<worn as a badge> a badge of the captain
<worn on head> the crown of the blizzard king (magic) (glowing)
<worn on eyes> the eyes of the mindflayer (magic) (glowing)[192h 52m 5s]
<worn in ear> a marvelous eagle-feather earring
<worn in ear> a diamond earring
<worn around neck> a scarf of enhanced stealth of constitution (magic) [30%]
<worn around neck> a string of duergar dwarf ears [88%]
<worn about body> Cloudseeker, the Unseen Breeze of the Four Winds (magic)
<worn as quiver> a well crafted quiver [85%]
<worn about waist> the frayed ends of sanity of strength (magic)
<worn on belt buckle>blood of the Mahweeistardala (magic) (glowing)
<worn around wrist> a satanic bracelet (magic)
<worn around wrist> a transparent sheen of slime [87%]
<worn on hands> the sacred stone claws of Aan of precision (magic)
<worn on finger> a ring of the giantkind (magic)
<worn on finger> a ring of intelligence
<primary weapon> the orb of the sea (glowing)[192h 56m 5s]
<worn on legs> some stitched leggings of the Knights of the Raven of strength (magic) [54%]
< 283h/499H 29v/120V Pos: standing >
Room #19
This room is not very big but it is well furnish. It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
(Q)A bleeding halfling lies on the floor here.
< 283h/499H 29v/120V Pos: standing >
The fiery conflagration subsides!
You are not fighting anything!
< 285h/499H 32v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
< 287h/499H 33v/120V Pos: standing >
Room #20
This room is not very big but it is well furnish. It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
< 287h/499H 33v/120V Pos: standing >
You start chanting...
< 288h/499H 34v/120V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 456h/499H 35v/120V Pos: standing >
You quickly scan the area.
A bleeding halfling who is not far off to your south.
< 458h/499H 37v/120V Pos: standing >
You quickly scan the area.
A bleeding halfling who is not far off to your south.
< 458h/499H 38v/120V Pos: standing >
You quickly scan the area.
A bleeding halfling who is not far off to your south.
< 459h/499H 39v/120V Pos: standing >
You quickly scan the area.
A bleeding halfling who is not far off to your south.
< 459h/499H 39v/120V Pos: standing >
You quickly scan the area.
A bleeding halfling who is not far off to your south.
< 460h/499H 40v/120V Pos: standing >
You quickly scan the area.
A bleeding halfling who is not far off to your south.
< 460h/499H 41v/120V Pos: standing >
You quickly scan the area.
A bleeding halfling who is not far off to your south.
< 460h/499H 41v/120V Pos: standing >
You quickly scan the area.
A bleeding halfling who is not far off to your south.
< 461h/499H 42v/120V Pos: standing >
You quickly scan the area.
A bleeding halfling who is not far off to your south.
< 461h/499H 42v/120V Pos: standing >
You quickly scan the area.
A bleeding halfling who is not far off to your south.
< 462h/499H 43v/120V Pos: standing >
You quickly scan the area.
A bleeding halfling who is not far off to your south.
< 462h/499H 44v/120V Pos: standing >
You quickly scan the area.
A bleeding halfling who is not far off to your south.
< 462h/499H 44v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
A Human sneaks in from the east.
< 463h/499H 45v/120V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.
< 463h/499H 45v/120V Pos: standing >
Room #19
This room is not very big but it is well furnish. It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
(Q)A bleeding halfling lies on the floor here.
< 464h/499H 45v/120V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
< 464h/499H 45v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
*A Human (medium) - The Resistance stands in mid-air here.(holy)
< 465h/499H 46v/120V Pos: standing >
You failed.
< 466h/499H 48v/120V Pos: standing >
You failed.
< 466h/499H 48v/120V Pos: standing >
A Human sneaks in from the south.
< 467h/499H 49v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 468h/499H 49v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 468h/499H 49v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 468h/499H 48v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down
The corpse of A tharnadian illusionist is lying here.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
< 468h/499H 47v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 469h/499H 48v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East# -South -West -Up
< 469h/499H 47v/120V Pos: standing >
The door seems to be closed.
< 469h/499H 48v/120V Pos: standing >
The receptionist enters from above.
The receptionist suddenly attacks YOU!
You feel your skin soften and return to normal.
You snap into visibility.
The receptionist's feeble punch grazes you.
[Damage: 1 ] The receptionist shivers from the unnatural cold as she hits you!
Sorry, you aren't allowed to do that in combat.
< 468h/499H 48v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 468h/499H 48v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
You try to fake your own demise..
You feel your skill in feign death improving.
A Human sneaks in from above.
< 468h/499H 48v/120V Pos: on your ass >
A Gnome sneaks west.
A Human sneaks up.
< 472h/499H 69v/120V Pos: on your ass >
< 474h/499H 75v/120V Pos: on your ass >
A Grey Elf closes the door.
< 474h/499H 77v/120V Pos: on your ass >
The receptionist leaves east.
< 477h/499H 87v/120V Pos: on your ass >
A Grey Elf sneaks east.
< 479h/499H 97v/120V Pos: on your ass >
A Human sneaks in from above.
< 480h/499H 103v/120V Pos: on your ass >
A Grey Elf sneaks in from the east.
< 483h/499H 114v/120V Pos: on your ass >
A Grey Elf sneaks west.
< 484h/499H 120v/120V Pos: on your ass >
A Grey Elf sneaks in from the west.
< 486h/499H 120v/120V Pos: on your ass >
< 487h/499H 120v/120V Pos: on your ass >
A Corridor
Obvious exits: -North# -East# -South -West -Up
< 488h/499H 120v/120V Pos: on your ass >
A Human sneaks in from the west.
< 490h/499H 120v/120V Pos: on your ass >
< 491h/499H 120v/120V Pos: on your ass >
< 492h/499H 120v/120V Pos: on your ass >
A Corridor
Obvious exits: -North# -East# -South -West -Up
*A Human (medium) - The Resistance stands in mid-air here.(holy)
*A Gnome (tiny) Gnome of Doom stands in mid-air here.(Gold Aura)
< 493h/499H 120v/120V Pos: on your ass >
A Corridor
Obvious exits: -North# -East# -South -West -Up
*A Human (medium) - The Resistance stands in mid-air here.(holy)
*A Gnome (tiny) Gnome of Doom stands in mid-air here.(Gold Aura)
< 494h/499H 120v/120V Pos: on your ass >
A Human starts casting an offensive spell.
A Human snaps into visibility.
< 497h/499H 120v/120V Pos: on your ass >
You clamber to your feet.
< 498h/499H 120v/120V Pos: standing >
A Human completes his spell...
A Human utters the words 'parl xafe'
Ok.
< 498h/499H 120v/120V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
*A Barbarian (huge) stands in mid-air here.(Red Aura)
*A Halfling (small) stands in mid-air here.
A Grey Elf (medium) stands in mid-air here.(holy)(Gold Aura)
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
A Human (medium) stands here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 498h/499H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 499h/499H 119v/120V Pos: standing >
The receptionist suddenly attacks YOU!
You snap into visibility.
The receptionist's punch grazes you.
A Grey Elf closes the door.
< 498h/499H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 498h/499H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 498h/499H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: excellent >
An elite guard assists the receptionist heroically.
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
A Grey Elf closes the door.
A Halfling suddenly attacks YOU!
A Halfling snaps into visibility.
A Halfling misses you.
< 497h/499H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: excellent >
You attempt to flee...
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You flee downward!
< 497h/499H 89v/120V Pos: standing >
A Barbarian sneaks in from above.
< 497h/499H 90v/120V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Mountain Dwarf is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 497h/499H 90v/120V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 497h/499H 88v/120V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 497h/499H 88v/120V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 497h/499H 87v/120V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 497h/499H 87v/120V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 498h/499H 86v/120V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 498h/499H 86v/120V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 498h/499H 85v/120V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
A tharnadian thief-hunter's feeble punch grazes you.
Sorry, you aren't allowed to do that in combat.
< 498h/499H 86v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You are knocked to the ground by a tharnadian thief-hunter's mighty bash!
A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter's crude punch wounds you.
[Damage: 1 ] A tharnadian thief-hunter shivers from the unnatural cold as he hits you!
A tharnadian thief-hunter's feeble punch grazes you.
< 487h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: thief sta EP: excellent >
You feel up to faking your death again...
< 487h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: thief sta EP: excellent >
An elite guard assists a tharnadian thief-hunter heroically.
An elite guard suddenly attacks YOU!
You snap into visibility.
An elite guard's feeble punch grazes you.
[Damage: 1 ] An elite guard shivers from the unnatural cold as he hits you!
< 486h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: thief sta EP: excellent >
A Barbarian sneaks in from the west.
< 486h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: thief sta EP: excellent >
A Gnome sneaks in from the west.
< 486h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: thief sta EP: excellent >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
< 485h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: thief sta EP: excellent >
A Human starts casting an offensive spell.
< 479h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: thief sta EP: excellent >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
You snap into visibility.
An elite guard's feeble punch grazes you.
< 478h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: thief sta EP: excellent >
An elite guard's feeble punch grazes you.
An elite guard's feeble punch grazes you.
< 476h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: thief sta EP: excellent >
A Barbarian suddenly attacks YOU!
A Barbarian snaps into visibility.
You snap into visibility.
A Barbarian's crush grazes you.
< 475h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: thief sta EP: excellent >
The town crier shouts in common 'Bars are open all night boys!'
< 475h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: thief sta EP: excellent >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 475h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: thief sta EP: excellent >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
You resist the effects of a tharnadian thief-hunter's spell!
A Human completes his spell...
A Human utters the word 'gurunsoqz'
You resist the effects of a Human's spell!
A Halfling starts casting an offensive spell.
< 475h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: thief sta EP: excellent >
You snap into visibility.
An elite guard's feeble punch grazes you.
An elite guard's decent punch wounds you.
[Damage: 1 ] An elite guard shivers from the unnatural cold as he hits you!
< 464h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: thief sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
A Gnome loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
The globe around your body flares as it bears the brunt of a Gnome's assault!
A Gnome shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a tharnadian thief-hunter.
Clutching his head a tharnadian thief-hunter tries to escape the
maddening images circling him.
A tharnadian thief-hunter is stunned!
Ice crystals form around a tharnadian thief-hunter as intense cold causes his body to freeze.
A Gnome shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a tharnadian thief-hunter.
Twin bolts of writhing power slam into a tharnadian thief-hunter's chest.
A Gnome's ripples of ChAoTiC energy engulf a stray dog blasting the life from his body!
A stray dog is dead! R.I.P.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
A Gnome shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into an elite guard.
BOOOOOOOOOM!
an elite guard explodes in flames as a GIGANTIC fireball engulfs him.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH! That really did HURT!
Twin bolts of writhing power slam into your chest.
A glint of maddening touches your eyes
as unseen powers corrupt you.
Being that your target is in so poor condition, you easily switch opponents!
Ice crystals form around you as intense cold causes your body to freeze.
You resist the effects of a Gnome's spell!
A tentacle of solified mist coils itself around you
tossing you to the ground.
< 273h/499H 86v/120V Pos: sitting >
<You miss a Gnome.
A Gnome snaps into visibility.
< 273h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You resist the effects of a Halfling's spell!
< 273h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
You snap into visibility.
A tharnadian thief-hunter's crude punch strikes you.
[Damage: 1 ] A tharnadian thief-hunter shivers from the unnatural cold as he hits you!
A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter's crude punch wounds you.
[Damage: 1 ] A tharnadian thief-hunter shivers from the unnatural cold as he hits you!
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 256h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
An elite guard's punch grazes you.
An elite guard's punch grazes you.
A Human starts casting an offensive spell.
A Human snaps into visibility.
< 254h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
A Gnome snaps into visibility.
A Gnome's feeble bludgeon grazes you.
A Gnome's feeble bludgeon grazes you.
A Gnome's feeble bludgeon grazes you.
< 251h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Gnome sta EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
You resist the effects of a Gnome's spell!
A Gnome seems to focus for a moment, and his spell bursts through your magical barrier!
You snap into visibility.
A Gnome's force missile slams into you.
You resist the effects of a Gnome's spell!
You resist the effects of a Gnome's spell!
A Barbarian's feeble crush grazes you.
A Barbarian's feeble pierce grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
A Barbarian's fine pierce strikes you.
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian's feeble crush grazes you.
A Barbarian's feeble crush grazes you.
An elite guard's feeble punch grazes you.
An elite guard's feeble punch grazes you.
An elite guard kicks you and your bones crumble.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
< 216h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: A Gnome sta EP: few scratches >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
< 216h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: A Gnome sta EP: few scratches >
A Halfling snaps into visibility.
A Human completes his spell...
A Human utters the word 'gurunsoqz'
You resist the effects of a Human's spell!
< 216h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: A Gnome sta EP: few scratches >
A tharnadian thief-hunter starts casting a spell.
< 216h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: A Gnome sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You resist the effects of a Halfling's spell!
You feel power surge into you.
You snap into visibility.
An elite guard's feeble punch grazes you.
An elite guard's feeble punch grazes you.
< 214h/499H 86v/120V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: A Gnome sta EP: few scratches >
A Gnome attempts to flee.
A Gnome leaves south.
< 214h/499H 86v/120V Pos: sitting >
A Barbarian snaps into visibility.
< 214h/499H 86v/120V Pos: sitting >
You clamber to your feet.
< 214h/499H 86v/120V Pos: standing >
A tharnadian thief-hunter enters from the south.
You attempt to flee...
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
You flee westward!
< 214h/499H 57v/120V Pos: standing >
You attempt to flee...
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
Puddles of fresh blood cover the ground.
The corpse of a stray dog is lying here.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A Grey Elf (medium) stands in mid-air here.(holy)(Gold Aura)
*A Halfling (small) stands in mid-air here.
*A Human (medium) - The Resistance stands in mid-air here.(holy)
A Barbarian (huge) stands in mid-air here.(Red Aura)
A tharnadian thief-hunter watches over the town streets intently.(holy) (casting) (Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee eastward!
< 214h/499H 29v/120V Pos: standing >
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your fine crush wounds a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You miss a tharnadian thief-hunter.
A Gnome sneaks in from the south.
A Human starts casting an offensive spell.
A Human snaps into visibility.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
< 226h/499H 29v/120V Pos: standing >
< T: Zloe TP: sta TC: nasty wounds E: thief kne EP: few scratches >
Sorry, you aren't allowed to do that in combat.
A Gnome starts casting an offensive spell called 'solbeeps missile barrage'.
A Gnome snaps into visibility.
< 226h/499H 29v/120V Pos: standing >
< T: Zloe TP: sta TC: nasty wounds E: thief kne EP: few scratches >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'pzar'
Healing energy flows from a tharnadian thief-hunter into a tharnadian thief-hunter's body!
Sorry, you aren't allowed to do that in combat.
< 226h/499H 29v/120V Pos: standing >
< T: Zloe TP: sta TC: nasty wounds E: thief kne EP: few scratches >
You snap into visibility.
You are knocked to the ground by a tharnadian thief-hunter's mighty bash!
You dodge a bash from an elite guard, who loses his balance and falls.
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
< 224h/499H 29v/120V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: thief kne EP: few scratches >
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
< 223h/499H 29v/120V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: thief kne EP: few scratches >
A Human snaps into visibility.
A Halfling snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
You resist the effects of a Gnome's spell!
You resist the effects of a Gnome's spell!
A Gnome seems to focus for a moment, and his spell bursts through your magical barrier!
You snap into visibility.
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter's feeble punch grazes you.
< 158h/499H 29v/120V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: thief kne EP: few scratches >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You resist the effects of a Halfling's spell!
You feel power surge into you.
< 158h/499H 29v/120V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: thief kne EP: few scratches >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 158h/499H 29v/120V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: thief kne EP: few scratches >
A Human completes his spell...
A Human utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
A Grey Elf starts casting an offensive spell.
< 158h/499H 29v/120V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: thief kne EP: few scratches >
You resist the effects of a Human's spell!
< 158h/499H 29v/120V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: thief kne EP: few scratches >
A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
You resist the effects of a Gnome's spell!
A Gnome seems to focus for a moment, and his spell bursts through your magical barrier!
You snap into visibility.
A Gnome's force missile slams into you.
You resist the effects of a Gnome's spell!
You resist the effects of a Gnome's spell!
A Halfling starts casting a spell.
A Halfling snaps into visibility.
< 146h/499H 29v/120V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: thief kne EP: few scratches >
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 9 ] Your fine crush wounds a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 156h/499H 29v/120V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: thief kne EP: few scratches >
A Halfling snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'oculoghfal jioculoae'
You resist the effects of a Grey Elf's spell!
Piercing light from a Grey Elf's holy symbol hurts you!
YIKES! Another hit like that, and you've had it!!
You snap into visibility.
A Barbarian suddenly attacks YOU!
A Barbarian snaps into visibility.
A Barbarian's crush wounds you.
A Barbarian's mystical warhammer of the barbarian kings calls down the lightning of the barbarian kings at you!
A writhing bolt of lightning leaves a Barbarian's hands...
You resist the effects of a Barbarian's spell!
Then leaps and blasts into a tharnadian thief-hunter!
Then leaps and blasts into a Grey Elf!
Then leaps and blasts into a Halfling!
A Human snaps into visibility.
Then leaps and blasts into a Human!
Then leaps and blasts into a tharnadian thief-hunter!
Then leaps and blasts into a tharnadian thief-hunter!
Then leaps and blasts into an elite guard!
Then leaps and blasts into an elite guard!
Then leaps and blasts into an elite guard!
< 70h/499H 29v/120V Pos: sitting >
< T: Zloe TP: sit TC: awful E: thief kne EP: small wounds >
A Barbarian deflects a Grey Elf's blow and strikes back at him!
A Barbarian's feeble crush grazes a Grey Elf.
A Barbarian deflects a Grey Elf's blow and strikes back at him!
A Barbarian's pierce grazes a Grey Elf.
< 70h/499H 29v/120V Pos: sitting >
< T: Zloe TP: sit TC: awful E: thief kne EP: small wounds >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You see a fatally blinding light!
Your large, frozen slab of dust melted from the intense heat!
Your pauldrons of the tide [poor] melted from the intense heat!
Your pair of boots emitting dust melted from the intense heat!
Your mask of flayed mind of power melted from the intense heat!