The death of [55 Death Magus] Zloe (Lich)

in Tharnadian Bank

from the perspective of [56 Wildmage] Nib The Resistance (Gnome)

<worn as a badge>    a spherical chunk of the swamp fane runestone [modified] enchanted by Aceldama (magic)
<worn on head>       an ancient crown of elven royalty of endurance (magic) (glowing) (humming) [85%]             
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a wyrmskin scale of constitution (magic) [54%]             
<worn in ear>        a brightly flaming earring of regeneration [87%]             
<worn on face>       the mask of stone form of health (humming) [81%]             
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing)
<worn around neck>   a gory string of cyclops eyes [modified] enchanted by Aceldama (magic)
<worn on body>       a robe of a Netheril Battle Mage bearing the soul of Nib (magic) (humming)
<worn about body>    an ethereal symbiote of the inner planes enchanted by Aceldama (magic) (humming)
<worn on back>       a glowing red backpack (glowing)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies of strength (magic) (glowing) [77%]             
<worn about waist>   the mystical sash of the Netherworld of regeneration (magic) (glowing)
<worn on belt buckle>a tome of immeasurable knowledge (magic) (glowing) (humming)
<attached to belt>   a tome of unhuman flesh (magic) [85%]             
<attached to belt>   a pitch black spellbook (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven of constitution (magic) [79%]             
<held as shield>     the shield of the earthwyrm of regeneration (magic)
<worn around wrist>  a wisp of total and utter blackness of constitution (magic) (glowing)
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn on hands>      the sacred stone claws of Aan [modified] enchanted by Aceldama (magic) [74%]             
<worn on finger>     a bone band [superior] enchanted by Aceldama (magic) (humming) [85%]             
<worn on finger>     a bone band [superior] enchanted by Aceldama (magic) (humming)
<primary weapon>     the orb of destruction (magic)
<worn on legs>       some stitched leggings of the Knights of the Raven of endurance (magic)
<worn on feet>       the cubes of protection [superior] enchanted by Xanan (humming) [74%]             


< 989h/989H 150v/150V Pos: standing >
Your group consists of ( 2/30):
( Head)  1256/1256  hit,  150/150  move Laz
(Front)   989/989   hit,  150/150  move Nib

< 989h/989H 150v/150V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
The corpse of a Lich is lying here.
The corpse of a stray dog is lying here.
Liels (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 989h/989H 150v/150V Pos: standing >
Laz's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 989h/989H 150v/150V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
The corpse of a Lich is lying here.
The corpse of a stray dog is lying here.
A stray tomcat is darting after rodents, here.
Liels (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 989h/989H 149v/150V Pos: standing >
Liels gets the armplates of the Cosmos from his rugged adventurers satchel.

< 989h/989H 149v/150V Pos: standing >
It appears to be the corpse of Zloe.
Nothing.

< 989h/989H 149v/150V Pos: standing >
An elite guard recognizes you, and charges to attack!
An elite guard suddenly attacks YOU!
You feel your skin soften and return to normal.
You snap into visibility.
-=[An elite guard's punch grazes you.]=-

< 988h/989H 149v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 988h/989H 149v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  small wounds >
 A militia guard evaluates the struggle, watching your battle tactics.

< 988h/989H 149v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  small wounds >
 The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 988h/989H 149v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 988h/989H 149v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You miss an elite guard.
An elite guard dodges your futile attack.
An elite guard dodges your futile attack.

< 988h/989H 149v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  small wounds >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
-=[An elite guard's weak punch grazes you.]=-
[Damage:  1 ] An elite guard ignites into black flames as he hits you!

< 982h/989H 149v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  small wounds >
 -=[An elite guard's weak punch grazes you.]=-
[Damage:  1 ] An elite guard ignites into black flames as he hits you!
You dodge an elite guard's vicious attack.
You suddenly see an elite guard's foot in your chest.
[Damage:  1 ] An elite guard ignites into black flames as he hits you!

< 975h/989H 149v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Casting: immolate 

< 975h/989H 149v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Liels stops using sleeves of gold dragonskin.

< 975h/989H 149v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  small wounds >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
-=[An elite guard's weak punch grazes you.]=-
[Damage:  1 ] An elite guard ignites into black flames as he hits you!

< 972h/989H 149v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  small wounds >
 You complete your spell...
Your fiery blast strikes an elite guard full on!
[Damage: 60 ] 
< 972h/989H 149v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  small wounds >
 You attempt to flee...
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A small pile of coins lies here.
You flee northward!

< 972h/989H 124v/150V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
Sarn, the banker who is not far off to your north.
A stray cat who is close by to your south.
Liels who is close by to your south.
A militia guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 973h/989H 137v/150V Pos: standing >
You snap into visibility.
[Damage: 31 ] Flames smother an elite guard, searing and baking him.

< 973h/989H 146v/150V Pos: standing >

< 974h/989H 150v/150V Pos: standing >

< 976h/989H 150v/150V Pos: standing >
[Damage: 29 ] Flames smother an elite guard, searing and baking him.

< 976h/989H 150v/150V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -North -South -West# -Up
A small pile of coins lies here.

< 976h/989H 150v/150V Pos: standing >

< 977h/989H 150v/150V Pos: standing >
An elite guard enters from the south.

< 977h/989H 150v/150V Pos: standing >
An elite guard recognizes you, and charges to attack!
An elite guard suddenly attacks YOU!
-=[An elite guard's weak punch grazes you.]=-
[Damage:  1 ] An elite guard ignites into black flames as he hits you!
An elite guard gets a small pile of coins.

< 972h/989H 150v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  few wounds >
 You start chanting...

< 972h/989H 150v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Your flesh magically hardens, turning to stone.

< 972h/989H 150v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
[Damage: 144 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an elite guard.
[Damage: 50 ] Twin bolts of writhing power slam into an elite guard's chest.
Darkness flows from the rift encasing an elite guard in an impenetrable shell.
An elite guard seems to be blinded!
Ice crystals form around an elite guard as intense cold causes his body to freeze.
[Damage: 57 ] Twin bolts of writhing power slam into an elite guard's chest.

< 972h/989H 150v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 [Damage: 24 ] Flames smother an elite guard, searing and baking him.
You start chanting...

< 972h/989H 150v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You miss an elite guard.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your fine bludgeon strikes an elite guard.]=-
You miss an elite guard.

< 972h/989H 150v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 You dodge an elite guard's vicious attack.
An elite guard's attack glances off of your stone hide!
-=[An elite guard's punch grazes you.]=-

< 971h/989H 150v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 Casting: solbeeps missile barrage 

< 971h/989H 150v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 You complete your spell...
[Damage: 47 ] Your missile of force hits an elite guard soundly.
[Damage: 44 ] Your missile of force hits an elite guard soundly.
[Damage: 59 ] Your missile of force hits an elite guard soundly.
[Damage: 41 ] Your missile of force hits an elite guard soundly.

< 971h/989H 150v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  awful >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 971h/989H 150v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP:  awful >
 You complete your spell...
[Damage: 44 ] Your missile of force hits an elite guard soundly.
[Damage: 36 ] Your missile of force hits an elite guard soundly.
[Damage: 44 ] Your missile of force hits an elite guard soundly.
[Damage: 46 ] Your force missile slams into an elite guard, leaving nothing but a bloody mess.
An elite guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
You have killed 1 of 1 Human(s) for boon # 1305.

< 971h/989H 150v/150V Pos: standing >
It appears to be the corpse of an elite guard.
a small pile of coins

< 971h/989H 150v/150V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
The corpse of a Lich is lying here.
The corpse of a stray dog is lying here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 971h/989H 149v/150V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood covers everything in the area.
[3] The corpse of a tharnadian thief-hunter is lying here.

< 971h/989H 148v/150V Pos: standing >
You sit down and relax.

< 971h/989H 150v/150V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               2 - incendiary cloud
               1 - chaos volley
( 8th circle)  1 - fly
               4 - immolate
( 7th circle)  1 - detect invisibility
               1 - haste
               2 - bigbys clenched fist
               1 - power word blind
               1 - power word stun
( 6th circle)  5 - teleport
               2 - fireball
( 5th circle)  5 - dimension door
               3 - slowness
( 4th circle)  1 - wizard eye
               1 - ray of enfeeblement
               7 - dispel magic
( 3rd circle)  9 - concealment
               1 - agility
( 2nd circle) 10 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) immolate
    2 seconds:  (12th) chaotic ripple
    4 seconds:  (11th) solbeeps missile barrage
    5 seconds:  (11th) solbeeps missile barrage

You can memorize no more spells.
You continue your study.

< 971h/989H 150v/150V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 971h/989H 150v/150V Pos: sitting >
You have finished memorizing immolate.

< 972h/989H 150v/150V Pos: sitting >
You have finished memorizing chaotic ripple.

< 973h/989H 150v/150V Pos: sitting >
You have finished memorizing solbeeps missile barrage.

< 974h/989H 150v/150V Pos: sitting >
You have finished memorizing solbeeps missile barrage.
Your studies are complete.

< 975h/989H 150v/150V Pos: sitting >
You clamber to your feet.

< 976h/989H 150v/150V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 976h/989H 149v/150V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 976h/989H 148v/150V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 976h/989H 147v/150V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 976h/989H 147v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 977h/989H 149v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 977h/989H 150v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 977h/989H 150v/150V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large rat is scurrying about here.

< 977h/989H 149v/150V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Mountain Dwarf is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 977h/989H 148v/150V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A young cleric who is close by to your west.
A stray cat who is close by to your west.
A stray cat who is not far off to your west.
A commoner who is not far off to your west.
A religious zealot who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 977h/989H 148v/150V Pos: standing >

< 978h/989H 150v/150V Pos: standing >
Autosaving...

< 979h/989H 150v/150V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 979h/989H 149v/150V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West# -Down
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 979h/989H 148v/150V Pos: standing >

< 980h/989H 150v/150V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 980h/989H 150v/150V Pos: standing >

< 982h/989H 150v/150V Pos: standing >

< 984h/989H 150v/150V Pos: standing >

< 986h/989H 150v/150V Pos: standing >

< 987h/989H 150v/150V Pos: standing >

< 988h/989H 150v/150V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 989h/989H 149v/150V Pos: standing >

< 989h/989H 149v/150V Pos: standing >

< 989h/989H 149v/150V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Mountain Dwarf is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 989h/989H 148v/150V Pos: standing >
Your heroic urges slowly fade away.

< 964h/964H 150v/150V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 964h/964H 150v/150V Pos: standing >

< 992h/992H 150v/150V Pos: standing >

< 992h/992H 150v/150V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 992h/992H 149v/150V Pos: standing >
A stray dog enters from the west.

< 992h/992H 149v/150V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 992h/992H 148v/150V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
A large rat who is close by to your north.
A militia guard who is not far off to your north.
A large rat who is not far off to your north.
A militia guard who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A militia guard who is close by to your east.
A street sweeper who is not far off to your east.
A militia guard who is a brief walk away to your east.
A stray cat who is in the distance to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A tharnadian thief-hunter who is rather far off to your south.

< 992h/992H 148v/150V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 992h/992H 149v/150V Pos: standing >
A street sweeper enters from the east.

< 992h/992H 149v/150V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 992h/992H 148v/150V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 992h/992H 147v/150V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
[3] The corpse of a tharnadian thief-hunter is lying here.

< 992h/992H 149v/150V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
The corpse of a Lich is lying here.
The corpse of a stray dog is lying here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 992h/992H 148v/150V Pos: standing >
The iron seems to be closed.

< 992h/992H 148v/150V Pos: standing >

< 992h/992H 150v/150V Pos: standing >
An elite guard recognizes you, and charges to attack!
An elite guard suddenly attacks YOU!
An elite guard's attack glances off of your stone hide!
You snap into visibility.
-=[An elite guard's punch grazes you.]=-
A militia guard assists an elite guard heroically.
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 991h/992H 150v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP: excellent >
 An elite guard recognizes you, and charges to attack!
An elite guard suddenly attacks YOU!
-=[An elite guard's punch grazes you.]=-

< 990h/992H 150v/150V Pos: standing >
< T: Nib TP: sta TC:few scratches E: elite sta EP: excellent >
 You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your bludgeon wounds an elite guard.]=-
You miss an elite guard.
You attempt to flee...
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
You flee northward!

< 990h/992H 127v/150V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West

< 990h/992H 132v/150V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 990h/992H 132v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 990h/992H 134v/150V Pos: standing >
You quickly scan the area.
A stray cat who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.

< 990h/992H 138v/150V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West

< 990h/992H 140v/150V Pos: standing >

< 991h/992H 145v/150V Pos: standing >
Saving Nib.

< 991h/992H 150v/150V Pos: standing >

< 992h/992H 150v/150V Pos: standing >
A street sweeper enters from the west.

< 992h/992H 150v/150V Pos: standing >

< 992h/992H 150v/150V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 992h/992H 150v/150V Pos: standing >

< 992h/992H 150v/150V Pos: standing >

< 992h/992H 150v/150V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 992h/992H 150v/150V Pos: standing >

< 992h/992H 150v/150V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 992h/992H 150v/150V Pos: standing >

< 992h/992H 150v/150V Pos: standing >

< 992h/992H 150v/150V Pos: standing >

< 992h/992H 150v/150V Pos: standing >

< 992h/992H 150v/150V Pos: standing >

< 992h/992H 150v/150V Pos: standing >
A street sweeper leaves west.

< 992h/992H 150v/150V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North# -South -West

< 992h/992H 150v/150V Pos: standing >

< 992h/992H 150v/150V Pos: standing >
Ok.

< 992h/992H 150v/150V Pos: standing >
A stray cat enters from the west.

< 992h/992H 150v/150V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A Lich (medium) stands here, fighting Liels. (casting) (Red Aura)
Liels (Grey Elf)(medium) stands in mid-air here, fighting a Lich.(holy)(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 992h/992H 150v/150V Pos: standing >
Ok.

< 992h/992H 150v/150V Pos: standing >
Ok.

< 992h/992H 150v/150V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A Lich (medium) stands here, fighting Liels. (casting) (Red Aura)
Liels (Grey Elf)(medium) stands in mid-air here, fighting a Lich.(holy) (casting) (Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 992h/992H 149v/150V Pos: standing >
Liels completes his spell...
Liels utters the words 'pzaruio garzz'
Upon Liels's touch a soft glow flows from his hands and surrounds Liels.

< 992h/992H 149v/150V Pos: standing >
Ok.

< 992h/992H 149v/150V Pos: standing >
Liels attempts to flee.
Liels tries to flee, but can't make it out of here!

< 992h/992H 149v/150V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 992h/992H 149v/150V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'buoblg qfjgpuio paie'
Liels is encircled by a huge fist sent by a Lich, which begins to crush his body.
Daeri sneaks in from elsewhere.

< 992h/992H 149v/150V Pos: standing >
You complete your spell...
[Damage: 138 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Lich.
A glint of maddening touches a Lich's eyes
as unseen powers corrupt him.
A tentacle of solified mist coils itself around a Lich
tossing him to the ground.
Ice crystals form around a Lich as intense cold causes his body to freeze.
Your pure arcane focus causes your spell to burst through a Lich's magical resistance!
[Damage: 28 ] Your ripples of ChAoTiC energy engulf a Lich blasting the life from his body!
A Lich is dead! R.I.P.
You receive your share of experience.