The death of [56 Ethermancer] Fitta (Orc)

in The Inn of the Shady Grove

from the perspective of [56 Ethermancer] Fitta (Orc)



< 641h/641H 163v/163V Pos: standing >

< 641h/641H 163v/163V Pos: standing >
The Vestibule of the Dark Tower of Sorcery
Obvious exits: -North -South#

< 641h/641H 163v/163V Pos: standing >
The Vestibule of the Dark Tower of Sorcery
Obvious exits: -North -South#

< 641h/641H 163v/163V Pos: standing >
Ok.

< 641h/641H 163v/163V Pos: standing >
The Magical Gardens of the Tower
   Located just off the Path of Prosperity, is this small garden of the
Tower of Sorcery.  Before the garden, a large stone tower rising several
stories houses the guild of mages.  A strange blue glowing ivy climbs the
walls as it grows toward more light.  The garden here is barren and is now
filled with weeds and other strange plants.  There are two exits from
this room leading north and south.
Obvious exits: -North -South
An orcish elite searches the area here for any signs of problems.
(Q)An old orcish woman cries over the loss of her spouse.

< 641h/641H 162v/163V Pos: standing >
Ok.

< 641h/641H 162v/163V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. An old mage, watching the city from the tower window,
is casting spells of some sort. There are exits east and west along this
path.  The exit north heads to the Tower of Sorcery while the exit south
leads into the warrior guild.
Obvious exits: -North -East -South# -West

< 641h/641H 161v/163V Pos: standing >
The huge seems to be closed.

< 641h/641H 161v/163V Pos: standing >
The huge seems to be closed.

< 641h/641H 161v/163V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. There are exits east and west along the path and
south onto Peddler's Way.
Obvious exits: -North -East -South -West

< 641h/641H 162v/163V Pos: standing >
On Peddler's Way
   A red bricked pathway marks the start of another street in the Keep. This
street is called Peddler's Way. Serving home to many travelling merchants,
many imported goods may be purchased at reasonable cost in the shopping
district.  Merchants of many races flock here.  The threat of danger is
guarded against by the many patrolling guards of the Shady Grove. There are
two main exits west leading back to the Path of the Damned and east into the
shopping district.
Obvious exits: -North -South

< 641h/641H 161v/163V Pos: standing >
On Peddler's Way
   A red bricked pathway marks the start of another street in the Keep. This
street is called Peddler's Way. Serving home to many travelling merchants,
many imported goods may be purchased at reasonable cost in the shopping
district.  Merchants of many races flock here.  The threat of danger is
guarded against by the many patrolling guards of the Shady Grove. There are
two main exits one to the north and another to the west both leading to areas
within the shopping district.
Obvious exits: -North -East -West
An orc guard of the Black Order is here watching your every action.

< 641h/641H 160v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 641h/641H 160v/163V Pos: standing >
On Peddler's Way
   A red bricked pathway marks the start of another street in the Keep. This
street is called Peddler's Way. Serving home to many travelling merchants,
many imported goods may be purchased at reasonable cost in the shopping
district.  Merchants of many races flock here.  The threat of danger is
guarded against by the many patrolling guards of the Shady Grove.  There are
two main exits one leading south and another east into various parts of the
shopping district.
Obvious exits: -East -South

< 641h/641H 162v/163V Pos: standing >
On Peddler's Way
   A red bricked pathway marks the start of another street in the Keep. This
street is called Peddler's Way. Serving home to many travelling merchants,
many imported goods may be purchased at reasonable cost in the shopping
district.  Merchants of many races flock here.  The threat of danger is
guarded against by the many patrolling guards of the Shady Grove. There are
two main exits west leading back to the Path of the Damned and east into
the shopping district.
Obvious exits: -North -South# -West

< 641h/641H 161v/163V Pos: standing >
The door seems to be closed.

< 641h/641H 161v/163V Pos: standing >
The door seems to be closed.

< 641h/641H 161v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orc guard of the Black Order is here watching your every action.

< 641h/641H 162v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orcish street sweeper is here cleaning the streets from rubbish.
An orcish street sweeper is here cleaning the streets from rubbish.

< 641h/641H 161v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South

< 641h/641H 162v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
[2] A small collar collects among the rubble on the ground.
A drunken orc wanders about lost out of his mind.

< 641h/641H 161v/163V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.

< 641h/641H 160v/163V Pos: standing >
Brief mode on.

< 641h/641H 163v/163V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
[2] A small collar collects among the rubble on the ground.

< 641h/641H 162v/163V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S

< 641h/641H 161v/163V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
An orcish street sweeper is here cleaning the streets from rubbish.
An orcish street sweeper is here cleaning the streets from rubbish.

< 641h/641H 160v/163V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
An orc guard of the Black Order is here watching your every action.

< 641h/641H 159v/163V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.
Ghizyon, the dark anti-paladin, is here watching his students.
An orcish shaman is here practicing a new spell. (casting) 
(Q)An old orcish woman cries over the loss of her spouse.

< 641h/641H 161v/163V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
An orc guard of the Black Order is here watching your every action.

< 641h/641H 160v/163V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
A small collar collects among the rubble on the ground.

< 641h/641H 160v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 641h/641H 160v/163V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
An unwanted pendant sits on the floor here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish street sweeper is here cleaning the city from rubbish.
A dancing elven girl dances along her way through the bar.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.

< 641h/641H 161v/163V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An old blade has been discarded of here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
Aretan (Orc)(medium) sits resting.
An orcish guard stands here patrolling.

< 641h/641H 160v/163V Pos: standing >
Aretan clambers to his feet.

< 641h/641H 163v/163V Pos: standing >
Aretan starts casting a spell called 'minor creation'.

< 641h/641H 163v/163V Pos: standing >
Aretan completes his spell...
Aretan utters the words 'wuiaf qfzahuai'
A small wooden horn suddenly appears.

< 641h/641H 163v/163V Pos: standing >
Aretan gets a small wooden horn.

< 641h/641H 163v/163V Pos: standing >
Aretan starts casting a spell called 'minor creation'.

< 641h/641H 163v/163V Pos: standing >
Aretan completes his spell...
Aretan utters the words 'wuiaf qfzahuai'
A plain wooden lyre suddenly appears.

< 641h/641H 163v/163V Pos: standing >
Aretan gets a plain wooden lyre.

< 641h/641H 163v/163V Pos: standing >
Aretan sits down in a comfortable spot.

< 641h/641H 163v/163V Pos: standing >
Aretan takes out his unholy symbol and begins praying intently.

< 641h/641H 163v/163V Pos: standing >
Aretan raises his unholy symbol and smiles malevolently.

< 641h/641H 163v/163V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 641h/641H 163v/163V Pos: standing >
Aretan clambers to his feet.

< 641h/641H 163v/163V Pos: standing >
Aretan starts casting a spell called 'minor creation'.

< 641h/641H 163v/163V Pos: standing >
Aretan completes his spell...
Aretan utters the words 'wuiaf qfzahuai'
A small wooden flute suddenly appears.

< 641h/641H 163v/163V Pos: standing >
Aretan gets a small wooden flute.

< 641h/641H 163v/163V Pos: standing >
Aretan starts to sing aloud.

< 641h/641H 163v/163V Pos: standing >
Aretan grabs a plain wooden lyre.

< 641h/641H 163v/163V Pos: standing >
Aretan starts playing a plain wooden lyre and singing aloud.

< 641h/641H 163v/163V Pos: standing >
Aretan stops using a plain wooden lyre.

< 641h/641H 163v/163V Pos: standing >
Aretan grabs a small wooden horn.

< 641h/641H 163v/163V Pos: standing >
Aretan starts playing a small wooden horn and singing aloud.

< 641h/641H 163v/163V Pos: standing >
Aretan tries to sing a quick verse, but they cannot seem to recall the lines.
Aretan coughs loudly.

< 641h/641H 163v/163V Pos: standing >
Aretan plays a song to lift his spirit off the ground.
Aretan flies through the air, free as a bird!
an orcish guard flies through the air, free as a bird!

< 641h/641H 163v/163V Pos: standing >
Aretan plays a song to lift his spirit off the ground.

< 641h/641H 163v/163V Pos: standing >
Aretan plays a song to lift his spirit off the ground.

< 641h/641H 163v/163V Pos: standing >
Aretan sits down in a comfortable spot.

< 641h/641H 163v/163V Pos: standing >
Aretan takes out his unholy symbol and begins praying intently.

< 641h/641H 163v/163V Pos: standing >
Aretan plays a song to lift his spirit off the ground.

< 641h/641H 163v/163V Pos: standing >
Aretan raises his unholy symbol and smiles malevolently.

< 641h/641H 163v/163V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 641h/641H 163v/163V Pos: standing >
Aretan plays a song to lift his spirit off the ground.

< 641h/641H 163v/163V Pos: standing >
Aretan takes out his unholy symbol and begins praying intently.

< 641h/641H 163v/163V Pos: standing >
Aretan raises his unholy symbol and smiles malevolently.
Aretan takes out his unholy symbol and begins praying intently.

< 641h/641H 163v/163V Pos: standing >
Aretan plays a song to lift his spirit off the ground.

< 641h/641H 163v/163V Pos: standing >
Aretan raises his unholy symbol and smiles malevolently.

< 641h/641H 163v/163V Pos: standing >
Aretan clambers to his feet.

< 641h/641H 163v/163V Pos: standing >
Aretan leaves south.

< 641h/641H 163v/163V Pos: standing >

< 641h/641H 163v/163V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 641h/641H 163v/163V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 641h/641H 163v/163V Pos: standing >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Autosaving...

< 641h/641H 163v/163V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 641h/641H 163v/163V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 641h/641H 163v/163V Pos: standing >

< 641h/641H 163v/163V Pos: standing >
A Thri-Kreen enters from the south.

< 641h/641H 163v/163V Pos: standing >
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 639h/641H 163v/163V Pos: sitting >
< T: Fitta TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen's impressive crush wounds you.

< 625h/641H 163v/163V Pos: sitting >
< T: Fitta TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 An orcish guard suddenly attacks a Thri-Kreen!
An orcish guard suddenly appears a bit confused!
An orcish guard's feeble punch grazes a Thri-Kreen.

< 625h/641H 163v/163V Pos: sitting >
< T: Fitta TP: sit TC:few scratches E: someone sta EP: few scratches >
 An orcish guard's feeble punch grazes a Thri-Kreen.
An orcish guard's weak punch grazes a Thri-Kreen.
An orcish guard is burned severely as he hits a Thri-Kreen!
A Thri-Kreen parries an orcish guard's lunge at him.
A Thri-Kreen deflects your blow and strikes back at YOU!
A Thri-Kreen's mighty crush strikes you.

< 588h/641H 163v/163V Pos: sitting >
< T: orcish TP: sta TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 An orcish guard's body quivers as a Thri-Kreen's hit strikes deep!
A Thri-Kreen's mighty crush wounds an orcish guard.
A Thri-Kreen's impressive crush grazes an orcish guard.
A Thri-Kreen's fine crush grazes an orcish guard.
A Thri-Kreen's powerful crush wounds an orcish guard.
A Thri-Kreen's powerful crush grazes an orcish guard.
A Thri-Kreen's impressive crush grazes an orcish guard.
A Thri-Kreen's impressive crush grazes an orcish guard.
A Thri-Kreen's powerful slash wounds an orcish guard.
A Thri-Kreen's powerful slash wounds an orcish guard.
A Thri-Kreen's fine slash grazes an orcish guard.
A Thri-Kreen's powerful slash grazes an orcish guard.
A Thri-Kreen's powerful slash grazes an orcish guard.
A Thri-Kreen's crush grazes an orcish guard.
A Thri-Kreen's fine slash grazes an orcish guard.
A Thri-Kreen's crush wounds an orcish guard.
A Thri-Kreen's powerful crush wounds an orcish guard.

< 588h/641H 163v/163V Pos: sitting >
< T: orcish TP: sta TC: small wounds E: A Thri-Kreen sta EP: excellent >
 Someone anticipates an orcish guard's attack and masterfully parries the incoming blow.
Someone dodges an orcish guard's attack.
A Thri-Kreen's crush grazes an orcish guard.
An orcish guard hits a Thri-Kreen with a mighty kick to his chest.
A Thri-Kreen parries your futile lunge at him.

< 588h/641H 163v/163V Pos: sitting >
< T: orcish TP: sta TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 Someone turns to focus his attack on Fitta!

< 588h/641H 163v/163V Pos: sitting >
< T: Fitta TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen's mighty crush strikes you.
A Thri-Kreen's impressive crush wounds you.
A Thri-Kreen's impressive crush wounds you.
A Thri-Kreen's mighty crush strikes you.
A Thri-Kreen's awesome crush seriously wounds you.
OUCH!  That really did HURT!
A Thri-Kreen's impressive crush strikes you.
A Thri-Kreen's powerful crush strikes you.
A Thri-Kreen's mighty slash strikes you hard.
A Thri-Kreen's awesome slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Thri-Kreen's slash strikes you very hard.
A Thri-Kreen's powerful slash strikes you very hard.
A Thri-Kreen's impressive slash strikes you hard.
A Thri-Kreen's mighty crush seriously wounds you.
A Thri-Kreen's impressive slash strikes you hard.
A Thri-Kreen's crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's impressive crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's attack causes you to gush blood!
A Thri-Kreen crushes your chest, and all your hopes of escaping this battle alive.