<worn as a badge> a badge of promise (glowing)
<worn on head> the helm of the dragonlords (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> the earring of a MaDMaN (magic)
<worn in ear> the earring of the Dragon Lords
<worn on face> a stone mask (magic)
<worn around neck> an amulet of the forsaken
<worn around neck> a pentagram necklace (magic)
<worn on body> a mysterious hooded white robe emitting black smoke (magic)
<worn about body> the will of the waves (glowing) (humming)
<worn on back> a large leather backpack
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the threads of astral projection (glowing)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<worn on arms> some stitched sleeves of the Knights of the Raven (magic)
<held as shield> a shield of negative energy (magic)
<worn around wrist> a bracelet of finger bones
<worn around wrist> a wisp of total and utter blackness (magic) (glowing)
<worn on hands> a virulent case of herpes simplex
<worn on finger> the ring of a MaDMaN (magic)
<worn on finger> an ancient ring of spellweaving (magic)
<held> the weathered shard of Insanity (magic)
<worn on legs> some leggings of red flames (magic)
<worn on feet> the slippers of rot and decay
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A stack of papers is strewn about haphazardly.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 819h/836H 161v/173V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
< 819h/836H 162v/173V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 819h/836H 162v/173V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.
< 820h/836H 162v/173V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 820h/836H 161v/173V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
< 820h/836H 161v/173V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 820h/836H 161v/173V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 820h/836H 161v/173V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 820h/836H 160v/173V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
An odd little man, with a shaved head and an orange robe, hums something.
< 820h/836H 159v/173V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 820h/836H 158v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 820h/836H 158v/173V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A homeless peasant is here, looking lost and hungry.
A Grey Elf (medium) stands here.
A tharnadian thief-hunter watches over the town streets intently.
< 820h/836H 157v/173V Pos: standing >
Alas, you cannot go that way. . . .
A Grey Elf starts casting an offensive spell called 'wither'.
< 820h/836H 158v/173V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 820h/836H 156v/173V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 820h/836H 155v/173V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 820h/836H 154v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 820h/836H 154v/173V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 820h/836H 153v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 820h/836H 155v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 820h/836H 156v/173V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 821h/836H 156v/173V Pos: standing >
Your enhanced strength drains away.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 709h/724H 155v/173V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 709h/724H 154v/173V Pos: standing >
It's cold!
< 709h/724H 155v/173V Pos: standing >
You do not see that here.
< 709h/724H 156v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 709h/724H 157v/173V Pos: standing >
A tharnadian thief-hunter enters from the south.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A homeless peasant is here, looking lost and hungry.
< 709h/724H 155v/173V Pos: standing >
A tharnadian thief-hunter enters from the north.
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.
< 709h/724H 156v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief ass EP: excellent >
You do not see that here.
< 709h/724H 156v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief ass EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 709h/724H 156v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief ass EP: excellent >
You do not see that here.
< 709h/724H 156v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief ass EP: excellent >
You attempt to flee...
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
You flee northward!
< 709h/724H 130v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 709h/724H 132v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 709h/724H 132v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 709h/724H 133v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 709h/724H 134v/173V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A tharnadian thief-hunter is lying here.
A homeless peasant is here, looking lost and hungry.
< 709h/724H 132v/173V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 709h/724H 131v/173V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
An odd little man, with a shaved head and an orange robe, hums something.
< 709h/724H 130v/173V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders. (casting)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 709h/724H 128v/173V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 709h/724H 127v/173V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
The receptionist stands here behind the counter, waiting to help someone.
< 709h/724H 128v/173V Pos: standing >
The receptionist recognizes you, and charges to attack!
The receptionist suddenly attacks YOU!
The receptionist's punch grazes you.
Sorry, you aren't allowed to do that in combat.
< 708h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 708h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 708h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 708h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 708h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
You start chanting...
< 708h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
You complete your spell...
[Damage: 176 ] The receptionist is grabbed by your giant fist, which begins crushing her.
You miss the receptionist.
The receptionist nimbly swivels out of the path of your attack.
< 724h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
The receptionist's punch grazes you.
The receptionist's weak punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
The receptionist's punch grazes you.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
You dodge the receptionist's vicious attack.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'pzar'
Healing energy flows from the receptionist into the receptionist's body!
< 711h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
You start chanting...
< 711h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
You complete your spell...
[Damage: 178 ] The receptionist is grabbed by your giant fist, which begins crushing her.
< 724h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
The receptionist gracefully whirls around your attack.
The receptionist completely sidesteps your blow, shifts her balance, and strikes back at YOU!
You feel your skin soften and return to normal.
You snap into visibility.
The receptionist's punch grazes you.
You start chanting...
< 723h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: small wounds >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'yjrr pzar'
A torrent of divine energy flows from the receptionist into the receptionist's body, and her wounds begin to heal!
< 723h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
You snap into visibility.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
You dodge the receptionist's vicious attack.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
< 716h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: few scratches >
You complete your spell...
[Damage: 103 ] You drain the receptionist of some of her energy.
< 799h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few scratches >
You start chanting...
< 799h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few scratches >
You complete your spell...
[Damage: 102 ] You drain the receptionist of some of her energy.
< 880h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
The receptionist gracefully whirls around your attack.
You miss the receptionist.
You start chanting...
< 880h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
You complete your spell...
[Damage: 99 ] You drain the receptionist of some of her energy.
< 959h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
The receptionist's punch grazes you.
The receptionist misses you.
The receptionist's weak punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
The receptionist misses you.
The receptionist's feeble punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
The receptionist's punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
The receptionist's punch grazes you.
The receptionist's punch grazes you.
The receptionist begins moving into position for a combination...
< 947h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
You start chanting...
< 947h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
You complete your spell...
[Damage: 100 ] You drain the receptionist of some of her energy.
< 1027h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
The receptionist nimbly swivels out of the path of your attack.
The receptionist gracefully whirls around your attack.
You start chanting...
< 1027h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
You complete your spell...
[Damage: 105 ] You drain the receptionist of some of her energy.
< 1110h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
Your power reserves are not sufficient to cast that spell!
< 1110h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
You feel your skin soften and return to normal.
You snap into visibility.
The receptionist's punch grazes you.
You dodge the receptionist's vicious attack.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
The receptionist misses you.
The receptionist's punch grazes you.
The receptionist's crude punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
The receptionist's punch grazes you.
The receptionist starts to chant in a deep voice.
Your power reserves are not sufficient to cast that spell!
< 1090h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
Your power reserves are not sufficient to cast that spell!
< 1090h/724H 129v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
The receptionist's limbs begin to blur...
You snap into visibility.
The receptionist spins around on her foot and swings at you with her leg...
...then swings her elbow around, smashing your face...
...then smashes your head between her fists...
...then grabs you by the arm, twists you around, and kicks you in the back...
...then launches a mighty kick to your groin...
...then shifts balance, and rams her head into your face...
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
...then leaps into the air, delivering a crushing blow with her foot down directly on your head!
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
The world starts spinning, and your ears are ringing!
Your power reserves are not sufficient to cast that spell!
< 1080h/724H 129v/173V Pos: standing >
Impossible! You can't concentrate enough!
< 1080h/724H 129v/173V Pos: standing >
Impossible! You can't concentrate enough!
< 1080h/724H 129v/173V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
< 1080h/724H 128v/173V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
You sit down and relax.
< 1079h/724H 128v/173V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 0 of 5 ( 8 seconds)
10th circle: 5 of 5
11th circle: 2 of 4 ( 4 seconds)
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 1079h/724H 128v/173V Pos: sitting >
You start meditating...
< 1079h/724H 128v/173V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 1079h/724H 128v/173V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 1078h/724H 128v/173V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1078h/724H 128v/173V Pos: sitting >
A militia guard leaves south.
You feel infused by 9th circle DARK powers!
< 1077h/724H 128v/173V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1077h/724H 128v/173V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1077h/724H 128v/173V Pos: sitting >
You feel infused by 9th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1076h/724H 128v/173V Pos: sitting >
You stagger about, then fall to your knees!
< 1076h/724H 128v/173V Pos: on your ass >
The world stops spinning.
The Great Bazaar
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 1076h/724H 128v/173V Pos: on your ass >
Nah... You feel too relaxed to do that...
< 1076h/724H 128v/173V Pos: on your ass >
Sorry, you can't do that while laying around.
< 1076h/724H 129v/173V Pos: on your ass >
Nah... You feel too relaxed to do that...
< 1075h/724H 135v/173V Pos: on your ass >
Sorry, you can't do that while laying around.
< 1075h/724H 136v/173V Pos: on your ass >
You clamber to your feet.
< 1075h/724H 143v/173V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
The receptionist stands here behind the counter, waiting to help someone.
< 1074h/724H 149v/173V Pos: standing >
The receptionist suddenly attacks YOU!
You snap into visibility.
The receptionist's punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
< 1072h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
A Gnome enters from the east.
< 1072h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
A Gnome leaves west.
< 1072h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
You start chanting...
< 1071h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
You complete your spell...
[Damage: 57 ] A huge shower of arcing electricity engulfs the receptionist.
< 1071h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
The receptionist nimbly swivels out of the path of your attack.
The receptionist gracefully whirls around your attack.
< 1071h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
The receptionist's punch grazes you.
The receptionist's punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
The receptionist misses you.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
The receptionist's punch grazes you.
The receptionist's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 1050h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
You snap into visibility.
You complete your spell...
[Damage: 98 ] You drain the receptionist of some of her energy.
< 1128h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
A Gnome enters from the west.
< 1128h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: small wounds >
[Damage: 33 ] Electrical arcs continue to blacken and pincushion the receptionist.
You start chanting...
< 1128h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
A Gnome starts casting an offensive spell.
< 1127h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
You complete your spell...
[Damage: 98 ] You drain the receptionist of some of her energy.
< 1201h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
The receptionist nimbly swivels out of the path of your attack.
You miss the receptionist.
You snap into visibility.
< 1200h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
You resist the effects of a Gnome's spell!
You resist the effects of a Gnome's spell!
You resist the effects of a Gnome's spell!
You resist the effects of a Gnome's spell!
You see nothing special about him.
This Gnome is in excellent condition.
He's small in size.
< 1200h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
[Damage: 12 ] Electrical arcs continue to blacken and pincushion the receptionist.
You start chanting...
< 1200h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
The receptionist's punch grazes you.
The receptionist's punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
The receptionist's crude punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
The receptionist's weak punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
The receptionist's punch grazes you.
The receptionist's feeble punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
The receptionist's punch grazes you.
You dodge the receptionist's vicious attack.
< 1175h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
You snap into visibility.
You complete your spell...
[Damage: 57 ] A huge shower of arcing electricity engulfs a Gnome.
A Gnome starts casting an offensive spell called 'solbeeps missile barrage'.
< 1174h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
The sun hangs low on the southern sky.
< 1174h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
You start chanting...
You snap into visibility.
< 1174h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
[Damage: 13 ] Electrical arcs continue to blacken and pincushion the receptionist.
< 1174h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
You resist the effects of a Gnome's spell!
You resist the effects of a Gnome's spell!
You resist the effects of a Gnome's spell!
You resist the effects of a Gnome's spell!
< 1173h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
You complete your spell...
[Damage: 61 ] A huge shower of arcing electricity engulfs a Gnome.
< 1173h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
A Gnome misses you.
You snap into visibility.
The receptionist nimbly swivels out of the path of your attack.
The receptionist gracefully whirls around your attack.
< 1173h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
[Damage: 36 ] Electrical arcs continue to blacken and pincushion a Gnome.
< 1173h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 1173h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
You complete your spell...
[Damage: 64 ] A huge shower of arcing electricity engulfs a Gnome.
< 1172h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion the receptionist.
You dodge the receptionist's vicious attack.
The receptionist's punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
The receptionist's punch grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
The receptionist's feeble punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
You dodge the receptionist's vicious attack.
The receptionist's punch grazes you.
[Damage: 1 ] The receptionist ignites into black flames as she hits you!
The receptionist's punch grazes you.
The receptionist's punch grazes you.
A Gnome attempts to flee.
A Gnome leaves west.
< 1155h/724H 151v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: receptionist sta EP: few wounds >
You snap into visibility.
[Damage: 38 ] A Gnome's body smokes and him lifeless body turns black.
You receive your share of experience.