<worn as a badge> an emblem of Shanatar royalty enchanted by Ghat (magic)
<worn on head> a crown of rat bones enchanted by Ghat (magic) (glowing) [84%]
<worn on eyes> the glowing eye of an argos enchanted by Ghat (magic) (glowing)
<worn in ear> an earring of wonderous power (magic) (glowing)
<worn in ear> the earring of a MaDMaN (magic) [80%]
<worn on face> the petrified visage of Lord Nymav K'haar enchanted by Ghat
<worn around neck> the collar of Infinite Flames enchanted by Ghat (magic) (glowing)
<worn around neck> a cloak of dragons enchanted by Ghat (magic) (glowing)
<worn on body> the legendary platemail of defense (magic) [88%]
<worn about body> a curtain of elemental fire enchanted by Ghat (magic) (humming) [80%]
<worn on back> a backpack bearing the Longhollow symbol
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a waistband of rock and stone enchanted by Ghat (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a bloated bebilith stomach sack (magic)
<worn on arms> some mithril and dragonscale arm plates enchanted by Ghat (magic)
<held as shield> a gold tablet entitled "The Holy Code of Honor" enchanted by Ghat
<worn around wrist> a bracelet of finger bones enchanted by Ghat
<worn around wrist> some platinum-plated mithril bracers of Kimordril enchanted by Ghat (magic)
<worn on hands> the gloves of placation
<worn on finger> a gleaming platinum ring (magic)
<worn on finger> a ring of regeneration made by Ghat (magic) (glowing)
<primary weapon> the rod of summoning (magic) (glowing) (humming)
<worn on legs> a pair of aboleth leggings (magic)
<worn on feet> a pair of clawed demon-hide moccasins enchanted by Ghat [83%]
A Lich enters from the north.
Deaththri sneaks east.
< 796h/796H 169v/170V Pos: standing >
A Lich avoids being bashed by a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A Lich's fine punch seriously wounds a tharnadian thief-hunter.
A Lich suffers from contact with the aura about a tharnadian thief-hunter.
A Lich misses a tharnadian thief-hunter.
Score information for Ghat
Level: 56 Race: Grey Elf Class: Psionicist / Psycheporter Sex: Male
Hit points: 796(796) Mana: 1063(1063) Moves: 169(170)
Coins carried: 0 platinum 13 gold 5 silver 1 copper
Coins in bank: 892241 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 12 hours/ 32 minutes
Received data: 0.0881 MB this session.
Send data: 0.0014 MB this session.
Compression ratio: 79%
79%
Status: Standing.
Fireshielded
Epic points(total): 248686(364250) Current task: spill enemy blood
Epic Bonus: Movement Regen Bonus (100.00%)
Frags: +0.20 Deaths: 3
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Fire Lightning Acid Living
Protected by: Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Aware Haste Waterbreathing Sneaking Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 591
Active Spells:
--------------
adrenaline control (60 minutes)
stone skin (3 minutes)
Auctions Disabled (less than a minute remaining)
flesh armor (18 minutes)
inertial barrier (16 minutes)
energy containment (34 minutes)
enhance strength (35 minutes)
enhance dexterity (35 minutes)
enhance agility (35 minutes)
bless (less than a minute remaining)
tower of iron will (16 minutes)
aura sight (17 minutes)
thought beacon (120 minutes)
cannibalize (10 minutes)
fly (94 minutes)
Battle Mages Aura (no expiration timer)
intellect fortress (12 minutes)
< 796h/796H 169v/170V Pos: standing >
A tharnadian thief-hunter suddenly attacks a Lich!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A tharnadian thief-hunter's fine punch seriously wounds a Lich.
< 796h/796H 169v/170V Pos: standing >
A Lich avoids being bashed by a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
< 796h/796H 169v/170V Pos: standing >
A tharnadian thief-hunter suddenly attacks a Lich!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A tharnadian thief-hunter's crude punch strikes a Lich very hard.
< 796h/796H 169v/170V Pos: standing >
An elite guard assists a tharnadian thief-hunter heroically.
An elite guard suddenly attacks a Lich!
An elite guard's crude punch strikes a Lich very hard.
< 796h/796H 169v/170V Pos: standing >
A Lich attempts to flee.
A Lich leaves south.
< 796h/796H 169v/170V Pos: standing >
You failed.
< 796h/796H 169v/170V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A Lich (medium) stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A militia guard stands here, fighting a Lich.
A tharnadian thief-hunter crouches here, fighting a Lich.(Gold Aura)
< 796h/796H 168v/170V Pos: standing >
You begin to focus your will...
< 796h/796H 170v/170V Pos: standing >
Your mental manipulations become a reality...
A Lich starts casting an offensive spell.
< 796h/796H 170v/170V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
A Lich drains a tharnadian thief-hunter - what a waste of energy!
< 796h/796H 170v/170V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter crouches here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter crouches here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 796h/796H 169v/170V Pos: standing >
< 796h/796H 170v/170V Pos: standing >
< 796h/796H 170v/170V Pos: standing >
< 796h/796H 170v/170V Pos: standing >
A militia guard enters from the south.
< 796h/796H 170v/170V Pos: standing >
A militia guard enters from the south.
< 796h/796H 170v/170V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 796h/796H 170v/170V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
Puddles of fresh blood cover the ground.
The corpse of a Lich is lying here.
The corpse of a tharnadian thief-hunter is lying here.
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
< 796h/796H 169v/170V Pos: standing >
You failed.
< 796h/796H 169v/170V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Sarn, the banker who is rather far off to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 796h/796H 169v/170V Pos: standing >
< 796h/796H 169v/170V Pos: standing >
Keane now follows Deaththri.
< 796h/796H 169v/170V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
north and west.
Obvious exits: -North -West
< 796h/796H 168v/170V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
Puddles of fresh blood cover the ground.
The corpse of a Lich is lying here.
The corpse of a tharnadian thief-hunter is lying here.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
< 796h/796H 169v/170V Pos: standing >
You now follow Keane.
Keane is now a member of Deaththri's group.
< 796h/796H 169v/170V Pos: standing >
You attempt to give consent...
< 796h/796H 169v/170V Pos: standing >
You are now a member of Deaththri's group.
< 796h/796H 169v/170V Pos: standing >
Deaththri sneaks north.
Keane sneaks north.
You follow Keane.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 796h/796H 168v/170V Pos: standing >
Deaththri sneaks north.
You follow Keane.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 796h/796H 167v/170V Pos: standing >
Keane sneaks north.
You follow Keane.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
< 796h/796H 168v/170V Pos: standing >
Keane sneaks north.
You follow Keane.
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 796h/796H 169v/170V Pos: standing >
< 796h/796H 169v/170V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Deaththri.
< 796h/796H 169v/170V Pos: standing >
Deaththri closes the door.
< 796h/796H 169v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 796h/796H 169v/170V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
A large wooden counter is here, with a sign posted on it.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 796h/796H 169v/170V Pos: standing >
A faint hum can be heard from the helmet of the Vampire Gods carried by Keane.
< 796h/796H 169v/170V Pos: standing >
You are using:
<worn as a badge> an emblem of Shanatar royalty enchanted by Ghat (magic)
<worn on head> a crown of rat bones enchanted by Ghat (magic) (glowing) [84%]
<worn on eyes> the glowing eye of an argos enchanted by Ghat (magic) (glowing)
<worn in ear> an earring of wonderous power (magic) (glowing)
<worn in ear> the earring of a MaDMaN (magic) [80%]
<worn on face> the petrified visage of Lord Nymav K'haar enchanted by Ghat
<worn around neck> the collar of Infinite Flames enchanted by Ghat (magic) (glowing)
<worn around neck> a cloak of dragons enchanted by Ghat (magic) (glowing)
<worn on body> the legendary platemail of defense (magic) [88%]
<worn about body> a curtain of elemental fire enchanted by Ghat (magic) (humming) [80%]
<worn on back> a backpack bearing the Longhollow symbol
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a waistband of rock and stone enchanted by Ghat (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a bloated bebilith stomach sack (magic)
<worn on arms> some mithril and dragonscale arm plates enchanted by Ghat (magic)
<held as shield> a gold tablet entitled "The Holy Code of Honor" enchanted by Ghat
<worn around wrist> a bracelet of finger bones enchanted by Ghat
<worn around wrist> some platinum-plated mithril bracers of Kimordril enchanted by Ghat (magic)
<worn on hands> the gloves of placation
<worn on finger> a gleaming platinum ring (magic)
<worn on finger> a ring of regeneration made by Ghat (magic) (glowing)
<primary weapon> the rod of summoning (magic) (glowing) (humming)
<worn on legs> a pair of aboleth leggings (magic)
<worn on feet> a pair of clawed demon-hide moccasins enchanted by Ghat [83%]
< 796h/796H 169v/170V Pos: standing >
< 796h/796H 169v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 796h/796H 169v/170V Pos: standing >
You see nothing special about him.
Keane appears to be Dwarf and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He is glowing with holiness!
He has little gills in his neck!
<floating about head>a bright green ioun stone
<worn as a badge> a frost dragon's eye (glowing)
<worn on head> the helmet of the Vampire Gods (magic)
<worn on eyes> devil eyes of the ghargatula (magic) [85%]
<worn in ear> a golden scale dangling from a platinum chain (magic)
<worn in ear> the earring of the Dragon Lords [87%]
<worn on face> the death-mask of Nakral enchanted by Keane (magic)
<worn around neck> a scarf of enhanced stealth (magic) [66%]
<worn around neck> a necklace of giant strength (magic) (glowing) [81%]
<worn on body> the chameleon suit of transformation of agility
<worn about body> an ethereal symbiote of the inner planes (magic) (humming)
<worn on back> a stylish silken backpack (illuminating)
<worn as quiver> the quiver of the ages
<worn about waist> a firey-eyed skull-buckled black leather belt (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames (illuminating)
<worn on arms> some scintillating sleeves enchanted by Keane (magic) [80%]
<worn around wrist> a dracolich-bone bracelet (magic) (humming)
<worn around wrist> a bracelet of purple mist of dexterity [66%]
<worn on hands> the gauntlets of Torm's Justice (magic) (glowing) (humming) (illuminating)
<worn on finger> Zorobabi's circular stone ring enchanted by Keane
<worn on finger> the red ring of perfection (magic)
<wielding twohanded> Illesarus, the Sword of Sharpness (magic) (glowing)
<worn on legs> greaves of cracked bluestone (glowing)
<worn on feet> the boots named "Death Incarnate" enchanted by Keane
< 796h/796H 169v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.
< 796h/796H 169v/170V Pos: standing >
< 796h/796H 169v/170V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Deaththri.
< 796h/796H 169v/170V Pos: standing >
You feel less righteous.
You feel less righteous.
< 796h/796H 169v/170V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 796h/796H 169v/170V Pos: standing >
A faint hum can be heard from the legplates of the Storm enchanted by Deaththri carried by Deaththri.
< 796h/796H 170v/170V Pos: standing >
Deaththri opens the door.
< 796h/796H 170v/170V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray cat who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
< 796h/796H 170v/170V Pos: standing >
Deaththri closes the door.
< 796h/796H 170v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 796h/796H 170v/170V Pos: standing >
Score information for Ghat
Level: 56 Race: Grey Elf Class: Psionicist / Psycheporter Sex: Male
Hit points: 796(796) Mana: 1053(1063) Moves: 170(170)
Coins carried: 0 platinum 13 gold 5 silver 1 copper
Coins in bank: 892241 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 12 hours/ 33 minutes
Received data: 0.0961 MB this session.
Send data: 0.0015 MB this session.
Compression ratio: 79%
79%
Group Leader: Deaththri
Status: Standing.
Fireshielded
Epic points(total): 248686(364250) Current task: spill enemy blood
Epic Bonus: Movement Regen Bonus (100.00%)
Frags: +0.20 Deaths: 3
Consenting: Deaththri
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Fire Lightning Acid Living
Protected by: Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Aware Haste Waterbreathing Sneaking Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 591
Active Spells:
--------------
adrenaline control (59 minutes)
stone skin (2 minutes)
flesh armor (17 minutes)
inertial barrier (15 minutes)
energy containment (33 minutes)
enhance strength (34 minutes)
enhance dexterity (34 minutes)
enhance agility (34 minutes)
tower of iron will (15 minutes)
aura sight (16 minutes)
thought beacon (119 minutes)
cannibalize (9 minutes)
fly (93 minutes)
Battle Mages Aura (no expiration timer)
intellect fortress (11 minutes)
< 796h/796H 170v/170V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
A large wooden counter is here, with a sign posted on it.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 796h/796H 170v/170V Pos: standing >
A faint hum can be heard from the helmet of the Vampire Gods carried by Deaththri.
< 796h/796H 170v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 796h/796H 170v/170V Pos: standing >
You are using:
<worn as a badge> an emblem of Shanatar royalty enchanted by Ghat (magic)
<worn on head> a crown of rat bones enchanted by Ghat (magic) (glowing) [84%]
<worn on eyes> the glowing eye of an argos enchanted by Ghat (magic) (glowing)
<worn in ear> an earring of wonderous power (magic) (glowing)
<worn in ear> the earring of a MaDMaN (magic) [80%]
<worn on face> the petrified visage of Lord Nymav K'haar enchanted by Ghat
<worn around neck> the collar of Infinite Flames enchanted by Ghat (magic) (glowing)
<worn around neck> a cloak of dragons enchanted by Ghat (magic) (glowing)
<worn on body> the legendary platemail of defense (magic) [88%]
<worn about body> a curtain of elemental fire enchanted by Ghat (magic) (humming) [80%]
<worn on back> a backpack bearing the Longhollow symbol
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a waistband of rock and stone enchanted by Ghat (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a bloated bebilith stomach sack (magic)
<worn on arms> some mithril and dragonscale arm plates enchanted by Ghat (magic)
<held as shield> a gold tablet entitled "The Holy Code of Honor" enchanted by Ghat
<worn around wrist> a bracelet of finger bones enchanted by Ghat
<worn around wrist> some platinum-plated mithril bracers of Kimordril enchanted by Ghat (magic)
<worn on hands> the gloves of placation
<worn on finger> a gleaming platinum ring (magic)
<worn on finger> a ring of regeneration made by Ghat (magic) (glowing)
<primary weapon> the rod of summoning (magic) (glowing) (humming)
<worn on legs> a pair of aboleth leggings (magic)
<worn on feet> a pair of clawed demon-hide moccasins enchanted by Ghat [83%]
< 796h/796H 170v/170V Pos: standing >
< 796h/796H 170v/170V Pos: standing >
Deaththri opens the door.
< 796h/796H 170v/170V Pos: standing >
A faint hum can be heard from the helmet of the Vampire Gods carried by Deaththri.
Deaththri sneaks south.
Keane sneaks south.
You follow Keane.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
< 796h/796H 169v/170V Pos: standing >
Deaththri sneaks south.
You follow Keane.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 796h/796H 168v/170V Pos: standing >
Keane sneaks south.
You follow Keane.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 796h/796H 167v/170V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Deaththri.
< 796h/796H 170v/170V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A religious zealot who is a brief walk away to your east.
A large rat who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.
< 796h/796H 170v/170V Pos: standing >
Deaththri sneaks north.
Keane sneaks north.
You follow Keane.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
< 796h/796H 169v/170V Pos: standing >
Keane sneaks north.
You follow Keane.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
There are residual brain waves in the area.
< 796h/796H 168v/170V Pos: standing >
Deaththri sneaks north.
Keane sneaks north.
You follow Keane.
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 796h/796H 167v/170V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray cat who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A tharnadian thief-hunter who is rather far off to your south.
< 796h/796H 170v/170V Pos: standing >
As Deaththri claps his hands, the gauntlets of Living Legend begin to tremble with power.
Darkness creeps up and begins to surround you.
Keane shimmers in and out of view as Deaththri's illusion starts to cover him.
Deaththri shimmers in and out of view as Deaththri's illusion starts to cover him.
Sarn, the banker shimmers in and out of view as Deaththri's illusion starts to cover him.
You shimmer in and out of existence as Deaththri's illusion starts to cover you.
You vanish.
Keane slowly fades out of existence.
Deaththri slowly fades out of existence.
Sarn, the banker slowly fades out of existence.
< 796h/796H 170v/170V Pos: standing >
A faint hum can be heard from the helmet of the Vampire Gods carried by Keane.
< 796h/796H 170v/170V Pos: standing >
Someone appears to be Grey Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by burning flames!
He has little gills in his neck!
< 796h/796H 170v/170V Pos: standing >
Tharnadian Bank
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
< 796h/796H 170v/170V Pos: standing >
< 796h/796H 170v/170V Pos: standing >
Deaththri sneaks south.
Keane sneaks south.
You follow Keane.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
The corpse of a Lich is lying here.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 796h/796H 169v/170V Pos: standing >
The road along the eastern wall lies to the south.
You extend your sights southward.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 796h/796H 169v/170V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray cat who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is close by to your west.
A Lich who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A street sweeper who is not far off to your west.
< 796h/796H 169v/170V Pos: standing >
Deaththri sneaks west.
Keane sneaks west.
You follow Keane.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A large wandering dog is here, growling at you.
A Lich (medium) sits resting.(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
< 796h/796H 168v/170V Pos: standing >
Keane snaps into visibility.
A Lich avoids being bashed by Keane, who loses his balance and falls.
Deaththri sneaks west.
< 796h/796H 168v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.
< 796h/796H 170v/170V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 796h/796H 170v/170V Pos: standing >
Casting: psychic crush
< 796h/796H 170v/170V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Lich suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 209 ] A Lich crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Lich is dead! R.I.P.
You receive your share of experience.