Ok.

< 47h/47H 117v/117V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 47h/47H 116v/117V Pos: standing >
Ok.

< 47h/47H 116v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A young man in leather armor seems to be patrolling outside the gates.

< 47h/47H 114v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 47h/47H 112v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
The corpse of a militia guard is lying here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 47h/47H 110v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 110v/117V Pos: standing >
A homeless peasant leaves north.
Alas, you cannot go that way. . . .

< 47h/47H 110v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 111v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
The corpse of a tharnadian thief-hunter is lying here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 47h/47H 110v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.

< 47h/47H 109v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A large rat is scurrying about here.

< 47h/47H 107v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/47H 107v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 47h/47H 105v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 47h/47H 104v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 47h/47H 103v/117V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.

< 47h/47H 102v/117V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@DC++++  
     *M+D^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)

< 47h/47H 101v/117V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^M@C+++++  
    *M+D^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West

< 47h/47H 100v/117V Pos: standing >
A highwayman enters from the west.

< 47h/47H 102v/117V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *+M**^**.^.  
    ^+D@++++++  
   *M+D^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.

< 47h/47H 101v/117V Pos: standing >
 
   **^*.^^.M    
  *******....   
   *++**^**.^.  
    ^+DC++++++  
   *MMD@*.****  
  M^******....  
 MMM^***^..^MM  
  MMM*^*..^M^   
   M^^**..^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 47h/47H 102v/117V Pos: standing >
 
 ^+DM+  
 MM@^*  
 **C**  
A Dark Forest with Tall Evergreens
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
The corpse of a Grey Elf is lying here.
The corpse of a Kobold is lying here.
A Drow Elf (medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) (HardCore) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.

< 47h/47H 100v/117V Pos: standing >
 
   M^**^*.^^    
    *******..   
     *++**^**.  
      ^+DM++++  
     *M@D^*.**  
    M^******..  
  MMMM^***^..^  
  MMMMM*^*..^   
   MMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)

< 47h/47H 99v/117V Pos: standing >
A highwayman leaves west.

< 47h/47H 99v/117V Pos: standing >
You hear the sounds of movement in the distance.

< 47h/47H 100v/117V Pos: standing >
A highwayman enters from the west.
 
 *MMDP  
 ^*@C*  
 M^***  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 47h/47H 100v/117V Pos: standing >
 
 ^**C*  
 M^@**  
 MM*^*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 47h/47H 98v/117V Pos: standing >
 
 **C**  
 ^*@*^  
 M*^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 47h/47H 98v/117V Pos: standing >
 
 *C***  
 **@^.  
 *^*..  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 47h/47H 96v/117V Pos: standing >
You hear the sounds of movement in the distance.

< 47h/47H 96v/117V Pos: standing >
A highwayman shouts in common 'Guards!  Come destroy this trash which threatens our road!'

< 47h/47H 97v/117V Pos: standing >
 
   ++**^**.^    
   ^+DC+M++++   
  *M+D^*.****.  
 M^******....^  
 MM^***@..^MM.  
 MMM*^*..^M^..  
 MM^^**..^M...  
  MM^**.^M^^.   
   M^**M^M.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 47h/47H 95v/117V Pos: standing >
 
   +**^**.^.    
  ^+DC+M+++++   
 *M+D^*.****.+  
 ^******....^+  
 M^***^@.^MM.+  
 MM*^*..^M^..+  
 M^^**..^M...+  
  M^**.^M^^..   
   ^**M^M.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 47h/47H 93v/117V Pos: standing >

< 47h/47H 98v/117V Pos: standing >
 
   ++**^**.^    
   ^+DC+++M++   
  *M+D^*.****.  
 M^******....^  
 MM^***@..^MM.  
 MMM*^*..^M^..  
 MM^^**..^M...  
  MM^**.^M^^.   
   M^**M^M.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 47h/47H 96v/117V Pos: standing >
 
 *C***  
 **@^.  
 *^*..  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 47h/47H 95v/117V Pos: standing >
 
 +D^*.  
 *C@**  
 ***^.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 47h/47H 93v/117V Pos: standing >
 
   **^*.^^.M    
  *******....   
   *++**^**.^.  
    ^+DC+++M++  
   *M+D@*.****  
  M^******....  
 MMM^***^..^MM  
  MMM*^*..^M^   
   M^^**..^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 47h/47H 91v/117V Pos: standing >
 
 ^+DC+  
 M+@^*  
 **C**  
A Dark Forest with Tall Evergreens
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
The corpse of a Grey Elf is lying here.
The corpse of a Kobold is lying here.

< 47h/47H 91v/117V Pos: standing >
 
   M^**^*.^^    
    *******..   
     *++**^**.  
      ^+DC++++  
     *M@D^*.**  
    M^******..  
  MMMM^***^..^  
  MMMMM*^*..^   
   MMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 47h/47H 91v/117V Pos: standing >
 
 ^+DC+  
 M+@^*  
 **C**  
A Dark Forest with Tall Evergreens
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
The corpse of a Grey Elf is lying here.
The corpse of a Kobold is lying here.

< 47h/47H 92v/117V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *++**^**.^  
     ^+@C+++++  
    *M+D^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
A Drow Elf (medium) stands in mid-air here, fighting a highwayman.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) (HardCore) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A highwayman crouches in mid-air here, fighting someone.(Gold Aura)

< 47h/47H 91v/117V Pos: standing >
A Drow Elf's slash strikes a highwayman.
A Drow Elf's the bastard sword of the Demon Slayer turns black and spews a torrent of pure foul evil at a highwayman!
a highwayman seems to be blinded!
A Drow Elf's decent slash strikes a highwayman.

< 47h/47H 91v/117V Pos: standing >
Blood seeps from a highwayman's ears as his mind is torn to pieces.
A highwayman is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a highwayman dies in agony.

< 47h/47H 92v/117V Pos: standing >
You are briefly surrounded by a red aura!
Divine power encases you as you turn to battle evil.
You are knocked to the ground by a Revenant's skillful bash!

< 45h/47H 93v/117V Pos: sitting >
< T: Sopiafk TP: sit TC:few scratches E: A Revenant sta EP: excellent >
 -=[A Revenant's impressive slash strikes you very hard.]=-
OUCH!  That really did HURT!

< 134h/159H 93v/117V Pos: sitting >
< T: Sopiafk TP: sit TC: small wounds E: A Revenant sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 134h/159H 93v/117V Pos: sitting >
< T: Sopiafk TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone suddenly attacks YOU!
-=[A Drow Elf's decent slash strikes you.]=-

< 129h/159H 93v/117V Pos: sitting >
< T: Sopiafk TP: sit TC: small wounds E: someone sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
As a Drow Elf drains your last bit of energy, you look forward to the peace of the graveyard.
You feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...