The death of [56 Wildmage] Ezak (Gnome)

in The Room of Sorcerers

from the perspective of [56 Wildmage] Ezak (Gnome)

<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a dark magical tome (glowing) (illuminating)
<attached to belt>   a glowing black tome with a bone splint spine (glowing)
<held>               a spellbook
<held>               a quill


< 240h/240H 87v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 240h/240H 87v/100V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 240h/240H 86v/100V Pos: standing >
The Room of Sorcerers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
The powerful sorcerer, Nirrel, practices his arcane magic.

< 240h/240H 85v/100V Pos: standing >
Nirrel says in halfling 'From this day onwards you will follow the path of the Wildmage!'

< 240h/240H 94v/100V Pos: standing >
You sit down and relax.

< 240h/240H 98v/100V Pos: sitting >
Attempting to scribe 'chaos volley'...

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You finish scribing the spell 'chaos volley' into a dark magical tome.
The spell uses 9 pages in a dark magical tome, leaving 103 more pages free.
Attempting to scribe 'electrical execution'...

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
Nirrel says, 'You aren't travelling to the land of Frost Giants are you?'
Nirrel continues, 'I need to get there to meet the famous Mimir'

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You finish scribing the spell 'electrical execution' into a dark magical tome.
The spell uses 9 pages in a dark magical tome, leaving 94 more pages free.
Attempting to scribe 'incendiary cloud'...

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
Nirrel sighs, 'I wish there was someone able to replace me here. I finally need to learn blizzard.'

< 240h/240H 100v/100V Pos: sitting >
You finish scribing the spell 'incendiary cloud' into a dark magical tome.
The spell uses 9 pages in a dark magical tome, leaving 85 more pages free.
Attempting to scribe 'mass invisibility'...

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 240h/240H 100v/100V Pos: sitting >
You finish scribing the spell 'mass invisibility' into a dark magical tome.
The spell uses 9 pages in a dark magical tome, leaving 76 more pages free.
Attempting to scribe 'prismatic ray'...

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
Nirrel starts casting a spell.

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
Nirrel completes his spell...
Nirrel is surrounded by an aura of deadly cold!

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You finish scribing the spell 'prismatic ray' into a dark magical tome.
The spell uses 9 pages in a dark magical tome, leaving 67 more pages free.
Attempting to scribe 'relocate'...

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
Nirrel starts casting a spell called 'globe of invulnerability'.
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
Nirrel completes his spell...
Nirrel begins to shimmer.

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You finish scribing the spell 'relocate' into a dark magical tome.
The spell uses 9 pages in a dark magical tome, leaving 58 more pages free.
Attempting to scribe 'bigbys crushing hand'...

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You finish scribing the spell 'bigbys crushing hand' into a dark magical tome.
The spell uses 10 pages in a dark magical tome, leaving 48 more pages free.
Attempting to scribe 'chain lightning'...

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
Autosaving...

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You finish scribing the spell 'chain lightning' into a dark magical tome.
The spell uses 10 pages in a dark magical tome, leaving 38 more pages free.
Attempting to scribe 'meteorswarm'...

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You finish scribing the spell 'meteorswarm' into a dark magical tome.
The spell uses 10 pages in a dark magical tome, leaving 28 more pages free.
Attempting to scribe 'chaos shield'...

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You finish scribing the spell 'chaos shield' into a dark magical tome.
The spell uses 11 pages in a dark magical tome, leaving 17 more pages free.
Attempting to scribe 'enlarge'...

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
Nirrel sighs, 'I wish there was someone able to replace me here. I finally need to learn blizzard.'

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 240h/240H 100v/100V Pos: sitting >
You finish scribing the spell 'enlarge' into a dark magical tome.
The spell uses 11 pages in a dark magical tome, leaving 6 more pages free.
Attempting to scribe 'reduce'...
Sorry, the spellbook at hand has no room for more spells.

< 240h/240H 100v/100V Pos: sitting >
Nirrel sighs, 'I wish there was someone able to replace me here. I finally need to learn blizzard.'

< 240h/240H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...

< 240h/240H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...

< 240h/240H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...

< 240h/240H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...

< 240h/240H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...

< 240h/240H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...

< 240h/240H 100v/100V Pos: sitting >
I see nothing suitable there.

< 240h/240H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...

< 240h/240H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...

< 240h/240H 100v/100V Pos: sitting >
You clamber to your feet.

< 240h/240H 100v/100V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 240h/240H 99v/100V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
A tower guard keeps a close eye on the area.

< 240h/240H 98v/100V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up

< 240h/240H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 240h/240H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 240h/240H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 240h/240H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 240h/240H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 240h/240H 98v/100V Pos: standing >
Ok.

< 240h/240H 98v/100V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West

< 240h/240H 98v/100V Pos: standing >
The Shop of Enchantment
   Potions, scrolls, and other arcane magic fill this small shop.  A
musty smell floats in the air, accompanied by a smokiness that causes
vision to be difficult here.  A counter covers the west wall, while a
door leads back to the street north.
Obvious exits: -North
A young member of the city guard strolls by here.
An elderly woman watches over the shop here.

< 240h/240H 97v/100V Pos: standing >
You can buy:
 1) The Glorious Badge of the MetaGrunka     for 503 platinum, 3 gold, 3 silver, and 2 copper.
 2) A sparkling potion                       for 33 platinum, 8 gold, and 9 silver.
 3) A translucent potion                     for 33 platinum, 2 gold, 1 silver, and 9 copper.
 4) A scroll of identify                     for 13 platinum, 6 gold, and 8 copper.
 5) A sharkskin covered spellbook            for 6 platinum, 6 gold, 5 silver, and 4 copper.

< 240h/240H 99v/100V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 240h/240H 100v/100V Pos: standing >

		Score information for Ezak

Level: 56   Race: Gnome   Class: Sorcerer / Wildmage Sex: Male
Hit points: 240(240)  Moves: 100(100)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 15 minutes
Received data: 0.0639 MB this session.
Send data:     0.0009 MB this session.
Compression ratio: 79%
79%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Heat
Enchantments:    Ultravision Farsee Fly Invisibility
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  570 

Active Spells:
--------------
improved invisibility (21 minutes)
fly (105 minutes)


< 240h/240H 100v/100V Pos: standing >
Tirila starts casting a spell called 'shadow shield'.

< 240h/240H 100v/100V Pos: standing >
Tirila completes her spell...
Tirila utters the words 'shadow shield'
Shadows start to swirl around and cover Tirila's skin.

< 240h/240H 100v/100V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West

< 240h/240H 99v/100V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up

< 240h/240H 98v/100V Pos: standing >
Ok.

< 240h/240H 99v/100V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
A tower guard keeps a close eye on the area.

< 240h/240H 99v/100V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 240h/240H 98v/100V Pos: standing >
The Room of Necromancers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -Down
A tower guard keeps a close eye on the area.
The powerful necromancer, Tamor, rests here quietly.

< 240h/240H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 240h/240H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 240h/240H 97v/100V Pos: standing >
You sit down and relax.

< 240h/240H 99v/100V Pos: sitting >
You are memorizing minor creation, which will take about 1 seconds.

< 240h/240H 100v/100V Pos: sitting >
You have finished memorizing dimension door.

< 240h/240H 100v/100V Pos: sitting >
You have finished memorizing dimension door.

< 240h/240H 100v/100V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.

< 240h/240H 100v/100V Pos: sitting >
You clamber to your feet.

< 240h/240H 100v/100V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 240h/240H 100v/100V Pos: standing >
You complete your spell...
A spellbook suddenly appears.

< 240h/240H 100v/100V Pos: standing >
You get a spellbook.

< 240h/240H 100v/100V Pos: standing >
Your hands are full.

< 240h/240H 100v/100V Pos: standing >
You stop using a dark magical tome.

< 230h/230H 100v/100V Pos: standing >
You are not using it.

< 230h/230H 100v/100V Pos: standing >
You are carrying: (3/11)
a dark magical tome (glowing) (illuminating)
a spellbook
a glowing black tome with a bone splint spine (glowing)

< 230h/230H 100v/100V Pos: standing >
You attach a dark magical tome to your belt.
It glows brightly.

< 230h/230H 100v/100V Pos: standing >
You attach a glowing black tome with a bone splint spine to your belt.

< 230h/230H 100v/100V Pos: standing >
You hold a spellbook.

< 230h/230H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 230h/230H 100v/100V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 230h/230H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 230h/230H 100v/100V Pos: standing >
You sit down and relax.

< 230h/230H 100v/100V Pos: sitting >
Attempting to scribe 'reduce'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'solbeeps missile barrage'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'chaotic ripple'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'deflect'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'globe of invulnerability'...
Tamor says in common 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Tamor says in common 'You have everything I will teach you scribed!'

< 230h/230H 100v/100V Pos: sitting >
The Room of Necromancers
Obvious exits: -Down
A tower guard keeps a close eye on the area.
The powerful necromancer, Tamor, rests here quietly.

< 230h/230H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...

< 230h/230H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...

< 230h/230H 100v/100V Pos: sitting >
You clamber to your feet.

< 230h/230H 100v/100V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 230h/230H 99v/100V Pos: standing >
The Room of Sorcerers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
The powerful sorcerer, Nirrel, practices his arcane magic.

< 230h/230H 98v/100V Pos: standing >
You sit down and relax.

< 230h/230H 98v/100V Pos: sitting >
Attempting to scribe 'reduce'...

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You finish scribing the spell 'reduce' into a spellbook.
The spell uses 11 pages in a spellbook, leaving 69 more pages free.
Attempting to scribe 'solbeeps missile barrage'...

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You finish scribing the spell 'solbeeps missile barrage' into a spellbook.
The spell uses 11 pages in a spellbook, leaving 58 more pages free.
Attempting to scribe 'chaotic ripple'...

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
Nirrel says, 'You aren't travelling to the land of Frost Giants are you?'
Nirrel continues, 'I need to get there to meet the famous Mimir'

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
A Kobold enters from the west.

< 230h/230H 100v/100V Pos: sitting >
A Kobold leaves west.

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
A Kobold enters from the west.

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..
A Kobold starts casting an offensive spell.

< 230h/230H 100v/100V Pos: sitting >
You finish scribing the spell 'chaotic ripple' into a spellbook.
The spell uses 12 pages in a spellbook, leaving 46 more pages free.
Attempting to scribe 'deflect'...

< 230h/230H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 230h/230H 100v/100V Pos: sitting >
A Kobold completes his spell...
You snap into visibility.
A Kobold's force missile slams into you.
OUCH!  That really did HURT!
A Kobold's force missile slams into you.
OUCH!  That really did HURT!
A Kobold's force missile slams into you.
OUCH!  That really did HURT!
A Kobold's force missile slams into you.
YIKES!  Another hit like that, and you've had it!!
So much for that scribing effort!
You miss a Kobold.

< 41h/230H 100v/100V Pos: sitting >
< T: Ezak TP: sit TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell called 'solbeeps missile barrage'.

< 41h/230H 100v/100V Pos: sitting >
< T: Ezak TP: sit TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A Kobold's force missile slams into you.
You feel your pulse begin to slow and you realize you are mortally wounded...