The death of [56 Assassin] Rakaxs (Dwarf)

in A Recently Rebuilt Stone Highway

from the perspective of [55 Death Magus] Zloe (Lich)


A stray tomcat is darting after rodents, here.
A golden dracolich enters from the north.

< 248h/359H 149v/173V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A golden dracolich enters from the north.

< 248h/359H 149v/173V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
The corpse of a Lich is lying here.
A golden dracolich enters from the north.

< 248h/359H 149v/173V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A stray cat who is not far off to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 248h/359H 149v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 248h/359H 150v/173V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A stray cat who is not far off to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 248h/359H 151v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 248h/359H 151v/173V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A stray cat who is not far off to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 248h/359H 152v/173V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A golden dracolich enters from the south.

< 248h/359H 152v/173V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A golden dracolich enters from the west.

< 248h/359H 151v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a Mountain Dwarf is lying here.
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling outside the gates.
A golden dracolich enters from the west.

< 249h/359H 150v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a Lich is lying here.
A tharnadian thief-hunter watches over the town streets intently.
A golden dracolich enters from the west.

< 249h/359H 149v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
The corpse of a Lich is lying here.
A golden dracolich enters from the west.

< 249h/359H 147v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 249h/359H 148v/173V Pos: standing >
A tharnadian thief-hunter enters from the west.
Alas, you cannot go that way. . . .

< 249h/359H 149v/173V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
A tharnadian thief-hunter's weak punch wounds you.
Sorry, you aren't allowed to do that in combat.

< 244h/359H 149v/173V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 244h/359H 149v/173V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 244h/359H 149v/173V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 244h/359H 149v/173V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: thief sta EP: excellent >
 You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.

< 244h/359H 149v/173V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: thief sta EP: excellent >
 A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter's punch strikes you.
A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter starts casting an offensive spell.
Ok.
You are rescued by a golden dracolich, you are confused, but grateful!

< 234h/359H 149v/173V Pos: standing >
A golden dracolich's fine claw seriously wounds a tharnadian thief-hunter.
A tharnadian thief-hunter dodges a golden dracolich's attack.
A golden dracolich's crude claw strikes a tharnadian thief-hunter very hard.
A golden dracolich's fine claw enshrouds a tharnadian thief-hunter in a mist of blood.
A golden dracolich's weak claw strikes a tharnadian thief-hunter very hard.

< 234h/359H 149v/173V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
You resist the effects of a tharnadian thief-hunter's spell!

< 234h/359H 149v/173V Pos: standing >
< T: golden TP: sta TC:excellent E: thief sta EP:  few wounds >
 A tharnadian thief-hunter's crude punch grazes a golden dracolich.
A tharnadian thief-hunter's weak punch grazes a golden dracolich.
A tharnadian thief-hunter misses a golden dracolich.
A tharnadian thief-hunter starts casting an offensive spell.

< 234h/359H 149v/173V Pos: standing >
< T: golden TP: sta TC:few scratches E: thief sta EP:  few wounds >
 A golden dracolich misses a tharnadian thief-hunter.
A golden dracolich's fine claw enshrouds a tharnadian thief-hunter in a mist of blood.
A tharnadian thief-hunter dodges a golden dracolich's attack.
A final fearsome swipe of a claw from a golden dracolich kills a tharnadian thief-hunter quickly.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
A tharnadian thief-hunter's death cry reverberates in your head as he falls to the ground.
You have killed 1 of 1 Human(s) for boon # 1305.
A tharnadian thief-hunter stops chanting abruptly!

< 234h/359H 149v/173V Pos: standing >
You failed.

< 234h/359H 149v/173V Pos: standing >

< 234h/359H 149v/173V Pos: standing >

< 234h/359H 149v/173V Pos: standing >
You failed.

< 234h/359H 149v/173V Pos: standing >

< 234h/359H 149v/173V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Lich is lying here.
A golden dracolich is here, with flesh hanging off its rotting bones. (minion) 

< 234h/359H 149v/173V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 234h/359H 149v/173V Pos: standing >
You start chanting...

< 234h/359H 149v/173V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 359h/359H 149v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A tharnadian thief-hunter watches over the town streets intently.
A golden dracolich enters from the south.

< 359h/359H 147v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a Mountain Dwarf is lying here.
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.
A large rat is scurrying about here.
A golden dracolich enters from the west.

< 359h/359H 145v/173V Pos: standing >
A tharnadian thief-hunter enters from the west.

< 359h/359H 145v/173V Pos: standing >
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.

< 359h/359H 146v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief kne EP: excellent >
 You start chanting...

< 359h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief kne EP: excellent >
 A militia guard assists a tharnadian thief-hunter heroically.
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 359h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief kne EP: excellent >
 You complete your spell...
[Damage: 96 ] You drain a tharnadian thief-hunter of some of his energy.
You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.

< 440h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief kne EP: pretty hurt >
 You start chanting...

< 440h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief kne EP: pretty hurt >
 You complete your spell...
[Damage: 98 ] A tharnadian thief-hunter crumples as you kill him by draining his energy.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a tharnadian thief-hunter's last actions in this world.
You have killed 1 of 1 Human(s) for boon # 1305.

< 522h/359H 147v/173V Pos: standing >
You failed.

< 522h/359H 147v/173V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.

< 522h/359H 147v/173V Pos: standing >
Resting now will most likely lead to your final rest!

< 522h/359H 147v/173V Pos: standing >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  7 of  8   (   1 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  2 of  5   (   6 seconds)
 10th circle:  5 of  5
 11th circle:  3 of  4   (   2 seconds)
 12th circle:  0 of  1   (   2 seconds)

< 522h/359H 147v/173V Pos: standing >
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.

< 522h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: guard sta EP: excellent >
 A golden dracolich says in common 'I must assist my master!'

< 522h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: guard sta EP: excellent >
 You are already standing.

< 522h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: guard sta EP: excellent >
 You failed.

< 522h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: guard sta EP: excellent >
 A large rat leaves west.
Sorry, you aren't allowed to do that in combat.

< 522h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: guard sta EP: excellent >
 You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  7 of  8   (   1 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  2 of  5   (   6 seconds)
 10th circle:  5 of  5
 11th circle:  3 of  4   (   2 seconds)
 12th circle:  0 of  1   (   2 seconds)

< 522h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 522h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: guard sta EP: excellent >
 A militia guard parries your futile lunge at him.
A militia guard parries your futile lunge at him.

< 522h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: guard sta EP: excellent >
 Pardon?

< 522h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: guard sta EP: excellent >
 You start chanting...

< 522h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: guard sta EP: excellent >
 A militia guard misses you.

< 522h/359H 147v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: guard sta EP: excellent >
 With a final swipe of a claw, a golden dracolich ends a militia guard's life for good.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
You have killed 1 of 1 Human(s) for boon # 1305.
You abort your spell before it's done!

< 522h/359H 147v/173V Pos: standing >
You sit down and relax.

< 522h/359H 147v/173V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  7 of  8   (   1 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  2 of  5   (   6 seconds)
 10th circle:  5 of  5
 11th circle:  3 of  4   (   2 seconds)
 12th circle:  0 of  1   (   2 seconds)
You begin to invoke evil and assimilate the powers of darkness.

< 522h/359H 147v/173V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 522h/359H 148v/173V Pos: sitting >
You feel infused by 12th circle DARK powers!

< 522h/359H 155v/173V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 522h/359H 160v/173V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 522h/359H 166v/173V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 522h/359H 173v/173V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 521h/359H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 521h/359H 173v/173V Pos: sitting >
You clamber to your feet.

< 521h/359H 173v/173V Pos: standing >
You start chanting...

< 521h/359H 173v/173V Pos: standing >
Casting: raise lich 

< 521h/359H 173v/173V Pos: standing >
You complete your spell...
You breathe life into the corpse of a tharnadian thief-hunter with the awesome power of your art.
The lich of a tharnadian thief-hunter starts following you.

< 521h/359H 173v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A tharnadian thief-hunter watches over the town streets intently.
A homeless peasant is here, looking lost and hungry.
The lich of a tharnadian thief-hunter enters from the west.
A golden dracolich enters from the west.

< 520h/359H 171v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 520h/359H 171v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 520h/359H 171v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A young man in leather armor seems to be patrolling outside the gates.
The lich of a tharnadian thief-hunter enters from below.
A golden dracolich enters from below.

< 520h/359H 169v/173V Pos: standing >
A tharnadian thief-hunter enters from below.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.
The lich of a tharnadian thief-hunter enters from the west.
A golden dracolich enters from the west.

< 520h/359H 167v/173V Pos: standing >
A tharnadian thief-hunter enters from the west.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The lich of a tharnadian thief-hunter enters from the west.
A golden dracolich enters from the west.

< 520h/359H 165v/173V Pos: standing >
A tharnadian thief-hunter enters from the west.
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
A tharnadian thief-hunter's weak punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 516h/359H 166v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 516h/359H 167v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 516h/359H 167v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 516h/359H 167v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 You start chanting...

< 516h/359H 167v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 You complete your spell...
[Damage: 96 ] You drain a tharnadian thief-hunter of some of his energy.

< 597h/359H 167v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: pretty hurt >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 596h/359H 167v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: pretty hurt >
 You complete your spell...
[Damage: 101 ] A tharnadian thief-hunter crumples as you kill him by draining his energy.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
A tharnadian thief-hunter's death cry reverberates in your head as he falls to the ground.
You have killed 1 of 1 Human(s) for boon # 1305.

< 621h/359H 167v/173V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
The lich of a tharnadian thief-hunter enters from the west.
A golden dracolich enters from the west.

< 621h/359H 165v/173V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *MM**^**.^  
       ^@+++++MM  
      *M+*.*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*.*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Dwarf (medium) stands in mid-air here.
A fire elemental is here blazing with heat! (minion) 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
The lich of a tharnadian thief-hunter enters from the west.
A golden dracolich enters from the west.

< 621h/359H 164v/173V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *MM**^**.^.  
      ^D@++++MM+  
     *M+*.*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*.*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of a tharnadian thief-hunter enters from the west.
A golden dracolich enters from the west.

< 621h/359H 163v/173V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@D++++MM  
      *M+*.*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*.*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A member of the Tharnadia highway patrol keeps the roads safe. (casting) 
A Dwarf (medium) stands in mid-air here.
A fire elemental is here blazing with heat! (minion) 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
The lich of a tharnadian thief-hunter enters from the east.
A golden dracolich enters from the east.

< 620h/359H 168v/173V Pos: standing >
You start chanting...

< 620h/359H 168v/173V Pos: standing >
A tharnadian highway patrolman leaves south.
A tharnadian highway patrolman stops chanting abruptly!

< 620h/359H 169v/173V Pos: standing >
You complete your spell...
[Damage: 61 ] A huge shower of arcing electricity engulfs a Dwarf.
A Dwarf parries your futile lunge at him.
A Dwarf anticipates your attack and masterfully parries your blow.

< 620h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 619h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 You complete your spell...
[Damage: 68 ] A huge shower of arcing electricity engulfs a Dwarf.

< 619h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 [Damage: 39 ] Electrical arcs continue to blacken and pincushion a Dwarf.
You start chanting...

< 619h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 The lich of a tharnadian thief-hunter says in common 'Today is a good day to die!'
The lich of a tharnadian thief-hunter suddenly attacks a Dwarf!
The lich of a tharnadian thief-hunter snaps into visibility.
The lich of a tharnadian thief-hunter's feeble punch grazes a Dwarf.

< 619h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 You complete your spell...
[Damage: 66 ] A huge shower of arcing electricity engulfs a Dwarf.

< 618h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 [Damage: 37 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A tharnadian highway patrolman enters from the south.
A Dwarf's weak pierce grazes you.
A Dwarf's mighty pierce strikes you.
A Dwarf's pierce wounds you.
A Dwarf's fine pierce wounds you.
A Dwarf's pierce wounds you.

< 561h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf anticipates your attack and masterfully parries your blow.
A Dwarf parries your futile lunge at him.
You start chanting...

< 561h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 561h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf's fabled electrum dagger named 'Ra' vibrates softly.
A Dwarf appears invigorated.
A tharnadian highway patrolman leaves east.
Casting: electrical execution 

< 561h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 [Damage: 38 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A fire elemental suddenly attacks YOU!
A fire elemental's feeble crush grazes you.
You complete your spell...
[Damage: 62 ] A huge shower of arcing electricity engulfs a Dwarf.

< 560h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Town Guardian evaluates the struggle, watching your battle tactics.
[Damage: 18 ] Electrical arcs continue to blacken and pincushion a Dwarf.
The lich of a tharnadian thief-hunter's feeble punch grazes a Dwarf.
The lich of a tharnadian thief-hunter's punch grazes a Dwarf.

< 560h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 Your power reserves are not sufficient to cast that spell!

< 559h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 Your power reserves are not sufficient to cast that spell!

< 559h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A tharnadian highway patrolman enters from the east.
You start chanting...

< 559h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 559h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a Dwarf.
[Damage: 36 ] Electrical arcs continue to blacken and pincushion a Dwarf.
You feel your skin soften and return to normal.
A Dwarf's pierce reached your arm severing tendons and muscles.
A Dwarf's fine pierce grazes you.
A Dwarf's fine pierce wounds you.
A Dwarf's pierce grazes you.
You dodge a Dwarf's vicious attack.

< 541h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 Casting: immolate *

< 541h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A tharnadian highway patrolman leaves north.

< 541h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 541h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You complete your spell...
Your fiery blast strikes a Dwarf full on!
[Damage: 43 ] 
< 541h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A Town Guardian is waving a platinum coin around wanting to make a bet on the outcome.
A fire elemental's feeble crush grazes you.
You dodge a fire elemental's vicious attack.

< 540h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 540h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 The lich of a tharnadian thief-hunter's punch grazes a Dwarf.
A Dwarf parries the lich of a tharnadian thief-hunter's lunge at him.

< 540h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 540h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 [Damage: 16 ] Electrical arcs continue to blacken and pincushion a Dwarf.
[Damage: 16 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf's woven entrails of an unfortunate soul is filled with electrical energy!

< 539h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You complete your spell...
Your fiery blast strikes a Dwarf full on!
[Damage: 45 ] 
< 539h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 [Damage: 11 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 539h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 A golden dracolich's claw strikes a Dwarf.
A golden dracolich's weak claw strikes a Dwarf.
A golden dracolich's impressive claw enshrouds a Dwarf in a mist of blood.
A golden dracolich's claw causes a Dwarf to grimace in pain.
A Dwarf parries a golden dracolich's lunge at him.
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 539h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 A Dwarf's skin seems to turn to stone.
[Damage: 12 ] Electrical arcs continue to blacken and pincushion a Dwarf.
You dodge a Dwarf's vicious attack.
You dodge a Dwarf's vicious attack.
A Dwarf's weak pierce grazes you.
A Dwarf's fabled electrum dagger named 'Ra' channels the broken rays of morning Sunrise at you.
You resist the effects of a Dwarf's spell!
You resist the effects of a Dwarf's spell!
A Dwarf's weak pierce grazes you.
A Dwarf misses you.

< 536h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 You complete your spell...
Your fiery blast strikes a Dwarf full on!
[Damage: 45 ] A Dwarf parries your futile lunge at him.
A Dwarf parries your futile lunge at him.

< 536h/359H 170v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf is mortally wounded, and will die soon, if not aided.
[Damage: 14 ] A Dwarf's body smokes and him lifeless body turns black.
A Dwarf's collar of Infinite Flames exploded spreading charges of electrical energy!
A Dwarf's glorious white quiver of heavenly flight exploded spreading charges of electrical energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.