You have finished praying for heal.
< 137h/462H 113v/113V Pos: sitting >
You have finished praying for heal.
< 139h/462H 113v/113V Pos: sitting >
You have finished praying for invigorate.
< 139h/462H 113v/113V Pos: sitting >
You have finished praying for invigorate.
< 140h/462H 113v/113V Pos: sitting >
< 141h/462H 113v/113V Pos: sitting >
You have finished praying for invigorate.
< 141h/462H 113v/113V Pos: sitting >
< 141h/462H 113v/113V Pos: sitting >
You have finished praying for invigorate.
< 142h/462H 113v/113V Pos: sitting >
You have finished praying for invigorate.
< 142h/462H 113v/113V Pos: sitting >
Multiclass
=========================================
Upon reaching level 46 Humans and Orcs have the option of "multi-classing" their character. Multiclassing adds the traits of a secondary class, creating a new, hybrid class type.
Some pros:
1. You can use the spells and skills of both classes.
2. You can use the equipment of both classes.
3. Your dam modifier is the best of either class.
4. Your combat pulse is the best of the two classes.
5. You can practice epic skills from your second class for a steep price.
6. You no longer lose all your epic skills when you multiclass.
Some cons:
1. You only get your primary (first) class innates.
2. Your mem/prayer times are longer.
3. You might lose some skill level if your second class has a different skill cap.
Considering multiclassing?? Here are some more details you should know:
Players can only multi into classes that are offered by your race. Some combinations are not available. Using the command "multi" on your class will tell you which combinations exist.
Multiclasses get the best possible skill combo of both classes. If the primary class has a skill and the secondary doesn't, the multiclass will max that skill at the primary skill cap. If the secondary class has the skill, but the primary doesn't, the cap is 95% of the secondary class's skill. If they both have the skill, the new class will use the higher between the two.
The spells/skills of the secondary class are ALL moved up 5 levels. This means upon reaching level 51, players will have all the skills and spells of the primary class and the level 46 skills and spells of the secondary class.
You will not lose epic skills if you choose to multiclass. Any skills you have spent time developing will carry over to your newly created multi.
Multiclasses can now use items for both classes including artifacts available to each.
The primary attribute for the primary class will carry on over to the secondary class. For example, if the multiclass order is Conjurer/Shaman, then the primary class attribute of Intelligence will apply to both the arcane and shaman spells. The inverse is also true (Wisdom is the primary attribute for a Shaman/Conjurer multi).
When you multiclass, you lose the specialization you had previously chosen and go back to level 1, with level 1 hitpoints.
Here are the options available to each class:
* Warrior : Mercenary, Cleric
* Ranger : Warrior, Druid, Rogue, Psionicist
* Paladin : Warrior
* Anti-Paladin: Warrior
* Cleric : Druid, Bard, Warrior, Shaman
* Druid : Cleric
* Shaman : Conjurer, Druid, Cleric, Blighter
* Sorcerer : Conjurer
* Conjurer : Sorcerer, Shaman, Bard
* Rogue : Bard, Mercenary
* Mercenary : Rogue, Warrior
* Bard : Sorcerer, Rogue, Illusionist, Conjurer
* Reaver : Sorcerer, Rogue, Psionicist
* Blighter : Cleric
* Ethermancer : Sorcerer, Shaman
* Summoner : Sorcerer, Shaman
==Multi-Class Names==
* Gladiator: Warrior / Mercenary
* War Priest: Warrior / Cleric
* Woodsman: Ranger / Warrior
* Forrestal: Ranger / Druid
* Scout: Ranger / Rogue
* Visionary: Ranger / Psionicist
* Defender: Paladin / Warrior
* Blackguard: Anti-Paladin / Warrior
* Cenobite: Cleric / Druid
* Skald: Cleric / Bard
* War Priest: Cleric / Warrior
* Spiritmaster: Cleric / Shaman
* Cenobite: Druid / Cleric
* Channeler: Shaman / Conjurer
* Beastmaster: Shaman / Druid
* Spiritmaster: Shaman / Cleric
* Desecrator: Shaman / Blighter
* Archmagi: Sorcerer / Conjurer
* Archmagi: Conjurer / Sorcerer
* Channeler: Conjurer / Shaman
* Gypsy: Conjurer / Bard
* Grifter: Rogue / Bard
* Thug: Rogue / Mercenary
* Thug: Mercenary / Rogue
* Gladiator: Mercenary / Warrior
* Enchanter: Bard / Sorcerer
* Grifter: Bard / Rogue
* Trickster: Bard / Illusionist
* Gypsy: Bard / Conjurer
* Defiler: Reaver / Sorcerer
* Shadow Reaver: Reaver / Rogue
* Transcendent: Reaver / Psionicist
* Decay Priest: Blighter / Cleric
* Storm Magi: Ethermancer / Sorcerer
* Geomancer: Ethermancer / Shaman
* Archmage: Summoner / Sorcerer
* Haruspex: Summoner / Shaman
Multiclass
=========================================
Upon reaching level 46 Humans and Orcs have the option of "multi-classing" their character. Multiclassing adds the traits of a secondary class, creating a new, hybrid class type.
Some pros:
1. You can use the spells and skills of both classes.
2. You can use the equipment of both classes.
3. Your dam modifier is the best of either class.
4. Your combat pulse is the best of the two classes.
5. You can practice epic skills from your second class for a steep price.
6. You no longer lose all your epic skills when you multiclass.
Some cons:
1. You only get your primary (first) class innates.
2. Your mem/prayer times are longer.
3. You might lose some skill level if your second class has a different skill cap.
Considering multiclassing?? Here are some more details you should know:
Players can only multi into classes that are offered by your race. Some combinations are not available. Using the command "multi" on your class will tell you which combinations exist.
Multiclasses get the best possible skill combo of both classes. If the primary class has a skill and the secondary doesn't, the multiclass will max that skill at the primary skill cap. If the secondary class has the skill, but the primary doesn't, the cap is 95% of the secondary class's skill. If they both have the skill, the new class will use the higher between the two.
The spells/skills of the secondary class are ALL moved up 5 levels. This means upon reaching level 51, players will have all the skills and spells of the primary class and the level 46 skills and spells of the secondary class.
You will not lose epic skills if you choose to multiclass. Any skills you have spent time developing will carry over to your newly created multi.
Multiclasses can now use items for both classes including artifacts available to You have finished praying for invigorate.
< 144h/462H 113v/113V Pos: sitting >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Overlord ] Lohrr tell me 51, 52, 53, 54, 55 or 56 for levels
There are 1 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[ 1 Ethermancer ] Mydrix (Human)[Serf]
[56 Skald ] Pogie (Human)[Knight]
[56 Forest Druid ] Doo - The Resistance (inv) (Halfling)[Noble]
[56 Dark Dreamer ] Sopie - The Resistance (Gnome)[Knight]
[55 Cleric ] Premo (Grey Elf)[Knight]
[56 Minstrel ] Rethax - The Resistance (Grey Elf)[Knight]
There are 6 mortal(s) on.
Total visible players: 7.
Total connections: 21.
Record number of connections this boot: 25.
< 144h/462H 113v/113V Pos: sitting >
You have finished praying for invigorate.
< 145h/462H 113v/113V Pos: sitting >
Guardian
=========================================
As their name suggests, the Guardian is a true savior to all. They are
able to dive in and often rescue their entire group in the heat of battle.
They can also use their shield as a weapon to cause extra damage by Shield
Punching their opponent, then following up with extended riposte abilities.
At level 51, they gain the ability to 'rescue <friend> all' to rescue their friend
from all attackers at once.
==See also==
* Warrior
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Githyanki, Minotaur, Goblin, Githzerai, Drider, Kobold, Firbolg
==Innate abilities==
*bulwark (obtained at level 41)
'*' Designates passive ability.
==Skills==
Skills lost: 2h bludgeon, 2h flaying, 2h slashing, dual wield
30th Level: dreadnaught
31st Level: follow-up riposte, guard
46th Level: shield punch, triple attack
==Spells==
None.
The following help topics also matched your search:
Guardian spirits
Guardians bulwark
Highlord Guardian
Guardian
=========================================
As their name suggests, the Guardian is a true savior to all. They are
able to dive in and often rescue their entire group in the heat of battle.
They can also use their shield as a weapon to cause extra damage by Shield
Punching their opponent, then following up with extended riposte abilities.
At level 51, they gain the ability to 'rescue <friend> all' to rescue their friend
from all attackers at once.
==See also==
* Warrior
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Githyanki, Minotaur, Goblin, Githzerai, Drider, Kobold, Firbolg
==Innate abilities==
*bulwark (obtained at level 41)
You have finished praying for invigorate.
You have finished praying for full heal.
'*' Designates passive ability.
==Skills==
Skills lost: 2h bludgeon, 2h flaying, 2h slashing, dual wield
30th Level: dreadnaught
31st Level: follow-up riposte, guard
46th Level: shield punch, triple attack
==Spells==
None.
The following help topics also matched your search:
Guardian spirits
Guardians bulwark
Highlord Guardian
< 148h/462H 113v/113V Pos: sitting >
You have finished praying for group recall.
< 148h/462H 113v/113V Pos: sitting >
You have finished praying for group recall.
< 149h/462H 113v/113V Pos: sitting >
You have finished praying for invigorate.
< 150h/462H 113v/113V Pos: sitting >
The receptionist starts to chant in a deep voice.
< 150h/462H 113v/113V Pos: sitting >
Guardian
=========================================
As their name suggests, the Guardian is a true savior to all. They are
able to dive in and often rescue their entire group in the heat of battle.
They can also use their shield as a weapon to cause extra damage by Shield
Punching their opponent, then following up with extended riposte abilities.
At level 51, they gain the ability to 'rescue <friend> all' to rescue their friend
from all attackers at once.
==See also==
* Warrior
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Githyanki, Minotaur, Goblin, Githzerai, Drider, Kobold, Firbolg
==Innate abilities==
*bulwark (obtained at level 41)
'*' Designates passive ability.
==Skills==
Skills lost: 2h bludgeon, 2h flaying, 2h slashing, dual wield
30th Level: dreadnaught
31st Level: follow-up riposte, guard
46th Level: shield punch, triple attack
==Spells==
None.
The following help topics also matched your search:
Guardian spirits
Guardians bulwark
Highlord Guardian
Guardian
=========================================
As their name suggests, the Guardian is a true savior to all. They are
able to dive in and often rescue their entire group in the heat of battle.
They can also use their shield as a weapon to cause extra damage by Shield
Punching their opponent, then following up with extended riposte abilities.
At level 51, they gain the ability to 'rescue <friend> all' to rescue their friend
from all attackers at once.
==See also==
* Warrior
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Githyanki, Minotaur, Goblin, Githzerai, Drider, Kobold, Firbolg
==Innate abilities==
*bulwark (obtained at level 41)
'*' Designates passive ability.
==Skills==
Skills lost: 2h bludgeon, 2h flaying, 2h slashing, dual wield
30th Level: dreadnaught
31st Level: follow-up riposte, guard
46th Level: shield punch, triple attack
==Spells==
None.
The following help topics also matched your search:
Guardian spirits
Guardians bulwark
Highlord Guardian
< 151h/462H 113v/113V Pos: sitting >
< 151h/462H 113v/113V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - detect invisibility
2 - group recall
( 9th circle) 5 - bigbys clenched fist
( 8th circle) 6 - fireball
( 7th circle) 6 - full heal
( 5th circle) 1 - minor creation
4 - heal
1 - vitality
( 4th circle) 9 - invigorate
And you are currently praying for the following spells:
1 seconds: (11th) detect invisibility
6 seconds: ( 5th) vitality
11 seconds: ( 5th) vitality
You can pray 12 1st, 11 2nd, 10 3rd, 7 6th, 5 10th and 1 12th circle spell(s).
< 151h/462H 113v/113V Pos: sitting >
< 151h/462H 113v/113V Pos: sitting >
You have finished praying for detect invisibility.
< 152h/462H 113v/113V Pos: sitting >
You have finished praying for vitality.
< 153h/462H 113v/113V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.
< 154h/462H 113v/113V Pos: sitting >
1st CIRCLE:
armor
bless
cause light
cure light
detect evil
detect good
detect magic
turn undead
2nd CIRCLE:
blindness
cause serious
cure serious
preserve
protection from cold
protection from fire
slow poison
word of command
3rd CIRCLE:
cause critical
cure blind
cure critic
dispel evil
dispel good
earthquake
mirror image
remove poison
sense life
4th CIRCLE:
cure disease
invigorate
magic missile
protection from acid
protection from evil
protection from gas
protection from good
protection from lightning
remove curse
self comprehension
summon
5th CIRCLE:
burning hands
destroy undead
heal
minor creation
soulshield
vitality
6th CIRCLE:
concealment
continual light
curse
darkness
fear
flame strike
harm
negative energy barrier
7th CIRCLE:
full heal
infravision
lesser resurrect
lightning bolt
ray of enfeeblement
water breathing
8th CIRCLE:
dimension door
dispel magic
fireball
mass heal
slowness
9th CIRCLE:
bigbys clenched fist
holy word
plane shift
resurrect
silence
unholy word
word of recall
10th CIRCLE:
accelerated healing
feeblemind
full harm
taint
11th CIRCLE:
detect invisibility
group recall
mass preserve
true seeing
12th CIRCLE:
miracle
rope trick
1st CIRCLE:
armor
bless
cause light
cure light
detect evil
detect good
detect magic
turn undead
2nd CIRCLE:
blindness
cause serious
cure serious
preserve
protection from cold
protection from fire
slow poison
word of command
3rd CIRCLE:
cause critical
cure blind
cure critic
dispel evil
dispel good
earthquake
mirror image
remove poison
sense life
4th CIRCLE:
cure disease
invigorate
magic missile
protection from acid
protection from evil
protection from gas
protection from good
protection from lightning
remove curse
self comprehension
summon
5th CIRCLE:
burning hands
destroy undead
heal
minor creation
soulshield
vitality
6th CIRCLE:
concealment
continual light
curse
darkness
fear
flame strike
harm
negative energy barrier
7th CIRCLE:
full heal
infravision
lesser resurrect
lightning bolt
ray of enfeeblement
water breathing
8th CIRCLE:
dimension door
dispel magic
fireball
mass heal
slowness
9th CIRCLE:
bigbys clenched fist
holy word
plane shift
resurrect
silence
unholy word
word of recall
10th CIRCLE:
accelerated healing
feeblemind
full harm
taint
11th CIRCLE:
detect invisibility
group recall
mass preserve
true seeing
12th CIRCLE:
miracle
rope trick
< 155h/462H 113v/113V Pos: sitting >
< 155h/462H 113v/113V Pos: sitting >
1st CIRCLE:
armor
bless
cause light
cure light
detect evil
detect good
detect magic
turn undead
2nd CIRCLE:
blindness
cause serious
cure serious
preserve
protection from cold
protection from fire
slow poison
word of command
3rd CIRCLE:
cause critical
cure blind
cure critic
dispel evil
dispel good
earthquake
mirror image
remove poison
sense life
4th CIRCLE:
cure disease
invigorate
magic missile
protection from acid
protection from evil
protection from gas
protection from good
protection from lightning
remove curse
self comprehension
summon
5th CIRCLE:
burning hands
destroy undead
heal
minor creation
soulshield
vitality
6th CIRCLE:
concealment
continual light
curse
darkness
fear
flame strike
harm
negative energy barrier
7th CIRCLE:
full heal
infravision
lesser resurrect
lightning bolt
ray of enfeeblement
water breathing
8th CIRCLE:
dimension door
dispel magic
fireball
mass heal
slowness
9th CIRCLE:
bigbys clenched fist
holy word
plane shift
resurrect
silence
unholy word
word of recall
10th CIRCLE:
accelerated healing
feeblemind
full harm
taint
11th CIRCLE:
detect invisibility
group recall
mass preserve
true seeing
12th CIRCLE:
miracle
rope trick
1st CIRCLE:
armor
bless
cause light
cure light
detect evil
detect good
detect magic
turn undead
2nd CIRCLE:
blindness
cause serious
cure serious
preserve
protection from cold
protection from fire
slow poison
word of command
3rd CIRCLE:
cause critical
cure blind
cure critic
dispel evil
dispel good
earthquake
mirror image
remove poison
sense life
4th CIRCLE:
cure disease
invigorate
magic missile
protection from acid
protection from evil
protection from gas
protection from good
protection from lightning
remove curse
self comprehension
summon
5th CIRCLE:
burning hands
destroy undead
heal
minor creation
soulshield
vitality
6th CIRCLE:
concealment
continual light
curse
darkness
fear
flame strike
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
harm
negative energy barrier
7th CIRCLE:
full heal
infravision
lesser resurrect
lightning bolt
ray of enfeeblement
water breathing
8th CIRCLE:
dimension door
dispel magic
fireball
mass heal
slowness
9th CIRCLE:
bigbys clenched fist
A tharnadian illusionist starts casting a spell.
< 157h/462H 113v/113V Pos: sitting >
A tharnadian illusionist completes his spell...
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 157h/462H 113v/113V Pos: sitting >
You aren't wearing anything!
< 158h/462H 113v/113V Pos: sitting >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Overlord ] Lohrr tell me 51, 52, 53, 54, 55 or 56 for levels
There are 1 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[ 1 Ethermancer ] Mydrix (Human)[Serf]
[56 Skald ] Pogie (Human)[Knight]
[56 Forest Druid ] Doo - The Resistance (inv) (Halfling)[Noble]
[56 Dark Dreamer ] Sopie - The Resistance (inv) (Gnome)[Knight]
[55 Cleric ] Premo (Grey Elf)[Knight]
[56 Minstrel ] Rethax - The Resistance (Grey Elf)[Knight]
There are 6 mortal(s) on.
Total visible players: 7.
Total connections: 21.
Record number of connections this boot: 25.
< 158h/462H 113v/113V Pos: sitting >
< 158h/462H 113v/113V Pos: sitting >
1st CIRCLE:
armor
bless
cause light
cure light
detect evil
detect good
detect magic
turn undead
2nd CIRCLE:
blindness
cause serious
cure serious
preserve
protection from cold
protection from fire
slow poison
word of command
3rd CIRCLE:
cause critical
cure blind
cure critic
dispel evil
dispel good
earthquake
mirror image
remove poison
sense life
4th CIRCLE:
cure disease
invigorate
magic missile
protection from acid
protection from evil
protection from gas
protection from good
protection from lightning
remove curse
self comprehension
summon
5th CIRCLE:
burning hands
destroy undead
heal
minor creation
soulshield
vitality
6th CIRCLE:
concealment
continual light
curse
darkness
fear
flame strike
harm
negative energy barrier
7th CIRCLE:
full heal
infravision
lesser resurrect
lightning bolt
ray of enfeeblement
water breathing
8th CIRCLE:
dimension door
dispel magic
fireball
mass heal
slowness
9th CIRCLE:
bigbys clenched fist
holy word
plane shift
resurrect
silence
unholy word
word of recall
10th CIRCLE:
accelerated healing
feeblemind
full harm
taint
11th CIRCLE:
detect invisibility
group recall
mass preserve
true seeing
12th CIRCLE:
miracle
rope trick
1st CIRCLE:
armor
bless
cause light
cure light
detect evil
detect good
detect magic
turn undead
2nd CIRCLE:
blindness
cause serious
cure serious
preserve
protection from cold
protection from fire
slow poison
word of command
3rd CIRCLE:
cause critical
cure blind
cure critic
dispel evil
dispel good
earthquake
mirror image
remove poison
sense life
4th CIRCLE:
cure disease
invigorate
magic missile
protection from acid
protection from evil
protection from gas
protection from good
protection from lightning
remove curse
self comprehension
summon
5th CIRCLE:
burning hands
destroy undead
heal
minor creation
soulshield
vitality
6th CIRCLE:
concealment
continual light
curse
darkness
fear
flame strike
harm
negative energy barrier
7th CIRCLE:
full heal
infravision
lesser resurrect
lightning bolt
ray of enfeeblement
water breathing
8th CIRCLE:
dimension door
dispel magic
fireball
mass heal
slowness
9th CIRCLE:
bigbys clenched fist
holy word
plane shift
resurrect
silence
unholy word
word of recall
10th CIRCLE:
accelerated healing
feeblemind
full harm
taint
11th CIRCLE:
detect invisibility
group recall
mass preserve
true seeing
12th CIRCLE:
miracle
rope trick
< 159h/462H 113v/113V Pos: sitting >
< 159h/462H 113v/113V Pos: sitting >
Experience till level: 37949482
< 159h/462H 113v/113V Pos: sitting >
You have already chosen another path!
< 160h/462H 113v/113V Pos: sitting >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Halfling is lying here.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
Mydrix (Human)(medium) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 160h/462H 113v/113V Pos: sitting >
You aren't wearing anything!
< 160h/462H 113v/113V Pos: sitting >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Overlord ] Lohrr tell me 51, 52, 53, 54, 55 or 56 for levels
There are 1 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[ 1 Ethermancer ] Mydrix (Human)[Serf]
[56 Skald ] Pogie (Human)[Knight]
[56 Forest Druid ] Doo - The Resistance (Halfling)[Noble]
[56 Dark Dreamer ] Sopie - The Resistance (inv) (Gnome)[Knight]
[55 Cleric ] Premo (Grey Elf)[Knight]
[56 Minstrel ] Rethax - The Resistance (Grey Elf)[Knight]
There are 6 mortal(s) on.
Total visible players: 7.
Total connections: 21.
Record number of connections this boot: 25.
< 160h/462H 113v/113V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - detect invisibility
2 - group recall
( 9th circle) 5 - bigbys clenched fist
( 8th circle) 6 - fireball
( 7th circle) 6 - full heal
( 5th circle) 1 - minor creation
4 - heal
3 - vitality
( 4th circle) 9 - invigorate
You can pray 12 1st, 11 2nd, 10 3rd, 7 6th, 5 10th and 1 12th circle spell(s).
< 161h/462H 113v/113V Pos: sitting >
< 161h/462H 113v/113V Pos: sitting >
< 161h/462H 113v/113V Pos: sitting >
The following epic skills are available to you:
-----------------------------------------------
anatomy Teacher: Dr. Fester
chant mastery Teacher: Aerlyn
advanced meditation Teacher: Father Tel
devotion Teacher: the Bishop
sneaky strike Teacher: Osmirim, the dark rogue
shield combat Teacher: Kurlon, the mercenary of endless battles
toughness Teacher: a bloody butcher
improved endurance Teacher: Eriic
empower song Teacher: Nonstros, the cloud giant bard
fix Teacher: the city smithy
smelt Teacher: Carmotee
infuse magical device Teacher: Deathium
epic strength Teacher: Olat
epic power Teacher: Ezallixxel
epic agility Teacher: Grellinar, the high ranger
epic intelligence Teacher: the undead wizard
epic dexterity Teacher: the captain of the Ceothian Guard
epic wisdom Teacher: Chauseis, the high elf priestess
epic constitution Teacher: Thurdorf
epic charisma Teacher: Frolikk
epic luck Teacher: Babedo
ship damage control Teacher: a leather-hided headless commodore
The following epic skills are available to you:
-----------------------------------------------
anatomy Teacher: Dr. Fester
chant mastery Teacher: Aerlyn
advanced meditation Teacher: Father Tel
devotion Teacher: the Bishop
sneaky strike Teacher: Osmirim, the dark rogue
shield combat Teacher: Kurlon, the mercenary of endless battles
toughness Teacher: a bloody butcher
improved endurance Teacher: Eriic
empower song Teacher: Nonstros, the cloud giant bard
fix Teacher: the city smithy
smelt Teacher: Carmotee
infuse magical device Teacher: Deathium
epic strength Teacher: Olat
epic power Teacher: Ezallixxel
epic agility Teacher: Grellinar, the high ranger
epic intelligence Teacher: the undead wizard
epic dexterity Teacher: the captain of the Ceothian Guard
epic wisdom Teacher: Chauseis, the high elf priestess
epic constitution Teacher: Thurdorf
epic charisma Teacher: Frolikk
epic luck Teacher: Babedo
ship damage control Teacher: a leather-hided headless commodore
< 162h/462H 113v/113V Pos: sitting >
< 162h/462H 113v/113V Pos: sitting >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Halfling is lying here.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
Mydrix (Human)(medium) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 162h/462H 113v/113V Pos: sitting >
Skill
1h bludgeon 40
1h piercing 40
age corpse 40
appraise 40
awareness 40
backstab 40
bandage 40
carve 40
clerical spell knowledge 40
climb 40
concentration 40
double attack 40
drums 41
fishing 40
flute 40
forge 10
harp 40
hide 40
horn 45
kick 40
listen 40
lore 40
lyre 44
mandolin 40
meditate 41
mount 40
parry 40
quick chant 98
retreat 40
salvage 40
scribe 40
shield block 40
sneak 66
song of calming 40
song of chaos 40
song of charming 40
song of cowardice 40
song of discord 40
song of dissonance 40
song of dragons 40
song of flight 44
song of forgetfulness 40
song of harming 40
song of harmony 40
song of healing 50
song of heroism 42
song of peace 40
song of protection 40
song of revelation 40
song of sleep 40
song of storms 40
sorcerous spell knowledge 40
swim 40
unarmed damage 41
Skill
1h bludgeon 40
1h piercing 40
age corpse 40
appraise 40
awareness 40
backstab 40
bandage 40
carve 40
clerical spell knowledge 40
climb 40
concentration 40
double attack 40
drums 41
fishing 40
flute 40
forge 10
harp 40
hide 40
horn 45
kick 40
listen 40
lore 40
lyre 44
mandolin 40
meditate 41
mount 40
parry 40
quick chant 98
retreat 40
salvage 40
scribe 40
shield block 40
sneak 66
song of calming 40
song of chaos 40
song of charming 40
song of cowardice 40
song of discord 40
song of dissonance 40
song of dragons 40
song of flight 44
song of forgetfulness 40
song of harming 40
song of harmony 40
song of healing 50
song of heroism 42
song of peace 40
song of protection 40
song of revelation 40
song of sleep 40
song of storms 40
sorcerous spell knowledge 40
swim 40
unarmed damage 41
< 163h/462H 113v/113V Pos: sitting >
< 163h/462H 113v/113V Pos: sitting >
< 163h/462H 113v/113V Pos: sitting >
You clamber to your feet.
< 163h/462H 113v/113V Pos: standing >
You attempt to hide yourself.
< 163h/462H 113v/113V Pos: standing >
You attempt to hide yourself.
< 166h/462H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.
< 167h/462H 113v/113V Pos: standing >
The innkeeper stores Mydrix's stuff in the safe and shows him to his room.
< 168h/462H 113v/113V Pos: standing >
You attempt to hide yourself.
< 169h/462H 113v/113V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
< 173h/462H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.
< 179h/462H 113v/113V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 182h/462H 113v/113V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
< 188h/462H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.
< 188h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.
< 189h/462H 113v/113V Pos: standing >
Peradur has entered the game.
< 192h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 192h/462H 113v/113V Pos: standing >
Autosaving...
< 195h/462H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.
< 200h/462H 113v/113V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 202h/462H 113v/113V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 203h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'armor'
< 203h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'
< 206h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'protection from evil'
< 207h/462H 113v/113V Pos: standing >
A Lich starts casting an offensive spell called 'electrical execution'.
< 210h/462H 113v/113V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'electrical execution'
A halo of white light settles over Peradur as she charges into battle.
A Lich's spell flows around Peradur, leaving her unharmed!
Peradur attacks a Lich. [1 hits]
< 210h/462H 113v/113V Pos: standing >
A tharnadian illusionist suddenly attacks a Lich!
The receptionist suddenly attacks a Lich!
< 210h/462H 113v/113V Pos: standing >
A Lich attacks Peradur. [0 hits]
Sparkling magic surrounds a Lich as he begins his chant.
A Lich starts casting an offensive spell.
< 210h/462H 113v/113V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'electrical execution'
Peradur is engulfed by a shower of arcing electricity sent by a Lich.
< 211h/462H 113v/113V Pos: standing >
Electrical arcs continue to blacken and pincushion Peradur.
A Lich starts casting an offensive spell.
< 211h/462H 113v/113V Pos: standing >
Electrical arcs continue to blacken and pincushion Peradur.
A Lich completes his spell...
A Lich utters the words 'electrical execution'
A Lich's spell flows around Peradur, leaving her unharmed!
A Lich's concussion blast rips into Peradur, shattering her soul!
Peradur attacks a Lich. [2 hits]
< 211h/462H 113v/113V Pos: standing >
An elite guard assists a tharnadian illusionist heroically.
An elite guard suddenly attacks a Lich!
Peradur attempts to flee.
Peradur leaves down.
< 211h/462H 113v/113V Pos: standing >
The legplates of the Storm sizzles with energy as the receptionist tries to hit a Lich.
The receptionist wavers under the impact of the lightning bolt sent by a Lich.
The receptionist wavers under the impact of the lightning bolt sent by a Lich.
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'holy word'
The receptionist's spell flows around a Lich, leaving him unharmed!
The receptionist attacks a Lich. [4 hits]
A tharnadian illusionist is burned severely as he hits a Lich!
A tharnadian illusionist kicks a Lich causing parts of a Lich to cave in!
A tharnadian illusionist is burned severely as he hits a Lich!
A tharnadian illusionist attacks a Lich. [2 hits]
< 211h/462H 113v/113V Pos: standing >
A Lich attacks the receptionist. [0 hits]
< 211h/462H 113v/113V Pos: standing >
A Lich attempts to flee.
A Lich tries to flee, but can't make it out of here!
< 211h/462H 113v/113V Pos: standing >
An elite guard assists an elite guard heroically.
A Lich avoids being bashed by an elite guard, who loses his balance and falls.
< 212h/462H 113v/113V Pos: standing >
A Lich's spell flows around Peradur, leaving her unharmed!
A Lich's spell flows around Peradur, leaving her unharmed!
< 212h/462H 113v/113V Pos: standing >
A Lich attempts to flee.
A Lich tries to flee, but can't make it out of here!
< 212h/462H 113v/113V Pos: standing >
A Lich attempts to flee.
A Lich leaves down.
< 212h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'heal'
Healing energy flows from the receptionist into the receptionist's body!
< 212h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'judicandus qfuhuq'
< 214h/462H 113v/113V Pos: standing >
A tharnadian illusionist leaves down.
< 214h/462H 113v/113V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Halfling is lying here.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard is lying in mid-air here.
The receptionist stands here behind the counter, waiting to help someone.
< 214h/462H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.
< 215h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 217h/462H 113v/113V Pos: standing >
< 217h/462H 113v/113V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 218h/462H 113v/113V Pos: standing >
< 219h/462H 113v/113V Pos: standing >
The receptionist leaves down.
< 219h/462H 113v/113V Pos: standing >
You are already standing.
< 219h/462H 113v/113V Pos: standing >
You start chanting...
< 219h/462H 113v/113V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
< 458h/462H 113v/113V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Halfling is lying here.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 458h/462H 113v/113V Pos: standing >
You aren't wearing anything!
< 458h/462H 113v/113V Pos: standing >
< 458h/462H 113v/113V Pos: standing >
Skill
1h bludgeon 40
1h piercing 40
age corpse 40
appraise 40
awareness 40
backstab 40
bandage 40
carve 40
clerical spell knowledge 40
climb 40
concentration 40
double attack 40
drums 41
fishing 40
flute 40
forge 10
harp 40
hide 40
horn 45
kick 40
listen 40
lore 40
lyre 44
mandolin 40
meditate 41
mount 40
parry 40
quick chant 98
retreat 40
salvage 40
scribe 40
shield block 40
sneak 66
song of calming 40
song of chaos 40
song of charming 40
song of cowardice 40
song of discord 40
song of dissonance 40
song of dragons 40
song of flight 44
song of forgetfulness 40
song of harming 40
song of harmony 40
song of healing 50
song of heroism 42
song of peace 40
song of protection 40
song of revelation 40
song of sleep 40
song of storms 40
sorcerous spell knowledge 40
swim 40
unarmed damage 41
Skill
1h bludgeon 40
1h piercing 40
age corpse 40
appraise 40
awareness 40
backstab 40
bandage 40
carve 40
clerical spell knowledge 40
climb 40
concentration 40
double attack 40
drums 41
fishing 40
flute 40
forge 10
harp 40
hide 40
horn 45
kick 40
listen 40
lore 40
lyre 44
mandolin 40
meditate 41
mount 40
parry 40
quick chant 98
retreat 40
salvage 40
scribe 40
shield block 40
sneak 66
song of calming 40
song of chaos 40
song of charming 40
song of cowardice 40
song of discord 40
song of dissonance 40
song of dragons 40
song of flight 44
song of forgetfulness 40
song of harming 40
song of harmony 40
song of healing 50
song of heroism 42
song of peace 40
song of protection 40
song of revelation 40
song of sleep 40
song of storms 40
sorcerous spell knowledge 40
swim 40
unarmed damage 41
< 460h/462H 113v/113V Pos: standing >
< 460h/462H 113v/113V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 460h/462H 113v/113V Pos: standing >
< 462h/462H 113v/113V Pos: standing >
< 462h/462H 113v/113V Pos: standing >
< 462h/462H 113v/113V Pos: standing >
Skill
1h bludgeon 40
1h piercing 40
age corpse 40
appraise 40
awareness 40
backstab 40
bandage 40
carve 40
clerical spell knowledge 40
climb 40
concentration 40
double attack 40
drums 41
fishing 40
flute 40
forge 10
harp 40
hide 40
horn 45
kick 40
listen 40
lore 40
lyre 44
mandolin 40
meditate 41
mount 40
parry 40
quick chant 98
retreat 40
salvage 40
scribe 40
shield block 40
sneak 66
song of calming 40
song of chaos 40
song of charming 40
song of cowardice 40
song of discord 40
song of dissonance 40
song of dragons 40
song of flight 44
song of forgetfulness 40
song of harming 40
song of harmony 40
song of healing 50
song of heroism 42
song of peace 40
song of protection 40
song of revelation 40
song of sleep 40
song of storms 40
sorcerous spell knowledge 40
swim 40
unarmed damage 41
Skill
1h bludgeon 40
1h piercing 40
age corpse 40
appraise 40
awareness 40
backstab 40
bandage 40
carve 40
clerical spell knowledge 40
climb 40
concentration 40
double attack 40
drums 41
fishing 40
flute 40
forge 10
harp 40
hide 40
horn 45
kick 40
listen 40
lore 40
lyre 44
mandolin 40
meditate 41
mount 40
parry 40
quick chant 98
retreat 40
salvage 40
scribe 40
shield block 40
sneak 66
song of calming 40
song of chaos 40
song of charming 40
song of cowardice 40
song of discord 40
song of dissonance 40
song of dragons 40
song of flight 44
song of forgetfulness 40
song of harming 40
song of harmony 40
song of healing 50
song of heroism 42
song of peace 40
song of protection 40
song of revelation 40
song of sleep 40
song of storms 40
sorcerous spell knowledge 40
swim 40
unarmed damage 41
< 462h/462H 113v/113V Pos: standing >
Mydrix has entered the game.
< 462h/462H 113v/113V Pos: standing >
Skill
1h bludgeon 40
1h piercing 40
age corpse 40
appraise 40
awareness 40
backstab 40
bandage 40
carve 40
clerical spell knowledge 40
climb 40
concentration 40
double attack 40
drums 41
fishing 40
flute 40
forge 10
harp 40
hide 40
horn 45
kick 40
listen 40
lore 40
lyre 44
mandolin 40
meditate 41
mount 40
parry 40
quick chant 98
retreat 40
salvage 40
scribe 40
shield block 40
sneak