<floating about head>a dark ioun stone[239h 44m 4s]
<worn as a badge> a royal badge of Arcium [superior] (illuminating)
<worn on head> a crown of burning flames
<worn on eyes> devil eyes of the ghargatula
<worn in ear> the living essence of Dranum [modified]
<worn in ear> a multi-phased fish bone earring (humming)
<worn on face> a silk veil of the enchantress of intelligence
<worn around neck> a string of disembodied hands
<worn around neck> the amulet of lordly protection [72%]
<worn on body> a warsuit of jade wyrmscale of agility (glowing)
<worn about body> a long, flowing cape of hellfire (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> the spiked circles of bloodletting (humming)
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> some vambraces depicting a stylized hurricane
<worn around wrist> a bracelet of purple mist
<worn around wrist> a bracelet of dracolich hide (humming)
<worn on hands> a pair of mailed dragoon gloves of constitution [85%]
<worn on finger> the ring of the legendary hunter (glowing) (humming)
<worn on finger> a ring of dexterity
<wielding twohanded> the bastard sword of the Demon Slayer (glowing)
<worn on legs> the bloody skirts of power
<worn on feet> a pair of stone boots (glowing) [88%]
Obvious exits: -N -E -S -W
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
A mountaineer walks through here, poised for combat.(Gold Aura)
< 986h/787H 104v/197V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 986h/787H 104v/197V Pos: standing >
You try to step in front of Tokull, but don't make it in time.
Tokull avoids being bashed by a mountaineer, who loses his balance and falls.
Tokull snaps into visibility.
A mountaineer misses Tokull.
< 986h/787H 105v/197V Pos: standing >
Tokull's form shimmers and then fades from sight..
You snap into visibility.
You bring down the bastard sword of the Demon Slayer in a mighty slash, cleaving a mountaineer from his target!
[Damage: 47 ] You feel unholy power coursing through your limbs!
Banzai! To the rescue...
< 1013h/787H 114v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: mountaineer ass EP: few scratches >
You deflect a mountaineer's blow and strike back at him!
[Damage: 13 ] Your fine slash wounds a mountaineer.
You parry a mountaineer's lunge at you.
< 1041h/787H 115v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: mountaineer ass EP: few scratches >
[Damage: 25 ] Your impressive slash strikes a mountaineer.
You score a DEVASTATING HIT!!!!!
[Damage: 71 ] Your mighty slash strikes a mountaineer hard.
[Damage: 8 ] Your fine slash wounds a mountaineer.
[Damage: 24 ] Your impressive slash strikes a mountaineer.
< 1058h/787H 115v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: mountaineer ass EP: few wounds >
The thrill of the recent kill leaves your veins.
< 1058h/787H 115v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: mountaineer ass EP: few wounds >
Tokull snaps into visibility.
< 1058h/787H 115v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: mountaineer ass EP: few wounds >
Who do you want to rescue?
< 1057h/787H 115v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: mountaineer ass EP: few wounds >
Tokull snaps into visibility.
M^M^^.^^^
MMMMMM^M^M^
MMMMMM^MMMM
MM^^^@^MMMM
MMMMMM^MMMM
MM^DMM^MMMM
MMMMM^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
A mountaineer is lying, floating here, fighting YOU!(Gold Aura)
< 1057h/787H 115v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: mountaineer ass EP: few wounds >
A mountaineer suddenly clutches their head, as if trying to shrug off some unknown malady.
A mountaineer's eyes briefly cloud over as his body is painfully ripped apart from within.
Sorry, you aren't allowed to do that in combat.
< 1058h/787H 115v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: mountaineer ass EP: few wounds >
You snap into visibility.
[Damage: 13 ] Your fine slash wounds a mountaineer.
[Damage: 10 ] Your fine slash wounds a mountaineer.
[Damage: 7 ] Your decent slash wounds a mountaineer.
[Damage: 22 ] Your impressive slash strikes a mountaineer.
< 1058h/787H 115v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: mountaineer ass EP: few wounds >
You parry a mountaineer's lunge at you.
You parry a mountaineer's lunge at you.
< 1058h/787H 115v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: mountaineer ass EP: few wounds >
A mountaineer's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1058h/787H 115v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: mountaineer ass EP: pretty hurt >
Blood seeps from a mountaineer's ears as his mind is torn to pieces.
A mountaineer is dead! R.I.P.
You receive your share of experience.
The last gasps of a mountaineer cause a sickening chill to run up your spine.
< 1057h/787H 115v/197V Pos: standing >
the corpse of a mountaineer does not contain the piece.
< 1057h/787H 115v/197V Pos: standing >
You do not see a piece here.
< 1057h/787H 115v/197V Pos: standing >
It appears to be the corpse of a mountaineer.
a few coins
< 1057h/787H 115v/197V Pos: standing >
M^M^^.^^^
MMMMMM^M^M^
MMMMMM^MMMM
MM^^^@^MMMM
MMMMMM^MMMM
MM^DMM^MMMM
MMMMM^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a mountaineer is lying here.
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
< 1057h/787H 116v/197V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1057h/787H 118v/197V Pos: standing >
M^M^^.^^^
MMMMMM^M^M^
MMMMMM^MMMM
MM^^^@^MMMM
MMMMMM^MMMM
MM^DMM^MMMM
MMMMM^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a mountaineer is lying here.
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
< 1056h/787H 122v/197V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1056h/787H 124v/197V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1056h/787H 128v/197V Pos: standing >
M^M^^.^^^
MMMMMM^M^M^
MMMMMM^MMMM
MM^^^@^MMMM
MMMMMM^MMMM
MM^DMM^MMMM
MMMMM^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a mountaineer is lying here.
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
< 1056h/787H 130v/197V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1056h/787H 132v/197V Pos: standing >
Tokull's form shimmers and then fades from sight..
< 1055h/787H 134v/197V Pos: standing >
Tokull leaves west.
You follow Tokull.
MM^M^^.^^
MMMMMMM^M^M
MMMMMMM^MMM
MMM^^@^^MMM
MMMMMMM^MMM
MMM^DMM^MMM
^MMMMM^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
< 1055h/787H 138v/197V Pos: standing >
Tokull leaves west.
You follow Tokull.
MMM^M^^.^
MMMMMMMM^M^
MMMMMMMM^MM
MMMM^@^^^MM
^MMMMMMM^MM
^MMM^DMM^MM
^^MMMMM^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
< 1055h/787H 137v/197V Pos: standing >
MMM^M^^.^
MMMMMMMM^M^
MMMMMMMM^MM
MMMM^@^^^MM
^MMMMMMM^MM
^MMM^DMM^MM
^^MMMMM^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
< 1055h/787H 138v/197V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
< 1054h/787H 140v/197V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
Tokull leaves west.
You follow Tokull.
A Mountain Trail
Obvious exits: -E -W
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1054h/787H 144v/197V Pos: standing >
Tokull leaves west.
You follow Tokull.
The East Gates of Kimordril
Obvious exits: -E -W#
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
Alarm bells sound, signalling an invasion!
< 1054h/787H 147v/197V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
< 1054h/787H 148v/197V Pos: standing >
You quickly scan the area.
You see nothing.
< 1053h/787H 150v/197V Pos: standing >
Tokull opens the gate.
< 1053h/787H 153v/197V Pos: standing >
Tokull leaves west.
Alarm bells sound, signalling an invasion!
You follow Tokull.
An Inclined Pathway
Obvious exits: -E -W
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
< 1053h/787H 153v/197V Pos: standing >
Tokull leaves west.
You follow Tokull.
An Inclined Pathway
Obvious exits: -E -W
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
< 1053h/787H 156v/197V Pos: standing >
Tokull leaves west.
Alarm bells sound, signalling an invasion!
You follow Tokull.
An Inclined Pathway
Obvious exits: -E -W
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
< 1052h/787H 156v/197V Pos: standing >
Tokull leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Tokull.
An Inclined Pathway
Obvious exits: -E -S -U
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
< 1052h/787H 156v/197V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
< 1052h/787H 158v/197V Pos: standing >
Tokull leaves up.
You follow Tokull.
An Inclined Pathway
Obvious exits: -W -D
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
Alarm bells sound, signalling an invasion!
< 1052h/787H 161v/197V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A large dog who is rather far off to your west.
An elite guard who is rather far off to your west.
A Dwarf who is in the distance to your west.
A large dog who is in the distance to your west.
A huge rat who is in the distance to your west.
A dwarven commoner who is in the distance to your west.
A patrolling guard who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 1052h/787H 163v/197V Pos: standing >
Tokull leaves west.
You follow Tokull.
An Inclined Pathway
Obvious exits: -E -W
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1052h/787H 163v/197V Pos: standing >
Tokull leaves west.
You follow Tokull.
An Inclined Pathway
Obvious exits: -E -W
*Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
An elite dwarven guard of Kimordril is here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1052h/787H 163v/197V Pos: standing >
You try to step in front of Tokull, but don't make it in time.
Tokull avoids being bashed by an elite guard, who loses his balance and falls.
Tokull snaps into visibility.
An elite guard's attack glances off of Tokull's stone hide!
An elite guard's punch grazes Tokull.
< 1051h/787H 165v/197V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your west.
An elite guard who is not far off to your west.
A Dwarf who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
A huge rat who is a brief walk away to your west.
A dwarven commoner who is a brief walk away to your west.
A patrolling guard who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
A dwarven commoner who is in the distance to your west.
< 1051h/787H 166v/197V Pos: standing >
Tokull snaps into visibility.
Tokull's powerful punch grazes an elite guard.
Tokull's fine punch grazes an elite guard.
Tokull's fine punch grazes an elite guard.
Tokull's punch grazes an elite guard.
< 1058h/787H 171v/197V Pos: standing >
You snap into visibility.
You bring down the bastard sword of the Demon Slayer in a mighty slash, cleaving an elite guard from his target!
[Damage: 46 ] You feel unholy power coursing through your limbs!
Banzai! To the rescue...
< 1058h/787H 174v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: few scratches >
[Damage: 26 ] Your impressive slash wounds an elite guard.
[Damage: 17 ] Your impressive slash wounds an elite guard.
[Damage: 9 ] Your fine slash grazes an elite guard.
[Damage: 23 ] Your slash wounds an elite guard.
< 1058h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: small wounds >
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1058h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: small wounds >
You dodge an elite guard's vicious attack.
You parry an elite guard's lunge at you.
< 1058h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: small wounds >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1058h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: few wounds >
[Damage: 12 ] Your fine slash wounds an elite guard.
[Damage: 21 ] Your slash strikes an elite guard.
[Damage: 13 ] Your slash wounds an elite guard.
< 1058h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: few wounds >
Who do you want to rescue?
< 1058h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: few wounds >
An Inclined Pathway
Obvious exits: -E -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
An elite guard is lying here, fighting YOU!(Gold Aura)
< 1058h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: few wounds >
An Inclined Pathway
Obvious exits: -E -W
Tokull (HardCore) (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Tokull's head.
An elite guard is lying here, fighting YOU!(Gold Aura)
< 1057h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: few wounds >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard turns green and pukes all over the place. Yuck!
< 1058h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: nasty wounds >
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
You snap into visibility.
An elite guard's punch grazes you.
You parry an elite guard's lunge at you.
< 1057h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: nasty wounds >
You snap into visibility.
[Damage: 6 ] Your slash wounds an elite guard.
[Damage: 7 ] Your slash wounds an elite guard.
Your the bastard sword of the Demon Slayer releases a torrent of pure foul evil!
The room is carpeted in darkness!
[Damage: 22 ] Your impressive slash strikes an elite guard.
< 1058h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: pretty hurt >
A Dwarf enters from the west.
< 1057h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: pretty hurt >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is momentarily dazed...
An elite guard says 'GeT tHiS ThiNg OuT oF mY hEaD !!!'
A Dwarf leaves east.
< 1058h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: pretty hurt >
Tokull snaps into visibility.
< 1058h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: pretty hurt >
Tokull snaps into visibility.
< 1058h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: pretty hurt >
Tokull snaps into visibility.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1057h/787H 175v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: elite ass EP: awful >
[Damage: 13 ] Your fine slash seriously wounds an elite guard.
[Damage: 24 ] Your impressive slash causes an elite guard to grimace in pain.
[Damage: 24 ] Your final slash sends an elite guard's head bouncing along the ground.
An elite guard is dead! R.I.P.
You receive your share of experience.
The last gasps of an elite guard cause a sickening chill to run up your spine.
< 1058h/787H 175v/197V Pos: standing >
A Dwarf enters from the east.
the corpse of an elite guard does not contain the piece.
< 1058h/787H 175v/197V Pos: standing >
You do not see a piece here.
< 1058h/787H 175v/197V Pos: standing >
It appears to be the corpse of an elite guard.
a small pile of coins
< 1058h/787H 175v/197V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 1 ] Your bash knocks a Dwarf to the ground!
You dive at a Dwarf skewering him with your the bastard sword of Demon Slayer.
[Damage: 93 ]
< 1058h/787H 176v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
You parry a Dwarf's lunge at you.
You snap into visibility.
Tokull leaves east.
Alarm bells sound, signalling an invasion!
< 1058h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
You are no longer guarding Tokull
Alarm bells sound, signalling an invasion!
< 1058h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
A faint hum can be heard from the bastard sword of the Demon Slayer you are carrying.
< 1058h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
Alarm bells sound, signalling an invasion!
< 1058h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
Tokull enters from the east.
< 1057h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
Tokull snaps into visibility.
< 1057h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
You snap into visibility.
[Damage: 7 ] Your decent slash wounds a Dwarf.
You score a DEVASTATING HIT!!!!!
[Damage: 65 ] Your slash strikes a Dwarf very hard.
[Damage: 6 ] Your decent slash wounds a Dwarf.
Your the bastard sword of Demon Slayer blurs as it channels the powers of Euronymous upon your foe!
Your fiery blast strikes a Dwarf full on!
[Damage: 70 ] [Damage: 11 ] Your slash strikes a Dwarf.
< 1058h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
The sun vanishes behind the southern horizon.
Tokull snaps into visibility.
A Dwarf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Dwarf's eyes briefly cloud over as his body is painfully ripped apart from within.
A Dwarf fills with BloodLust
A Dwarf turns green and pukes all over the place. Yuck!
< 1057h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: awful >
You deflect a Dwarf's blow and strike back at him!
You snap into visibility.
[Damage: 8 ] Your fine slash wounds a Dwarf.
Tokull snaps into visibility.
< 1058h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
Tokull snaps into visibility.
< 1058h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
Tokull snaps into visibility.
A Dwarf's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1058h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
You snap into visibility.
[Damage: 8 ] Your fine slash wounds a Dwarf.
[Damage: 10 ] Your fine slash wounds a Dwarf.
[Damage: 19 ] Your impressive slash strikes a Dwarf.
[Damage: 17 ] Your slash strikes a Dwarf.
Tokull snaps into visibility.
< 1058h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
You snap into visibility.
[Damage: 43 ] Flames smother a Dwarf, searing and baking him.
Tokull snaps into visibility.
< 1058h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
Tokull snaps into visibility.
A Dwarf's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1058h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
You dodge a Dwarf's vicious attack.
You snap into visibility.
< 1057h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
Tokull snaps into visibility.
< 1057h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
A Dwarf clambers to his feet.
You haven't reoriented yourself yet enough for another bash!
< 1057h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
Tokull snaps into visibility.
You snap into visibility.
[Damage: 6 ] Your decent slash wounds a Dwarf.
[Damage: 16 ] Your impressive slash strikes a Dwarf hard.
[Damage: 6 ] Your slash strikes a Dwarf.
[Damage: 11 ] Your fine slash strikes a Dwarf.
< 1058h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sta EP: awful >
Tokull snaps into visibility.
A Dwarf's eyes briefly cloud over as his body is painfully ripped apart from within.
You haven't reoriented yourself yet enough for another bash!
< 1058h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sta EP: awful >
Tokull snaps into visibility.
< 1057h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sta EP: awful >
You haven't reoriented yourself yet enough for another bash!
< 1057h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sta EP: awful >
You haven't reoriented yourself yet enough for another bash!
< 1057h/787H 177v/197V Pos: standing >
< T: Sinz TP: sta TC:excellent E: A Dwarf sta EP: awful >
You snap into visibility.
[Damage: 42 ] A Dwarf screams in agony as the flames consume him completely.
A Dwarf is dead! R.I.P.
You receive your share of experience.