The death of [55 Death Magus] Zloe (Lich)

in A Dark Forest with Tall Evergreens

from the perspective of [56 Brigand] Ghe (Barbarian)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       a slimy aboleth eye (magic) (glowing) (humming)
<worn in ear>        an enchanted earring of strength
<worn in ear>        a mithril stud carved like a fist (magic)
<worn on face>       a lifebane mask
<worn around neck>   a cloak of demonic subterfuge (magic)
<worn around neck>   an amulet of creation (magic) (humming)
<worn on body>       a darkmail breastplate (magic)
<worn about body>    an earthen cloak of lordly might
<worn on back>       a stylish silken backpack (illuminating)
<worn about waist>   the spiked circles of bloodletting (humming)
<worn on belt buckle>a huge hammer named 'SkullSplitter' (magic) (glowing)
<worn on arms>       a set of spiked dragonscale arm plates (magic)
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone (magic)
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone (magic)
<worn on hands>      a pair of darkmail gauntlets (magic)
<worn on finger>     the spiked ring of bloody retribution (magic)
<worn on finger>     the red ring of perfection (magic)
<primary weapon>     Shokurung'otaghe'rakag'onk'rakag, the axe of ill repute (magic)
<secondary weapon>   a long slime-covered tendril with an unblinking eye (magic) (humming)
<worn on legs>       a transparent sheen of slime
<worn on feet>       a pair of dusty boots (glowing)

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 1019h/1083H 113v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 1019h/1083H 111v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 1020h/1083H 111v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 1022h/1083H 110v/168V Pos: standing >
A Lich enters from the west.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1022h/1083H 108v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 1023h/1083H 107v/168V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 1023h/1083H 105v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 1028h/1083H 105v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1029h/1083H 104v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 1029h/1083H 102v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1083H 102v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 1032h/1083H 101v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 1032h/1083H 99v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 1033h/1083H 97v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 1033h/1083H 98v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 1035h/1083H 99v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A young man in leather armor seems to be patrolling outside the gates.

< 1036h/1083H 97v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1037h/1083H 95v/168V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 1037h/1083H 94v/168V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
Kook (Human)(medium) stands here.(Gold Aura)

< 1038h/1083H 92v/168V Pos: standing >
Headbutt whom?

< 1038h/1083H 92v/168V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *++**^**.  
      ^@+M+++M  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 1040h/1083H 92v/168V Pos: standing >
Headbutt whom?

< 1041h/1083H 92v/168V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your east.
A Lich who is a brief walk away to your east.
A rabbit who is almost out of sight to your east.
A religious zealot who is not far off to your west.
A militia guard who is rather far off to your west.

< 1043h/1083H 93v/168V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your east.
A Lich who is a brief walk away to your east.
A rabbit who is almost out of sight to your east.
A religious zealot who is not far off to your west.
A militia guard who is rather far off to your west.

< 1044h/1083H 94v/168V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *++**^**.^  
     ^+@++P+M+  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Lich is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Lich is lying here.
[3] A scale from a dragon lies here.

< 1047h/1083H 94v/168V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *++**^**.^.  
    ^++@+P+M++  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 1047h/1083H 93v/168V Pos: standing >
 
   ***..^M^.    
  **^*.^^.M^.   
 *******....M.  
  *++**^**.^.^  
   ^+++@M+M+++  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A tiny spring bubbles here from the ground.
The corpse of a Lich is lying here.
Daeh (Barbarian)(large) stands in mid-air here.
Corawar (Grey Elf)(medium) stands in mid-air here.

< 1048h/1083H 93v/168V Pos: standing >
Headbutt whom?
Corawar leaves west.
Daeh leaves west.

< 1049h/1083H 93v/168V Pos: standing >
Corawar enters from the west.
Daeh enters from the west.

< 1050h/1083H 94v/168V Pos: standing >
It appears to be the corpse of Zloe.
Nothing.

< 1051h/1083H 94v/168V Pos: standing >
Corawar leaves south.
Daeh leaves south.

< 1052h/1083H 95v/168V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
Daeh who is close by to your south.
Corawar who is close by to your south.
A religious zealot who is in the distance to your west.

< 1053h/1083H 95v/168V Pos: standing >
 
   **..^M^..    
  *^*.^^.M^..   
 ******....M.+  
 *++**^**.^.^+  
  ^++++@+M++++  
 *M+*^*.****.+  
 ^******....^+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 1055h/1083H 95v/168V Pos: standing >
 
   *..^M^...    
  ^*.^^.M^..+   
 *****....M.+.  
 ++**^**.^.^+.  
 ^+++++@MM+++.  
 M+*^*.****.+.  
 ******....^+.  
  ***^..^MM.+   
   ^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 1056h/1083H 94v/168V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your east.
An elite highwayman who is not far off to your east.
A religious zealot who is almost out of sight to your west.
A militia guard who is almost out of sight to your west.

< 1057h/1083H 95v/168V Pos: standing >
 
 +++MM  
 *.@**  
 **...  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The corpse of A Town Guardian is lying here.

< 1058h/1083H 95v/168V Pos: standing >
You quickly scan the area.
A Town Guardian who is almost out of sight to your west.

< 1059h/1083H 95v/168V Pos: standing >

< 1063h/1083H 97v/168V Pos: standing >
You quickly scan the area.
A Town Guardian who is almost out of sight to your west.

< 1066h/1083H 98v/168V Pos: standing >
 
   ^*.^^.M^.    
  *****....M.   
 *++**^**.^.^+  
  ^++++++M+++M  
 *M+*^*@****.+  
 ^******....^+  
 M^***^..^MM.+  
  M*^*..^M^..   
   ^**..^M..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 1067h/1083H 97v/168V Pos: standing >
 
 +++++  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A small pile of coins lies here.
A spiked buckler is on the ground here amongst the refuge. (magic)
A thin green cloak crackles with magical energy as it floats here.
A pitch black globe with hundreds of facets on a long chain, has been left here. (magic) (glowing)
A black mask lies here. [79%]             

< 1068h/1083H 95v/168V Pos: standing >
 
 *^*.*  
 **@*.  
 **^..  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1068h/1083H 94v/168V Pos: standing >
 
   ++**^**.^    
   ^++++++M++   
  *M+*^*.****.  
 M^******....^  
 MM^***@..^MM.  
 MMM*^*..^M^..  
 MM^^**..^M...  
  MM^**.^M^^.   
   M^**M^M.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 1069h/1083H 92v/168V Pos: standing >
 
 *****  
 **@^.  
 *^*..  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1076h/1083H 93v/168V Pos: standing >
 
 *****  
 ^*@*^  
 M*^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1077h/1083H 92v/168V Pos: standing >
You quickly scan the area.
Corawar who is rather far off to your north.
A Lich who is rather far off to your north.

< 1078h/1083H 92v/168V Pos: standing >
 
 M+*^*  
 **@**  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1082h/1083H 92v/168V Pos: standing >
 
 ^++++  
 M+@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The corpse of A Town Guardian is lying here.

< 1082h/1083H 90v/168V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *++**^**.^  
     ^+@++++M+  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Grey Elf is lying here.
The corpse of a Lich is lying here.
[3] A scale from a dragon lies here.

< 1083h/1083H 88v/168V Pos: standing >
 
 *****  
 ++@*^  
 ^++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The corpse of a Lich is lying here.
Daeh (Barbarian)(large) stands in mid-air here, fighting a Lich.
Corawar (Grey Elf)(medium) stands in mid-air here, fighting a Lich.
A Lich (medium) sits in mid-air here, fighting Daeh.(Red Aura)
Daeh leaps at a Lich only to realize he is down already.

< 1083h/1083H 88v/168V Pos: standing >
Headbutt requires you to be able to reach his head!

< 1083h/1083H 88v/168V Pos: standing >

< 1083h/1083H 89v/168V Pos: standing >
A Lich misses Daeh.

< 1083h/1083H 89v/168V Pos: standing >

< 1083h/1083H 89v/168V Pos: standing >
Thin rays of light explode throughout the area to the east!

< 1083h/1083H 90v/168V Pos: standing >
Daeh's weak crush grazes a Lich.

< 1083h/1083H 91v/168V Pos: standing >
Corawar's weak slash grazes a Lich.
Corawar's weak slash grazes a Lich.

< 1083h/1083H 91v/168V Pos: standing >

< 1083h/1083H 91v/168V Pos: standing >
The insects of the area seem to be called away to the east...

< 1083h/1083H 92v/168V Pos: standing >
A Lich misses Daeh.

< 1083h/1083H 93v/168V Pos: standing >
Corawar's weak slash grazes a Lich.
Corawar's weak slash grazes a Lich.

< 1083h/1083H 95v/168V Pos: standing >
Daeh's weak crush grazes a Lich.

< 1083h/1083H 96v/168V Pos: standing >

< 1083h/1083H 97v/168V Pos: standing >
A Lich misses Daeh.

< 1083h/1083H 98v/168V Pos: standing >
Daeh clambers to his feet.

< 1083h/1083H 99v/168V Pos: standing >
A Lich clambers to his feet.
You snap into visibility.
You tackle a Lich square in the chest knocking the wind out of him!
Daeh leaps at a Lich only to realize he is down already.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sit TC: few wounds E: A Lich sit EP: excellent >
 Corawar's weak slash grazes a Lich.
Corawar's weak slash grazes a Lich.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sit TC: few wounds E: A Lich sit EP: excellent >
 A Lich avoids being bashed by Corawar, who loses her balance and falls.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sit TC: few wounds E: A Lich sit EP: excellent >
 Daeh's weak crush grazes a Lich.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sit TC: few wounds E: A Lich sit EP: excellent >
 A Lich misses Daeh.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sit TC: few wounds E: A Lich sit EP: excellent >
 You snap into visibility.
[Damage: 11 ] -=[Your slash wounds a Lich.]=-
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your whip strikes a Lich hard.]=-
[Damage:  3 ] -=[Your crude slash grazes a Lich.]=-
[Damage:  1 ] -=[Your weak slash grazes a Lich.]=-
[Damage:  6 ] -=[Your fine slash wounds a Lich.]=-
Corawar's slash grazes a Lich.
Corawar's weak slash grazes a Lich.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sit TC: few wounds E: A Lich sit EP: excellent >
 A Lich has lost his link.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sit TC: few wounds E: A Lich sit EP: excellent >
 Daeh's weak crush grazes a Lich.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sit TC: few wounds E: A Lich sit EP: excellent >
 A Lich has reconnected.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sit TC: few wounds E: A Lich sit EP: excellent >
 A Lich misses Daeh.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sit TC: few wounds E: A Lich sit EP: excellent >
 Corawar's weak slash grazes a Lich.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sit TC: few wounds E: A Lich sit EP: few scratches >
 The sky to the east lights up with brilliant lightning flashes!

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sit TC: few wounds E: A Lich sit EP: few scratches >
 You snap into visibility.
[Damage:  3 ] -=[Your slash grazes a Lich.]=-
[Damage:  1 ] -=[Your weak whip grazes a Lich.]=-
[Damage:  1 ] -=[Your slash grazes a Lich.]=-
[Damage: 11 ] -=[Your impressive slash strikes a Lich.]=-
[Damage:  5 ] -=[Your fine slash wounds a Lich.]=-

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sit TC: few wounds E: A Lich sit EP: few scratches >
 You see nothing special about him.
This Lich has a few scratches.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!


< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sit TC: few wounds E: A Lich sit EP: few scratches >
 Daeh clambers to his feet.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sta TC: few wounds E: A Lich sit EP: few scratches >
 A Lich stops sitting around and gets to his knees.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sta TC: few wounds E: A Lich kne EP: few scratches >
 Daeh's weak crush grazes a Lich.
Daeh's punch grazes a Lich.
Daeh's weak crush grazes a Lich.
Daeh's weak crush grazes a Lich.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sta TC: few wounds E: A Lich kne EP: few scratches >
 Corawar clambers to her feet.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sta TC: few wounds E: A Lich kne EP: few scratches >
 Corawar's impressive slash strikes a Lich.
Corawar's slash grazes a Lich.
Corawar's slash grazes a Lich.
A Lich avoids being bashed by Corawar, who loses her balance and falls.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sta TC: few wounds E: A Lich kne EP:  small wounds >
 You snap into visibility.
[Damage:  4 ] -=[Your decent slash wounds a Lich.]=-
[Damage:  1 ] -=[Your weak whip grazes a Lich.]=-
[Damage:  7 ] -=[Your slash wounds a Lich.]=-
You score a CRITICAL HIT!!!!!
[Damage: 36 ] -=[Your mighty slash strikes a Lich very hard.]=-
[Damage: 33 ] -=[Your mighty slash strikes a Lich very hard.]=-
A Lich rises to his feet.
As a Lich stands, you leap forward and slam the hilt of your weapon into his back.
[Damage: 30 ] 
< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sta TC: few wounds E: A Lich sta EP:  few wounds >
 Sparkling magic surrounds a Lich as he begins his chant.
A Lich starts casting an offensive spell.
Your lunge at a Lich's throat comes up a bit short.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: sta TC: few wounds E: A Lich sta EP:  few wounds >
 A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
A Lich drains Daeh - what a waste of energy!
Daeh headbutts a Lich, but apparently a Lich got the best of him.
Daeh stumbles side to side with starry eyes and a lost expression... finally collapsing.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: ass TC: few wounds E: A Lich sta EP:  small wounds >
 You snap into visibility.
[Damage: 112 ] You leave a huge, red swollen lump on a Lich's temple.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: ass TC: few wounds E: A Lich sta EP:  nasty wounds >
 Corawar's impressive slash strikes a Lich.
Corawar's slash strikes a Lich very hard.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: ass TC: few wounds E: A Lich sta EP:  nasty wounds >
 A Lich misses Daeh.
A Lich's crude punch grazes Daeh.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: ass TC: few wounds E: A Lich sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 25 ] -=[Your powerful slash seriously wounds a Lich.]=-
A Lich dodges your futile attack.
[Damage:  7 ] -=[Your slash strikes a Lich.]=-
[Damage:  7 ] -=[Your fine slash strikes a Lich.]=-

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: ass TC: few wounds E: A Lich sta EP: pretty hurt >
 Corawar's decent slash strikes a Lich.
Corawar's fine slash strikes a Lich.
A Lich starts casting an offensive spell.
You snap into visibility.
[Damage: 29 ] You hit a Lich in the face, sending him reeling.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: ass TC: few wounds E: A Lich sta EP:  awful >
 A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
A Lich drains Daeh - what a waste of energy!

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: ass TC: few wounds E: A Lich sta EP:  nasty wounds >
 Corawar clambers to her feet.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: ass TC: few wounds E: A Lich sta EP:  nasty wounds >
 A Lich's fine punch grazes Daeh.
A Lich's crude punch grazes Daeh.
A Lich starts casting an offensive spell.
Your lunge at a Lich's throat comes up a bit short.
You snap into visibility.
They are aware of deviousness but you try anyways!
Your target seems to have a heightened sense of awareness...
You tackle a Lich square in the chest knocking the wind out of him!
A Lich avoids being bashed by Corawar, who loses her balance and falls.

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: ass TC: few wounds E: A Lich sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 26 ] -=[Your powerful slash seriously wounds a Lich.]=-
[Damage: 17 ] -=[Your impressive whip strikes a Lich very hard.]=-
[Damage: 19 ] -=[Your powerful slash seriously wounds a Lich.]=-
You score a CRITICAL HIT!!!!!
[Damage: 61 ] -=[Your slash grievously wounds a Lich.]=-
[Damage: 23 ] -=[Your powerful slash critically injures a Lich.]=-

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: ass TC: few wounds E: A Lich sit EP:  awful >
 A Lich stops invoking abruptly!

< 1083h/1083H 99v/168V Pos: standing >
< T: Daeh TP: ass TC: few wounds E: A Lich sit EP:  awful >
 Corawar's decent slash enshrouds a Lich in a mist of blood.
A Lich is incapacitated and will slowly die, if not aided.

< 1083h/1083H 99v/168V Pos: standing >
<Daeh seems to have come back to his senses.

< 1083h/1083H 99v/168V Pos: standing >
<Daeh clambers to his feet.

< 1083h/1083H 99v/168V Pos: standing >
<You snap into visibility.
[Damage: 13 ] You beautifully slash a Lich into two parts - both dead.
A Lich is dead! R.I.P.
You receive your share of experience.