<worn as a badge> the emblem of life
<worn on head> the helmet of agony (magic) (humming)
<worn on eyes> an all-seeing demonic eye (magic)
<worn in ear> the earring of a MaDMaN (magic)
<worn in ear> a wad of spawn goo (magic) (humming)
<worn on face> a blank expression
<worn around neck> a necklace of glittering shells
<worn around neck> a necklace of glittering shells
<worn about body> a cloak spun entirely of smoke (magic)
<worn on back> a coconut backpack
<worn as quiver> a snow white quiver of wolf fur
<worn about waist> a tanned centaur hide belt
<worn on belt buckle>a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<held as shield> a shield
<worn around wrist> a spiked bracelet of dwarven kind
<worn around wrist> a mithril bracer of Tarkorsh
<worn on hands> a pair of fingerless silk gloves
<worn on finger> a jeweled purple ring
<worn on finger> an ancient ring of liquid rock
<primary weapon> the mace of mentality
<worn on legs> a pair of spider-silk leggings
<worn on feet> a pair of ermineskin boots
An elite guard's impressive crush strikes you.
An elite guard's powerful crush strikes you.
You sneer as you sidestep an elite guard's kick.
< 388h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: thief sta EP: small wounds >
[Damage: 31 ] Electrical arcs continue to blacken and pincushion a Human.
< 426h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: small wounds >
You start chanting...
< 426h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: small wounds >
A Human completes his spell...
A Human utters the word 'yufzbarr'
You resist the effects of a Human's spell!
< 426h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: small wounds >
[Damage: 13 ] Electrical arcs continue to blacken and pincushion a Human.
< 441h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: small wounds >
[Damage: 31 ] Flames smother a Human, searing and baking him.
You dodge a Human's vicious attack.
A Human misses you.
A Human misses you.
You dodge a shadow monster's vicious attack.
< 456h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: small wounds >
[Damage: 26 ] Flames smother a Human, searing and baking him.
A tharnadian thief-hunter's weak punch grazes you.
[Damage: 1 ] A tharnadian thief-hunter suffers from contact with the aura about you.
A tharnadian thief-hunter's fine punch strikes you.
[Damage: 1 ] A tharnadian thief-hunter suffers from contact with the aura about you.
A tharnadian thief-hunter's decent punch strikes you.
[Damage: 1 ] A tharnadian thief-hunter suffers from contact with the aura about you.
You sneer as you sidestep a tharnadian thief-hunter's kick.
< 422h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: small wounds >
Casting: electrical execution
< 422h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: small wounds >
[Damage: 32 ] Electrical arcs continue to blacken and pincushion a Human.
You complete your spell...
[Damage: 52 ] A huge shower of arcing electricity engulfs a Human.
An elite guard's impressive crush wounds you.
You dodge an elite guard's vicious attack.
An elite guard kicks you and your bones crumble.
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter's weak punch wounds you.
[Damage: 1 ] A tharnadian thief-hunter suffers from contact with the aura about you.
A tharnadian thief-hunter's decent punch strikes you.
[Damage: 1 ] A tharnadian thief-hunter suffers from contact with the aura about you.
A tharnadian thief-hunter kicks you and your bones crumble.
[Damage: 1 ] A tharnadian thief-hunter suffers from contact with the aura about you.
< 404h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: thief sta EP: small wounds >
A Human misses you.
A tharnadian illusionist's weak punch wounds you.
A tharnadian illusionist's crude punch wounds you.
You dodge a tharnadian illusionist's vicious attack.
A tharnadian illusionist starts casting an offensive spell.
< 385h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: thief sta EP: small wounds >
A Human misses you.
An elite guard's impressive crush strikes you.
An elite guard's impressive crush strikes you.
An elite guard kicks you and your bones crumble.
A Human stops fighting.
< 347h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: thief sta EP: small wounds >
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Human.
< 363h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: thief sta EP: small wounds >
You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 363h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: thief sta EP: small wounds >
[Damage: 31 ] Flames smother a Human, searing and baking him.
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Human.
You complete your spell...
[Damage: 55 ] A huge shower of arcing electricity engulfs a Human.
< 456h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: small wounds >
A Human misses you.
< 456h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: small wounds >
The fiery conflagration burning a Human subsides!
< 456h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: small wounds >
[Damage: 7 ] Electrical arcs continue to blacken and pincushion a Human.
A Human is incapacitated and will slowly die, if not aided.
[Damage: 30 ] A Human's body smokes and him lifeless body turns black.
A Human's tight green cloak exploded spreading charges of electrical energy!
A Human's spherical chunk of the swamp fane runestone exploded spreading charges of electrical energy!
A Human is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You feel the blessing of the Gods wash over you.
You have gained 240 epic points.
You have completed boon # 1323.
You feel the blessing of the Gods wash over you.
You have not completed the task given to you by the Gods,
so you are not able to progress at usual pace.
You have gained 2499 epic points.
A Human's death cry reverberates in your head as he falls to the ground.
A Human stops following a Human.
A Human stops following a Human.
A Human stops following a Human.
You dodge an elite guard's vicious attack.
Your power reserves are not sufficient to cast that spell!
< 456h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: small wounds >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
You resist the effects of a tharnadian illusionist's spell!
Your power reserves are not sufficient to cast that spell!
< 456h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: small wounds >
You failed.
< 456h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: small wounds >
A shadow monster's punch wounds you.
< 450h/456H 99v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: small wounds >
You dodge a tharnadian thief-hunter's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter's punch wounds you.
[Damage: 1 ] A tharnadian thief-hunter suffers from contact with the aura about you.
You attempt to flee...
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
You flee southward!
< 439h/456H 68v/237V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A shadow monster stands here.
A Human (medium) - The Resistance stands here.(Gold Aura)
A Human (medium) - The Resistance stands here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian illusionist stands here watching for intruders. (casting)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 439h/456H 72v/237V Pos: standing >
A shadow monster quickly fades into the thin air!
A shadow monster disappears as quickly as it came!
The receptionist leaves east.
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
You're too busy fighting to be pulling things out of bags!
< 439h/456H 73v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief ass EP: small wounds >
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
< 439h/456H 74v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief ass EP: small wounds >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 439h/456H 74v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief ass EP: small wounds >
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's crude punch wounds you.
You miss a tharnadian thief-hunter.
You score a CRITICAL HIT!!!!!
[Damage: 6 ] Your fine bludgeon grazes a tharnadian thief-hunter.
You resist the effects of a tharnadian thief-hunter's spell!
You attempt to flee...
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of a militia guard is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
You flee northward!
< 434h/456H 51v/237V Pos: standing >
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
< 434h/456H 52v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 434h/456H 53v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief kne EP: excellent >
You attempt to flee...
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
You flee northward!
< 434h/456H 31v/237V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of a militia guard is lying here.
A tharnadian thief-hunter crouches here.(Gold Aura)
< 434h/456H 33v/237V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A tharnadian thief-hunter crouches here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tharnadian thief-hunter is lying in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 434h/456H 33v/237V Pos: standing >
You get a tome of immeasurable knowledge from the corpse of Nom.
You get a tome of wizardry from the corpse of Nom.
You get a golden scabbard encrusted with emeralds and rubies from the corpse of Nom.
You get the earring of a MaDMaN from the corpse of Nom.
You get a wad of spawn goo from the corpse of Nom.
You get the mask of the plague from the corpse of Nom.
You get the black eyepiece of Menzellon [superior] from the corpse of Nom.
You get a plain wooden lyre from the corpse of Nom.
You get the weathered shard of Insanity from the corpse of Nom.
You get a bracelet of finger bones from the corpse of Nom.
You get a satanic bracelet from the corpse of Nom.
You can't carry any more.
< 434h/456H 34v/237V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's crude punch wounds you.
< 422h/456H 35v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
An elite guard assists a tharnadian illusionist heroically.
You dodge a bash from an elite guard, who loses his balance and falls.
< 422h/456H 35v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
You dodge an elite guard's vicious attack.
< 422h/456H 35v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
An elite guard's impressive crush wounds you.
< 412h/456H 35v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
You miss a tharnadian illusionist.
You miss a tharnadian illusionist.
< 412h/456H 35v/237V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
A tharnadian illusionist's punch strikes you.
A tharnadian illusionist's crude punch strikes you.
A tharnadian illusionist's decent punch strikes you.
A tharnadian illusionist starts casting an offensive spell.
< 362h/456H 35v/237V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist sta EP: excellent >
You try to fake your own demise..
A tharnadian illusionist stops invoking abruptly!
< 362h/456H 35v/237V Pos: on your ass >
Obeen enters from the east.
< 362h/456H 49v/237V Pos: on your ass >
Obeen leaves west.
< 362h/456H 51v/237V Pos: on your ass >
A tharnadian thief-hunter starts casting a spell.
A tharnadian illusionist leaves east.
Obeen enters from the west.
< 364h/456H 84v/237V Pos: on your ass >
A tharnadian thief-hunter suddenly attacks Obeen!
Obeen snaps into visibility.
A tharnadian thief-hunter's feeble punch grazes Obeen.
< 364h/456H 91v/237V Pos: on your ass >
An elite guard assists a tharnadian thief-hunter heroically.
An elite guard suddenly attacks Obeen!
An elite guard's weak crush grazes Obeen.
< 365h/456H 95v/237V Pos: on your ass >
Obeen attempts to flee.
Obeen leaves east.
< 365h/456H 102v/237V Pos: on your ass >
A tharnadian thief-hunter completes his spell...
< 365h/456H 109v/237V Pos: on your ass >
Obeen enters from the east.
< 366h/456H 119v/237V Pos: on your ass >
A tharnadian thief-hunter suddenly attacks Obeen!
A tharnadian thief-hunter's feeble punch grazes Obeen.
< 366h/456H 121v/237V Pos: on your ass >
A tharnadian thief-hunter suddenly attacks Obeen!
A tharnadian thief-hunter misses Obeen.
< 366h/456H 123v/237V Pos: on your ass >
You clamber to your feet.
< 366h/456H 128v/237V Pos: standing >
Obeen attempts to flee.
Obeen leaves south.
You attach a golden scabbard encrusted with emeralds and rubies to your belt.
You already wear something around all your wrists.
You already wear something around all your wrists.
You can't wear that on your nose.
Your hands are full.
< 366h/456H 130v/237V Pos: standing >
You get a belt of body parts from the corpse of Nom.
You can't carry any more.
< 382h/471H 132v/237V Pos: standing >
A tharnadian illusionist enters from the east.
A tharnadian thief-hunter leaves south.
< 382h/471H 140v/237V Pos: standing >
You dodge a bash from a tharnadian illusionist, who loses his balance and falls.
< 382h/471H 141v/237V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist ass EP: few scratches >
An elite guard assists a tharnadian illusionist heroically.
You dodge a bash from an elite guard, who loses his balance and falls.
< 382h/471H 141v/237V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist ass EP: few scratches >
Autosaving...
< 382h/471H 141v/237V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist ass EP: few scratches >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
An elite guard's crush wounds you.
< 376h/471H 141v/237V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist ass EP: few scratches >
A tharnadian thief-hunter enters from the north.
< 376h/471H 141v/237V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist ass EP: few scratches >
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
< 376h/471H 141v/237V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist ass EP: few scratches >
An elite guard assists an elite guard heroically.
You dodge a bash from an elite guard, who loses his balance and falls.
You miss a tharnadian illusionist.
You miss a tharnadian illusionist.
You are carrying: (11/11)
a belt of body parts (magic)
a satanic bracelet (magic) [78%]
a bracelet of finger bones
the weathered shard of Insanity (magic)
a plain wooden lyre
the black eyepiece of Menzellon [superior]
the mask of the plague
a wad of spawn goo (magic) (humming)
the earring of a MaDMaN (magic)
a tome of wizardry [32%]
a tome of immeasurable knowledge (magic) (glowing) (humming)
< 376h/471H 141v/237V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist ass EP: few scratches >
A tharnadian illusionist misses you.
You dodge a tharnadian illusionist's vicious attack.
You attempt to flee...
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A tharnadian thief-hunter stands here, fighting Obeen.(Gold Aura)
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
An impenetrable globe of darkness floats near Obeen's head.
You flee southward!
< 376h/471H 116v/237V Pos: standing >
The last gasps of Obeen cause a sickening chill to run up your spine.
Obeen is dead! R.I.P.
< 376h/471H 116v/237V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
north and west.
Obvious exits: -North -West
< 376h/471H 119v/237V Pos: standing >
What/who do you want to drag?
< 376h/471H 120v/237V Pos: standing >
You are carrying: (11/11)
a belt of body parts (magic)
a satanic bracelet (magic) [78%]
a bracelet of finger bones
the weathered shard of Insanity (magic)
a plain wooden lyre
the black eyepiece of Menzellon [superior]
the mask of the plague
a wad of spawn goo (magic) (humming)
the earring of a MaDMaN (magic)
a tome of wizardry [32%]
a tome of immeasurable knowledge (magic) (glowing) (humming)
< 377h/471H 133v/237V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge> the emblem of life
<worn on head> the helmet of agony (magic) (humming)
<worn on eyes> an all-seeing demonic eye (magic)
<worn in ear> the earring of a MaDMaN (magic)
<worn in ear> a wad of spawn goo (magic) (humming)
<worn on face> a blank expression
<worn around neck> a necklace of glittering shells
<worn around neck> a necklace of glittering shells
<worn about body> a cloak spun entirely of smoke (magic)
<worn on back> a coconut backpack
<worn as quiver> a snow white quiver of wolf fur
<worn about waist> a tanned centaur hide belt
<worn on belt buckle>a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<attached to belt>
<attached to belt>
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<held as shield> a shield
<worn around wrist> a spiked bracelet of dwarven kind
<worn around wrist> a mithril bracer of Tarkorsh
<worn on hands> a pair of fingerless silk gloves
<worn on finger> a jeweled purple ring
<worn on finger> an ancient ring of liquid rock
<primary weapon> the mace of mentality
<worn on legs> a pair of spider-silk leggings
<worn on feet> a pair of ermineskin boots
< 377h/471H 134v/237V Pos: standing >
The receptionist enters from the north.
< 377h/471H 140v/237V Pos: standing >
You can't carry that many items.
< 378h/471H 142v/237V Pos: standing >
The receptionist suddenly attacks YOU!
The receptionist's impressive punch strikes you hard.
The globe around the receptionist's body flares as it bears the brunt of your assault!
Sorry, you aren't allowed to do that in combat.
< 336h/471H 147v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: receptionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 336h/471H 147v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: receptionist sta EP: excellent >
You attempt to flee...
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
You flee northward!
< 336h/471H 123v/237V Pos: standing >
You are carrying: (11/11)
a belt of body parts (magic)
a satanic bracelet (magic) [78%]
a bracelet of finger bones
the weathered shard of Insanity (magic)
a plain wooden lyre
the black eyepiece of Menzellon [superior]
the mask of the plague
a wad of spawn goo (magic) (humming)
the earring of a MaDMaN (magic)
a tome of wizardry [32%]
a tome of immeasurable knowledge (magic) (glowing) (humming)
< 336h/471H 125v/237V Pos: standing >
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
< 336h/471H 126v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: thief kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 336h/471H 126v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: thief kne EP: excellent >
You attempt to flee...
An Eastern Gate Guard Tower
This is the top of one of the two towers that stand on either side of the
eastern gates to Tharnadia. The tower itself is forty feet in diameter, and
made from solid stone. A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance. A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege. A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
You flee upward!
< 336h/471H 105v/237V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A tharnadian thief-hunter crouches here.(Gold Aura)
You barely sense a lifeform nearby.
< 336h/471H 107v/237V Pos: standing >
The receptionist suddenly attacks YOU!
The receptionist's weak punch wounds you.
The globe around the receptionist's body flares as it bears the brunt of your assault!
Sorry, you aren't allowed to do that in combat.
< 328h/471H 108v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: receptionist sta EP: excellent >
Obeen clambers to his feet.
< 328h/471H 109v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: receptionist sta EP: excellent >
Obeen leaves north.
Sorry, you aren't allowed to do that in combat.
< 328h/471H 109v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: receptionist sta EP: excellent >
You attempt to flee...
An Eastern Gate Guard Tower
This is the top of one of the two towers that stand on either side of the
eastern gates to Tharnadia. The tower itself is forty feet in diameter, and
made from solid stone. A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance. A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege. A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
You flee upward!
< 328h/471H 86v/237V Pos: standing >
You feel up to faking your death again...
< 328h/471H 87v/237V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A tharnadian thief-hunter crouches here.(Gold Aura)
< 328h/471H 87v/237V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
*Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
An impenetrable globe of darkness floats near Obeen's head.
A tharnadian thief-hunter is lying here.(Gold Aura)
A tharnadian illusionist is lying in mid-air here.
A tharnadian thief-hunter stands in mid-air here, fighting Obeen. (casting) (Gold Aura)
An elite guard is lying in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 328h/471H 87v/237V Pos: standing >
An elite guard assists a tharnadian thief-hunter heroically.
An elite guard suddenly attacks Obeen!
Obeen snaps into visibility.
An elite guard's weak crush grazes Obeen.
A tharnadian illusionist clambers to his feet.
The receptionist enters from the south.
You dodge a bash from a tharnadian illusionist, who loses his balance and falls.
< 328h/471H 92v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: illusionist ass EP: excellent >
A tharnadian thief-hunter clambers to his feet.
A tharnadian thief-hunter starts casting a spell.
< 328h/471H 92v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: illusionist ass EP: excellent >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gajrgpuzre'
A holy aura forms around a tharnadian thief-hunter!
< 328h/471H 92v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: illusionist ass EP: excellent >
An elite guard assists an elite guard heroically.
Obeen avoids being bashed by an elite guard, who loses his balance and falls.
< 328h/471H 92v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: illusionist ass EP: excellent >
The receptionist suddenly attacks YOU!
The receptionist's crude punch strikes you.
The globe around the receptionist's body flares as it bears the brunt of your assault!
< 315h/471H 92v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: illusionist ass EP: excellent >
You attempt to flee...
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A tharnadian thief-hunter crouches here.(Gold Aura)
You flee southward!
< 315h/471H 64v/237V Pos: standing >
Obeen enters from the north.
< 315h/471H 68v/237V Pos: standing >
Obeen attempts to flee.
Obeen leaves up.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)
A tharnadian illusionist is lying in mid-air here.
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)
An elite guard is lying in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 315h/471H 68v/237V Pos: standing >
Drag what/who which direction?
< 315h/471H 69v/237V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gaiqhjabral'
a tharnadian thief-hunter's is encased in a solid white aura!
< 315h/471H 70v/237V Pos: standing >
The receptionist suddenly attacks YOU!
The receptionist's crude punch strikes you.
The globe around the receptionist's body flares as it bears the brunt of your assault!
< 302h/471H 71v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: receptionist sta EP: excellent >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gaiqhjabral'
a tharnadian thief-hunter's is encased in a solid white aura!
A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's weak punch wounds you.
[Damage: 1 ] A tharnadian thief-hunter suffers from contact with the aura about you.
Sorry, you aren't allowed to do that in combat.
< 298h/471H 71v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: receptionist sta EP: excellent >
An elite guard assists the receptionist heroically.
You dodge a bash from an elite guard, who loses his balance and falls.
< 298h/471H 71v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: receptionist sta EP: excellent >
You try to fake your own demise..
A Human enters from the west.
< 298h/471H 71v/237V Pos: on your ass >
The receptionist leaves south.
< 299h/471H 92v/237V Pos: on your ass >
A tharnadian thief-hunter starts casting a spell.
A Human tries to drag the corpse of Nom out of the room.
A Human leaves south.
< 299h/471H 99v/237V Pos: on your ass >
A tharnadian thief-hunter starts casting a spell.
< 299h/471H 103v/237V Pos: on your ass >
A tharnadian thief-hunter completes his spell...
< 300h/471H 124v/237V Pos: on your ass >
A tharnadian thief-hunter completes his spell...
A holy aura forms around a tharnadian thief-hunter!
< 301h/471H 138v/237V Pos: on your ass >
A tharnadian thief-hunter starts casting a spell.
You clamber to your feet.
< 302h/471H 164v/237V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A few drops of fresh blood are scattered around the area.
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)
< 302h/471H 165v/237V Pos: standing >
You failed.
< 303h/471H 167v/237V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gajrgpuzre'
A holy aura forms around a tharnadian thief-hunter!
You failed.
< 303h/471H 168v/237V Pos: standing >
An Eastern Gate Guard Tower
This is the top of one of the two towers that stand on either side of the
eastern gates to Tharnadia. The tower itself is forty feet in diameter, and
made from solid stone. A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance. A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege. A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
The corpse of a Human is lying here.
A few drops of fresh blood are scattered around the area.
A heavy Scorpion ballista is here.
A Human (medium) - The Resistance stands here.(Gold Aura)
The receptionist stands in mid-air here, fighting Obeen.(Gold Aura)
Obeen Clan Love Corpse (Lich)(medium) stands in mid-air here, fighting the receptionist. (casting) (Red Aura)
An impenetrable globe of darkness floats near Obeen's head.
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer stands here, fighting Obeen.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
< 303h/471H 168v/237V Pos: standing >
You start chanting...
< 303h/471H 169v/237V Pos: standing >
A tharnadian thief-hunter enters from below.
< 303h/471H 170v/237V Pos: standing >
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
< 303h/471H 171v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: thief ass EP: excellent >
Obeen snaps into visibility.
Obeen completes his spell...
Obeen utters the words 'unsozfol efaui'
Obeen drains the receptionist - what a waste of energy!
< 303h/471H 171v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: thief ass EP: excellent >
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter's weak punch wounds you.
[Damage: 1 ] A tharnadian thief-hunter suffers from contact with the aura about you.
< 297h/471H 171v/237V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: thief ass EP: few scratches >
You complete your spell...
[Damage: 312 ] Your fist crushes a Human, leaving nothing but a smear of blood on the ground.
A Human is dead! R.I.P.
You receive your share of experience.