The death of [55 Death Magus] Zloe (Lich)

in A Bend in the Wall Road

from the perspective of [56 Psycheporter] Ghat (Grey Elf)

<worn as a badge>    an emblem of Shanatar royalty enchanted by Ghat (magic)
<worn on head>       a crown of rat bones enchanted by Ghat (magic) (glowing) [84%]             
<worn on eyes>       the glowing eye of an argos enchanted by Ghat (magic) (glowing)
<worn in ear>        an earring of wonderous power (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic) [80%]             
<worn on face>       the petrified visage of Lord Nymav K'haar enchanted by Ghat
<worn around neck>   the collar of Infinite Flames enchanted by Ghat (magic) (glowing)
<worn around neck>   a cloak of dragons enchanted by Ghat (magic) (glowing)
<worn on body>       the legendary platemail of defense (magic) [88%]             
<worn about body>    a curtain of elemental fire enchanted by Ghat (magic) (humming) [80%]             
<worn on back>       a backpack bearing the Longhollow symbol
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a waistband of rock and stone enchanted by Ghat (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a bloated bebilith stomach sack (magic)
<worn on arms>       some mithril and dragonscale arm plates enchanted by Ghat (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor" enchanted by Ghat
<worn around wrist>  a bracelet of finger bones enchanted by Ghat
<worn around wrist>  some platinum-plated mithril bracers of Kimordril enchanted by Ghat (magic)
<worn on hands>      the gloves of placation
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     a ring of regeneration made by Ghat (magic) (glowing)
<primary weapon>     the rod of summoning (magic) (glowing) (humming)
<worn on legs>       a pair of aboleth leggings (magic)
<worn on feet>       a pair of clawed demon-hide moccasins enchanted by Ghat [83%]             

A faint hum can be heard from the helmet of the Vampire Gods carried by Deaththri.
Deaththri sneaks south.
Keane sneaks south.
You follow Keane.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 796h/796H 169v/170V Pos: standing >
Deaththri sneaks south.
You follow Keane.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 796h/796H 168v/170V Pos: standing >
Keane sneaks south.
You follow Keane.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 796h/796H 167v/170V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Deaththri.

< 796h/796H 170v/170V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A religious zealot who is a brief walk away to your east.
A large rat who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 796h/796H 170v/170V Pos: standing >
Deaththri sneaks north.
Keane sneaks north.
You follow Keane.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 796h/796H 169v/170V Pos: standing >
Keane sneaks north.
You follow Keane.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
There are residual brain waves in the area.

< 796h/796H 168v/170V Pos: standing >
Deaththri sneaks north.
Keane sneaks north.
You follow Keane.

Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 796h/796H 167v/170V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray cat who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A tharnadian thief-hunter who is rather far off to your south.

< 796h/796H 170v/170V Pos: standing >
As Deaththri claps his hands, the gauntlets of Living Legend begin to tremble with power.
Darkness creeps up and begins to surround you.
Keane shimmers in and out of view as Deaththri's illusion starts to cover him.
Deaththri shimmers in and out of view as Deaththri's illusion starts to cover him.
Sarn, the banker shimmers in and out of view as Deaththri's illusion starts to cover him.
You shimmer in and out of existence as Deaththri's illusion starts to cover you.
You vanish.
Keane slowly fades out of existence.
Deaththri slowly fades out of existence.
Sarn, the banker slowly fades out of existence.

< 796h/796H 170v/170V Pos: standing >
A faint hum can be heard from the helmet of the Vampire Gods carried by Keane.

< 796h/796H 170v/170V Pos: standing >
Someone appears to be Grey Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by burning flames!
He has little gills in his neck!


< 796h/796H 170v/170V Pos: standing >
Tharnadian Bank
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.

< 796h/796H 170v/170V Pos: standing >

< 796h/796H 170v/170V Pos: standing >
Deaththri sneaks south.
Keane sneaks south.
You follow Keane.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
The corpse of a Lich is lying here.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 796h/796H 169v/170V Pos: standing >
The road along the eastern wall lies to the south.
You extend your sights southward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 796h/796H 169v/170V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray cat who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is close by to your west.
A Lich who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A street sweeper who is not far off to your west.

< 796h/796H 169v/170V Pos: standing >
Deaththri sneaks west.
Keane sneaks west.
You follow Keane.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A large wandering dog is here, growling at you.
A Lich (medium) sits resting.(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.

< 796h/796H 168v/170V Pos: standing >
Keane snaps into visibility.
A Lich avoids being bashed by Keane, who loses his balance and falls.
Deaththri sneaks west.

< 796h/796H 168v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 796h/796H 170v/170V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 796h/796H 170v/170V Pos: standing >
Casting: psychic crush 

< 796h/796H 170v/170V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Lich suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 209 ] A Lich crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Lich is dead! R.I.P.
You receive your share of experience.
You just gained 0.33 frags!
The Gods of Duris are very pleased with this blood.
You can now progress further in your quest for epic power!
You have gained 117 epic points.
A Lich moans loudly in confusion as his contact with dark powers is disturbed.
A Lich's death cry reverberates in your head as he falls to the ground.

< 796h/796H 170v/170V Pos: standing >
the corpse of Zloe appears to be empty.

< 796h/796H 170v/170V Pos: standing >
Into what?

< 796h/796H 170v/170V Pos: standing >
It appears to be the corpse of Zloe.
Nothing.

< 796h/796H 170v/170V Pos: standing >
Into what?

< 796h/796H 170v/170V Pos: standing >
You failed.

< 796h/796H 170v/170V Pos: standing >
It appears to be the corpse of Zloe.
Nothing.

< 796h/796H 170v/170V Pos: standing >
The night has begun.

< 796h/796H 170v/170V Pos: standing >
Keane clambers to his feet.

< 796h/796H 170v/170V Pos: standing >
A tharnadian thief-hunter enters from the east.

< 796h/796H 170v/170V Pos: standing >

< 796h/796H 170v/170V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your west.

< 796h/796H 170v/170V Pos: standing >

< 796h/796H 170v/170V Pos: standing >
The Northern Wall Road
Obvious exits: -East -West
The corpse of a Lich is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.

< 796h/796H 170v/170V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your west.
A street sweeper who is close by to your west.

< 796h/796H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 796h/796H 170v/170V Pos: standing >
A faint hum can be heard from the legplates of the Storm enchanted by Deaththri carried by Deaththri.

< 796h/796H 170v/170V Pos: standing >
Zloine enters from the west.

< 796h/796H 170v/170V Pos: standing >

< 796h/796H 170v/170V Pos: standing >
Deaththri's eyes roll back in his head and he crumples to the ground in a dead faint.

< 796h/796H 170v/170V Pos: standing >

< 796h/796H 170v/170V Pos: standing >
You are using:
<worn as a badge>    an emblem of Shanatar royalty enchanted by Ghat (magic)
<worn on head>       a crown of rat bones enchanted by Ghat (magic) (glowing) [84%]             
<worn on eyes>       the glowing eye of an argos enchanted by Ghat (magic) (glowing)
<worn in ear>        an earring of wonderous power (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic) [80%]             
<worn on face>       the petrified visage of Lord Nymav K'haar enchanted by Ghat
<worn around neck>   the collar of Infinite Flames enchanted by Ghat (magic) (glowing)
<worn around neck>   a cloak of dragons enchanted by Ghat (magic) (glowing)
<worn on body>       the legendary platemail of defense (magic) [88%]             
<worn about body>    a curtain of elemental fire enchanted by Ghat (magic) (humming) [80%]             
<worn on back>       a backpack bearing the Longhollow symbol
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a waistband of rock and stone enchanted by Ghat (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a bloated bebilith stomach sack (magic)
<worn on arms>       some mithril and dragonscale arm plates enchanted by Ghat (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor" enchanted by Ghat
<worn around wrist>  a bracelet of finger bones enchanted by Ghat
<worn around wrist>  some platinum-plated mithril bracers of Kimordril enchanted by Ghat (magic)
<worn on hands>      the gloves of placation
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     a ring of regeneration made by Ghat (magic) (glowing)
<primary weapon>     the rod of summoning (magic) (glowing) (humming)
<worn on legs>       a pair of aboleth leggings (magic)
<worn on feet>       a pair of clawed demon-hide moccasins enchanted by Ghat [83%]             

< 796h/796H 170v/170V Pos: standing >
Hint: Type "score" to get some information about your character.

< 796h/796H 170v/170V Pos: standing >
Deaththri's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 796h/796H 170v/170V Pos: standing >
Keane lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 820h/820H 170v/170V Pos: standing >
Zloine twibbles around aimlessly.

< 820h/820H 170v/170V Pos: standing >

< 820h/820H 170v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 820h/820H 170v/170V Pos: standing >
Autosaving...

< 820h/820H 170v/170V Pos: standing >
Deaththri sneaks east.
You follow Keane.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
The corpse of a Lich is lying here.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 820h/820H 169v/170V Pos: standing >
Deaththri sneaks south.
You follow Keane.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 820h/820H 168v/170V Pos: standing >
Keane sneaks south.
You follow Keane.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Rakaxs (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 820h/820H 169v/170V Pos: standing >
Deaththri sneaks east.
Keane sneaks east.
You follow Keane.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
There are residual brain waves in the area.

< 820h/820H 168v/170V Pos: standing >
You follow Keane.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.
There are residual brain waves in the area.

< 820h/820H 166v/170V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is close by to your east.
A homeless peasant who is not far off to your east.
A large rat who is not far off to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
Deaththri sneaks south.
Keane sneaks south.
You follow Keane.

A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 820h/820H 168v/170V Pos: standing >
Keane sneaks north.
You follow Keane.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.
There are residual brain waves in the area.

< 820h/820H 166v/170V Pos: standing >
Deaththri sneaks east.
Keane sneaks east.
You follow Keane.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
There are residual brain waves in the area.

< 820h/820H 164v/170V Pos: standing >
Deaththri sneaks east.
Keane sneaks east.
You follow Keane.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.
There are residual brain waves in the area.

< 820h/820H 168v/170V Pos: standing >

< 820h/820H 168v/170V Pos: standing >

< 820h/820H 168v/170V Pos: standing >
Deaththri sneaks west.
Keane sneaks west.
You follow Keane.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
There are residual brain waves in the area.

< 820h/820H 166v/170V Pos: standing >
You follow Keane.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.

< 820h/820H 164v/170V Pos: standing >
Deaththri sneaks west.
You follow Keane.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
There are residual brain waves in the area.

< 820h/820H 164v/170V Pos: standing >
Deaththri sneaks west.
You follow Keane.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are residual brain waves in the area.

< 820h/820H 168v/170V Pos: standing >
A militia guard enters from the north.

< 820h/820H 168v/170V Pos: standing >
You are using:
<worn as a badge>    an emblem of Shanatar royalty enchanted by Ghat (magic)
<worn on head>       a crown of rat bones enchanted by Ghat (magic) (glowing) [84%]             
<worn on eyes>       the glowing eye of an argos enchanted by Ghat (magic) (glowing)
<worn in ear>        an earring of wonderous power (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic) [80%]             
<worn on face>       the petrified visage of Lord Nymav K'haar enchanted by Ghat
<worn around neck>   the collar of Infinite Flames enchanted by Ghat (magic) (glowing)
<worn around neck>   a cloak of dragons enchanted by Ghat (magic) (glowing)
<worn on body>       the legendary platemail of defense (magic) [88%]             
<worn about body>    a curtain of elemental fire enchanted by Ghat (magic) (humming) [80%]             
<worn on back>       a backpack bearing the Longhollow symbol
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a waistband of rock and stone enchanted by Ghat (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a bloated bebilith stomach sack (magic)
<worn on arms>       some mithril and dragonscale arm plates enchanted by Ghat (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor" enchanted by Ghat
<worn around wrist>  a bracelet of finger bones enchanted by Ghat
<worn around wrist>  some platinum-plated mithril bracers of Kimordril enchanted by Ghat (magic)
<worn on hands>      the gloves of placation
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     a ring of regeneration made by Ghat (magic) (glowing)
<primary weapon>     the rod of summoning (magic) (glowing) (humming)
<worn on legs>       a pair of aboleth leggings (magic)
<worn on feet>       a pair of clawed demon-hide moccasins enchanted by Ghat [83%]             

< 820h/820H 168v/170V Pos: standing >
A faint hum can be heard from the legplates of the Storm enchanted by Deaththri carried by Deaththri.

< 820h/820H 168v/170V Pos: standing >

< 820h/820H 168v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 820h/820H 168v/170V Pos: standing >

< 820h/820H 168v/170V Pos: standing >

< 820h/820H 168v/170V Pos: standing >
You follow Keane.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
There are residual brain waves in the area.

< 820h/820H 167v/170V Pos: standing >
Deaththri closes the gates.

< 820h/820H 170v/170V Pos: standing >

< 820h/820H 170v/170V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
A militia guard who is a brief walk away to your east.
A religious zealot who is a brief walk away to your east.

< 820h/820H 170v/170V Pos: standing >
A faint hum can be heard from the helmet of the Vampire Gods carried by Deaththri.

< 820h/820H 170v/170V Pos: standing >
You are using:
<worn as a badge>    an emblem of Shanatar royalty enchanted by Ghat (magic)
<worn on head>       a crown of rat bones enchanted by Ghat (magic) (glowing) [84%]             
<worn on eyes>       the glowing eye of an argos enchanted by Ghat (magic) (glowing)
<worn in ear>        an earring of wonderous power (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic) [80%]             
<worn on face>       the petrified visage of Lord Nymav K'haar enchanted by Ghat
<worn around neck>   the collar of Infinite Flames enchanted by Ghat (magic) (glowing)
<worn around neck>   a cloak of dragons enchanted by Ghat (magic) (glowing)
<worn on body>       the legendary platemail of defense (magic) [88%]             
<worn about body>    a curtain of elemental fire enchanted by Ghat (magic) (humming) [80%]             
<worn on back>       a backpack bearing the Longhollow symbol
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a waistband of rock and stone enchanted by Ghat (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a bloated bebilith stomach sack (magic)
<worn on arms>       some mithril and dragonscale arm plates enchanted by Ghat (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor" enchanted by Ghat
<worn around wrist>  a bracelet of finger bones enchanted by Ghat
<worn around wrist>  some platinum-plated mithril bracers of Kimordril enchanted by Ghat (magic)
<worn on hands>      the gloves of placation
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     a ring of regeneration made by Ghat (magic) (glowing)
<primary weapon>     the rod of summoning (magic) (glowing) (humming)
<worn on legs>       a pair of aboleth leggings (magic)
<worn on feet>       a pair of clawed demon-hide moccasins enchanted by Ghat [83%]             

< 820h/820H 170v/170V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 820h/820H 170v/170V Pos: standing >
ROARRRRRRRRRRRRRRR!

< 820h/820H 170v/170V Pos: standing >
Deaththri opens the gates.

< 820h/820H 170v/170V Pos: standing >
You follow Keane.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 820h/820H 168v/170V Pos: standing >
Deaththri sneaks north.
You follow Keane.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Fresh blood splatters cover the area.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
There are residual brain waves in the area.

< 820h/820H 167v/170V Pos: standing >
Deaththri sneaks north.
Keane sneaks north.
You follow Keane.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
Puddles of fresh blood cover the ground.
The corpse of a Lich is lying here.
*Keane Member of Arcane Hooligans (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Deaththri (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A Lich (medium) stands in mid-air here.(Red Aura)
A large wandering dog is here, growling at you.

< 820h/820H 166v/170V Pos: standing >
Keane suddenly attacks a Lich!
Keane snaps into visibility.
A halo of white light settles over Keane as he charges into battle.
Keane neatly performs a coup de grace and beheads a Lich.
A Lich is dead! R.I.P.
You receive your share of experience.