<worn as a badge> the emblem of life
<worn on head> the helmet of agony (magic) (humming)
<worn on eyes> an all-seeing demonic eye (magic)
<worn in ear> the earring of a MaDMaN (magic)
<worn in ear> a wad of spawn goo (magic) (humming)
<worn on face> a blank expression
<worn about body> a cloak spun entirely of smoke (magic)
<worn as quiver> a snow white quiver of wolf fur
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<held as shield> a shield
<worn around wrist> a spiked bracelet of dwarven kind
<worn around wrist> a mithril bracer of Tarkorsh
<worn on finger> an ancient ring of liquid rock
The lich of Obeen is now a member of your group.
< 393h/393H 193v/193V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*The lich of Obeen stands here. (minion) (Red Aura)
*The lich of A tharnadian illusionist stands here. (minion) (Red Aura)
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here.(Red Aura)
< 393h/393H 193v/193V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A large rat who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A stray cat who is in the distance to your east.
Kylara Nevicck who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 393h/393H 193v/193V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A black leather skin has been dropped here.
Some leather leggings were left here.
A small wooden shield is lying on the ground.
The lich of Obeen enters from the west.
A golden dracolich enters from the west.
Obeen enters from the west.
The lich of A tharnadian illusionist enters from the west.
< 393h/393H 192v/193V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A militia guard who is a brief walk away to your east.
A stray cat who is rather far off to your east.
Kylara Nevicck who is a brief walk away to your west.
< 393h/393H 192v/193V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A powerful tome lies in the dust here.
The lich of Obeen enters from the west.
A golden dracolich enters from the west.
Obeen enters from the west.
The lich of A tharnadian illusionist enters from the west.
Obeen looks at the lich of a tharnadian illusionist.
< 393h/393H 191v/193V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is a brief walk away to your east.
A militia guard who is close by to your south.
A large rat who is close by to your south.
A large rat who is not far off to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
Kylara Nevicck who is rather far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 393h/393H 191v/193V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
The lich of Obeen enters from the north.
A golden dracolich enters from the north.
Obeen enters from the north.
The lich of A tharnadian illusionist enters from the north.
< 393h/393H 192v/193V Pos: standing >
You quickly scan the area.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 393h/393H 192v/193V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large rat is scurrying about here.
The lich of Obeen enters from the north.
A golden dracolich enters from the north.
Obeen enters from the north.
The lich of A tharnadian illusionist enters from the north.
< 393h/393H 191v/193V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A Dwarf who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
A commoner who is a brief walk away to your west.
A stray cat who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 393h/393H 191v/193V Pos: standing >
< 393h/393H 193v/193V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A wolfhide backpack has been dropped here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A Dwarf (medium) stands in mid-air here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The lich of Obeen enters from the east.
A golden dracolich enters from the east.
Obeen enters from the east.
The lich of A tharnadian illusionist enters from the east.
< 393h/393H 192v/193V Pos: standing >
You start chanting...
< 393h/393H 192v/193V Pos: standing >
Obeen starts casting an offensive spell.
< 393h/393H 192v/193V Pos: standing >
You complete your spell...
[Damage: 69 ] A huge shower of arcing electricity engulfs a Dwarf.
A Dwarf misses you.
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
Obeen completes his spell...
Obeen utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf is engulfed by a shower of arcing electricity sent by Obeen.
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf blocks Obeen's lunge at him.
A Dwarf blocks Obeen's lunge at him.
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf blocks your futile lunge at him.
A Dwarf blocks your futile lunge at him.
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A militia guard is waving a platinum coin around wanting to make a bet on the outcome.
A militia guard enters from the west.
You start chanting...
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A militia guard enters from the west.
Obeen starts casting an offensive spell.
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
Obeen completes his spell...
Obeen utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf is engulfed by a shower of arcing electricity sent by Obeen.
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
Casting: electrical execution
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
[Damage: 39 ] Electrical arcs continue to blacken and pincushion a Dwarf.
You complete your spell...
[Damage: 70 ] A huge shower of arcing electricity engulfs a Dwarf.
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
Electrical arcs continue to blacken and pincushion a Dwarf.
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
Obeen starts casting an offensive spell called 'electrical execution'.
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
The Tharnadian Quartermaster stands to the side, evaluating the fray.
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
You start chanting...
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
Obeen completes his spell...
Obeen utters the words 'electrical execution'
A Dwarf is engulfed by a shower of arcing electricity sent by Obeen.
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
A swarm of insects sneaks in from the east.
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
You complete your spell...
[Damage: 69 ] A huge shower of arcing electricity engulfs a Dwarf.
< 393h/393H 192v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: awful >
Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf is stunned!
< 393h/393H 192v/193V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: awful >
A Dwarf's feeble slash grazes Obeen.
A Dwarf blocks Obeen's lunge at him.
Obeen misses a Dwarf.
Sparkling magic surrounds Obeen as he begins his chant.
Obeen starts casting an offensive spell.
< 393h/393H 192v/193V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Dwarf sta EP: awful >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf is mortally wounded, and will die soon, if not aided.
[Damage: 37 ] A Dwarf's body smokes and him lifeless body turns black.
A Dwarf's duergar skin belt exploded spreading charges of electrical energy!
A Dwarf is dead! R.I.P.
You just gained 0.50 frags!
You feel the blessing of the Gods wash over you.
You have gained 120 epic points.
A Dwarf's death cry reverberates in your head as he falls to the ground.
Obeen stops invoking abruptly!
< 393h/393H 192v/193V Pos: standing >
You sit down and relax.
< 393h/393H 192v/193V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 2 of 5 ( 5 seconds)
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 393h/393H 192v/193V Pos: sitting >
You start meditating...
< 393h/393H 193v/193V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 393h/393H 193v/193V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 393h/393H 193v/193V Pos: sitting >
Obeen sits down in a comfortable spot.
< 393h/393H 193v/193V Pos: sitting >
A militia guard leaves west.
< 393h/393H 193v/193V Pos: sitting >
You feel infused by 10th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 393h/393H 193v/193V Pos: sitting >
It appears to be the corpse of Aces.
a dark shadowy circle [superior] (magic)
a mask of beastkind [superior] (magic)
a bloodstained serrated blade
a bracelet of the earth [modified] (magic)
an emerald-green cloak (magic)
a heavy pair of xorn-hide boots
some tight silk pants [superior]
a soldier's hide eyepatch
a rusty brass heater shield
some glittering hide mitts
a glittering ivory cap
some holy white robes
a shadowsteel torc (magic)
a necklace of dangling rat skulls
a rugged adventurers satchel (magic) (illuminating)
a large ruby
a black ten
a HUGE diamond
< 393h/393H 193v/193V Pos: sitting >
You clamber to your feet.
< 393h/393H 193v/193V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
a satchel used to hold various items lies here. (magic) (illuminating)
A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
The lich of Obeen enters from the north.
A golden dracolich enters from the north.
< 393h/393H 192v/193V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The lich of a tharnadian illusionist who is close by to your north.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
A Human who is close by above you.
A Dwarf who is close by above you.
The receptionist who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.
< 393h/393H 192v/193V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Mountain Dwarf is lying here.
A wolfhide backpack has been dropped here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
*The lich of A tharnadian illusionist stands here. (minion) (Red Aura)
Obeen Clan Love Corpse (Lich)(medium) sits resting.(Red Aura)
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The lich of Obeen enters from the south.
A golden dracolich enters from the south.
< 393h/393H 191v/193V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A commoner who is not far off to your west.
The doctor who is rather far off to your west.
< 393h/393H 191v/193V Pos: standing >
A militia guard leaves west.
< 393h/393H 192v/193V Pos: standing >
Obeen clambers to his feet.
< 393h/393H 193v/193V Pos: standing >
A Human enters from the north.
< 393h/393H 193v/193V Pos: standing >
A Human leaves east.
< 393h/393H 193v/193V Pos: standing >
The Tharnadian-Keats intersection is east of here.
You extend your sights eastward.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large rat is scurrying about here.
< 393h/393H 193v/193V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
a satchel used to hold various items lies here. (magic) (illuminating)
A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
The lich of Obeen enters from the north.
A golden dracolich enters from the north.
Obeen enters from the north.
The lich of A tharnadian illusionist enters from the north.
< 393h/393H 192v/193V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
Puddles of fresh blood cover the ground.
[2] A small round shield has been dropped here.
A cudgel has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
[18] The corpse of a Human is lying here.
The corpse of the receptionist is lying here.
[14] The corpse of a Human is lying here.
[9] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here, fighting an elite guard.(Gold Aura)
*A Dwarf (medium) Member of Arcane Hooligans stands here.(Gold Aura)
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
An elite guard stands here, fighting a Human.
An elite guard crouches here, fighting a Human.
< 393h/393H 192v/193V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Mountain Dwarf is lying here.
A wolfhide backpack has been dropped here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The lich of Obeen enters from the south.
A golden dracolich enters from the south.
Obeen enters from the south.
The lich of A tharnadian illusionist enters from the south.
< 393h/393H 191v/193V Pos: standing >
The town crier says in common 'If you have anything and I mean anything for sale,'
The town crier says in common 'you now can auction it - though let's get real,'
The town crier says in common 'you'll just kill for it.'
The town crier snickers softly to himself.
< 393h/393H 193v/193V Pos: standing >
< 393h/393H 193v/193V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
a satchel used to hold various items lies here. (magic) (illuminating)
A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
The lich of Obeen enters from the north.
A golden dracolich enters from the north.
Obeen enters from the north.
The lich of A tharnadian illusionist enters from the north.
< 393h/393H 192v/193V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A few drops of fresh blood are scattered around the area.
[2] A small round shield has been dropped here.
A cudgel has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
[19] The corpse of a Human is lying here.
The corpse of the receptionist is lying here.
[13] The corpse of a Human is lying here.
[9] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here, fighting an elite guard.(Gold Aura)
*A Dwarf (medium) Member of Arcane Hooligans stands here.(Gold Aura)
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
An elite guard stands here, fighting a Human.
An elite guard crouches here.
The lich of Obeen enters from below.
A golden dracolich enters from below.
Obeen enters from below.
The lich of A tharnadian illusionist enters from below.
< 393h/393H 191v/193V Pos: standing >
An elite guard punches a Human in the throat, he chokes, gasps and dies.
A Human is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a Human.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
A Human has returned from the dead.
< 393h/393H 191v/193V Pos: standing >
The receptionist suddenly attacks Obeen!
The receptionist's crude punch strikes Obeen.
< 393h/393H 192v/193V Pos: standing >
You complete your spell...
A Dwarf snaps into visibility.
A halo of white light descends upon a Dwarf burning your soul.
[Damage: 69 ] A huge shower of arcing electricity engulfs a Dwarf.
A Dwarf's chameleon suit of transformation of agility is filled with electrical energy!
A Dwarf parries your futile lunge at him.
A Dwarf parries your futile lunge at him.
< 393h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
A Dwarf snaps into visibility.
A Dwarf's feeble slash grazes you.
A Dwarf swings Illesarus, Sword of Sharpness with a broad two-handed arch at you.
Blood flies everywhere as Illesarus slices without restraint.
OUCH! That really did HURT!
Illesarus, Sword of Sharpness nearly severs your leg from your body!
A Dwarf's feeble slash grazes you.
A Dwarf's weak slash grazes you.
[Damage: 1 ] A Dwarf suffers from contact with the aura about you.
A Dwarf's slash grazes you.
[Damage: 1 ] A Dwarf suffers from contact with the aura about you.
A Dwarf's feeble slash grazes you.
[Damage: 1 ] A Dwarf suffers from contact with the aura about you.
A Dwarf's slash strikes you.
[Damage: 3 ] A Dwarf suffers from contact with the aura about you.
< 266h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: A Dwarf sta EP: few scratches >
You start chanting...
An elite guard's face turns pale as a Human slams his head into his face.
< 266h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: A Dwarf sta EP: few scratches >
The lich of Obeen suddenly attacks a Dwarf!
The lich of Obeen snaps into visibility.
A Dwarf snaps into visibility.
The lich of Obeen's feeble punch grazes a Dwarf.
< 266h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: A Dwarf sta EP: few scratches >
You complete your spell...
[Damage: 64 ] A huge shower of arcing electricity engulfs a Dwarf.
< 343h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
A Human misses an elite guard.
< 343h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
[Damage: 36 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 386h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Dwarf sta EP: small wounds >
You start chanting...
< 386h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Dwarf sta EP: small wounds >
An elite guard assists an elite guard heroically.
A Human avoids being bashed by an elite guard, who loses his balance and falls.
< 386h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Dwarf sta EP: small wounds >
You complete your spell...
A Dwarf snaps into visibility.
[Damage: 66 ] A huge shower of arcing electricity engulfs a Dwarf.
< 393h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
The receptionist gracefully whirls around Obeen's attack.
Obeen misses the receptionist.
< 393h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
The receptionist's crude punch wounds Obeen.
The receptionist's feeble punch grazes Obeen.
The receptionist's crude punch wounds Obeen.
The receptionist's punch grazes Obeen.
The receptionist's crude punch strikes Obeen.
The receptionist's punch grazes Obeen.
The receptionist's punch grazes Obeen.
The receptionist's punch wounds Obeen.
The receptionist starts casting an offensive spell.
The lich of a tharnadian illusionist suddenly attacks the receptionist!
The lich of a tharnadian illusionist snaps into visibility.
The lich of a tharnadian illusionist's weak punch grazes the receptionist.
The receptionist completes her spell...
The receptionist utters the words 'parl xafe'
The lich of a tharnadian illusionist wavers in agony, as the positive energies sent by the receptionist purge her essence!
The receptionist sends the lich of a tharnadian illusionist reeling with a holy word.
The receptionist's spell flows around Obeen, leaving him unharmed!
The receptionist sends a golden dracolich reeling with a holy word.
The receptionist's spell flows around the lich of Obeen, leaving it unharmed!
You are sent reeling by the receptionist's holy word.
OUCH! That really did HURT!
< 348h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
[Damage: 38 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf parries your futile lunge at him.
A Dwarf parries your futile lunge at him.
< 393h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
Your leg has healed.
You start chanting...
Obeen starts casting an offensive spell called 'electrical execution'.
< 393h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf's feeble slash grazes you.
A Dwarf's feeble slash grazes you.
A Dwarf's Illesarus, the Sword of Sharpness eminates a soft glow and a Dwarf looks refreshed!
The room lights up!
Healing energy flows from a Dwarf into a Dwarf's body!
A Dwarf's feeble slash grazes you.
A Dwarf's slash grazes you.
A Dwarf's feeble slash grazes you.
A Dwarf's Illesarus, the Sword of Sharpness eminates a soft glow and a Dwarf looks refreshed!
Healing energy flows from a Dwarf into a Dwarf's body!
A Dwarf's slash grazes you.
[Damage: 1 ] A Dwarf suffers from contact with the aura about you.
< 386h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf parries the lich of Obeen's lunge at him.
A Dwarf snaps into visibility.
The lich of Obeen's feeble punch grazes a Dwarf.
< 393h/393H 193v/193V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
You complete your spell...
[Damage: 70 ] A huge shower of arcing electricity engulfs a Dwarf.
Obeen completes his spell...
Obeen utters the words 'electrical execution'
A Human twitches and jerks violently to death from Obeen's shower of arcing electricity!
A Human is dead! R.I.P.
You receive your share of experience.