<worn as a badge> a beacon of courage (glowing) (illuminating)
<worn on eyes> eyes of the zombie lord
<worn in ear> a brightly flaming earring
<worn in ear> a long beast-shaped earring (magic)
<worn on face> the morbid face of a stone golem
<worn on body> a long robe of starbursts (magic) (glowing)
<worn about body> a shroud of ethereal winds (magic)
<worn on tail> a tail ring of nightmares (magic)
<worn on arms> some cockatrice feathers
<worn on finger> a tarnished silver ring (magic)
<worn on finger> a ring of the purple eye
<held> a hardened troll head
<held> a spellbook
<worn on legs> a pair of fur leggings splattered with blood
<worn on feet> a golden pair of scouting boots (glowing)
A freshly harvested piece of mushroom looks almost tasty.
A priestly cap lies here.
An adamantium bracer of Tarkorsh has been left here.
A cloak made of aboleth hide looks very slimy.
A red wool cloak lies here, neatly folded.
A a peryton cloak is lying here.
An ornate red cloak has been forgotten here. (magic)
An emerald-green cloak with the emblem of a tower lies here. (magic)
A sinister looking cloak lies here.
A dark and foreboding cloak has been left here. (magic) (glowing)
A body cloak of rotting flesh lies here.
A blue wool cloak hangs here.
The oceanic cloak lies here. (magic) (glowing)
A cloak made of long, woven leaves lies here.
A translucent cloak shimmers on the ground here. y (magic)
A cloak made from the skin of a rhemoraz sits here collecting dust. (magic)
A really odd looking cloak float here. (magic)
A rotted cloak rests upon the ghastly ground here.
A sinister looking cloak lies on the ground here. (magic) (glowing)
An unwanted platemail collects among the dust here.
A majestic platemail lay on the ground here, just begging to be worn. (magic)
An unwanted platemail collects among the rubble here. (magic)
A full suit of spiked bone platemail has been left here.
Some gorilla-skin armor lies here.
A suit of spiked leather armor lies here.
a suit of spiked armor is on the ground here.
A suit of armor crafted from bones lies here. (magic)
A supple suit of alligatorskin armor lies here. (magic)
A full suit of caribouskin lies here.
A mithril bracer of Tarkorsh has been left here.
[2] An iron band lies here, discarded.
A small ring lies here.
A jeweled adamantium ring lays here.
A jagged nightstone ring has been left here. (glowing)
A ring, covered in the sand is barely visible here. (magic)
An aged silver ring has been left here.
A ring made of bone rests here.
A wonderful, celestial ring has been left here. (glowing)
A small ring lies here. (magic)
A small ring of twisted gray mist has been dropped here.
Some shiney object with a circular shape lies here. (magic)
A signet ring lies here, lost and forlorn.
An etched obsidian ring lays here.
A chipped sapphire ring has been dropped here.
A ring crafted from the flesh of a gnome rests here.
A polished blue stone ring lies here.
[2] A black ring of metal with an emblem of the Blood Horde is here collecting dust.
A ring with two snake eyes lies here.
A strange ring of ice lies in a puddle of blood, looking lonely and forlorn. (magic)
A strange looking hat seems to have been left here.
A large hat lies here upon the ground.
A giant white chefs hat rests here on the ground.
A green felt hat hangs here.
A magcial mithril helmet lies on the floor.
A simple steel helmet lies here.
A wormskin helmet lies here.
a helmet made from a Troll's skull lies discarded
A bronze helmet is here on the ground.
A copper helmet lays here.
A brilliant helm, glowing blue with power, gleams on the ground. (glowing)
A metal helm lies here.
A helm of black metal has been tossed here
An iron helm lies here rusting.
A helm with massive dents in it has been dropped here.
A bright white helm is here on the ground.
A shiny steel helm has been discarded here.
a huge horned helm.
[2] A battered helm lies here.
A crimson helm has been tossed here. (magic)
A mask of leaves and bark lies here.
The face of an illithid has been discarded here.
A dark red mask of githyanki skin is here. (magic)
a misty blue mask of gauze glows here
A translucent crystal hemisphere lies on the ground. (magic) (glowing) (illuminating)
A stone club lies here.
A thin steel sword with a stone hilt lies on the ground here.
Some full length blue stone bracers lie here. (magic)
A sharp shard of stone has been left here in the rubble.
Glowing this stone is covered in runes. (magic) (glowing)
A mask of pure stone lies here flashing occasionally. (humming)
A totem is on the ground here collecting dust. (magic)
A small stone sword is here on the ground.
A jagged stone rests upon the ghastly ground here.
A large stone club lies discarded on the ground.
A small gray stone has been dropped here. (magic)
An ancient stone mace rests upon the ground waiting for a new master.
A dark stone circlet lay forgotten on the ground here. (magic)
An onyx earring almost escapes your attention here.
[2] An unwanted earring sits here. (magic) (glowing)
A shapeless bag made from alligatorskin has been left here.
A leather bag soaked with blood lies here.
A pair of steel gauntlets have been left here.
Some unwanted eyes sit on the ground here. (magic) (illuminating)
a wand of flames lies here. (magic) (illuminating)
A wand made of polished oak lies here on the ground. (illuminating)
A smooth wooden wand has been discarded here.
A white wand glows on the ground here. (magic)
a satchel used to hold various items lies here. (magic) (illuminating)
A strange looking wand lies here. (magic) (glowing)
A small purple wand lies here.
A small gold dragon lies here, looking forelorn.
A dusty looking rod has fallen to the ground here. (magic) (glowing)
A glossy black wand lies on the ground forgotten. (magic) (humming)
A small wand lies here.
Some gauntlets of rending lie here, looking lonely and forlorn. (magic)
a set of small wooden plates bound by thread of gold lies here. (humming)
A shadowy suit of armor lies here, swallowing up the light. (magic) (glowing) (humming)
Jodnan, the blacksmith stands here working his metals.(Gold Aura)
< 391h/391H 211v/213V Pos: standing >
You currently have too many items in your inventory to open a bag,
put some items in a container then try again!
< 391h/391H 213v/213V Pos: standing >
You are carrying: (13/11)
[13] a Mystcal Faerie Bag of stolen loot (magic) (glowing)
< 391h/391H 213v/213V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
A bright light fills this area.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
< 391h/391H 213v/213V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
< 391h/391H 212v/213V Pos: standing >
The Tharnadian-Keats intersection is east of here.
You extend your sights eastward.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Some tan leather boots lie here. (magic)
Someone has left some drow skin boots here (magic)
A pair of heavy-plated boots are lying here.
A pair of lovely boots have been left here.
A pair of forest walking boots lie here.
A pair of studded leather boots lies here.
Some tempered mithril boots have been left here. (magic)
A pitch black pair of boots with glowing stones lies here. (magic) (glowing)
A pair of crystal spurred boots have been left here. (magic)
Some black boots lie here.
A pair of hip boots lie here.
A stiff breeze swirls around your feet, almost as if it is living.
A pair of minotaur boots are here.
A pair of steel-mesh boots have been left here.
A pair of well crafted boots rest on the ground here. (magic)
Some boots lie here.
Some plain leather boots have been discarded here.
A pair of dwarf-hide boots lie here.
A pair of field boots lie here. (magic)
A pair of garskin boots stand here.
A pair of boots are laying here.
A pair of shoddy leather boots is here.
[2] A pair of leather boots lies here.
A pair of ocre green boots have been left here. (magic)
A pair of black leather boots lay here.
A pair of leather boots sits here.
[2] A pair of boots that have been bloodied in combat are here.
A pair of white boots lies here.
< 391h/391H 212v/213V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
a satchel used to hold various items lies here. (magic) (illuminating)
[2] A small diamond encrusted ring lays here.
Some fanged brass moccasins from Abandoned Elven Homestead. lie here on the ground.
an earring made from a tiger's tooth lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
[4] A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A thick syrup slowly seeps into the ground.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 391h/391H 212v/213V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
a satchel used to hold various items lies here. (magic) (illuminating)
[2] A small diamond encrusted ring lays here.
Some fanged brass moccasins from Abandoned Elven Homestead. lie here on the ground.
an earring made from a tiger's tooth lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
[4] A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A thick syrup slowly seeps into the ground.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 391h/391H 211v/213V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A spellbook has been tossed aside here.
[3] The corpse of a Human is lying here.
The corpse of a Barbarian is lying here.
A large sign hangs from the front of the counter here.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 391h/391H 211v/213V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A spellbook has been tossed aside here.
[3] The corpse of a Human is lying here.
The corpse of a Barbarian is lying here.
A large sign hangs from the front of the counter here.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 391h/391H 212v/213V Pos: standing >
It appears to be the corpse of Zloine.
Nothing.
< 391h/391H 212v/213V Pos: standing >
It appears to be the corpse of Zloine.
Nothing.
< 391h/391H 212v/213V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
a satchel used to hold various items lies here. (magic) (illuminating)
[2] A small diamond encrusted ring lays here.
Some fanged brass moccasins from Abandoned Elven Homestead. lie here on the ground.
an earring made from a tiger's tooth lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
[4] A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A thick syrup slowly seeps into the ground.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 391h/391H 211v/213V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
< 391h/391H 210v/213V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Some tan leather boots lie here. (magic)
Someone has left some drow skin boots here (magic)
A pair of heavy-plated boots are lying here.
A pair of lovely boots have been left here.
A pair of forest walking boots lie here.
A pair of studded leather boots lies here.
Some tempered mithril boots have been left here. (magic)
A pitch black pair of boots with glowing stones lies here. (magic) (glowing)
A pair of crystal spurred boots have been left here. (magic)
Some black boots lie here.
A pair of hip boots lie here.
A stiff breeze swirls around your feet, almost as if it is living.
A pair of minotaur boots are here.
A pair of steel-mesh boots have been left here.
A pair of well crafted boots rest on the ground here. (magic)
Some boots lie here.
Some plain leather boots have been discarded here.
A pair of dwarf-hide boots lie here.
A pair of field boots lie here. (magic)
A pair of garskin boots stand here.
A pair of boots are laying here.
A pair of shoddy leather boots is here.
[2] A pair of leather boots lies here.
A pair of ocre green boots have been left here. (magic)
A pair of black leather boots lay here.
A pair of leather boots sits here.
[2] A pair of boots that have been bloodied in combat are here.
A pair of white boots lies here.
< 391h/391H 210v/213V Pos: standing >
Keats street continues to the north.
You extend your sights northward.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
< 391h/391H 212v/213V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
< 391h/391H 212v/213V Pos: standing >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'
< 391h/391H 212v/213V Pos: standing >
You see nothing special...
< 391h/391H 212v/213V Pos: standing >
Brinn's Weaponry lies through the doorway to the west.
You extend your sights westward.
Brinn's Weaponry
The walls of this shop are covered with weapons of all kinds, fastened down
with thick iron rings to display them openly to the customers. This
particular shop looks to have been around for quite some time, appearing quite
established, as the smells of oils used to preserve the weapons sits heavily
upon the air. There is a large counter against the north wall. The
doorway to the east leads back out to Keats street.
Obvious exits: -East
The shop's weapon smith stands here, polishing his sword.
< 391h/391H 212v/213V Pos: standing >
The northern Keats intersection lies that way.
You extend your sights northward.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
< 391h/391H 212v/213V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
< 391h/391H 211v/213V Pos: standing >
The northern gates lie to the west.
You extend your sights westward.
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
The corpse of a young cleric is lying here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
< 391h/391H 211v/213V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
< 391h/391H 212v/213V Pos: standing >
The northern wall road continues east.
You extend your sights eastward.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
< 391h/391H 212v/213V Pos: standing >
You are carrying: (13/11)
[13] a Mystcal Faerie Bag of stolen loot (magic) (glowing)
< 391h/391H 212v/213V Pos: standing >
Alas, you cannot go that way. . . .
< 391h/391H 212v/213V Pos: standing >
Alas, you cannot go that way. . . .
< 391h/391H 212v/213V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
< 391h/391H 211v/213V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
< 391h/391H 210v/213V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
< 391h/391H 211v/213V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
< 391h/391H 211v/213V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
< 391h/391H 209v/213V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
< 391h/391H 209v/213V Pos: standing >
The Temple of Holy Warriors
This spacious circular chamber is nearly fifty feet in diameter and forty
feet high. The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat. Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears. At
the far eastern end of the room stands a large tablet of solid gold. The
plaque is covered with writing, and titled "The Holy Code of Honor." The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
< 391h/391H 208v/213V Pos: standing >
You are carrying: (13/11)
[13] a Mystcal Faerie Bag of stolen loot (magic) (glowing)
< 391h/391H 213v/213V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
< 391h/391H 212v/213V Pos: standing >
You do not have that item.
< 391h/391H 212v/213V Pos: standing >
You drop 13 bag(s).
< 391h/391H 212v/213V Pos: standing >
Score information for Xalaxo
Level: 56 Race: Kobold Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 391(391) Moves: 213(213)
Coins carried: 16 platinum 18 gold 0 silver 0 copper
Coins in bank: 700 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 31 minutes
Received data: 0.3177 MB this session.
Send data: 0.0049 MB this session.
Compression ratio: 77%
77%
Followers:
Xalaxo
Xalaxo
Xalaxo
Status: Standing.
Epic points(total): 1220(1870) Current task: find runestone of The Ethereal Plane
Epic Bonus: No Epic Bonus (0.00%)
Frags: +1.00 Deaths: 0
In the illusion of: Steo (fair)
Detecting: Evil Good Magic
Protected from: Fire Cold
Enchantments: Ultravision Farsee Fly Armor
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse: 11 Spell Pulse: 0.60
Leaderboard Points: 673
Active Spells:
--------------
farsee (103 minutes)
protection from cold (19 minutes)
protection from fire (19 minutes)
bless (4 minutes)
armor (9 minutes)
fly (100 minutes)
< 391h/391H 213v/213V Pos: standing >
You are knocked to the ground by a Thri-Kreen's mighty bash!
< 390h/391H 213v/213V Pos: sitting >
< T: Steo TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
Someone anticipates your attack and masterfully parries your blow.
< 390h/391H 213v/213V Pos: sitting >
< T: Steo TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A faint hum can be heard from the mystic axe of the dragonkind carried by someone.
< 390h/391H 213v/213V Pos: sitting >
< T: Steo TP: sit TC:few scratches E: someone sta EP: excellent >
Someone parries your futile lunge at him.
< 390h/391H 213v/213V Pos: sitting >
< T: Steo TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen's powerful crush strikes you.
A Thri-Kreen swiftly follows up his devastating crush with a surprise attack!
A Thri-Kreen's crush strikes you.
A Thri-Kreen's awesome crush seriously wounds you.
OUCH! That really did HURT!
A Thri-Kreen's fine crush wounds you.
The illusion surrounding you fades away!
A Thri-Kreen's crush wounds you.
A Thri-Kreen's powerful crush strikes you.
A Thri-Kreen's crush wounds you.
A Thri-Kreen's powerful crush strikes you hard.
A Thri-Kreen's powerful slash strikes you very hard.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's powerful slash strikes you very hard.
A Thri-Kreen's attack causes you to gush blood!
A Thri-Kreen's awesome slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
A Thri-Kreen's slash hits you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Thri-Kreen crushes your chest, and all your hopes of escaping this battle alive.
Your well-worn warrior helm was completely destroyed by the massive blow!